The death of [ 1 BeRSeRKeR] Sxtchat (Human)

in The Ogre's Foot Inn

from the perspective of [ 1 BeRSeRKeR] Sxtchat (Human)



< 34h/34H 120v/120V Pos: standing >

< 34h/34H 120v/120V Pos: standing >
Your Terminal mode is now: MSP .

< 34h/34H 120v/120V Pos: standing >
Owner               Artifact

Goli                the sphere of wind
Znar                the icecrown of the frost revenants
Marakel             tendrils of shadowy mist
Nib                 the holy flamberge of the efreeti
Znar                Sunblade, longsword of Justice
Ksek                the mystic axe of the dragonkind
Rip                 Doombringer, the sword of chaos
Znar                the mystical longsword of Volo the Traveler
Omm                 the rod of Dispator
Corae               the Living Necroplasm
Nul                 a pair of pale, misty gloves
Athena              Krindors Incredible Device
Nauraki             the globe of shadows
Nibs                a gladius called 'Backstabber'
Nib                 the platemail of the DragonLord
Laz                 a cloak of Elvenkind
Athena              the dagger of Wind
Lazder              Avernus the life stealer
Norabi              the blackened staff of Netheril
Doddz               Illesarus, the Sword of Sharpness
Nazz                a mystical warhammer
Okita               the holy mace of the efreeti

       ------Summary------
         Goodies:      7
         Evils:        15
         Total:        22

< 34h/34H 120v/120V Pos: standing >
Owner               Unique

Kesk                the crown of Aramus
Golis               a sword of the whirlwinds
Sgan                the terrifying visage of the great wraith Dranum
Varz                the mace of the earth
Teis                'Einjar' the titan shield of purity
Lrt                 the three-pronged totem of the Naga Queen
Kroth               the orb of elemental fire
Laz                 the oaken staff of the woodlands
Znar                the cloak of the stalker
Lrt                 the mask of wildmagic
Okita               a wispy astral-twined mindstone ring
Pilt                a belt of iron solidarity
Marakel             a death ring of Tezcatlipoca
Kroth               the totem of Mox
Goli                the eyes of the mindflayer
Xzyo                the robe of Lost Souls
Teis                a lightning rod composed of pure magic
Immerk              the instrument of lyrical mastery
Rip                 a large gold-rimmed church door
Javok               the unholy avenger named 'Bloodlust'
Axcx                a frost-covered braided necklace
Doddz               an obsidian buckle named "Rage"
Nil                 the dark heart of Dreggan Wood
Jubei               the twisted spine and skull of the Lich Lord
Ath                 some platinum linked sleeves of life
Trix                the glittering cloak of the sprite queen, Faelarae
Nul                 the granite dagger 'BloodFeast'
Szin                Bahamut's mask of vigor
Ath                 the orb of the sea
Firr                the holy avenger of Ambran
Athena              a haze of swirling green vapor
Nib                 the boots of inertia
Xzyo                a gilded Songbird charm
Teis                Tsunami, the trident of storms
Nom                 a swirling staff of air conjuration
Jubek               some platemail of colorless salamander scales

       ------Summary------
         Goodies:      16
         Evils:        20
         Total:        36

< 34h/34H 120v/120V Pos: standing >
Owner               Ioun

Marakel             a dark purple ioun stone
Teis                a bright green ioun stone
Golis               a LARGE green ioun stone
Doddz               a mirrored ioun stone
Rip                 a LARGE blue ioun stone
Nib                 a dark yellow ioun stone

       ------Summary------
         Goodies:      2
         Evils:        4
         Total:        6

< 34h/34H 120v/120V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (slightly good)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (pure evil)
  *Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (pure good)
   The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (slightly evil)
  *Pits of Cerberus                              (slightly evil)
   Myrloch Vale                                  (pure good)
   Pharr Valley Swamp                            (very good)
   Village of Werrun                             (slightly good)
   Nizari                                        (slightly good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (slightly good)
   Bloodstone Keep                               (good)
   The Temple of the Sun                         (extremely good)
  *The Elemental Groves                          (very good)
   Temple of Flames                              (slightly good)
  *Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (evil)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (evil)
   The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (slightly evil)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (very good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (good)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (extremely good)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
  *New Cave city                                 (good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (very good)
  *Prison of Fort Boyard                         (slightly evil)
   The Ancient Halls of Ironstar                 (good)
  *The Jade Empire                               (slightly good)
   Mazzolin                                      (evil)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (good)
   The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (slightly good)
  *Tribal Oasis                                  (good)
   The Para-Elemental Plane of Smoke             (good)
  *Plane of Water                                (slightly evil)
   Shadamehr Keep                                (good)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly good)
   The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly good)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (extremely good)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly evil)
   The Keep of Evil                              (evil)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (evil)
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (good)
   The Tempest Court                             (slightly evil)
  *Pit of Dragons                                (good)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           (good)
   The Realm of Barovia                          (evil)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (slightly good)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
  *Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (evil)
   Castle Ravenloft                              (slightly evil)

* = already completed this boot.

