The death of [ 1 Warrior] Zloin (Human)

in The Great Bazaar

from the perspective of [51 Thief] Nul La Resistance (Troll)

<worn as a badge>    the emblem of charming of regeneration [64%]             
<worn on head>       a stylish dragonscale crown
<worn on eyes>       the eyes of the High Forest (glowing) [88%]             
<worn in ear>        the fused spine of a swamp mite with a strange dark bloodstone (illuminating) [85%]             
<worn in ear>        a flaming earring
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   the sapphire necklace of Insanity of regeneration (magic) (glowing)
<worn on body>       Lobos' leather coat of agility (magic)
<worn about body>    the severed wings of a turkey named 'Dinner' (humming) [87%]             
<worn as quiver>     a snakeskin quiver of greater power (glowing)
<worn on arms>       the pauldrons of the tide of endurance (glowing) [88%]             
<worn around wrist>  the bracer of Uz's alliance of health
<worn around wrist>  the bracer of Uz's alliance of endurance [84%]             
<worn on hands>      a pair of pale, misty gloves[216h 44m 16s]
<worn on finger>     a ring of destruction of damage (magic) (glowing) [88%]             
<worn on finger>     a ring of the weretor of precision (magic) (glowing)
<primary weapon>     the granite dagger 'BloodFeast' (magic)[216h 44m 16s]
<secondary weapon>   Silence, the dagger of anguish of dexterity (magic)
<worn on legs>       some frost-rimed dragonscale pants from Bloodstone Keep [64%]             
<worn on feet>       a pair of dusty boots of intelligence (glowing)

Obvious exits: -North -South -West# -Up

< 979h/979H 198v/199V Pos: standing >
An Eastern Gate Guard Tower
   This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia.  The tower itself is forty feet in diameter, and
made from solid stone.  A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance.  A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege.  A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)

< 979h/979H 197v/199V Pos: standing >
Backstab who?

< 979h/979H 197v/199V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up

< 979h/979H 198v/199V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
Nib La Resistance (Orc)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
An elite guard stands here, fighting Nib.
An elite guard stands here, fighting Goli.
An elite guard is lying here, fighting Goli.

< 979h/979H 197v/199V Pos: standing >
Pilt completes his spell...
Pilt utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
An elite guard's punch grazes Nib.

< 979h/979H 197v/199V Pos: standing >
Goli's bludgeon grazes an elite guard.
An elite guard clambers to his feet.
Goli's crude bludgeon grazes an elite guard.
Goli misses an elite guard.
An elite guard's weak punch grazes Goli.
As an elite guard strikes Goli, he smiles as an elite guard tears his flesh!
Goli dodges an elite guard's attack.
An elite guard whacks Goli in the side with a sound kick.
As an elite guard strikes Goli, he smiles as an elite guard tears his flesh!

< 979h/979H 199v/199V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving an elite guard from his target!
Nib heroically rescues Goli.

< 979h/979H 199v/199V Pos: standing >
Backstab who?

< 979h/979H 199v/199V Pos: standing >
An elite guard's punch grazes Goli.
As an elite guard strikes Goli, he smiles as an elite guard tears his flesh!
Goli dodges an elite guard's attack.

< 979h/979H 199v/199V Pos: standing >
An elite guard is engulfed in sand which shreds his skin and gets in his eyes!
An elite guard is engulfed in sand which shreds his skin and gets in his eyes!
An elite guard is engulfed in sand which shreds his skin and gets in his eyes!

< 979h/979H 199v/199V Pos: standing >
Goli starts casting a spell.

< 979h/979H 199v/199V Pos: standing >
An elite guard is engulfed in sand which shreds his skin and gets in his eyes!
An elite guard is engulfed in sand which shreds his skin and gets in his eyes!
An elite guard is engulfed in sand which shreds his skin and gets in his eyes!
Nib's pair of gauntlets formed of dust of constitution drive into the ground causing the earth to buckle and break!
Nib causes an EARTHQUAKE!
You stagger, but manage to keep your balance!
Pilt staggers slightly but manages to keep his balance.
Goli staggers slightly but manages to keep his balance.
An elite guard staggers and almost falls!
An elite guard staggers and almost falls!
An elite guard crashes to the ground!
Nib's slash strikes an elite guard hard.
Nib's decent slash strikes an elite guard.
Nib's impressive slash strikes an elite guard very hard.
Nib's impressive slash strikes an elite guard very hard.
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here, fighting an elite guard. (casting) (Red Aura)
An impenetrable globe of darkness floats near Goli's head.
Nib La Resistance (Orc)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
An elite guard stands here, fighting Nib.
An elite guard stands here, fighting Nib.
An elite guard crouches here, fighting Goli.
There are some tracks heading south.
There are Human tracks going east.

< 979h/979H 199v/199V Pos: standing >
You are surrounded by a blood-red glow.

< 979h/979H 199v/199V Pos: standing >
Goli completes his spell...
Goli utters the words 'efaui iahjcandus'
Goli sucks the life out of the surroundings, healing Goli.

