The death of [ 1 BeRSeRKeR] Sxtchat (Human)

in The Ogre's Foot Inn

from the perspective of [56 Elaphidist] Marakel La Resistance (Drow Elf)

<floating about head>a dark purple ioun stone[37h 15m 25s]
<worn as a badge>    a frost dragon's eye of constitution (glowing) [73%]             
<worn on head>       a crown of burning flames (invis) [87%]             
<worn on eyes>       the eyes of a bewitched silver dragon (invis) (glowing) [86%]             
<worn in ear>        a golden scale dangling from a platinum chain of agility (magic)
<worn in ear>        a golden scale dangling from a platinum chain of intelligence (magic) [81%]             
<worn on face>       the mask of deceptions of endurance (magic) (humming) [80%]             
<worn around neck>   a studded dragonscale neckguard of intelligence
<worn around neck>   a necklace of halfling ears of endurance [84%]             
<worn on body>       the platemail of the Nessus royal guard of wisdom (invis) (magic) (glowing) (humming)
<worn about body>    a cloak of werewolf fur of strength [83%]             
<worn as quiver>     the quiver of holding of wisdom (magic) [79%]             
<worn about waist>   the spiked circles of bloodletting of health (humming) [78%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming) [69%]             
<attached to belt>   a net of endless currents
<worn on arms>       some scintillating sleeves of wisdom (invis) (magic)
<worn around wrist>  the bracer of Uz's alliance of health
<worn around wrist>  the bracer of Uz's alliance of wisdom [89%]             
<worn on hands>      tendrils of shadowy mist (magic) (glowing)[37h 15m 25s]
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<worn on finger>     a death ring of Tezcatlipoca (magic)[36h 59m 24s]
<worn on legs>       a pair of blood-stained wyrm scale leggings of strength (magic)
<worn on feet>       a pair of shadowseed stone boots of health

A tharnadian thief-hunter clambers to his feet.
You sneak in and deliver a strike to a pressure point!
You deal a crippling blow to the side of a tharnadian thief-hunter's neck.
[Damage: 20 ] Your fine punch wounds a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  3 ] Your weak punch grazes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  3 ] Your weak punch grazes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  6 ] Your weak punch grazes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  4 ] Your punch grazes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  3 ] Your punch grazes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  6 ] Your weak punch grazes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  6 ] Your punch grazes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  5 ] Your weak punch grazes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You sneak in and deliver a strike to a pressure point!
[Damage: 59 ] A tharnadian thief-hunter screams as you sink five fingers into soft spots in his shoulder.
[Damage: 21 ] Your punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter's punch grazes you.
You whirl around, just avoiding a tharnadian thief-hunter's vicious attack.

< 614h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: thief sta EP:  few wounds >
 Your limbs begin to blur...
You snap into visibility.
[Damage:  1 ] You pull a tharnadian thief-hunter's head down and bring your knee up, smashing it...
[Damage:  4 ] ...then swing your elbow around, smashing a tharnadian thief-hunter's face...
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  5 ] ...then pound a tharnadian thief-hunter's face with a series of swift jabs...
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  6 ] ...then drop to the ground and make a sweeping kick to a tharnadian thief-hunter's thigh...
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 11 ] ...then launch a mighty kick to a tharnadian thief-hunter's groin...
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 12 ] ...then whirl around behind a tharnadian thief-hunter sending a crushing blow to his spine...
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 16 ] ...then leap into the air, delivering a crushing blow with your foot down directly on a tharnadian thief-hunter's head!
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 616h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: thief sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You sneak in and deliver a strike to a pressure point!
You snap into visibility.
[Damage: 22 ] Your fine punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  4 ] Your weak punch grazes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You sneak in and deliver a strike to a pressure point!
[Damage: 23 ] Your fine punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  6 ] Your punch wounds a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] Your crude punch wounds a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  6 ] Your punch wounds a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You sneak in and deliver a strike to a pressure point!
[Damage: 22 ] Your fine punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  9 ] Your punch wounds a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  8 ] Your punch reached a tharnadian thief-hunter's arm severing tendons and muscles.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 616h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter misses you.
You easily lean out of range of a tharnadian thief-hunter's vicious attack.
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.

< 615h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: thief ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your decent punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 14 ] Your punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You sneak in and deliver a strike to a pressure point!
[Damage: 38 ] Your punch strikes a tharnadian thief-hunter hard.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 12 ] Your decent punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] Your punch wounds a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You sneak in and deliver a strike to a pressure point!
a tharnadian thief-hunter begins to sllooowwww down.
[Damage: 33 ] Your impressive punch strikes a tharnadian thief-hunter very hard.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  6 ] Your weak punch wounds a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You sneak in and deliver a strike to a pressure point!
a tharnadian thief-hunter seems to be blinded!
[Damage: 28 ] Your impressive punch strikes a tharnadian thief-hunter hard.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 11 ] Your decent punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 616h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: thief ass EP: pretty hurt >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!

