The death of [40 Ruiner] Kzang (Duergar)

in A Hidden Loft

from the perspective of [56 Dark Dreamer] Hudini AnGEr Of The Honoured (Grey Elf)

<floating about head>a LARGE green ioun stone[233h 55m 21s]
<worn as a badge>    an insignia of the nomad healers made by Daweava
<worn on head>       the blackened crown of the Sixth Legion (glowing)
<worn on eyes>       a pair of goggles of faerie sight of endurance (magic)
<worn in ear>        the earring of a MaDMaN of agility (magic)
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       the death-mask of Nakral of constitution (magic)
<worn around neck>   some kharma mind beads of power (magic)
<worn around neck>   the collar of Infinite Flames (magic) (glowing)
<worn on body>       a mysterious hooded white robe emitting black smoke of agility (magic)
<worn about body>    the living oceanic cloak of strength (magic) (glowing)
<worn as quiver>     an embroidered illithid-hide backsheath of agility (magic)
<worn about waist>   a darkmail belt of the Assassin [superior] made by Daweava (magic)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       some stitched sleeves of the Knights of the Raven made by Gimran (magic)
<held as shield>     a small circular shield of blue flames of constitution (illuminating)
<worn around wrist>  a wisp of total and utter blackness of health (magic) (glowing)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      the cubes of protection (humming)
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<worn on finger>     a ring of regeneration [superior] (magic) (glowing)
<held>               an artifact of the under-realms (magic)
<worn on legs>       some stitched leggings of the Knights of the Raven of the Angels [poor] made by Dahamma (magic)
<worn on feet>       a pair of boots emitting dust of endurance (magic) (glowing) [84%]             


< 984h/984H 247v/247V Pos: standing >
You quickly scan the area.
Eavron who is a brief walk away to your west.

< 984h/984H 247v/247V Pos: standing >
Merchants Way
Obvious exits: -N -E -W

< 984h/984H 246v/247V Pos: standing >
Merchants Way
Obvious exits: -S -W
An off-duty worker wanders the skyways.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)

< 984h/984H 245v/247V Pos: standing >
Merchants Way
Obvious exits: -N -E -W

< 984h/984H 246v/247V Pos: standing >
Merchants Way
Obvious exits: -N -E -W
Albo (Barbarian)(large) stands in mid-air here.

< 984h/984H 246v/247V Pos: standing >
Albo nogs.

< 984h/984H 246v/247V Pos: standing >
Merchants Way
Obvious exits: -S -W
An off-duty worker wanders the skyways.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)
Albo sneaks in from the south.

< 984h/984H 245v/247V Pos: standing >
Merchants Way
Obvious exits: -N -E -W

< 984h/984H 246v/247V Pos: standing >
Merchants Way
Obvious exits: -E -S -W

< 984h/984H 245v/247V Pos: standing >
Merchants Way
Obvious exits: -E -W
An off-duty worker wanders the skyways.(Red Aura)

< 984h/984H 245v/247V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE

< 984h/984H 246v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 246v/247V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE
Albo (Barbarian)(large) stands in mid-air here.

< 984h/984H 246v/247V Pos: standing >
The Grand Skyway
Obvious exits: -NW -SE

< 984h/984H 245v/247V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -E -S -NW
Albo sneaks in from the northwest.

< 984h/984H 244v/247V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
An Aravne city guard patrols the area.
A street performer dances acrobatically here.(Red Aura)
Albo sneaks in from the north.

< 984h/984H 244v/247V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W

< 984h/984H 244v/247V Pos: standing >
The Grand Skyway
Obvious exits: -N -S

< 984h/984H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 247v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 247v/247V Pos: standing >
The Grand Skyway
Obvious exits: -N -W

< 984h/984H 246v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 246v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 246v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 246v/247V Pos: standing >
The Grand Skyway
Obvious exits: -E -S

< 984h/984H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 245v/247V Pos: standing >
Main Sprawl Customs Gate
Obvious exits: -N -E -S
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 984h/984H 245v/247V Pos: standing >
Upper landing on the Great Stairway
Obvious exits: -N -U -D
Albo sneaks in from the north.

< 984h/984H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 247v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 247v/247V Pos: standing >
On the Great Stairway
Obvious exits: -U -D
A militia peacekeeper watches for trouble.

