The death of [51 Necrolyte] Tkil La Resistance (Kobold)

in In a Duergar-Made Alcove

from the perspective of [51 Necrolyte] Tkil La Resistance (Kobold)

<worn on eyes>       the severed eyes of a demon (magic) [76%]             
<worn in ear>        a lightning earring [poor]
<worn in ear>        a pulsating gemstone earring [88%]             
<worn on face>       a white hot mask of living flame (glowing) [60%]             
<worn around neck>   the necklace of the icecrag royalty of regeneration (magic) [40%]             
<worn around neck>   the necklace of the icecrag royalty (magic)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a cloak of swirling mist [54%]             
<worn about waist>   a long flowing sash of woven spidersilk [poor] [69%]             
<worn on belt buckle>a mystical tome covered in demon-skin (magic) [39%]             
<attached to belt>   a cloth-bound tome of magical study (magic) [63%]             
<worn on arms>       some leather sleeves studded with rusty iron spikes [48%]             
<held as shield>     a bone crested tower shield [72%]             
<worn around wrist>  a bracelet of finger bones [69%]             
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [69%]             
<worn on finger>     a ring of the Neogi Lords (glowing)
<held>               acorn of the tree of life [superior]
<worn on legs>       the leggings of insanity (magic) [51%]             
<worn on feet>       a pair of spiked winged boots [poor] (magic) [38%]             


< 864h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  nasty wounds >
 A black dracolich misses a confused baby dragon.
A black dracolich's claw strikes a confused baby dragon.
A black dracolich's claw wounds a confused baby dragon.

< 864h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  nasty wounds >
 A red dracolich's claw strikes a confused baby dragon.
A red dracolich's fine claw strikes a confused baby dragon.
A red dracolich's powerful claw strikes a confused baby dragon very hard.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  nasty wounds >
 A green dracolich's impressive claw strikes a confused baby dragon.
A confused baby dragon dodges a green dracolich's attack.
A green dracolich's decent claw wounds a confused baby dragon.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  nasty wounds >
 A confused baby dragon's feeble claw grazes a black dracolich.
A confused baby dragon's feeble claw grazes a black dracolich.
A confused baby dragon's crude claw grazes a black dracolich.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  nasty wounds >
 You start chanting...

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around a confused baby dragon, leaving it unharmed!

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  nasty wounds >
 A confused baby dragon dodges your futile attack.
You miss a confused baby dragon.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  nasty wounds >
 You start chanting...

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  nasty wounds >
 A black dracolich misses a confused baby dragon.
A black dracolich's claw wounds a confused baby dragon.
A black dracolich's decent claw wounds a confused baby dragon.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around a confused baby dragon, leaving it unharmed!

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  nasty wounds >
 A confused baby dragon dodges a red dracolich's attack.
A red dracolich's decent claw wounds a confused baby dragon.
A red dracolich's fine claw strikes a confused baby dragon.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP: pretty hurt >
 A green dracolich's impressive claw strikes a confused baby dragon.
A green dracolich's decent claw wounds a confused baby dragon.
A green dracolich's fine claw strikes a confused baby dragon.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP: pretty hurt >
 You start chanting...

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP: pretty hurt >
 A confused baby dragon's decent claw wounds a black dracolich.
A confused baby dragon's claw grazes a black dracolich.
A confused baby dragon misses a black dracolich.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP: pretty hurt >
 You complete your spell...
[Damage: 90 ] Your concussion blast rips into a confused baby dragon, shattering its soul!
A confused baby dragon dodges your futile attack.
A confused baby dragon dodges your futile attack.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP: pretty hurt >
 You don't have that spell memorized.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP: pretty hurt >
 Ok.
A green dracolich hits a confused baby dragon with an impressive kick from behind.
A black dracolich hits a confused baby dragon with an impressive kick from behind.
A confused baby dragon gasps as a red dracolich kicks it in the stomach.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP: pretty hurt >
 A black dracolich's claw strikes a confused baby dragon.
A black dracolich's claw strikes a confused baby dragon.
A black dracolich's decent claw strikes a confused baby dragon.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP: pretty hurt >
 A red dracolich's fine claw strikes a confused baby dragon.
A red dracolich's fine claw strikes a confused baby dragon.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  awful >
 A green dracolich's fine claw strikes a confused baby dragon.
A green dracolich's fine claw strikes a confused baby dragon hard.
A green dracolich's impressive claw seriously wounds a confused baby dragon.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage:  3 ] Your fine punch wounds a confused baby dragon.
A confused baby dragon dodges your futile attack.

