The death of [51 Necrolyte] Tkil La Resistance (Kobold)

in In a Duergar-Made Alcove

from the perspective of [55 Shadowmage] Anasazi AnGEr Of The Honoured (Gnome)

<worn on head>       the turban of power (magic) [69%]             
<worn on eyes>       the eyepiece of Kohlinar (glowing)
<worn in ear>        a delicate nipple ring of charisma (magic) (glowing)
<worn in ear>        a delicate nipple ring [poor] (magic) (glowing)
<worn on face>       a white hot mask of living flame [poor] (glowing) [80%]             
<worn around neck>   a charm made of dwarf bone [poor]
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn on body>       some tattered purple and red robes [poor]
<worn about body>    the living oceanic cloak (magic) (glowing)
<worn as quiver>     a boreal steel quiver
<worn about waist>   a polished golden belt with silver buckles [superior] [88%]             
<worn on arms>       some gnomish sleeves of ingenuity [superior]
<worn around wrist>  a bracelet of finger bones [poor] [83%]             
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      gloves of arcane power [poor]
<worn on finger>     a well-crafted marble signet from Darkfall Forest
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<held>               staff of the master summoner [superior] (magic) (glowing)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       a golden pair of scouting boots [superior] (glowing)

Soldon's mask sparkles for a moment, and reality seems to twist and bend.

< 619h/619H 148v/148V Pos: standing >

< 619h/619H 148v/148V Pos: standing >
Soldon looks at you.

< 619h/619H 148v/148V Pos: standing >
Soldon's mask sparkles for a moment, and reality seems to twist and bend.

< 619h/619H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Drinn.

< 619h/619H 148v/148V Pos: standing >
Soldon looks at Drinn.

< 619h/619H 148v/148V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drinn.

< 619h/619H 148v/148V Pos: standing >
Autosaving...

< 619h/619H 148v/148V Pos: standing >
Drinn stops using a glowing azure potion.

< 619h/619H 148v/148V Pos: standing >
Powerful sparks of magic seem to flow out from Soldon's mask.

< 619h/619H 148v/148V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drinn.

< 619h/619H 148v/148V Pos: standing >
You feel less agile.
Unseen things vanish from your sight.

< 619h/619H 148v/148V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 619h/619H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by someone.

< 619h/619H 148v/148V Pos: standing >

< 619h/619H 148v/148V Pos: standing >

< 619h/619H 148v/148V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -South
A greyish stone wall is here to the south. (magic)
A blazing imp hovers in mid-air here. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
You sense a lifeform nearby.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
You sense a lifeform nearby.
(Q)Wilms, the curer, stands here.(Red Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)

< 619h/619H 148v/148V Pos: standing >

< 619h/619H 148v/148V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - reduce
               3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               1 - power word kill
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  1 - minor globe of invulnerability
               7 - dimension door
( 4th circle)  3 - lightning bolt
               1 - ray of enfeeblement
               4 - dispel magic
               1 - minor paralysis
( 3rd circle)  3 - concealment
               6 - acid blast
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               9 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 3rd) agility

You can memorize no more spells.

< 619h/619H 148v/148V Pos: standing >

		Score information for Anasazi

Level: 55   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 619(619)  Moves: 148(148)
Coins carried:   13 platinum     1 gold     4 silver     4 copper
Coins in bank: 12835 platinum   133 gold     0 silver     0 copper
Playing time: 11 days / 23 hours/ 5 minutes
Received data: 0.1260 MB this session.
Send data:     0.0006 MB this session.
Compression ratio: none
Title: AnGEr Of The Honoured
Group Leader: Soldon
Status:  Standing.
         Stornogs Lesser Spheres
Epic points(total): 7162(22553) Current task: find runestone of The Ruins of Undermountain
Epic Bonus: Epic Points Bonus (15.46%)
Frags:   -3.37   Deaths:   90
Consenting: Soldon
Detecting:       Evil Good Magic Life Heat
Protected from:  Low Circle spells
Enchantments:    Ultravision Farsee Fly Haste Levitation Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  691 

Active Spells:
--------------
vitality (8 minutes)
deflect (no expiration timer)
haste (6 minutes)
rested bonus (111 minutes)
fly (54 minutes)


< 619h/619H 148v/148V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril carried by someone.