< 984h/984H 246v/247V Pos: standing >
On the Great Stairway
Obvious exits: -U -D
A large treejumper follows her master
A forest cat tugs at its tether.(Red Aura)
A large treejumper follows her master
A forest hound saunters after his master.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A large treejumper follows her master
A large treejumper follows her master
A forest cat tugs at its tether.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A tourist makes his way toward through the District.
A healer walks the district proving her skill. (casting) (Gold Aura)

< 984h/984H 245v/247V Pos: standing >
Foot of the Great Stairway
Obvious exits: -W -U

< 984h/984H 244v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 246v/247V Pos: standing >
Guard Post on the Grand Way
Obvious exits: -E -W
A healer walks the district proving her skill.(Gold Aura)
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.

< 984h/984H 246v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 246v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 246v/247V Pos: standing >
On the Grand Way
Obvious exits: -E -W
A skillful youth juggles several wooden globes.
Albo sneaks in from the east.

< 984h/984H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 245v/247V Pos: standing >
On the Grand Way
Obvious exits: -E -W
Albo (Barbarian)(large) stands in mid-air here.
A skillful youth juggles several wooden globes.

< 984h/984H 247v/247V Pos: standing >
West end of the Grand Way
Obvious exits: -N -E -S
A dark cloaked knight walks the streets with purpose.(Red Aura)

< 984h/984H 246v/247V Pos: standing >
Skyway Connecting the Home Trees and Grand Walk
Obvious exits: -N -S
A tourist makes his way toward through the District.
Albo sneaks in from the north.

< 984h/984H 245v/247V Pos: standing >
A Home Tree in the Commons District
Obvious exits: -N -E -S -U

< 984h/984H 246v/247V Pos: standing >
Skyway through the Commons District Home Trees
Obvious exits: -N -S
A militia peacekeeper watches for trouble.
Albo sneaks in from the north.

< 984h/984H 245v/247V Pos: standing >
A Home Tree in the Commons District.
Obvious exits: -N -E -W -U
A tourist makes his way toward through the District.
Albo sneaks in from the north.

< 984h/984H 246v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 246v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 246v/247V Pos: standing >
Skyway through the Commons District Home Trees
Obvious exits: -E -W

< 984h/984H 245v/247V Pos: standing >
The Commons District Free Market
Obvious exits: -N# -E -S -W
Albo sneaks in from the east.

< 984h/984H 246v/247V Pos: standing >
A Wooden Skyway in the Commons District
Obvious exits: -N -S
A member of the Aravne commons guards patrols here.
Albo sneaks in from the north.

< 984h/984H 245v/247V Pos: standing >
Entrance to the Commons District
Obvious exits: -N -E -D
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
Albo sneaks in from the north.

< 984h/984H 244v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 247v/247V Pos: standing >
On a Wooden Staircase
Obvious exits: -U -D

< 984h/984H 246v/247V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 984h/984H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 245v/247V Pos: standing >
You quickly scan the area.
A caravan worker who is not far off to your east.
A caravan worker who is not far off to your east.
A rotund merchant who is not far off to your east.
A caravan guard who is not far off to your east.
A caravan guard who is not far off to your east.
An Aravne commons guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.

< 984h/984H 246v/247V Pos: standing >
You quickly scan the area.
A caravan worker who is not far off to your east.
A caravan worker who is not far off to your east.
A rotund merchant who is not far off to your east.
A caravan guard who is not far off to your east.
A caravan guard who is not far off to your east.
An Aravne commons guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.

< 984h/984H 247v/247V Pos: standing >
Main Path Approaching Aravne
Obvious exits: -N -S

< 984h/984H 245v/247V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W
Albo sneaks in from the north.

< 984h/984H 243v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 984h/984H 245v/247V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
Albo sneaks in from the east.

< 984h/984H 245v/247V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
Albo sneaks in from the north.

< 984h/984H 243v/247V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S
Albo sneaks in from the north.

< 984h/984H 243v/247V Pos: standing >
You quickly scan the area.
A treejumper who is rather far off to your east.
A hopper who is rather far off to your east.
A voadkyn who is in the distance to your east.
A rotund merchant who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A hunter who is a brief walk away to your south.
A forest Tor who is a brief walk away to your south.

< 984h/984H 245v/247V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S
Albo sneaks in from the north.

< 984h/984H 245v/247V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A hunter who is not far off to your south.
A forest Tor who is not far off to your south.

< 984h/984H 245v/247V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Albo sneaks in from the north.

< 984h/984H 243v/247V Pos: standing >
You quickly scan the area.
A hunter who is close by to your south.
A forest Tor who is close by to your south.
A voadkyn who is close by above you.
A treejumper who is not far off above you.
A bandit archer who is not far off above you.
A bandit archer who is not far off above you.

< 984h/984H 243v/247V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
Albo floats in from below.