< 863h/799H 127v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: baby sta EP:  awful >
 A confused baby dragon misses a black dracolich.
A confused baby dragon's claw grazes a black dracolich.
A confused baby dragon's claw strikes a black dracolich.
A confused baby dragon turns to focus its attack on a green dracolich!
A confused baby dragon breathes fire!
A green dracolich is partly turned to ashes, as a confused baby dragon breathes fire.
A black dracolich is partly turned to ashes, as a confused baby dragon breathes fire.
A confused baby dragon's spell flows around a red dracolich, leaving it unharmed!
A confused baby dragon burns you.

< 857h/799H 127v/127V Pos: standing >
< T: green TP: sta TC:excellent E: baby sta EP:  awful >
 A black dracolich's impressive claw seriously wounds a confused baby dragon.
A black dracolich's claw causes a confused baby dragon to grimace in pain.
A black dracolich's decent claw seriously wounds a confused baby dragon.

< 856h/799H 127v/127V Pos: standing >
< T: green TP: sta TC:excellent E: baby sta EP:  awful >
 You miss a confused baby dragon.
You miss a confused baby dragon.
A red dracolich's decent claw seriously wounds a confused baby dragon.
With a final swipe of a claw, a red dracolich ends a confused baby dragon's life for good.
A confused baby dragon is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a confused baby dragon's last actions in this world.

< 856h/799H 127v/127V Pos: standing >
Saving Tkil.

< 856h/799H 127v/127V Pos: standing >
You quickly scan the area.
Tibor, the legend who is close by to your north.
A LARGE air elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A gnome missing both ears who is close by to your east.
A raging illithid who is a brief walk away to your south.

< 856h/799H 127v/127V Pos: standing >
Moving Around The Perimeter Of The Great Colloseum
   This wall seems to keep all the "contestants" caged in quite effectively.
Twenty foot walls of sheer obsidian are enough to make even the stoutest of
hearts to falter.  For without the aid of a catapult and a suicidal attitude
escape into the stands seems out of the question.  Along the edges blood
droplets and ropes have been sprayed in deeper black lines on the walls
themselves. 
A bright light fills this area.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
The corpse of a half-orc gladiator is lying here.
Tibor the dwarf champion is here banishing evil and drinking all at once.(Gold Aura)
A red dracolich enters from the south.
A black dracolich enters from the south.
A green dracolich enters from the south.

< 856h/799H 125v/127V Pos: standing >
Tibor, the legend suddenly attacks a black dracolich!
Tibor, the legend misses a black dracolich.

< 856h/799H 125v/127V Pos: standing >
Ok.
A green dracolich suddenly attacks Tibor, the legend!
A green dracolich's mighty claw strikes Tibor, the legend.
A red dracolich suddenly attacks Tibor, the legend!
A red dracolich misses Tibor, the legend.

< 856h/799H 125v/127V Pos: standing >
A black dracolich's claw wounds Tibor, the legend.
A black dracolich's decent claw grazes Tibor, the legend.
A black dracolich's impressive claw wounds Tibor, the legend.

< 856h/799H 125v/127V Pos: standing >
Tibor, the legend's feeble punch grazes a black dracolich.
Tibor, the legend misses a black dracolich.
Tibor, the legend starts casting a spell.
You snap into visibility.
You miss Tibor, the legend.
Tibor, the legend completes his spell...
Tibor, the legend utters the words 'parl xafe'
A green dracolich wavers in agony, as the positive energies sent by Tibor, the legend purge his essence!
Tibor, the legend sends a green dracolich reeling with a holy word.
Tibor, the legend's spell flows around a black dracolich, leaving it unharmed!
A red dracolich wavers in agony, as the positive energies sent by Tibor, the legend purge his essence!
Tibor, the legend sends a red dracolich reeling with a holy word.
You are sent reeling by Tibor, the legend's holy word.