< 619h/619H 148v/148V Pos: standing >

		Score information for Anasazi

Level: 55   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 619(619)  Moves: 148(148)
Coins carried:   13 platinum     1 gold     4 silver     4 copper
Coins in bank: 12835 platinum   133 gold     0 silver     0 copper
Playing time: 11 days / 23 hours/ 5 minutes
Received data: 0.1284 MB this session.
Send data:     0.0006 MB this session.
Compression ratio: none
Title: AnGEr Of The Honoured
Group Leader: Soldon
Status:  Standing.
         Stornogs Lesser Spheres
Epic points(total): 7162(22553) Current task: find runestone of The Ruins of Undermountain
Epic Bonus: Epic Points Bonus (15.46%)
Frags:   -3.37   Deaths:   90
Consenting: Soldon
Detecting:       Evil Good Magic Life Heat
Protected from:  Low Circle spells
Enchantments:    Ultravision Farsee Fly Haste Levitation Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  691 

Active Spells:
--------------
vitality (8 minutes)
deflect (no expiration timer)
haste (6 minutes)
rested bonus (111 minutes)
fly (54 minutes)


< 619h/619H 148v/148V Pos: standing >
You start chanting...

< 619h/619H 148v/148V Pos: standing >
You complete your spell...

< 619h/619H 148v/148V Pos: standing >
Someone is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 619h/619H 148v/148V Pos: standing >
You sit down and relax.

< 619h/619H 148v/148V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - reduce
               3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               1 - power word kill
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  7 - dimension door
( 4th circle)  3 - lightning bolt
               1 - ray of enfeeblement
               4 - dispel magic
               1 - minor paralysis
( 3rd circle)  3 - concealment
               6 - acid blast
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               9 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 3rd) agility
    2 seconds:  ( 5th) minor globe of invulnerability

You can memorize no more spells.
You continue your study.

< 619h/619H 148v/148V Pos: sitting >
You start meditating...

< 619h/619H 148v/148V Pos: sitting >
You have finished memorizing agility.

< 619h/619H 148v/148V Pos: sitting >
You have finished memorizing minor globe of invulnerability.
Your studies are complete.

< 619h/619H 148v/148V Pos: sitting >
You clamber to your feet.

< 619h/619H 148v/148V Pos: standing >

		Score information for Anasazi

Level: 55   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 619(619)  Moves: 148(148)
Coins carried:   13 platinum     1 gold     4 silver     4 copper
Coins in bank: 12835 platinum   133 gold     0 silver     0 copper
Playing time: 11 days / 23 hours/ 5 minutes
Received data: 0.1333 MB this session.
Send data:     0.0007 MB this session.
Compression ratio: none
Title: AnGEr Of The Honoured
Group Leader: Soldon
Status:  Standing.
         Stornogs Lesser Spheres
Epic points(total): 7162(22553) Current task: find runestone of The Ruins of Undermountain
Epic Bonus: Epic Points Bonus (15.46%)
Frags:   -3.37   Deaths:   90
Consenting: Soldon
Detecting:       Evil Good Magic Life Heat
Protected from:  Low Circle spells
Enchantments:    Ultravision Farsee Fly Haste Levitation Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  691 

Active Spells:
--------------
vitality (8 minutes)
deflect (no expiration timer)
haste (6 minutes)
rested bonus (111 minutes)
fly (54 minutes)


< 619h/619H 148v/148V Pos: standing >
Someone completes his spell...
Someone utters the words 'ofajs orabz ay uizjrizfaburuhl'
a water elemental begins to shimmer.
a water elemental begins to shimmer.
a water elemental begins to shimmer.
You begin to shimmer.
a blazing imp begins to shimmer.
Soldon begins to shimmer.
Soldon begins to shimmer.
Soldon begins to shimmer.
Soldon begins to shimmer.
You are already standing.

< 619h/619H 148v/148V Pos: standing >
You start chanting...

< 619h/619H 148v/148V Pos: standing >
You complete your spell...
Your eyes tingle.

