The death of [ 1 Sorcerer] Premo (Human)

in The Tharnadia-Keats Intersection

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[198h 52m 24s]
<worn as a badge>    the mark of the saboteur of precision
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body>       the platemail of the DragonLord (magic)[198h 52m 24s]
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing) [83%]             
<worn about waist>   the mystical sash of the Netherworld of the soul [superior] made by Om (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of vision [superior] made by Rukkus (magic) (humming)
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale of dexterity (magic)
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn around wrist>  the bracer of Uz's alliance of negativity [superior] made by Rukkus [84%]             
<worn on hands>      a pair of gauntlets formed of dust of constitution
<worn on finger>     Zorobabi's circular stone ring of health
<worn on finger>     Zorobabi's circular stone ring of agility
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[198h 52m 24s]
<worn on legs>       the leggings of a MaDMaN of wisdom (magic)
<worn on feet>       the boots of inertia (magic) (glowing)[198h 52m 24s]


< 2423h/1288H 212v/212V Pos: standing >
The Great Bazaar
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
Laz La Resistance (Orc)(medium) stands in mid-air here.(Illusion)(Red Aura)
A shadow monster stands here.(Illusion)(Red Aura)
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Hora La Resistance (Minotaur)(large) stands in mid-air here.(Red Aura)
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 2421h/1288H 212v/212V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 2421h/1288H 212v/212V Pos: standing >
Saving Nib.

< 2418h/1288H 212v/212V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 2418h/1288H 212v/212V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 2417h/1288H 212v/212V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.

< 2416h/1288H 212v/212V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 2416h/1288H 212v/212V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 2415h/1288H 212v/212V Pos: standing >
Laz starts casting a spell.

< 2414h/1288H 212v/212V Pos: standing >
The Great Bazaar
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
Laz La Resistance (Orc)(medium) stands in mid-air here.(Illusion)(Red Aura)
A shadow monster stands here.(Illusion)(Red Aura)
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Hora La Resistance (Minotaur)(large) stands in mid-air here.(Red Aura)
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy) (casting) (Red Aura)

< 2413h/1288H 212v/212V Pos: standing >
Laz completes his spell...
Laz utters the word 'darkness'
The room goes dark!

< 2411h/1288H 212v/212V Pos: standing >
The Great Bazaar
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
Laz La Resistance (Orc)(medium) stands in mid-air here.(Illusion)(Red Aura)
A shadow monster stands here.(Illusion)(Red Aura)
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Hora La Resistance (Minotaur)(large) stands in mid-air here.(Red Aura)
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 2408h/1288H 212v/212V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 2408h/1288H 212v/212V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 2408h/1288H 212v/212V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.

< 2407h/1288H 212v/212V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 2405h/1288H 212v/212V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Laz.

The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Alarm bells sound, signalling an invasion!
Hora enters from the west.
Alarm bells sound, signalling an invasion!
Goli enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A shadow monster sneaks in from the west.
Laz enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 2405h/1288H 211v/212V Pos: standing >
Laz starts casting a spell.

< 2404h/1288H 211v/212V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 2402h/1288H 211v/212V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 2401h/1288H 211v/212V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 2401h/1288H 211v/212V Pos: standing >
Laz completes his spell...
Laz utters the word 'darkness'
The room goes dark!

< 2400h/1288H 211v/212V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 2398h/1288H 211v/212V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 2397h/1288H 211v/212V Pos: standing >
A street sweeper enters from the west.

< 2397h/1288H 211v/212V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. for a price.'

< 2396h/1288H 211v/212V Pos: standing >
Laz sneaks west.
Alarm bells sound, signalling an invasion!
You follow Laz.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Hora enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the east.
Alarm bells sound, signalling an invasion!
Laz enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 2393h/1288H 210v/212V Pos: standing >
Laz sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Laz.

Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Hora enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the east.
Laz enters from the east.
Alarm bells sound, signalling an invasion!

< 2392h/1288H 209v/212V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A young cleric who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
The shady youth who is not far off to your north.
A militia guard who is a brief walk away to your north.
A large rat who is a brief walk away to your north.
A street sweeper who is not far off to your east.
A street sweeper who is in the distance to your east.
A street sweeper who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is rather far off to your south.

< 2391h/1288H 212v/212V Pos: standing >
You follow Laz.

The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
Lrt sneaks in from the south.
Hora enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the south.
Alarm bells sound, signalling an invasion!
A shadow monster sneaks in from the south.
Laz enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 2391h/1288H 211v/212V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 2390h/1288H 211v/212V Pos: standing >
A militia guard suddenly attacks Laz!
A militia guard's fine punch wounds Laz.

< 2390h/1288H 211v/212V Pos: standing >
Laz is knocked to the ground by a militia guard's mighty bash!
A militia guard's decent punch strikes Laz.
You snap into visibility.
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
[Damage: 45 ] A militia guard is mortally wounded, and will die soon, if not aided.
You feel unholy power coursing through your limbs!
Banzai! To the rescue...
Laz starts casting a spell.

< 2389h/1288H 211v/212V Pos: standing >
<A shadow monster plays a song to lift her spirit off the ground.
A militia guard flies through the air, free as a bird!
A militia guard flies through the air, free as a bird!

< 2388h/1288H 211v/212V Pos: standing >
<A militia guard enters from the north.