< 806h/799H 125v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: tibor sta EP:  small wounds >
 A red dracolich's impressive claw strikes Tibor, the legend.
A red dracolich's impressive claw wounds Tibor, the legend.
A red dracolich misses Tibor, the legend.
A green dracolich's impressive claw strikes Tibor, the legend.
A green dracolich's fine claw wounds Tibor, the legend.
A green dracolich's impressive claw wounds Tibor, the legend.

< 806h/799H 125v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: tibor sta EP:  small wounds >
    Tibor is a holyman who predates the church itself.  He was converting
and preaching for tankards for at least one hundred years before the first
temple came into being within this town.  However Tibor never settled down.
His place was on the road preaching in the streets, in the bars, in the
drunkard holding cells.  There is even a saying when one see's a companion that
looks as though he is drunk yet content, that "Tibor's blessing filled his
house."  Unfortunately somehow Tibor found a nice dark place to sleep in
while a bit drunk and it turned out to be the gates of this very city. 
Tibor, the legend appears to be Dwarf and has some small wounds and bruises.
He's medium in size.
He seems to be moving much faster than normal..


< 806h/799H 125v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: tibor sta EP:  small wounds >
 Ok.
A green dracolich seems a bit busy at the moment, try later.
A black dracolich kicks Tibor, the legend in the stomach, rendering him breathless.
A red dracolich seems a bit busy at the moment, try later.

< 806h/799H 125v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: tibor sta EP:  small wounds >
 You miss Tibor, the legend.
You miss Tibor, the legend.

< 806h/799H 125v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: tibor sta EP:  small wounds >
 A black dracolich misses Tibor, the legend.
A black dracolich misses Tibor, the legend.

< 806h/799H 125v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: tibor sta EP:  small wounds >
 Tibor, the legend misses a black dracolich.
Tibor, the legend's weak punch grazes a black dracolich.
Tibor, the legend starts casting an offensive spell.
Tibor, the legend completes his spell...
Tibor, the legend utters the words 'parl xafe'
A green dracolich wavers in agony, as the positive energies sent by Tibor, the legend purge his essence!
Tibor, the legend sends a green dracolich reeling with a holy word.
A black dracolich wavers in agony, as the positive energies sent by Tibor, the legend purge his essence!
Tibor, the legend sends a black dracolich reeling with a holy word.
A red dracolich wavers in agony, as the positive energies sent by Tibor, the legend purge his essence!
Tibor, the legend sends a red dracolich reeling with a holy word.
You are sent reeling by Tibor, the legend's holy word.

< 756h/799H 125v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: tibor sta EP:  small wounds >
 A red dracolich misses Tibor, the legend.
A red dracolich's fine claw wounds Tibor, the legend.
A red dracolich's impressive claw wounds Tibor, the legend.
Tibor, the legend dodges a green dracolich's attack.
A green dracolich's impressive claw wounds Tibor, the legend.
A green dracolich's impressive claw wounds Tibor, the legend.

< 756h/799H 125v/127V Pos: standing >
< T: black TP: sta TC: small wounds E: tibor sta EP:  few wounds >
 Ok.
A green dracolich kicks Tibor, the legend in the stomach, rendering him breathless.
A black dracolich seems a bit busy at the moment, try later.
A red dracolich kicks Tibor, the legend in the stomach, rendering him breathless.
A red dracolich's mighty kick sends Tibor, the legend crashing onto the ground!

< 756h/799H 125v/127V Pos: standing >
<You miss Tibor, the legend.
You miss Tibor, the legend.

< 756h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC:few scratches E: tibor ass EP:  few wounds >
 A black dracolich's impressive claw wounds Tibor, the legend.
A black dracolich's powerful claw strikes Tibor, the legend.

< 756h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC:few scratches E: tibor ass EP:  few wounds >
 A red dracolich's claw strikes Tibor, the legend.
A red dracolich's impressive claw strikes Tibor, the legend.
A red dracolich's powerful claw strikes Tibor, the legend.
A green dracolich's mighty claw strikes Tibor, the legend very hard.
A green dracolich's powerful claw strikes Tibor, the legend.
A green dracolich's claw strikes Tibor, the legend.

< 756h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC:few scratches E: tibor ass EP:  nasty wounds >
 You dodge Tibor, the legend's vicious attack.

< 756h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC:few scratches E: tibor ass EP:  nasty wounds >
 You miss Tibor, the legend.
You miss Tibor, the legend.

< 756h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC:few scratches E: tibor ass EP:  nasty wounds >
 You don't have that spell memorized.

