The death of [40 Ruiner] Kzang (Duergar)

in A Hidden Loft

from the perspective of [41 Thief] Albo (Barbarian)

<worn as a badge>    an angelic bone badge from Rift Valley Jungle
<worn on head>       an ancient, tribal coif
<worn on eyes>       a platinum-encrusted sapphire eye [superior] (invis)
<worn in ear>        a lightning earring [poor] [79%]             
<worn in ear>        a platinum stud (illuminating)
<worn on face>       a cracked mithril veil
<worn around neck>   a superior dragonscale charm from Shadamehr Keep
<worn around neck>   an alligatorskin collar [poor]
<worn on body>       an elaborate chainmail suit emblazoned with a hammer
<worn about body>    a tight green cloak
<worn as quiver>     a sinister bark quiver from The Town of Moregeeth
<worn about waist>   a tigerskin belt [superior]
<worn on belt buckle>a tarnished electrum belt buckle
<attached to belt>   the face of Albo [58%]             
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of copper sleeves
<worn around wrist>  a copper wrist protector
<worn around wrist>  a bowman's adamantium wristband [superior]
<worn on hands>      a pair of swordmaster gloves [superior] [60%]             
<worn on finger>     a scratched copper ring
<worn on finger>     a dented ring [poor]
<primary weapon>     a misshaped dragonscale dagger from Plane of Fire [87%]             
<secondary weapon>   a crimson stained epee
<worn on legs>       the leggings of ripping (illuminating)
<worn on feet>       some bloody platinum boots [88%]             


< 700h/700H 147v/154V Pos: standing >
You follow a city guard.

A Wooden Skyway in the Commons District
Obvious exits: -N -S
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.
A member of the Aravne commons guards patrols here.

< 700h/700H 146v/154V Pos: standing >
You quickly scan the area.
An Aravne commons guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
You follow a city guard.

Entrance to the Commons District
Obvious exits: -N -E -D
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 700h/700H 146v/154V Pos: standing >
You quickly scan the area.
An Aravne commons guard who is close by to your east.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 700h/700H 147v/154V Pos: standing >
You follow a city guard.

On a Wooden Staircase
Obvious exits: -U -D
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.

< 700h/700H 146v/154V Pos: standing >
You follow a city guard.

Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 700h/700H 146v/154V Pos: standing >
You quickly scan the area.
A caravan worker who is not far off to your east.
A caravan worker who is not far off to your east.
A rotund merchant who is not far off to your east.
A caravan guard who is not far off to your east.
A caravan guard who is not far off to your east.
An Aravne commons guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.

< 700h/700H 146v/154V Pos: standing >
You quickly scan the area.
A caravan worker who is not far off to your east.
A rotund merchant who is not far off to your east.
An Aravne commons guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.

< 700h/700H 147v/154V Pos: standing >
You follow a city guard.

Main Path Approaching Aravne
Obvious exits: -N -S
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.

< 700h/700H 145v/154V Pos: standing >
You quickly scan the area.
A forest guard who is close by to your north.
A forest guard who is close by to your north.
A forest guard who is close by to your north.
You follow a city guard.

Detour in the Main Path
Obvious exits: -N -W
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.

< 700h/700H 143v/154V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your north.
A foraging herbalist who is not far off to your west.
A treant who is a brief walk away to your west.
You follow a city guard.

Split in the Path at a Giant Rock
Obvious exits: -E -S -W
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.

< 700h/700H 143v/154V Pos: standing >
You follow a city guard.

Main Path Along the Forest Floor
Obvious exits: -N -S
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.

< 700h/700H 141v/154V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A hunter who is rather far off to your south.
A forest Tor who is rather far off to your south.

< 700h/700H 141v/154V Pos: standing >
You follow a city guard.

A Junction of the Main Path
Obvious exits: -N -E -S
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.

< 700h/700H 140v/154V Pos: standing >
You quickly scan the area.
A treejumper who is rather far off to your east.
A hopper who is rather far off to your east.
A voadkyn who is in the distance to your east.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A forest Tor who is a brief walk away to your south.

< 700h/700H 141v/154V Pos: standing >
You follow a city guard.

A Pathway Further into Aravne Forest
Obvious exits: -N -S
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.

< 700h/700H 139v/154V Pos: standing >
You follow a city guard.

A Clearing in the Forest
Obvious exits: -N -S -U
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 700h/700H 138v/154V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your south.
A voadkyn who is close by above you.
A treejumper who is not far off above you.
A bandit archer who is not far off above you.
A bandit archer who is not far off above you.

< 700h/700H 139v/154V Pos: standing >
You quickly scan the area.
A hunter who is close by to your south.
A forest Tor who is close by to your south.
A voadkyn who is close by above you.