< 984h/984H 245v/247V Pos: standing >
You quickly scan the area.
A treejumper who is close by above you.
A bandit archer who is close by above you.
A bandit archer who is close by above you.
A rotund merchant who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.

< 984h/984H 245v/247V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
The corpse of a Duergar Dwarf is lying here.
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
A treejumper searches the area for food.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
Albo floats in from below.

< 984h/984H 243v/247V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your west.
A Duergar who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A voadkyn who is close by below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 984h/984H 243v/247V Pos: standing >

< 984h/984H 244v/247V Pos: standing >
You start chanting...

< 984h/984H 247v/247V Pos: standing >
Casting: illusionary wall *

< 984h/984H 247v/247V Pos: standing >
Casting: illusionary wall 

< 984h/984H 247v/247V Pos: standing >
You complete your spell...

< 984h/984H 247v/247V Pos: standing >
You don't see that here.

< 984h/984H 247v/247V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W
A forest Tor saunters along the forest floor.(Gold Aura)
Albo sneaks in from the east.

< 984h/984H 245v/247V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
Fresh blood covers everything in the area.
[2] The corpse of a bandit swashbuckler is lying here.
A Duergar (medium) stands in mid-air here, fighting a bandit swashbuckler.(Red Aura)
A bandit swashbuckler stands here, fighting a Duergar.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Albo sneaks in from the east.

< 984h/984H 243v/247V Pos: standing >
A Duergar attacks a bandit swashbuckler. [2 hits]
A Duergar starts casting a spell.
Albo attempts to stab a Duergar in the back, but a Duergar's stone skin quickly absorbs the impact before fading away!
Albo places a misshaped dragonscale dagger from Plane of Fire in the back of a Duergar, resulting in some strange noises and some blood.

< 984h/984H 244v/247V Pos: standing >
You start chanting...
You snap into visibility.

< 984h/984H 247v/247V Pos: standing >
You complete your spell...
[Damage: 101 ] Your massive hammer causes a Duergar to double over in pain!

< 984h/984H 247v/247V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'aque ghcandusaw'
A Duergar sends a stream of acid into a bandit swashbuckler, vaporizing fragile carbon compounds and creating a horrible stench.

< 984h/984H 247v/247V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 984h/984H 247v/247V Pos: standing >
A Duergar avoids being bashed by a bandit swashbuckler, who loses his balance and falls.
A bandit swashbuckler attacks a Duergar. [0 hits]

< 984h/984H 247v/247V Pos: standing >
You complete your spell...
[Damage: 100 ] Your massive hammer causes a Duergar to double over in pain!

< 984h/984H 247v/247V Pos: standing >
A Duergar's skin seems to turn to stone.

< 984h/984H 247v/247V Pos: standing >
Albo attempts to flee.
Albo leaves east.

< 984h/984H 247v/247V Pos: standing >
Albo sneaks in from the east.

< 984h/984H 247v/247V Pos: standing >
A Duergar attacks a bandit swashbuckler. [2 hits]
A Duergar starts casting a spell.
Albo attempts to stab a Duergar in the back, but a Duergar's stone skin quickly absorbs the impact before fading away!
Albo places a misshaped dragonscale dagger from Plane of Fire in the back of a Duergar, resulting in some strange noises and some blood.
You start chanting...
You snap into visibility.

< 984h/984H 247v/247V Pos: standing >
Albo suffers from contact with the aura about a Duergar.
As Albo strikes a Duergar, he smiles as Albo tears his flesh!
Albo suffers from contact with the aura about a Duergar.
As Albo strikes a Duergar, he smiles as Albo tears his flesh!
Albo attacks a Duergar. [2 hits]

< 984h/984H 247v/247V Pos: standing >
You complete your spell...
[Damage: 105 ] Your massive hammer causes a Duergar to double over in pain!

< 984h/984H 247v/247V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'aque ghcandusaw'
A Duergar sends a stream of acid into a bandit swashbuckler, vaporizing fragile carbon compounds and creating a horrible stench.
You start chanting...
You snap into visibility.

< 984h/984H 247v/247V Pos: standing >
A bandit swashbuckler attacks a Duergar. [0 hits]

< 984h/984H 247v/247V Pos: standing >
Albo attempts to flee.
Albo leaves west.

< 984h/984H 247v/247V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 70 ] Your massive hammer causes a Duergar to double over in pain!

< 984h/984H 247v/247V Pos: standing >
Albo enters from the west.