< 2388h/1288H 211v/212V Pos: standing >
<A militia guard suddenly attacks Laz!
A militia guard's impressive pierce strikes Laz.

< 2388h/1288H 211v/212V Pos: standing >
<A militia guard enters from the north.
Hora snaps into visibility.
Hora futilely tries to rescue Laz!

< 2387h/1288H 211v/212V Pos: standing >
<A militia guard suddenly attacks Laz!
A militia guard's decent punch strikes Laz.

< 2387h/1288H 211v/212V Pos: standing >
<Laz completes his spell...
Laz utters the word 'darkness'
The room goes dark!

< 2386h/1288H 211v/212V Pos: standing >
<Goli starts casting an offensive spell.
Goli snaps into visibility.
Lrt starts casting an offensive spell.
Lrt snaps into visibility.

< 2384h/1288H 211v/212V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
[Damage: 107 ] You beautifully slash a militia guard into two parts - both dead.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 2384h/1288H 211v/212V Pos: standing >
A militia guard's fine punch strikes Laz.
A militia guard's punch strikes Laz.

< 2383h/1288H 211v/212V Pos: standing >
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A militia guard begins to dry and wilt.
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
Lrt's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.

< 2383h/1288H 211v/212V Pos: standing >
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
[Damage: 36 ] A militia guard is stunned!
You feel unholy power coursing through your limbs!
Banzai! To the rescue...

< 2382h/1288H 211v/212V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP:  awful >
 A militia guard parries Laz's lunge at him.
A militia guard's powerful pierce strikes Laz hard.
A militia guard's fine pierce strikes Laz.

< 2381h/1288H 211v/212V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP:  awful >
 Lrt starts casting an offensive spell called 'arieks shattering iceball'.

< 2381h/1288H 211v/212V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP:  awful >
 You parry a militia guard's lunge at you.

< 2380h/1288H 211v/212V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP:  awful >
 A shadow monster plays a song to lift her spirit off the ground.
A militia guard flies through the air, free as a bird!
A militia guard flies through the air, free as a bird!
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
The force of Lrt's iceball shatters any hopes a militia guard had of living a long and happy life.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 2379h/1288H 211v/212V Pos: standing >
Goli starts casting an offensive spell.

< 2379h/1288H 211v/212V Pos: standing >
Lrt starts casting an offensive spell called 'arieks shattering iceball'.

< 2378h/1288H 211v/212V Pos: standing >
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A militia guard seems to be blinded!
A militia guard begins to dry and wilt.

< 2377h/1288H 211v/212V Pos: standing >
A militia guard's impressive punch strikes Laz very hard.
A Human enters from the west.

< 2376h/1288H 211v/212V Pos: standing >
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
Lrt's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.

< 2376h/1288H 211v/212V Pos: standing >
Laz misses a militia guard.
Laz clambers to his feet.
A militia guard's impressive pierce strikes Laz hard.
A militia guard's powerful pierce strikes Laz very hard.

< 2375h/1288H 211v/212V Pos: standing >
Lrt starts casting an offensive spell called 'arieks shattering iceball'.
Lrt snaps into visibility.

< 2375h/1288H 211v/212V Pos: standing >
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
[Damage: 33 ] You feel unholy power coursing through your limbs!
Banzai! To the rescue...
Goli starts casting an offensive spell.

< 2374h/1288H 211v/212V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP:  awful >
 Lrt snaps into visibility.
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
The force of Lrt's iceball shatters any hopes a militia guard had of living a long and happy life.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
Goli stops chanting abruptly!

< 2373h/1288H 211v/212V Pos: standing >
Lrt starts casting an offensive spell.
Lrt snaps into visibility.

< 2371h/1288H 211v/212V Pos: standing >
Hora snaps into visibility.
A Human is knocked to the ground by Hora's skillful bash!

< 2371h/1288H 211v/212V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
A Human flies through the air, free as a bird!

< 2370h/1288H 211v/212V Pos: standing >
A militia guard's powerful punch enshrouds Laz in a mist of blood.
A militia guard's decent punch strikes Laz very hard.
A militia guard kicks Laz in the stomach, rendering him breathless.

< 2370h/1288H 211v/212V Pos: standing >
Lrt snaps into visibility.
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
Lrt's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.

< 2370h/1288H 211v/212V Pos: standing >
Hora parries a Human's lunge at him.
Hora snaps into visibility.

< 2368h/1288H 211v/212V Pos: standing >
Lrt sits down.

< 2367h/1288H 211v/212V Pos: standing >
A militia guard enters from the north.
You can't guard mobs!
Lrt relaxes a bit.

< 2367h/1288H 211v/212V Pos: standing >
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
[Damage: 43 ] You feel unholy power coursing through your limbs!
Banzai! To the rescue...
Lrt stares off into space, entering a meditative trance.

< 2366h/1288H 211v/212V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP:  few wounds >
 A faint hum can be heard from the shadowy crown of damnation of wisdom carried by Lrt.
A militia guard suddenly attacks Laz!
A militia guard's crude punch strikes Laz very hard.

< 2366h/1288H 211v/212V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP:  few wounds >
 Hora snaps into visibility.
Hora's impressive slash hits a Human.
A Human is mortally wounded, and will die soon, if not aided.
A Human is slashed into two by a master stroke performed by Hora.
A Human is dead! R.I.P.
You receive your share of experience.