< 619h/619H 148v/148V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -South
A greyish stone wall is here to the south. (magic)
A blazing imp hovers in mid-air here. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
*Drinn AnGEr Of The Honoured (Minotaur)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
(Q)Wilms, the curer, stands here.(Red Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)

< 619h/619H 148v/148V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -South
A greyish stone wall is here to the south. (magic)
A blazing imp hovers in mid-air here. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
*Drinn AnGEr Of The Honoured (Minotaur)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
(Q)Wilms, the curer, stands here.(Red Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)

< 619h/619H 148v/148V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - reduce
               3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               1 - power word kill
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  1 - minor globe of invulnerability
               7 - dimension door
( 4th circle)  3 - lightning bolt
               1 - ray of enfeeblement
               4 - dispel magic
               1 - minor paralysis
( 3rd circle)  3 - concealment
               6 - acid blast
               1 - agility
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               9 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) detect invisibility

You can memorize no more spells.

< 619h/619H 148v/148V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril carried by Soldon.

< 619h/619H 148v/148V Pos: standing >
Sparkling magic surrounds Soldon as he begins his chant.
Soldon starts casting a spell.

< 619h/619H 148v/148V Pos: standing >
Soldon completes his spell...
Soldon utters the words 'ghafiaog gspzfzg'

< 619h/619H 148v/148V Pos: standing >
You start chanting...

< 619h/619H 148v/148V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 619h/619H 148v/148V Pos: standing >
You sit down and relax.

< 619h/619H 148v/148V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - reduce
               3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               1 - power word kill
               2 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  1 - minor globe of invulnerability
               7 - dimension door
( 4th circle)  3 - lightning bolt
               1 - ray of enfeeblement
               4 - dispel magic
               1 - minor paralysis
( 3rd circle)  3 - concealment
               6 - acid blast
               1 - agility
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               9 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) detect invisibility
    3 seconds:  ( 8th) shadow shield

You can memorize no more spells.
You continue your study.

< 619h/619H 148v/148V Pos: sitting >
You start meditating...

< 619h/619H 148v/148V Pos: sitting >
You have finished memorizing detect invisibility.

< 619h/619H 148v/148V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.

< 619h/619H 148v/148V Pos: sitting >
Soldon looks at a water elemental.

< 619h/619H 148v/148V Pos: sitting >
You clamber to your feet.

< 619h/619H 148v/148V Pos: standing >

< 619h/619H 148v/148V Pos: standing >
Soldon's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 619h/619H 148v/148V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 652h/652H 148v/148V Pos: standing >
Soldon says in elven 'stone'

< 652h/652H 148v/148V Pos: standing >
Soldon's flesh melds with conjured rocks, turning it to stone.

< 652h/652H 148v/148V Pos: standing >
Drinn's skin seems to turn to stone.

< 652h/652H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Drinn.

< 652h/652H 148v/148V Pos: standing >
Soldon is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 652h/652H 148v/148V Pos: standing >
Soldon gives an order to his followers.

< 652h/652H 148v/148V Pos: standing >
Soldon looks at a water elemental.

< 652h/652H 148v/148V Pos: standing >
Soldon looks at a water elemental.

< 652h/652H 148v/148V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -South
A greyish stone wall is here to the south. (magic)
A blazing imp hovers in mid-air here. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
*Drinn AnGEr Of The Honoured (Minotaur)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
(Q)Wilms, the curer, stands here.(Red Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)

< 652h/652H 148v/148V Pos: standing >
You are using:
<worn on head>       the turban of power (magic) [69%]             
<worn on eyes>       the eyepiece of Kohlinar (glowing)
<worn in ear>        a delicate nipple ring of charisma (magic) (glowing)
<worn in ear>        a delicate nipple ring [poor] (magic) (glowing)
<worn on face>       a white hot mask of living flame [poor] (glowing) [80%]             
<worn around neck>   a charm made of dwarf bone [poor]
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn on body>       some tattered purple and red robes [poor]
<worn about body>    the living oceanic cloak (magic) (glowing)
<worn as quiver>     a boreal steel quiver
<worn about waist>   a polished golden belt with silver buckles [superior] [88%]             
<worn on arms>       some gnomish sleeves of ingenuity [superior]
<worn around wrist>  a bracelet of finger bones [poor] [83%]             
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      gloves of arcane power [poor]
<worn on finger>     a well-crafted marble signet from Darkfall Forest
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<held>               staff of the master summoner [superior] (magic) (glowing)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       a golden pair of scouting boots [superior] (glowing)

< 652h/652H 148v/148V Pos: standing >
You quickly scan the area.
You see nothing.