< 700h/700H 139v/154V Pos: standing >
You follow a city guard.

Hidden Ladder on a Giant Tree
Obvious exits: -U -D
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.
A small wood giant, probably a voadkyn, wanders here.

< 700h/700H 137v/154V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by below you.
You follow a city guard.

A Hidden Loft
Obvious exits: -W -D
The corpse of a Duergar Dwarf is lying here.
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.
A treejumper searches the area for food.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 700h/700H 136v/154V Pos: standing >
You quickly scan the area.
A Duergar who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A hopper who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A voadkyn who is close by below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 700h/700H 137v/154V Pos: standing >
You quickly scan the area.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A hopper who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A voadkyn who is close by below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 700h/700H 137v/154V Pos: standing >
Backstab who?

< 700h/700H 138v/154V Pos: standing >
Backstab who?

< 700h/700H 139v/154V Pos: standing >
Backstab who?

< 700h/700H 139v/154V Pos: standing >
Backstab who?

< 700h/700H 140v/154V Pos: standing >
Backstab who?

< 700h/700H 140v/154V Pos: standing >
You quickly scan the area.
A Duergar who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A voadkyn who is close by below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A city guard starts casting a spell.

< 700h/700H 141v/154V Pos: standing >
You quickly scan the area.
A Duergar who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A hopper who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A voadkyn who is close by below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 700h/700H 141v/154V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
The corpse of a Duergar Dwarf is lying here.
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
*An Aravne city guard patrols the area. (casting) 
An impenetrable globe of darkness floats near a city guard's head.
A treejumper searches the area for food.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 700h/700H 143v/154V Pos: standing >
A city guard completes his spell...
A city guard utters the words 'urrjguaiabral xarr'

< 700h/700H 144v/154V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your west.
A Duergar who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A voadkyn who is close by below you.
A rotund merchant who is not far off below you.

< 700h/700H 147v/154V Pos: standing >
You follow a city guard.

Rope Bridge over the Clearing
Obvious exits: -E -W
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.
A forest Tor saunters along the forest floor.

< 700h/700H 147v/154V Pos: standing >
You follow a city guard.

Deck of a Large Treehouse
Obvious exits: -E -W
Fresh blood covers everything in the area.
[2] The corpse of a bandit swashbuckler is lying here.
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.
A Duergar (medium) stands in mid-air here, fighting a bandit swashbuckler.
A bandit swashbuckler stands here, fighting a Duergar.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 700h/700H 145v/154V Pos: standing >
A Duergar's decent bludgeon grazes a bandit swashbuckler.
A Duergar's weak bludgeon grazes a bandit swashbuckler.
A Duergar starts casting a spell.
You attempt to stab a Duergar in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Duergar makes a strange sound as you place a misshaped dragonscale dagger from Plane of Fire in his back.

< 700h/700H 146v/154V Pos: standing >
< T: bandit TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
 A city guard starts casting an offensive spell.
A city guard snaps into visibility.

< 700h/700H 146v/154V Pos: standing >
< T: bandit TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 700h/700H 146v/154V Pos: standing >
< T: bandit TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
 A city guard completes his spell...
A city guard utters the word 'pawwzf'
A city guard creates a hammer out of thin air that smashes into a Duergar, bits of flesh and bone fly everywhere!

< 700h/700H 146v/154V Pos: standing >
< T: bandit TP: sta TC: small wounds E: A Duergar sta EP:  small wounds >
 A Duergar completes his spell...
A Duergar utters the words 'aque ghcandusaw'
A Duergar sends a stream of acid into a bandit swashbuckler, vaporizing fragile carbon compounds and creating a horrible stench.

< 700h/700H 146v/154V Pos: standing >
< T: bandit TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 Sparkling magic surrounds a city guard as he begins his chant.
A city guard starts casting an offensive spell.
A city guard snaps into visibility.

< 700h/700H 146v/154V Pos: standing >
< T: bandit TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 A Duergar dodges a bandit swashbuckler's attack.
A Duergar avoids being bashed by a bandit swashbuckler, who loses his balance and falls.

< 700h/700H 146v/154V Pos: standing >
< T: bandit TP: ass TC: few wounds E: A Duergar sta EP:  small wounds >
 A city guard completes his spell...
A city guard utters the word 'pawwzf'
A city guard creates a hammer out of thin air that smashes into a Duergar, bits of flesh and bone fly everywhere!

< 700h/700H 146v/154V Pos: standing >
< T: bandit TP: ass TC: few wounds E: A Duergar sta EP:  few wounds >
 A Duergar's skin seems to turn to stone.

< 700h/700H 146v/154V Pos: standing >
< T: bandit TP: ass TC: few wounds E: A Duergar sta EP:  few wounds >
 You attempt to flee...
Rope Bridge over the Clearing
Obvious exits: -E -W
A forest Tor saunters along the forest floor.
You flee eastward!