< 756h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC:few scratches E: tibor ass EP:  nasty wounds >
 You don't have that spell memorized.

< 756h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC:few scratches E: tibor ass EP:  nasty wounds >
 A black dracolich's impressive claw strikes Tibor, the legend.
A black dracolich's claw strikes Tibor, the legend hard.
A black dracolich's powerful claw strikes Tibor, the legend hard.

< 756h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC:few scratches E: tibor ass EP:  nasty wounds >
 A red dracolich's impressive claw strikes Tibor, the legend.
A red dracolich's impressive claw strikes Tibor, the legend.
A red dracolich's fine claw strikes Tibor, the legend.
A green dracolich's powerful claw strikes Tibor, the legend very hard.
A green dracolich's powerful claw strikes Tibor, the legend very hard.
A green dracolich's powerful claw strikes Tibor, the legend very hard.
You don't have that spell memorized.

< 756h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC:few scratches E: tibor ass EP: pretty hurt >
 Tibor, the legend misses you.
Tibor, the legend clambers to his feet.
Tibor, the legend starts casting a spell.
Tibor, the legend completes his spell...
Tibor, the legend utters the words 'parl xafe'
A green dracolich wavers in agony, as the positive energies sent by Tibor, the legend purge his essence!
Tibor, the legend sends a green dracolich reeling with a holy word.
Tibor, the legend's spell flows around a black dracolich, leaving it unharmed!
A red dracolich wavers in agony, as the positive energies sent by Tibor, the legend purge his essence!
Tibor, the legend sends a red dracolich reeling with a holy word.
You are sent reeling by Tibor, the legend's holy word.
You don't have that spell memorized.

< 706h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC: small wounds E: tibor sta EP: pretty hurt >
 You miss Tibor, the legend.
You miss Tibor, the legend.

< 706h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC: small wounds E: tibor sta EP: pretty hurt >
 You are too busy fighting for your life to disengage!

< 706h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC: small wounds E: tibor sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 706h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC: small wounds E: tibor sta EP: pretty hurt >
 You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - raise lich
               1 - vampiric trance
               2 - mass embalm
( 9th circle)  2 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
( 7th circle)  4 - protect undead
( 6th circle)  3 - vitalize undead
               4 - enervation
( 5th circle)  4 - teleport
               2 - heal undead
( 4th circle)  5 - wither
               4 - life leech
( 3rd circle)  7 - dispel magic
               3 - embalm
( 2nd circle)  9 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               9 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 9th) energy drain
    8 seconds:  ( 9th) energy drain
   12 seconds:  ( 9th) energy drain
   15 seconds:  ( 5th) heal undead
   18 seconds:  ( 5th) heal undead
   22 seconds:  ( 7th) protect undead
   26 seconds:  ( 7th) protect undead
   30 seconds:  ( 8th) negative concussion blast
   34 seconds:  ( 8th) negative concussion blast
   38 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.

< 706h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC: small wounds E: tibor sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 706h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC: small wounds E: tibor sta EP: pretty hurt >
 A black dracolich's fine claw strikes Tibor, the legend.
A black dracolich misses Tibor, the legend.
A black dracolich's claw strikes Tibor, the legend.

< 706h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC: small wounds E: tibor sta EP: pretty hurt >
 You miss Tibor, the legend.
You miss Tibor, the legend.
A red dracolich's claw strikes Tibor, the legend very hard.
A red dracolich's fine claw strikes Tibor, the legend hard.
A red dracolich's claw strikes Tibor, the legend very hard.
A green dracolich misses Tibor, the legend.
A green dracolich's decent claw strikes Tibor, the legend.
A green dracolich's mighty claw causes Tibor, the legend to grimace in pain.

< 706h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC: small wounds E: tibor sta EP:  awful >
 Tibor, the legend misses you.
You feel your skin soften and return to normal.
You snap into visibility.
Tibor, the legend's punch grazes you.
Tibor, the legend starts casting a spell.
Tibor, the legend completes his spell...
Tibor, the legend utters the words 'parl xafe'
A green dracolich wavers in agony, as the positive energies sent by Tibor, the legend purge his essence!
Tibor, the legend sends a green dracolich reeling with a holy word.
A black dracolich wavers in agony, as the positive energies sent by Tibor, the legend purge his essence!
Tibor, the legend sends a black dracolich reeling with a holy word.
A red dracolich wavers in agony, as the positive energies sent by Tibor, the legend purge his essence!
Tibor, the legend sends a red dracolich reeling with a holy word.
You are sent reeling by Tibor, the legend's holy word.