< 34h/34H 120v/120V Pos: standing >
Help
=========================================

The "help" command lets you access things like this entry. Type "help"
alone to see a list of major topics.

                      Duris DikuMUD - Main Help Menu

  Type:                   Produces:
  HELP..............This screen
  HELP INDEX........Help File Index
  HELP POLICIES.....Master list of Duris Policies and rules. These are a
  and HELP RULES    *must* read for all players.
  HELP <keyword>....Information on a policy, command, skill or spell
  HELP COMMANDS.....List of the most frequently used commands
  NEWS..............Up to date information on Duris
  COMMANDS..........List of *all* available commands, including SOCIAL ACTIONS
  FAQ.....* NEW! *........The FAQ (Duris"s Frequently Asked Questions)

  Help topics can be reached by using the entire spell/skill name, race/class name,
  or by short form query.  If you cannot find help for a term using short form, use
  the entire name.
The following character attributes are used in execution of this ability (if any):

< 34h/34H 120v/120V Pos: standing >

< 34h/34H 120v/120V Pos: standing >

< 34h/34H 120v/120V Pos: standing >

< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'hfjz gzzuio'

< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 34h/34H 120v/120V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 34h/34H 120v/120V Pos: standing >

< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 34h/34H 120v/120V Pos: standing >

Top Fraggers

   Cerif                                       44.10
   Nib                                         38.56
   Laz                                         32.94
   Saif                                        17.82
   Javok                                       16.18
   Tiu                                         15.03
   Noz                                         14.04
   Jov                                         13.35
   Obeen                                       12.96
   Znar                                        12.95


Lowest Fraggers

   Jubek                                       -8.87
   Gonskr                                      -8.10
   Anhur                                       -5.30
   Taishanos                                   -4.87
   Zlo                                         -4.55
   Choron                                      -4.24
   Steo                                        -3.71
   Anasazi                                     -3.60
   Cerz                                        -3.50
   Aretean                                     -3.38


< 34h/34H 120v/120V Pos: standing >

=-=-=-=-=-=-=-=-=-=--= Duris Mud Leader Board =-=-=-=-=-=-=-=-=-=-=-

   Name                      Score
   ----                      -----
   Nib                      6315.75	
   Cerif                    6037.72	
   Laz                      5036.24	
   Jov                      3798.14	
   Om                       3401.34	
   Nazz                     3273.52	
   Kesk                     3176.74	
   Saif                     2975.07	
   Javok                    2871.87	
   Tiu                      2778.97	
   Noz                      2675.07	
   Aktosh                   2673.23	
   Znar                     2558.37	
   Obeen                    2558.17	
   Nicram                   2377.48	
   Orthyn                   2326.38	
   Morrigu                  2314.24	
   Lurt                     2214.17	
   Pilt                     2207.76	
   Liels                    2184.45	


< 34h/34H 120v/120V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 34h/34H 120v/120V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 34h/34H 120v/120V Pos: standing >
Autosaving...

< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 34h/34H 120v/120V Pos: standing >
The receptionist starts to chant in a deep voice.

< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/34H 120v/120V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf's leap knocks into you, sending you slightly off balance...

< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
 Someone gracefully whirls around your attack.
A Drow Elf snaps into visibility.

< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
 The receptionist suddenly attacks a Drow Elf!
The receptionist suddenly appears a bit confused!
The receptionist's feeble punch grazes a Drow Elf.

< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: someone sta EP: excellent >
 A tharnadian illusionist suddenly attacks someone!
A Drow Elf snaps into visibility.
A tharnadian illusionist's feeble punch grazes a Drow Elf.

< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf avoids being bashed by an elite guard, who loses his balance and falls.
A Drow Elf snaps into visibility.
A Drow Elf's punch grazes an elite guard.
An elite guard's fine punch strikes a Drow Elf.

< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
 An elite guard suddenly attacks a Drow Elf!
An elite guard suddenly appears a bit confused!
An elite guard's crude punch wounds a Drow Elf.

< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf's punch enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
A Drow Elf smashes your throat.  Gasping and choking, you descend into darkness.