< 979h/979H 199v/199V Pos: standing >

< 979h/979H 199v/199V Pos: standing >
Goli snaps into visibility.
Goli's weak bludgeon grazes an elite guard.
An elite guard rises to his feet.
Goli misses an elite guard.
Goli's crude bludgeon grazes an elite guard.
Nib dodges an elite guard's attack.

< 979h/979H 199v/199V Pos: standing >
Nib anticipates an elite guard's attack and masterfully parries the incoming blow.

< 979h/979H 199v/199V Pos: standing >
Pilt starts casting an offensive spell.

< 979h/979H 199v/199V Pos: standing >

< 979h/979H 199v/199V Pos: standing >
You quickly scan the area.
Marakel who is close by to your east.
Nazz who is close by to your east.
A human merchant who is not far off to your west.
A human merchant who is rather far off to your west.

< 979h/979H 199v/199V Pos: standing >
Goli dodges an elite guard's attack.
Goli snaps into visibility.
An elite guard's weak punch grazes Goli.
As an elite guard strikes Goli, he smiles as an elite guard tears his flesh!

< 979h/979H 199v/199V Pos: standing >
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving an elite guard from his target!
Nib heroically rescues Goli.

< 979h/979H 199v/199V Pos: standing >
Pilt completes his spell...
Pilt utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!

< 979h/979H 199v/199V Pos: standing >
Nib's fine slash strikes an elite guard.
Nib's impressive slash seriously wounds an elite guard.
Nib's decent slash strikes an elite guard.
Nib's holy flamberge of the efreeti summons the power of fire and flames at an elite guard.
Billowing clouds of incendiary gases pour from Nib's fingertips!
The incendiary cloud from Nib turns an elite guard into a charred corpse.
An elite guard is dead! R.I.P.
You receive your share of experience.
An elite guard's death cry reverberates in your head as he falls to the ground.
Nib cackles as his incendiary cloud torches an elite guard.
Nib cackles as his incendiary cloud torches an elite guard.

< 979h/979H 199v/199V Pos: standing >
Saving Nul.

< 979h/979H 199v/199V Pos: standing >
You quickly scan the area.
Marakel who is close by to your east.
Nazz who is close by to your east.
A human merchant who is not far off to your west.
A human merchant who is rather far off to your west.

< 979h/979H 199v/199V Pos: standing >
You quickly scan the area.
Marakel who is close by to your east.
Nazz who is close by to your east.
A human merchant who is not far off to your west.
A human merchant who is rather far off to your west.
A Human who is in the distance to your west.

< 979h/979H 199v/199V Pos: standing >
An elite guard's feeble punch grazes Nib.
A dark shroud encases Nib as he charges into battle.

< 979h/979H 199v/199V Pos: standing >

< 979h/979H 199v/199V Pos: standing >
Nib anticipates an elite guard's attack and masterfully parries the incoming blow.
Pilt starts casting an offensive spell.

< 979h/979H 199v/199V Pos: standing >

< 979h/979H 199v/199V Pos: standing >
Pilt completes his spell...
Pilt utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!

< 979h/979H 199v/199V Pos: standing >
Nib's fine slash wounds an elite guard.
Nib's fine slash wounds an elite guard.
Nib's slash strikes an elite guard.
Nib's impressive slash strikes an elite guard.
Nib's decent slash wounds an elite guard.
Nib's impressive slash strikes an elite guard.
Nib's fine slash strikes an elite guard.

< 979h/979H 199v/199V Pos: standing >
Nib parries an elite guard's lunge at him.
An elite guard kicks Nib in the stomach, rendering him breathless.

< 979h/979H 199v/199V Pos: standing >

< 979h/979H 199v/199V Pos: standing >
An elite guard's feeble punch grazes Nib.

< 979h/979H 199v/199V Pos: standing >
Bodyslam who?

< 979h/979H 199v/199V Pos: standing >

< 979h/979H 199v/199V Pos: standing >

< 979h/979H 199v/199V Pos: standing >
An elite guard dodges Nib's attack.
Nib's fine slash strikes an elite guard.
Nib's slash wounds an elite guard.
Nib's impressive slash strikes an elite guard hard.
Nib's slash strikes an elite guard.
Nib's slash strikes an elite guard very hard.
Nib's impressive slash strikes an elite guard very hard.

< 979h/979H 199v/199V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Gnome is lying here.
The corpse of a Human is lying here.
[10] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
There are Gnome tracks going 
.
There are Human tracks going west.
There are Human tracks going east.
There are Human tracks going east.

< 979h/979H 198v/199V Pos: standing >
Bodyslam who?
Militia forces muster to bolster the town's defenses against the invaders!!!

< 979h/979H 198v/199V Pos: standing >
The blood-red glow surrounding you fades away.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
The corpse of a Gnome is lying here.
There are some tracks heading west.
There are some tracks heading east.
There are some tracks heading east.
There are some tracks heading west.