< 652h/799H 125v/127V Pos: standing >
< T: Tkil TP: sta TC: small wounds E: tibor sta EP:  awful >
 Ok.
You are rescued by a green dracolich, you are confused, but grateful!

< 652h/799H 125v/127V Pos: standing >
A black dracolich's fine claw seriously wounds Tibor, the legend.
A black dracolich's claw grievously wounds Tibor, the legend.

< 652h/799H 125v/127V Pos: standing >
A final fearsome swipe of a claw from a red dracolich kills Tibor, the legend quickly.
Tibor, the legend is dead! R.I.P.
You receive your share of experience.
The last gasps of Tibor, the legend cause a sickening chill to run up your spine.

< 652h/799H 125v/127V Pos: standing >
You sit down and relax.

< 652h/799H 125v/127V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - raise lich
               1 - vampiric trance
               2 - mass embalm
( 9th circle)  2 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
( 7th circle)  4 - protect undead
( 6th circle)  3 - vitalize undead
               4 - enervation
( 5th circle)  4 - teleport
               2 - heal undead
( 4th circle)  5 - wither
               4 - life leech
( 3rd circle)  7 - dispel magic
               3 - embalm
( 2nd circle)  9 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               9 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 9th) energy drain
    8 seconds:  ( 9th) energy drain
   12 seconds:  ( 9th) energy drain
   15 seconds:  ( 5th) heal undead
   18 seconds:  ( 5th) heal undead
   22 seconds:  ( 7th) protect undead
   26 seconds:  ( 7th) protect undead
   30 seconds:  ( 8th) negative concussion blast
   34 seconds:  ( 8th) negative concussion blast
   38 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.
You continue your study.

< 652h/799H 125v/127V Pos: sitting >
You start meditating...

< 652h/799H 125v/127V Pos: sitting >
You have finished memorizing energy drain.

< 654h/799H 127v/127V Pos: sitting >
You have finished memorizing energy drain.

< 656h/799H 127v/127V Pos: sitting >
Saving Tkil.

< 657h/799H 127v/127V Pos: sitting >
You stop meditating.
You get a small pile of coins from the corpse of Tibor, the legend.
There were: 5 platinum coins, 28 gold coins. 
You get Tibor's tankard from the corpse of Tibor, the legend.

< 657h/799H 127v/127V Pos: sitting >
You start meditating...

< 658h/799H 127v/127V Pos: sitting >
You have finished memorizing energy drain.

< 658h/799H 127v/127V Pos: sitting >
You have finished memorizing heal undead.

< 660h/799H 127v/127V Pos: sitting >
You have finished memorizing heal undead.

< 661h/799H 127v/127V Pos: sitting >
You have finished memorizing protect undead.

< 663h/799H 127v/127V Pos: sitting >
You are already meditating.

< 663h/799H 127v/127V Pos: sitting >
You have finished memorizing protect undead.

< 665h/799H 127v/127V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - raise lich
               1 - vampiric trance
               2 - mass embalm
( 9th circle)  3 - energy drain
               2 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
( 7th circle)  6 - protect undead
( 6th circle)  3 - vitalize undead
               4 - enervation
( 5th circle)  4 - teleport
               4 - heal undead
( 4th circle)  5 - wither
               4 - life leech
( 3rd circle)  7 - dispel magic
               3 - embalm
( 2nd circle)  9 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               9 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) negative concussion blast
    7 seconds:  ( 8th) negative concussion blast
   11 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.

< 665h/799H 127v/127V Pos: sitting >
You have finished memorizing negative concussion blast.

< 667h/799H 127v/127V Pos: sitting >
You have finished memorizing negative concussion blast.

< 669h/799H 127v/127V Pos: sitting >
You have finished memorizing negative concussion blast.
Your studies are complete.

< 671h/799H 127v/127V Pos: sitting >
You clamber to your feet.

< 672h/799H 127v/127V Pos: standing >
You start chanting...