< 652h/652H 148v/148V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -South
A greyish stone wall is here to the south. (magic)
A blazing imp hovers in mid-air here. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
*Drinn AnGEr Of The Honoured (Minotaur)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
(Q)Wilms, the curer, stands here.(Red Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)

< 652h/652H 148v/148V Pos: standing >
Zone Name: The Caverns of the Worms      
Average mob level in zone: 18
 
< 652h/652H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Drinn.

< 652h/652H 148v/148V Pos: standing >
A greyish stone wall crumbles to dust and blows away.

< 652h/652H 148v/148V Pos: standing >
Powerful sparks of magic seem to flow out from Soldon's mask.

< 652h/652H 148v/148V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril carried by Soldon.

< 652h/652H 148v/148V Pos: standing >
Soldon starts casting a spell.

< 652h/652H 148v/148V Pos: standing >
Soldon completes his spell...
Soldon utters the words 'xarr ay ghaiz'

< 652h/652H 148v/148V Pos: standing >
Drinn's body appears to recover from the affects of the potion.

< 652h/652H 148v/148V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 652h/652H 148v/148V Pos: standing >
You are carrying: (5/11)
a robin's tail feather (glowing) (illuminating)
a set of jagged blood crystal arm plates (magic)
a mystical tome with glowing elemental glyphs (magic)
a large leather backpack
an impressive lobster

< 652h/652H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Drinn.

< 652h/652H 148v/148V Pos: standing >
Nothing.

< 652h/652H 148v/148V Pos: standing >
Drinn gets a yellow potion from his portable hole.

< 652h/652H 148v/148V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - reduce
               3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               1 - power word kill
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  1 - minor globe of invulnerability
               7 - dimension door
( 4th circle)  3 - lightning bolt
               1 - ray of enfeeblement
               4 - dispel magic
               1 - minor paralysis
( 3rd circle)  3 - concealment
               6 - acid blast
               1 - agility
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               9 - magic missile
               1 - detect magic

You can memorize no more spells.

< 652h/652H 148v/148V Pos: standing >
Drinn quaffs a yellow potion.

< 652h/652H 148v/148V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -South
A greyish stone wall is here to the south. (magic)
A blazing imp hovers in mid-air here. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)
*Drinn AnGEr Of The Honoured (Minotaur)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
(Q)Wilms, the curer, stands here.(Red Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands here.(Gold Aura)

< 652h/652H 148v/148V Pos: standing >
Soldon gets an ampoule of enchanted moonrock from his net of endless currents.

< 652h/652H 148v/148V Pos: standing >
Soldon quaffs an ampoule of enchanted moonrock.
Soldon's flesh begins to shimmer, then gains a harder look to it.
Soldon's skin gains the texture and toughness of bark.

< 652h/652H 148v/148V Pos: standing >
Powerful sparks of magic seem to flow out from Soldon's mask.

< 652h/652H 148v/148V Pos: standing >
Soldon is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 652h/652H 148v/148V Pos: standing >

< 652h/652H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Drinn.

< 652h/652H 148v/148V Pos: standing >
Soldon's mask sparkles for a moment, and reality seems to twist and bend.

< 652h/652H 148v/148V Pos: standing >

< 652h/652H 148v/148V Pos: standing >

< 652h/652H 148v/148V Pos: standing >

< 652h/652H 148v/148V Pos: standing >
Owner               Artifact

Okita               the sphere of wind
Znar                the icecrown of the frost revenants
Marakel             tendrils of shadowy mist
Nib                 the holy flamberge of the efreeti
Znar                Sunblade, longsword of Justice
Rugg                the mystic axe of the dragonkind
Drinn               Doombringer, the sword of chaos
Znar                the mystical longsword of Volo the Traveler
Omm                 the rod of Dispator
Corae               the Living Necroplasm
Nul                 a pair of pale, misty gloves
Rugg                the sword of fire and flame
Athena              Krindors Incredible Device
Nauraki             the globe of shadows
Nibhc               a gladius called 'Backstabber'
Grahk               the Totem of Mastery
Nib                 the platemail of the DragonLord
Xanan               a cloak of Elvenkind
Omm                 the mace of light and darkness
Athena              the dagger of Wind
Drinn               Avernus the life stealer
Soldon              the blackened staff of Netheril
Javok               Tiamat's poison tail stinger
Lordoss             Illesarus, the Sword of Sharpness
Kli                 a mystical warhammer
Xanan               the holy mace of the efreeti

