The death of [ 1 Sorcerer] Premo (Human)

in The Tharnadia-Keats Intersection

from the perspective of [51 Guardian] Hora La Resistance (Minotaur)

<worn as a badge>    the atlantan badge of strength [poor] [78%]             
<worn on horns>      a pair of devil horns [superior] [76%]             
<worn on eyes>       a pair of goggles of faerie sight (magic) [71%]             
<worn in ear>        an enchanted earring of constitution [81%]             
<worn in ear>        an ancient dragon tooth earring [superior] (magic) [79%]             
<worn on face>       the mask of draconic deviance of dexterity (glowing)
<worn in nose>       an emerald nose ring [poor] (magic)
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn around neck>   a tuft of MADMAN'S hair (glowing)
<worn on body>       a suit of platinum plate bearing the crest of Pelor [poor] (magic) [81%]             
<worn about body>    a mithril breastplate with a golden cross of magic detection [superior] made by Daweava (magic) (glowing)
<worn on tail>       some mithril ringlets [superior] (magic) [78%]             
<worn as quiver>     a snakeskin quiver of Invisibility [superior] made by Om (glowing) [56%]             
<worn about waist>   the ceinture of giant strength of regeneration (magic) [83%]             
<worn on belt buckle>the fused spine of a swamp mite [78%]             
<attached to belt>   a glowing azure potion (magic) (glowing) [86%]             
<attached to belt>   a jagged titanium boomerang
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [52%]             
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of negativity [poor] made by Daweava (magic)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of evil protection [poor] made by Om (magic) [83%]             
<worn on hands>      the gloves of warding of sight [poor] made by Dahamma (magic)
<worn on finger>     a shiny ring of the faeries (magic) (glowing) [88%]             
<worn on finger>     the steel ring of greater physical resistance
<primary weapon>     a demonbone scimitar, forged by Kanchelsis (magic) (humming) [48%]             
<worn on legs>       some misty green leg plates [84%]             

You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 1535h/1573H 266v/267V Pos: standing >
Laz completes his spell...
Laz utters the word 'eabratizgg'
The room goes dark!

< 1535h/1573H 266v/267V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 1535h/1573H 266v/267V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 1535h/1573H 266v/267V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 1535h/1573H 266v/267V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 1535h/1573H 266v/267V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A street sweeper who is close by to your west.

< 1535h/1573H 266v/267V Pos: standing >
A street sweeper enters from the west.
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 1535h/1573H 266v/267V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 1535h/1573H 266v/267V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 1536h/1573H 266v/267V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 1536h/1573H 266v/267V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 1536h/1573H 266v/267V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 1536h/1573H 266v/267V Pos: standing >
Laz sneaks west.
Alarm bells sound, signalling an invasion!
Lrt sneaks west.
You follow Laz.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
*Nib La Resistance (Orc)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the east.
Alarm bells sound, signalling an invasion!
A shadow monster sneaks in from the east.
Laz enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 1536h/1573H 265v/267V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Laz.

Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
*Nib La Resistance (Orc)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the east.
Laz enters from the east.
Alarm bells sound, signalling an invasion!

< 1536h/1573H 264v/267V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A young cleric who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
The shady youth who is not far off to your north.
A militia guard who is a brief walk away to your north.
A large rat who is a brief walk away to your north.
A street sweeper who is not far off to your east.
A street sweeper who is in the distance to your east.
A street sweeper who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is rather far off to your south.

< 1536h/1573H 265v/267V Pos: standing >
You follow Laz.

The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
*Nib La Resistance (Orc)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the south.
Alarm bells sound, signalling an invasion!
Laz enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1536h/1573H 266v/267V Pos: standing >
A militia guard suddenly attacks Laz!
A militia guard's fine punch wounds Laz.
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1536h/1573H 266v/267V Pos: standing >
Laz is knocked to the ground by a militia guard's mighty bash!
A militia guard's decent punch strikes Laz.
Nib snaps into visibility.
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A militia guard is mortally wounded, and will die soon, if not aided.
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.
Laz starts casting a spell.

< 1536h/1573H 266v/267V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1537h/1573H 266v/267V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
A militia guard flies through the air, free as a bird!
A militia guard flies through the air, free as a bird!
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1537h/1573H 266v/267V Pos: standing >
A militia guard enters from the north.
You quickly scan the area.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1537h/1573H 266v/267V Pos: standing >
A militia guard suddenly attacks Laz!
A militia guard's impressive pierce strikes Laz.

< 1537h/1573H 266v/267V Pos: standing >
A militia guard enters from the north.
You snap into visibility.
You fail the rescue.

< 1537h/1573H 266v/267V Pos: standing >
A militia guard suddenly attacks Laz!
A militia guard's decent punch strikes Laz.

< 1537h/1573H 266v/267V Pos: standing >
Laz completes his spell...
Laz utters the word 'eabratizgg'
The room goes dark!