< 673h/799H 127v/127V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 799h/799H 127v/127V Pos: standing >
Nearing The Center Of The West Wall
   Here the wall begins to square off exactly with the center of the ring.
Dripping down from above is the urine from an unhappy observer denoting his
displeasure with the action at the moment.  Somewhere the familiar and oh so
alluring scent of meade drifts down.  The mix of that and the scent of
a ruptured bladder underfoot seems to erase any pleasant memories the former
scent might have stirred.  
A bright light fills this area.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a confused baby dragon is lying here.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
This gnome missing both ears is fighting for his life.(Gold Aura)
A red dracolich enters from the north.
A black dracolich enters from the north.
A green dracolich enters from the north.

< 799h/799H 125v/127V Pos: standing >
A gnome missing both ears suddenly attacks a green dracolich!
A gnome missing both ears misses a green dracolich.

< 799h/799H 125v/127V Pos: standing >
Nearing The Center Of The West Wall
   Here the wall begins to square off exactly with the center of the ring.
Dripping down from above is urine from a an unhappy observer denoting his
displeasure with the action at the moment.  Somewhere the familiar and oh so
alluring scent of meade drifts down.  The mix of that and the scent of
a ruptured colon underfoot seems to erase any pleasant memories the former
scent might have stirred.        
A bright light fills this area.
Obvious exits: -North -East -South
A red dracolich enters from the north.
A black dracolich enters from the north.

< 799h/799H 123v/127V Pos: standing >
Moving Around The Perimeter Of The Great Colloseum
   This wall seems to keep all the "contestants" caged in quite effectively.
Twenty foot walls of sheer obsidian are enough to make even the stoutest of
hearts to falter.  For without the aid of a catapult and a suicidal attitude
escape into the stands seems out of the question.  Along the edges blood
droplets and ropes have been sprayed in deeper black lines on the walls
themselves. 
A bright light fills this area.
Obvious exits: -North -East -South
A red dracolich enters from the north.
A black dracolich enters from the north.

< 799h/799H 121v/127V Pos: standing >
The Corner Of The Great Colloseum
   This corner of the arena feels a bit more secure than the open ground.
With two obsidian walls on either side a certain comfort in solidity is at
least felt rather the unsteady sloshy steps of the inner ring's blood deluged
sand.  Here you are below the wall that separates all gladiator's from
freedom.  As well it keeps them from ripping the throats from the very
officials who watch with beady eyes.  With every step a clump of a blood
darkened sand flips forward with a disgustingly soft plop.  The blood
letting has only but begun for the night.     
A bright light fills this area.
Obvious exits: -North -East
A red dracolich enters from the north.
A black dracolich enters from the north.

< 799h/799H 119v/127V Pos: standing >
Moving Around The Perimeter Of The Great Colloseum
   This wall seems to keep all the "contestants" caged in quite effectively.
Twenty foot walls of sheer obsidian are enough to make even the stoutest of
hearts to falter.  For without the aid of a catapult and a suicidal attitude
escape into the stands seems out of the question.  Along the edges blood
droplets and ropes have been sprayed in deeper black lines on the walls
themselves. 
A bright light fills this area.
Obvious exits: -North -East -West
The corpse of The Champion is lying here.
The corpse of a dwarven gladiator is lying here.
The corpse of a elf gladiator is lying here.
A red dracolich enters from the west.
A black dracolich enters from the west.

< 799h/799H 117v/127V Pos: standing >
The Center Of The South Wall
   Here the wall begins to square off exactly with the center of the ring.
Dripping down from above is urine from a an unhappy observer denoting his
displeasure with the action at the moment.  Somewhere the familiar and oh so
alluring scent of meade drifts down.  The mix of that and the scent of
a ruptured colon underfoot seems to erase any pleasant memories the former
scent might have stirred.        
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a ravenous warg is lying here.
The corpse of an unfortunate hill giant is lying here.
Here lies a small clump of fingers barely connected by rotting sinews.
*A raging illithid is fighting for his life.(Red Aura)
A red dracolich enters from the west.
A black dracolich enters from the west.

