The death of [21 Conjurer] Drunen (Gnome)

in Inside the Eastern City Gates

from the perspective of [56 Controller] Xzyo La Resistance (Orc)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic) [85%]             
<worn on head>       the eladrin-bone crown of the obyriths of the soul [poor] made by Dahamma (magic) (humming) [82%]             
<worn on eyes>       the blindfold of sight (magic) [47%]             
<worn in ear>        a delicate nipple ring of intelligence (magic) (glowing) [82%]             
<worn in ear>        the earring of a MaDMaN of agility (magic) [62%]             
<worn on face>       a virulent case of herpes simplex of the Ranger [superior] made by Om [84%]             
<worn around neck>   a gory string of cyclops eyes (magic)
<worn around neck>   the necklace of regeneration (magic) (glowing) (humming) [81%]             
<worn on body>       the robe of Lost Souls (magic)[219h 48m 56s]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of good protection [poor] made by Daweava (magic) (glowing) [64%]             
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming) [76%]             
<attached to belt>   the wand of the Plane of Air (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing) [87%]             
<worn on arms>       some platinum linked sleeves of life (magic)[219h 48m 56s]
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[219h 48m 56s]
<worn on hands>      the sacred stone claws of Aan of good protection [poor] made by Naz (magic) [79%]             
<worn on finger>     the ring of the void [superior] (magic) [83%]             
<worn on finger>     a ring of the Neogi Lords of greater intelligence (glowing)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<held>               the tome of Strahd (magic) (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven made by Dahamma (magic) [59%]             
<worn on feet>       a pair of stone boots of greater constitution (glowing) [85%]             

An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
A religious zealot who is close by to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A religious zealot who is close by to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A Gnome who is not far off to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
A religious zealot who is close by to your south.
A Gnome who is not far off to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A Gnome who is not far off to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A Gnome who is not far off to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A Gnome who is not far off to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A Gnome who is not far off to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A Gnome who is not far off to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A Gnome who is close by to your south.
A religious zealot who is close by to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A Gnome who is close by to your south.
A religious zealot who is close by to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A Gnome who is close by to your south.
A religious zealot who is close by to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A Gnome who is close by to your south.
A religious zealot who is close by to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A Gnome who is close by to your south.
A religious zealot who is close by to your south.
A grounds keeper who is a brief walk away to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A Gnome who is close by to your south.
A religious zealot who is close by to your south.
A grounds keeper who is rather far off to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A Gnome who is close by to your south.
A religious zealot who is close by to your south.
A grounds keeper who is rather far off to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A Gnome who is close by to your south.
A religious zealot who is close by to your south.
A grounds keeper who is rather far off to your west.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A human merchant who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A Gnome who is close by to your south.
A religious zealot who is close by to your south.
A grounds keeper who is rather far off to your west.

< 1089h/1089H 242v/242V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
[2] The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1089h/1089H 242v/242V Pos: standing >
Lurto completes his spell...
Lurto utters the words 'ojabraeuai gsufuhg'
You quickly scan the area.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
A Gnome who is close by to your south.
A religious zealot who is close by to your south.
A grounds keeper who is rather far off to your west.

< 1089h/1089H 242v/242V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of wisdom carried by Lurto.

< 1089h/1089H 242v/242V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the south. (Illusion) (magic)
A few drops of fresh blood are scattered around the area.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a militia guard is lying here.
Shattered bits of ice are scattered about the area.
Walking proudly among the Vistani, this overseer directs his men. (minion) (Red Aura)
*Lurto (HardCore) La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lurto's head.
An orog shadowpriest prays for glory on the battlefield.(holy) (minion) 
A water elemental is here, flowing like a living current. (minion) 
A fire elemental is here blazing with heat! (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 1089h/1089H 242v/242V Pos: standing >
Ok.

< 1089h/1089H 242v/242V Pos: standing >
The eastern wall road continues south.
You extend your sights southward.
Road beneath the Gate Tower
Obvious exits: -N -S -U
A huge block of solid ice is here to the north. (Illusion) (magic)
A Gnome (small) stands here.(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)

< 1089h/1089H 242v/242V Pos: standing >

< 1089h/1089H 242v/242V Pos: standing >

< 1089h/1089H 242v/242V Pos: standing >
You start chanting...
You snap into visibility.

< 1089h/1089H 242v/242V Pos: standing >
Casting: dispel magic 

< 1089h/1089H 242v/242V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.

< 1089h/1089H 242v/242V Pos: standing >
A Gnome enters from the south.
Road beneath the Gate Tower
Obvious exits: -N -S -U
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the north.
A fire elemental enters from the north.
A water elemental enters from the north.
An orog shadowpriest enters from the north.
A camp overseer enters from the north.

< 1089h/1089H 241v/242V Pos: standing >
Lurto sits down.
Ok.

< 1089h/1089H 241v/242V Pos: standing >
Lurto relaxes a bit.

< 1089h/1089H 241v/242V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a militia guard is lying here.
Shattered bits of ice are scattered about the area.
A Gnome (small) stands here.(Gold Aura)
Alarm bells sound, signalling an invasion!
A water elemental enters from the south.
A fire elemental enters from the south.
A water elemental enters from the south.
An orog shadowpriest enters from the south.
A camp overseer enters from the south.