< 984h/984H 247v/247V Pos: standing >
Albo places a misshaped dragonscale dagger from Plane of Fire in the back of a Duergar, resulting in some strange noises and some blood.
Albo suffers from contact with the aura about a Duergar.
As Albo strikes a Duergar, he smiles as Albo tears his flesh!

< 984h/984H 247v/247V Pos: standing >
A Duergar attacks a bandit swashbuckler. [2 hits]
A Duergar starts casting a spell.
You start chanting...
You snap into visibility.

< 984h/984H 247v/247V Pos: standing >
Albo suffers from contact with the aura about a Duergar.
As Albo strikes a Duergar, he smiles as Albo tears his flesh!
Albo attacks a Duergar. [1 hits]

< 984h/984H 247v/247V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 66 ] Your massive hammer causes a Duergar to double over in pain!
A Duergar's chipped skull mask [superior] was damaged from the massive blow!

< 984h/984H 247v/247V Pos: standing >
Your heroic urges slowly fade away.
You feel less vitalized.

< 740h/740H 247v/247V Pos: standing >
Albo attempts to flee.
Albo leaves east.

< 740h/740H 247v/247V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'aque ghcandusaw'
A Duergar sends a stream of acid into a bandit swashbuckler, vaporizing fragile carbon compounds and creating a horrible stench.
A bandit swashbuckler attacks a Duergar. [0 hits]
You start chanting...
You snap into visibility.

< 740h/740H 247v/247V Pos: standing >
Albo enters from the east.

< 740h/740H 247v/247V Pos: standing >
Albo places a misshaped dragonscale dagger from Plane of Fire in the back of a Duergar, resulting in some strange noises and some blood.
Albo suffers from contact with the aura about a Duergar.
As Albo strikes a Duergar, he smiles as Albo tears his flesh!

< 740h/740H 247v/247V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 70 ] Your massive hammer causes a Duergar to double over in pain!

< 740h/740H 247v/247V Pos: standing >
A bandit swashbuckler is mortally wounded, and will die soon, if not aided.
A blood spray erupts from a bandit swashbuckler as he is bludgeoned to death by a Duergar.
A bandit swashbuckler is dead! R.I.P.
A bandit swashbuckler's death cry reverberates in your head as he falls to the ground.
You start chanting...
You snap into visibility.

< 740h/740H 247v/247V Pos: standing >
Albo attempts to flee.
Albo tries to flee, but can't make it out of here!

< 740h/740H 247v/247V Pos: standing >
You snap into visibility.
You complete your spell...
You send a wave of incredible visions toward a Duergar.
Your wave of visions seems to entrance a Duergar!
A Duergar is stunned!

< 740h/740H 247v/247V Pos: standing >
A Duergar attempts to flee.
A Duergar leaves east.

< 740h/740H 247v/247V Pos: standing >
Albo attempts to flee.
Albo leaves east.
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 740h/740H 247v/247V Pos: standing >
You don't have that spell memorized.

< 764h/764H 247v/247V Pos: standing >
Albo enters from the east.
You don't have that spell memorized.

< 764h/764H 247v/247V Pos: standing >
Albo leaves east.
Rope Bridge over the Clearing
Obvious exits: -E -W
Fresh blood covers everything in the area.
Albo (Barbarian)(large) stands in mid-air here.
A forest Tor saunters along the forest floor.(Gold Aura)

< 764h/764H 245v/247V Pos: standing >
Albo leaves east.
A Hidden Loft
Obvious exits: -W
Fresh blood covers everything in the area.
The corpse of a Duergar Dwarf is lying here.
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
Albo (Barbarian)(large) stands in mid-air here.
A Duergar (medium) stands with a stunned look in mid-air here.(Red Aura)
A treejumper searches the area for food.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)

< 764h/764H 243v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 764h/764H 244v/247V Pos: standing >
A Duergar leaves west.

< 764h/764H 245v/247V Pos: standing >
A Duergar enters from the west.
Albo places a misshaped dragonscale dagger from Plane of Fire in the back of a Duergar, resulting in some strange noises and some blood.
Albo suffers from contact with the aura about a Duergar.
As Albo strikes a Duergar, he smiles as Albo tears his flesh!

< 764h/764H 247v/247V Pos: standing >
Albo suffers from contact with the aura about a Duergar.
As Albo strikes a Duergar, he smiles as Albo tears his flesh!
Albo stabs viciously at a Duergar, whose lifeless body falls to the ground.
A Duergar's an unholy amulet of Drull [poor] was completely destroyed by the massive blow!
A Duergar's dented stone sleeves from Mazzolin was completely destroyed by the massive blow!
A Duergar's diabolical electrum eyepatch was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.