< 979h/979H 196v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.

< 979h/979H 197v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
There are Human tracks going west.
There are Gnome tracks going west.

< 979h/979H 197v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 979h/979H 197v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
There are some tracks heading south.
There are some tracks heading east.
There are some tracks heading south.

< 979h/979H 195v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
There are some tracks heading west.
There are some tracks heading west.
There are Drow Elf tracks going west.
There are Gnome tracks going west.

< 979h/979H 197v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
The corpse of a tharnadian thief-hunter is lying here.
There are some tracks heading west.
There are some tracks heading west.
There are some tracks heading west.

< 979h/979H 195v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
There are Gnome tracks going down.

< 979h/979H 197v/199V Pos: standing >
Pardon?

< 979h/979H 197v/199V Pos: standing >

< 979h/979H 197v/199V Pos: standing >
Alarm bells sound, signalling an invasion!

< 979h/979H 197v/199V Pos: standing >
You are not using it.

< 979h/979H 197v/199V Pos: standing >
You do not seem to have the 'ages'.

< 979h/979H 197v/199V Pos: standing >
You are not using it.

< 979h/979H 199v/199V Pos: standing >
You do not seem to have the 'hands'.

< 979h/979H 199v/199V Pos: standing >
You stop using a knight's dragonscale belt.

< 964h/964H 199v/199V Pos: standing >
You do not seem to have the 'feathers'.

< 964h/964H 199v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
The corpse of a tharnadian thief-hunter is lying here.
There are some tracks heading west.
There are Duergar tracks going west.
There are Gnome tracks going west.

< 964h/964H 197v/199V Pos: standing >

< 964h/964H 197v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
There are Duergar tracks going west.
There are some tracks heading west.
There are Drow Elf tracks going west.
There are Gnome tracks going west.

< 964h/964H 195v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
There are some tracks heading south.
There are some tracks heading east.
There are some tracks heading south.

< 964h/964H 193v/199V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 964h/964H 199v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 964h/964H 199v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 964h/964H 197v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
There are Human tracks going east.
There are Human tracks going west.
There are Human tracks going east.
There are Human tracks going east.

< 964h/964H 195v/199V Pos: standing >

< 964h/964H 195v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
The corpse of a Gnome is lying here.
There are Human tracks going west.
There are some tracks heading east.
There are Gnome tracks going east.
There are some tracks heading west.

< 964h/964H 197v/199V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Gnome is lying here.
The corpse of a Human is lying here.
[10] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
There are Human tracks going east.
There are Human tracks going west.
There are Human tracks going east.
There are Human tracks going east.

< 964h/964H 195v/199V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
There are some tracks heading west.
There are Human tracks going east.
Nazz puts a small pile of coins into a bottomless bag of the shield dwarves.

< 964h/964H 197v/199V Pos: standing >

< 964h/964H 197v/199V Pos: standing >

< 964h/964H 197v/199V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 964h/964H 197v/199V Pos: standing >
You are surrounded by a blood-red glow.

< 964h/964H 197v/199V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.

< 964h/964H 199v/199V Pos: standing >

< 964h/964H 199v/199V Pos: standing >
Nib gets a few coins.

< 964h/964H 199v/199V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.

< 964h/964H 199v/199V Pos: standing >

< 964h/964H 199v/199V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Nib.

The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood covers everything in the area.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 964h/964H 198v/199V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli leaves west.
You follow Nib.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A wooden stall stands here, goods displayed upon its counter.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are Human tracks going east.
There are Human tracks going east.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 964h/964H 197v/199V Pos: standing >
Goli leaves west.
You follow Nib.

The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are Drow Elf tracks going west.
There are Human tracks going east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 964h/964H 198v/199V Pos: standing >
Alarm bells sound, signalling an invasion!
Goli leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
You follow Nib.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
There are some tracks heading west.
There are Human tracks going east.

< 964h/964H 197v/199V Pos: standing >
The Great Bazaar
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 964h/964H 197v/199V Pos: standing >
A militia guard suddenly attacks Goli!
A militia guard misses Goli.

< 964h/964H 199v/199V Pos: standing >
Nib snaps into visibility.
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 964h/964H 199v/199V Pos: standing >
Saving Nul.

< 964h/964H 199v/199V Pos: standing >
Nazz gets a few coins from the corpse of a militia guard.

< 964h/964H 199v/199V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!

[Damage:  3 ] 
< 964h/964H 169v/199V Pos: standing >
< T: Nul TP: sta TC:excellent E: merchant ass EP:  small wounds >
 You parry a human merchant's lunge at you.

< 964h/964H 169v/199V Pos: standing >
< T: Nul TP: sta TC:excellent E: merchant ass EP:  small wounds >
 A Human enters from the west.

< 964h/964H 169v/199V Pos: standing >
< T: Nul TP: sta TC:excellent E: merchant ass EP:  small wounds >
 You can barely see, but you believe that you just witnessed the sandy death of a Human.
A Human is dead! R.I.P.
You receive your share of experience.