< 1537h/1573H 266v/267V Pos: standing >
Goli starts casting an offensive spell.
Goli snaps into visibility.
Lrt starts casting an offensive spell.
Lrt snaps into visibility.

< 1537h/1573H 266v/267V Pos: standing >
A militia guard is slashed into two by a master stroke performed by Nib.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 1537h/1573H 266v/267V Pos: standing >
A militia guard's fine punch strikes Laz.
A militia guard's punch strikes Laz.

< 1537h/1573H 266v/267V Pos: standing >
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A militia guard begins to dry and wilt.
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
Lrt's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.

< 1538h/1573H 266v/267V Pos: standing >
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A militia guard is stunned!
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.

< 1538h/1573H 266v/267V Pos: standing >
A militia guard parries Laz's lunge at him.
A militia guard's powerful pierce strikes Laz hard.
A militia guard's fine pierce strikes Laz.

< 1538h/1573H 266v/267V Pos: standing >
Lrt starts casting an offensive spell.

< 1538h/1573H 266v/267V Pos: standing >
Nib parries a militia guard's lunge at him.

< 1538h/1573H 266v/267V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
A militia guard flies through the air, free as a bird!
A militia guard flies through the air, free as a bird!
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
The force of Lrt's iceball shatters any hopes a militia guard had of living a long and happy life.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 1538h/1573H 267v/267V Pos: standing >
Goli starts casting an offensive spell.

< 1538h/1573H 267v/267V Pos: standing >
Lrt starts casting an offensive spell.

< 1538h/1573H 267v/267V Pos: standing >
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A militia guard seems to be blinded!
A militia guard begins to dry and wilt.

< 1538h/1573H 267v/267V Pos: standing >
A militia guard's impressive punch strikes Laz very hard.
A Human enters from the west.

< 1539h/1573H 267v/267V Pos: standing >
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
Lrt's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.

< 1539h/1573H 267v/267V Pos: standing >
Laz misses a militia guard.
Laz clambers to his feet.
A militia guard's impressive pierce strikes Laz hard.
A militia guard's powerful pierce strikes Laz very hard.

< 1539h/1573H 267v/267V Pos: standing >
Lrt starts casting an offensive spell.
Lrt snaps into visibility.

< 1539h/1573H 267v/267V Pos: standing >
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.
Goli starts casting an offensive spell.

< 1539h/1573H 267v/267V Pos: standing >
Lrt snaps into visibility.
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
The force of Lrt's iceball shatters any hopes a militia guard had of living a long and happy life.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
Goli stops chanting abruptly!

< 1539h/1573H 267v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[3] The corpse of a militia guard is lying here.
A Human (medium) stands here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A shadow monster stands here.(Red Aura)
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
Nib La Resistance (Orc)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A militia guard stands in mid-air here, fighting Laz.

< 1539h/1573H 267v/267V Pos: standing >
Saving Hora.

< 1539h/1573H 267v/267V Pos: standing >
Lrt starts casting an offensive spell.
Lrt snaps into visibility.
You quickly scan the area.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1539h/1573H 267v/267V Pos: standing >
You snap into visibility.
You feel your skill in bash improving.
[Damage:  3 ] Your skillful bash knocks a Human to the ground!

< 1539h/1573H 267v/267V Pos: standing >
< T: Hora TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 A shadow monster plays a song to lift her spirit off the ground.
A Human flies through the air, free as a bird!

< 1540h/1573H 267v/267V Pos: standing >
< T: Hora TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 A militia guard's powerful punch enshrouds Laz in a mist of blood.
A militia guard's decent punch strikes Laz very hard.
A militia guard kicks Laz in the stomach, rendering him breathless.

< 1540h/1573H 267v/267V Pos: standing >
< T: Hora TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 Lrt snaps into visibility.
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
Lrt's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.

< 1540h/1573H 267v/267V Pos: standing >
< T: Hora TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 You parry a Human's lunge at you.
You snap into visibility.

< 1540h/1573H 267v/267V Pos: standing >
< T: Hora TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 Lrt sits down.

< 1540h/1573H 267v/267V Pos: standing >
< T: Hora TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 A militia guard enters from the north.
Lrt relaxes a bit.

< 1540h/1573H 267v/267V Pos: standing >
< T: Hora TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.
Lrt stares off into space, entering a meditative trance.

< 1540h/1573H 267v/267V Pos: standing >
< T: Hora TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 A faint hum can be heard from the shadowy crown of damnation of wisdom carried by Lrt.
A militia guard suddenly attacks Laz!
A militia guard's crude punch strikes Laz very hard.

< 1540h/1573H 267v/267V Pos: standing >
< T: Hora TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 You snap into visibility.
[Damage: 17 ] Your impressive slash hits a Human.
A Human is mortally wounded, and will die soon, if not aided.
[Damage: 12 ] You beautifully slash a Human into two parts - both dead.
A Human is dead! R.I.P.
You receive your share of experience.