       ------Summary------
         Goodies:      16
         Evils:        10
         Total:        26

< 652h/652H 148v/148V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (good)
   The Swamp Laboratory of Khul'Lor              (slightly good)
   Clan Stoutdorf Settlement                     (slightly evil)
  *Kobold Settlement                             (very evil)
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (slightly good)
   Orrak                                         (very evil)
   Pits of Cerberus                              (good)
   Myrloch Vale                                  (good)
   Pharr Valley Swamp                            (slightly evil)
  *Village of Werrun                             (very evil)
  *Nizari                                        (very good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (slightly good)
  *The Elemental Groves                          (good)
   Temple of Flames                              (slightly evil)
   Drustl's Yerdonia Enslaved                    (very evil)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (very evil)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (slightly good)
   The Outcasts Tower                            (good)
   Fort Boyard                                   (evil)
   Crystalspyre Mountains                        (slightly evil)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly evil)
   The Lair of the Swamp Troll King              (slightly good)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (slightly evil)
   Prison of Fort Boyard                         (slightly good)
   The Ancient Halls of Ironstar                 (slightly good)
  *The Jade Empire                               (very good)
  *Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (good)
   The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (slightly good)
   The Kingdom of Torg                           (good)
  *Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (good)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (good)
  *The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (extremely evil)
   The Astral Plane                              (slightly good)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (good)
   Plane of Earth                                (good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
  *The Forgotten Mansion                         (good)
  *Domain of Lost Souls                          (slightly good)
   The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (extremely evil)
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (good)
   The Tempest Court                             (slightly good)
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (good)
   Lost Temple of Tikitzopl                      (good)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (good)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              (slightly good)

* = already completed this boot.

< 652h/652H 148v/148V Pos: standing >

< 652h/652H 148v/148V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 652h/652H 148v/148V Pos: standing >
A black rift in space opens next to you, and a Kobold steps out of it grinning.

< 652h/652H 148v/148V Pos: standing >
Drinn charges through the room and crashes into a Kobold! You hear the sound of breaking bones!
Drinn snaps into visibility.
A Kobold snaps into visibility.
Drinn charges wildly into a Kobold!

< 652h/652H 148v/148V Pos: standing >
Drinn snaps into visibility.
As Drinn strikes a Kobold, the power of Drinn's ancestors fill them with RAGE!
Drinn attacks a Kobold. [6 hits]

< 652h/652H 148v/148V Pos: standing >
Drinn deflects a Kobold's blow and strikes back at him!
Drinn snaps into visibility.
A Kobold snaps into visibility.
A Kobold attacks Drinn. [0 hits]

< 652h/652H 148v/148V Pos: standing >
You start chanting...

< 652h/652H 148v/148V Pos: standing >
You complete your spell...
A Kobold snaps into visibility.
[Damage: 42 ] Your missile of force hits a Kobold soundly.
[Damage: 39 ] Your missile of force hits a Kobold soundly.
[Damage: 39 ] Your missile of force hits a Kobold soundly.
A Kobold's long flowing sash of woven spidersilk [poor] was damaged from the massive blow!
[Damage: 46 ] Your missile of force hits a Kobold soundly.

< 652h/652H 148v/148V Pos: standing >
Sparkling magic surrounds Soldon as he begins his chant.
Soldon starts casting an offensive spell.
Soldon snaps into visibility.

< 652h/652H 148v/148V Pos: standing >
You start chanting...

< 652h/652H 148v/148V Pos: standing >
Drinn snaps into visibility.
A Kobold snaps into visibility.
A Kobold is mortally wounded, and will die soon, if not aided.
Drinn neatly performs a coup de grace and beheads a Kobold.
A Kobold's the cubes of protection was completely destroyed by the massive blow!
A Kobold's crown of dragons [poor] was completely destroyed by the massive blow!
A Kobold's ring of the Neogi Lords was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.