< 700h/700H 129v/154V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
Fresh blood covers everything in the area.
[2] The corpse of a bandit swashbuckler is lying here.
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.
A Duergar (medium) stands in mid-air here, fighting a bandit swashbuckler.
A bandit swashbuckler is lying here, fighting a Duergar.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 700h/700H 127v/154V Pos: standing >
A Duergar's decent bludgeon grazes a bandit swashbuckler.
A Duergar's bludgeon strikes a bandit swashbuckler.
A Duergar starts casting a spell.
You attempt to stab a Duergar in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Duergar makes a strange sound as you place a misshaped dragonscale dagger from Plane of Fire in his back.
A city guard starts casting an offensive spell.
A city guard snaps into visibility.

< 700h/700H 127v/154V Pos: standing >
< T: bandit TP: ass TC: nasty wounds E: A Duergar sta EP:  few wounds >
 [Damage:  3 ] Your pierce grazes a Duergar.
Your spirit suffers from contact with a Duergar's aura!
As you strike a Duergar, you are scratched by his thorny skin!
You miss a Duergar.
[Damage:  5 ] Your fine pierce wounds a Duergar.
Your spirit suffers from contact with a Duergar's aura!
As you strike a Duergar, you are scratched by his thorny skin!

< 696h/700H 127v/154V Pos: standing >
< T: bandit TP: ass TC: nasty wounds E: A Duergar sta EP:  few wounds >
 A city guard completes his spell...
A city guard utters the word 'pawwzf'
A city guard creates a hammer out of thin air that smashes into a Duergar, bits of flesh and bone fly everywhere!

< 696h/700H 127v/154V Pos: standing >
< T: bandit TP: ass TC: nasty wounds E: A Duergar sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 696h/700H 127v/154V Pos: standing >
< T: bandit TP: ass TC: nasty wounds E: A Duergar sta EP:  nasty wounds >
 A Duergar completes his spell...
A Duergar utters the words 'aque ghcandusaw'
A Duergar sends a stream of acid into a bandit swashbuckler, vaporizing fragile carbon compounds and creating a horrible stench.
A city guard starts casting an offensive spell.
A city guard snaps into visibility.

< 696h/700H 127v/154V Pos: standing >
< T: bandit TP: ass TC:pretty hurt E: A Duergar sta EP:  nasty wounds >
 A bandit swashbuckler misses a Duergar.

< 696h/700H 127v/154V Pos: standing >
< T: bandit TP: ass TC:pretty hurt E: A Duergar sta EP:  nasty wounds >
 You attempt to flee...
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
A large hopper leaps through the forest.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
You flee westward!

< 696h/700H 116v/154V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
Fresh blood covers everything in the area.
[2] The corpse of a bandit swashbuckler is lying here.
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.
A Duergar (medium) stands in mid-air here, fighting a bandit swashbuckler.
A bandit swashbuckler is lying here, fighting a Duergar.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 696h/700H 115v/154V Pos: standing >
[Damage: 39 ] A Duergar makes a strange sound as you place a misshaped dragonscale dagger from Plane of Fire in his back.
Your spirit suffers from contact with a Duergar's aura!
As you strike a Duergar, you are scratched by his thorny skin!

< 693h/700H 115v/154V Pos: standing >
< T: bandit TP: ass TC:pretty hurt E: A Duergar sta EP:  nasty wounds >
 A Duergar's bludgeon strikes a bandit swashbuckler.
A Duergar's bludgeon strikes a bandit swashbuckler.
A Duergar starts casting an offensive spell.
A city guard starts casting an offensive spell.
A city guard snaps into visibility.

< 693h/700H 115v/154V Pos: standing >
< T: bandit TP: ass TC:pretty hurt E: A Duergar sta EP:  nasty wounds >
 You miss a Duergar.
You miss a Duergar.
[Damage: 11 ] Your impressive pierce strikes a Duergar.
Your spirit suffers from contact with a Duergar's aura!
As you strike a Duergar, you are scratched by his thorny skin!

< 690h/700H 115v/154V Pos: standing >
< T: bandit TP: ass TC:pretty hurt E: A Duergar sta EP:  nasty wounds >
 A city guard snaps into visibility.
A city guard completes his spell...
A city guard utters the word 'pawwzf'
A city guard creates a hammer out of thin air that smashes into a Duergar, bits of flesh and bone fly everywhere!
A Duergar's chipped skull mask [superior] was damaged from the massive blow!
Sorry, you aren't allowed to do that in combat.

< 690h/700H 115v/154V Pos: standing >
< T: bandit TP: ass TC:pretty hurt E: A Duergar sta EP: pretty hurt >
 You attempt to flee...
Rope Bridge over the Clearing
Obvious exits: -E -W
A forest Tor saunters along the forest floor.
You flee eastward!