< 799h/799H 116v/127V Pos: standing >
Entering The Colloseum Through The Gladiator's Doors
   This is the back entrance to Colloseum which serves as entertainment for
the officers and commanders of Torg's armies.  The compound protects and
shelter's them, however to keep them happy something was needed.  Thus this
gigantic sand pit was created.  Looking about you realize the darker patches
of sand you scanned over before are in fact blood soaked areas where some poor
creature has suffered for the observer's joy.    
A bright light fills this area.
Obvious exits: -North -South#
The corpse of an enraged lion is lying here.
A red dracolich enters from the north.
A black dracolich enters from the north.

< 799h/799H 114v/127V Pos: standing >
A raging illithid enters from the north.

< 799h/799H 114v/127V Pos: standing >
A raging illithid suddenly attacks a black dracolich!
A raging illithid snaps into visibility.
A raging illithid misses a black dracolich.

< 799h/799H 115v/127V Pos: standing >
Autosaving...

< 799h/799H 116v/127V Pos: standing >
Ok.

< 799h/799H 116v/127V Pos: standing >
Behind The Great Colloseum
   Here is the area from which the gladiator's are forced into the arena.
A hatch in the floor is locked tight from the inside.  Below, the gladiators
themselves are stored.  Along the walls blood stains are obvious from some
warriors who did not think being thrown into the Colloseum would be a good
idea.  To the west a long hallway circles the Colloseum so that the spectators
may access the seats.  To the east a wall appears slightly odd in it's shape
and fashion.
A bright light fills this area.
Obvious exits: -North -East# -South -West -Down#
The obsidian golem waits to push more gladiators in.(Red Aura)
A red dracolich enters from the north.

< 799h/799H 114v/127V Pos: standing >
An obsidian golem suddenly attacks a red dracolich!
A dark shroud encases an obsidian golem as he charges into battle.
An obsidian golem's decent crush grazes a red dracolich.
Ok.

< 799h/799H 115v/127V Pos: standing >
You start chanting...

< 799h/799H 118v/127V Pos: standing >
A red dracolich's claw wounds an obsidian golem.
A red dracolich's fine claw grazes an obsidian golem.

< 799h/799H 118v/127V Pos: standing >
You complete your spell...
A Large Duergar Mine
  This is a mine area populated by duergars.  They have been acquired
from neighboring and rivaling towns, or are criminals.  Either way does not
make their situation any better.  For the rest of their lives they will be
confined to this sad fate.  Being more of a surly bunch, the duergar actually
attempt to provoke the guards.  They all know that the only freedom which they
will ever know is in the release of death.
Obvious exits: -East -South
A duergar miner pants here as he digs.(Red Aura)
A duergar miner pants here as he digs.(Red Aura)

< 799h/799H 119v/127V Pos: standing >
You start chanting...

< 799h/799H 126v/127V Pos: standing >
You complete your spell...
 
 M.***  
 **@**  
 ***M*  
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
A stealthy orc bandit sneaks around, looking for something to ambush.(Red Aura)

< 799h/799H 126v/127V Pos: standing >
A stealthy orc bandit leaves south.

< 799h/799H 127v/127V Pos: standing >
The sun vanishes behind the southern horizon.

< 799h/799H 127v/127V Pos: standing >
You start chanting...

< 799h/799H 127v/127V Pos: standing >
You complete your spell...
The Diabolic Chamber of Unholy Blessing
   This dark and deathly chamber, located at the top of the darkstone
tower of Bloodstone, serves as Atrium to the great Maelborg, dark
magi of Bloodstone.  Several candles and manuscripts float through the
area with an unholy magical life of their own.  Strange green lights
flicker and crackle as the area bursts with an intense and forbidden
magical power.
Obvious exits: -North
Several floating green flame candles and dark ritualistic icons float here.
A dark-eyed adventurer has seeked out the darkstone tower in search of power.(Red Aura)
Maelborg, the dark magi waits here, reading to infuse those who are worthy.(Red Aura)

< 799h/799H 127v/127V Pos: standing >
You sit down and relax.

< 799h/799H 127v/127V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - raise lich
               1 - vampiric trance
               2 - mass embalm
( 9th circle)  3 - energy drain
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  6 - protect undead
( 6th circle)  3 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               3 - heal undead
( 4th circle)  5 - wither
               4 - life leech
( 3rd circle)  7 - dispel magic
               3 - embalm
( 2nd circle)  9 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               9 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) heal undead
    6 seconds:  ( 5th) teleport
   10 seconds:  ( 9th) dimension door
   14 seconds:  ( 9th) dimension door

You can memorize no more spells.
You continue your study.