< 1089h/1089H 240v/242V Pos: standing >
Ok.
A Gnome is knocked to the ground by a camp overseer's mighty bash!
A Gnome avoids being bashed by an orog shadowpriest, who loses her balance and falls.
A Gnome avoids being bashed by a water elemental, who loses its balance and falls.
A Gnome avoids being bashed by a fire elemental, who loses its balance and falls.
A Gnome avoids being bashed by a water elemental, who loses its balance and falls.

< 1089h/1089H 240v/242V Pos: standing >
A Gnome misses a camp overseer.

< 1089h/1089H 240v/242V Pos: standing >
A camp overseer's decent punch strikes a Gnome.
A camp overseer's fine punch strikes a Gnome hard.
A camp overseer's decent punch strikes a Gnome.
A camp overseer's impressive punch seriously wounds a Gnome.
A camp overseer's punch seriously wounds a Gnome.
A camp overseer's fine punch seriously wounds a Gnome.
A camp overseer's impressive punch enshrouds a Gnome in a mist of blood.
A camp overseer's fine punch enshrouds a Gnome in a mist of blood.

< 1089h/1089H 242v/242V Pos: standing >
The aid of nature leaves you.
Your features harden.

< 1089h/1089H 242v/242V Pos: standing >
A Gnome misses a camp overseer.

< 1089h/1089H 242v/242V Pos: standing >
You start chanting...

< 1089h/1089H 242v/242V Pos: standing >

< 1089h/1089H 242v/242V Pos: standing >
Casting: prismatic cube **

< 1089h/1089H 242v/242V Pos: standing >
A camp overseer's impressive punch critically injures a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.

< 1089h/1089H 242v/242V Pos: standing >

< 1089h/1089H 242v/242V Pos: standing >
Casting: prismatic cube *

< 1089h/1089H 242v/242V Pos: standing >
Casting: prismatic cube 

< 1089h/1089H 242v/242V Pos: standing >
You complete your spell...

< 1089h/1089H 242v/242V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 1089h/1089H 242v/242V Pos: standing >
You see nothing special about him.
This Gnome is bleeding awfully from big wounds.
He's small in size.

<worn as a badge>    a sailor's tattoo (magic) (glowing)
<worn on head>       a brutal copper cap
<worn in ear>        a large golden hoop earring [superior] (magic)
<worn in ear>        a sinister emerald earring from Ceothia
<worn on face>       a leather bag with two little eye holes
<worn around neck>   a polished amethyst amulet
<worn around neck>   an unholy amulet of Drull (magic)
<worn on body>       the ultrathin robes of probability (magic) (glowing)
<worn about body>    a blood red robe of linked bones [poor] (humming)
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<held as shield>     a skin-wrapped electrum tower shield from Zalkapfaan, City of the Headless Horde
<worn around wrist>  an exquisite dragonscale wristguard from Zalkapfaan, City of the Headless Horde
<worn around wrist>  a soldier's platinum wristguard from Zalkapfaan, City of the Headless Horde
<worn on hands>      some hardened flesh gauntlets
<worn on finger>     a glowing faerie ring
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a large spiked club
<worn on legs>       some patched emerald leg plates
<worn on feet>       some dark dragonscale shoes from The Transparent Tower

< 1089h/1089H 242v/242V Pos: standing >
A water elemental clambers to its feet.

< 1089h/1089H 242v/242V Pos: standing >
Now where did that chicken go?

< 1089h/1089H 242v/242V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A wall of shifting color is here to the west. (Illusion) (magic)
A wall of shifting color is here to the south. (Illusion) (magic)
A wall of shifting color is here to the north. (Illusion) (magic)
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a militia guard is lying here.
Shattered bits of ice are scattered about the area.
Walking proudly among the Vistani, this overseer directs his men. (minion) (Red Aura)
An orog shadowpriest prays for glory on the battlefield.(holy) (minion) 
A water elemental is here, flowing like a living current. (minion) 
A fire elemental is here blazing with heat! (minion) 
A water elemental is here, flowing like a living current. (minion) 
A Gnome (small) is lying here, incapacitated.(Gold Aura)

< 1089h/1089H 242v/242V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 1089h/1089H 242v/242V Pos: standing >
The eastern wall road continues south.
You extend your sights southward.
Road beneath the Gate Tower
Obvious exits: -N -S -U
A wall of shifting color is here to the north. (Illusion) (magic)
Lurto (HardCore) La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lurto's head.
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)

< 1089h/1089H 242v/242V Pos: standing >
You start chanting...
You snap into visibility.

< 1089h/1089H 242v/242V Pos: standing >
Casting: dispel magic 

< 1089h/1089H 242v/242V Pos: standing >
You complete your spell...
A prismatic wall crumbles to dust and blows away.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1089h/1089H 242v/242V Pos: standing >
Lurto starts casting an offensive spell.

< 1089h/1089H 242v/242V Pos: standing >
Shattered bits of broken ice melt into nothingness.

< 1089h/1089H 242v/242V Pos: standing >
Lurto completes his spell...
Lurto utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurto points at a Gnome.
The force of Lurto's iceball shatters any hopes a Gnome had of living a long and happy life.
A Gnome's blood red robe of linked bones [poor] freezes and shatters into million pieces from the intense cold!
A Gnome's an unholy amulet of Drull freezes and shatters into million pieces from the intense cold!
A Gnome's gold ring with diamonds freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.