< 690h/700H 105v/154V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
Fresh blood covers everything in the area.
[2] The corpse of a bandit swashbuckler is lying here.
An Aravne city guard patrols the area. (casting) 
An impenetrable globe of darkness floats near a city guard's head.
A Duergar (medium) stands in mid-air here, fighting a bandit swashbuckler.
A bandit swashbuckler is lying here, fighting a Duergar.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 690h/700H 103v/154V Pos: standing >
[Damage: 39 ] A Duergar makes a strange sound as you place a misshaped dragonscale dagger from Plane of Fire in his back.
Your spirit suffers from contact with a Duergar's aura!
As you strike a Duergar, you are scratched by his thorny skin!

< 687h/700H 103v/154V Pos: standing >
< T: bandit TP: ass TC: awful E: A Duergar sta EP: pretty hurt >
 A city guard snaps into visibility.
A city guard completes his spell...
A city guard utters the word 'pawwzf'
A city guard creates a hammer out of thin air that smashes into a Duergar, bits of flesh and bone fly everywhere!

< 687h/700H 103v/154V Pos: standing >
< T: bandit TP: ass TC: awful E: A Duergar sta EP:  awful >
 A Duergar's powerful bludgeon hits a bandit swashbuckler.
A bandit swashbuckler is mortally wounded, and will die soon, if not aided.
A blood spray erupts from a bandit swashbuckler as he is bludgeoned to death by a Duergar.
A bandit swashbuckler is dead! R.I.P.
A bandit swashbuckler's death cry reverberates in your head as he falls to the ground.
Sorry, you aren't allowed to do that in combat.
A city guard starts casting an offensive spell.
A city guard snaps into visibility.

< 687h/700H 103v/154V Pos: standing >
<You attempt to flee...
PANIC!  You couldn't escape!

< 687h/700H 103v/154V Pos: standing >
<A city guard snaps into visibility.
A city guard completes his spell...
A city guard utters the words 'ghjiilla zuguaig'
A city guard's stunning visions seem to entrance a Duergar!
A Duergar is stunned!
You're too busy fighting to be pulling things out of bags!

< 687h/700H 103v/154V Pos: standing >
<A Duergar attempts to flee.
A Duergar leaves east.
You don't have anything to put in it.

< 687h/700H 103v/154V Pos: standing >
It appears to be the corpse of a bandit swashbuckler.
a few coins
a fine piece of thick raw leather

< 687h/700H 103v/154V Pos: standing >
Saving Albo.

< 687h/700H 103v/154V Pos: standing >
You attempt to flee...
Rope Bridge over the Clearing
Obvious exits: -E -W
Fresh blood covers everything in the area.
A forest Tor saunters along the forest floor.
You flee eastward!

< 687h/700H 94v/154V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
Fresh blood covers everything in the area.
[3] The corpse of a bandit swashbuckler is lying here.
*An Aravne city guard patrols the area.
An impenetrable globe of darkness floats near a city guard's head.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 687h/700H 92v/154V Pos: standing >
Backstab who?

< 688h/700H 92v/154V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W
Fresh blood covers everything in the area.
A forest Tor saunters along the forest floor.

< 688h/700H 91v/154V Pos: standing >
A Hidden Loft
Obvious exits: -W
Fresh blood covers everything in the area.
The corpse of a Duergar Dwarf is lying here.
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
A Duergar (medium) stands with a stunned look in mid-air here.
A treejumper searches the area for food.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 689h/700H 89v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/700H 89v/154V Pos: standing >
A Duergar leaves west.
Alas, you cannot go that way. . . .

< 690h/700H 89v/154V Pos: standing >
Backstab who?

< 690h/700H 90v/154V Pos: standing >
A Duergar enters from the west.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 23 ] A Duergar makes a strange sound as you place a misshaped dragonscale dagger from Plane of Fire in his back.
Your spirit suffers from contact with a Duergar's aura!
As you strike a Duergar, you are scratched by his thorny skin!

< 687h/700H 90v/154V Pos: standing >
< T: Albo TP: sta TC:few scratches E: A Duergar sta EP:  awful >
 You miss a Duergar.
[Damage:  7 ] Your fine pierce enshrouds a Duergar in a mist of blood.
Your spirit suffers from contact with a Duergar's aura!
As you strike a Duergar, you are scratched by his thorny skin!
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your stab cuts a vital artery and causes a Duergar to fall before your feet.
A Duergar's an unholy amulet of Drull [poor] was completely destroyed by the massive blow!
A Duergar's dented stone sleeves from Mazzolin was completely destroyed by the massive blow!
A Duergar's diabolical electrum eyepatch was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!