< 799h/799H 127v/127V Pos: sitting >
You start meditating...

< 799h/799H 127v/127V Pos: sitting >
You have finished memorizing heal undead.

< 799h/799H 127v/127V Pos: sitting >
You have finished memorizing teleport.

< 799h/799H 127v/127V Pos: sitting >
You have finished memorizing dimension door.

< 799h/799H 127v/127V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 799h/799H 127v/127V Pos: sitting >
You clamber to your feet.

< 799h/799H 127v/127V Pos: standing >
You start chanting...

< 799h/799H 127v/127V Pos: standing >
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
You feel less vitalized.

< 579h/579H 127v/127V Pos: standing >
You complete your spell...
A red dracolich stops following you.
a red dracolich is no longer in your group.
A black dracolich stops following you.
a black dracolich is no longer in your group.
A green dracolich stops following you.
Your group has been disbanded.
You take on the shape of undead...

< 579h/579H 127v/127V Pos: standing >
Maelborg, the dark magi is suddenly surrounded by a green mist!

< 579h/579H 127v/127V Pos: standing >

< 579h/579H 127v/127V Pos: standing >
You start chanting...

< 579h/579H 127v/127V Pos: standing >
You complete your spell...
In a Duergar-Made Alcove
This small alcove appears to have been a tool storage area long ago.  The
ceiling and walls are perfectly smooth, marking the quality Duergar
craftsmanship.  They are contructed from perfectly fit squares of granite
and marble; some of the granite has has small veins of amethyst running
through them.  The overall effect is one of beauty and elegance.  However,
the floor is simply hard-packed earth, with the occasional small mound of
loose earth; most likely unfinished so as not to mar the bricks while
dragging mining equipment.  The main corridor is back to the south.
Obvious exits: -South
A greyish stone wall is here to the south. (magic)
A blazing imp hovers in mid-air here. (minion) 
A Gnome (small) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
A Grey Elf (medium) AnGEr Of The Honoured stands here.(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
A Grey Elf (medium) AnGEr Of The Honoured stands here.(Gold Aura)
A Grey Elf (medium) AnGEr Of The Honoured stands here.(Gold Aura)
*A Minotaur (large) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Minotaur's head.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A Grey Elf (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Grey Elf's head. (illuminating)
(Q)Wilms, the curer, stands here.(Red Aura)
A Grey Elf (medium) AnGEr Of The Honoured stands here.(Gold Aura)

< 579h/579H 127v/127V Pos: standing >
A Minotaur charges into you! You hear a crunching noise as bones break!
A Minotaur snaps into visibility.
You snap into visibility.
Your stagger as a Minotaur charges into you.

< 553h/579H 127v/127V Pos: standing >
< T: Tkil TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
 You dodge a Minotaur's vicious attack.
A Minotaur snaps into visibility.
A Minotaur's impressive slash strikes you.
A Minotaur's slash strikes you.
A Minotaur's impressive slash strikes you.
A Minotaur's impressive slash strikes you.
A Minotaur's slash strikes you.
A Minotaur's impressive slash strikes you.

< 379h/579H 127v/127V Pos: standing >
< T: Tkil TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Minotaur parries your futile lunge at him.
A Minotaur anticipates your attack and masterfully parries your blow.
A Minotaur parries your futile lunge at him.
A Minotaur deflects your blow and strikes back at YOU!
A Minotaur snaps into visibility.
You snap into visibility.
A Minotaur's slash strikes you hard.

< 341h/579H 127v/127V Pos: standing >
< T: Tkil TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 341h/579H 127v/127V Pos: standing >
< T: Tkil TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
You snap into visibility.
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
Your long flowing sash of woven spidersilk [poor] was damaged from the massive blow!
A Gnome's force missile slams into you.

< 175h/579H 127v/127V Pos: standing >
< T: Tkil TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 175h/579H 127v/127V Pos: standing >
< T: Tkil TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.

< 175h/579H 127v/127V Pos: standing >
< T: Tkil TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A Minotaur snaps into visibility.
You snap into visibility.
A Minotaur's slash strikes you hard.
A Minotaur swiftly follows up his devastating slash with a surprise attack!
A Minotaur's decent slash strikes you.
A Minotaur's mighty slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Minotaur's slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...