< 591h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: thief ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] Your crude punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 15 ] Your punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You sneak in and deliver a strike to a pressure point!
You deal a crippling blow to the side of a tharnadian thief-hunter's neck.
[Damage: 33 ] Your impressive punch strikes a tharnadian thief-hunter very hard.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  9 ] Your punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 14 ] Your decent punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 15 ] Your punch strikes a tharnadian thief-hunter hard.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 13 ] Your decent punch strikes a tharnadian thief-hunter hard.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 10 ] Your decent punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 12 ] Your punch strikes a tharnadian thief-hunter hard.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You whirl around, just avoiding a tharnadian thief-hunter's vicious attack.

< 616h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: thief ass EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  6 ] Your weak punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 13 ] Your decent punch strikes a tharnadian thief-hunter very hard.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 12 ] Your decent punch strikes a tharnadian thief-hunter very hard.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  6 ] Your weak punch strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 10 ] Your decent punch strikes a tharnadian thief-hunter very hard.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  8 ] Your punch strikes a tharnadian thief-hunter very hard.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 16 ] Your punch enshrouds a tharnadian thief-hunter in a mist of blood.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 15 ] Your fine punch enshrouds a tharnadian thief-hunter in a mist of blood.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 15 ] Your fine punch causes a tharnadian thief-hunter to grimace in pain.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] Your crude punch causes a tharnadian thief-hunter to grimace in pain.
A tharnadian thief-hunter is incapacitated and will slowly die, if not aided.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 15 ] Your fearsome punch hits a tharnadian thief-hunter, smashing him to death.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
You have killed 1 of 1 Human(s) for boon # 1402.

< 616h/560H 232v/232V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
A cute and furry raccoon stands here.
A parrot squawks at you.
A parrot squawks at you.

< 615h/560H 232v/232V Pos: standing >
Saving Marakel.

< 615h/560H 232v/232V Pos: standing >
To the east, the path turns north.
You extend your sights eastward.
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 615h/560H 232v/232V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 615h/560H 230v/232V Pos: standing >
The eastern road lies to the north.
You extend your sights northward.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.

< 615h/560H 230v/232V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 615h/560H 228v/232V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 615h/560H 232v/232V Pos: standing >
Saving Marakel.

< 615h/560H 232v/232V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 615h/560H 230v/232V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 615h/560H 230v/232V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 615h/560H 229v/232V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.

< 615h/560H 228v/232V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 615h/560H 231v/232V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West

< 615h/560H 230v/232V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 615h/560H 230v/232V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 615h/560H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 614h/560H 231v/232V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 614h/560H 231v/232V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 614h/560H 229v/232V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up

< 614h/560H 228v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A young man in leather armor seems to be patrolling the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 614h/560H 228v/232V Pos: standing >
The door seems to be closed.

< 614h/560H 230v/232V Pos: standing >
The door seems to be closed.

< 614h/560H 231v/232V Pos: standing >
The door seems to be closed.

< 614h/560H 232v/232V Pos: standing >
Ok.

< 614h/560H 232v/232V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A sturdy looking mount is here, all saddled up and ready to ride.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 614h/560H 231v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the walls.
Alarm bells sound, signalling an invasion!

< 614h/560H 230v/232V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Militia forces muster to bolster the town's defenses against the invaders!!!

< 614h/560H 229v/232V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 614h/560H 229v/232V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A young man in leather armor seems to be patrolling the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 614h/560H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 614h/560H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 614h/560H 232v/232V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 614h/560H 231v/232V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 614h/560H 230v/232V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 614h/560H 229v/232V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 614h/560H 229v/232V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 614h/560H 230v/232V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 614h/560H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 614h/560H 232v/232V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A stray dog stands, apparently asleep.

< 614h/560H 231v/232V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 614h/560H 230v/232V Pos: standing >
The door seems to be closed.

< 614h/560H 231v/232V Pos: standing >
You feel like a potion could do you good once again.

< 614h/560H 232v/232V Pos: standing >
Ok.

< 614h/560H 232v/232V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 614h/560H 231v/232V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Alarm bells sound, signalling an invasion!

< 614h/560H 230v/232V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up

< 614h/560H 231v/232V Pos: standing >
Room #2
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A brawny dwarf stands here, practicing his technique.

< 614h/560H 230v/232V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
Alarm bells sound, signalling an invasion!

< 613h/560H 231v/232V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 613h/560H 230v/232V Pos: standing >
You sit down.

< 613h/560H 230v/232V Pos: sitting >
You snap into visibility.
Your spring at a Human sends him slightly off balance...

< 613h/560H 231v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: A Human sit EP: excellent >
 You whirl around, just avoiding a Human's vicious attack.
You snap into visibility.

< 613h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: A Human sit EP: excellent >
 The receptionist suddenly attacks YOU!
The receptionist suddenly appears a bit confused!
You watch in glee as the receptionist looks dazzled.
The receptionist's feeble punch grazes you.

< 612h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: A Human sit EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
A tharnadian illusionist's feeble punch grazes you.

< 611h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: A Human sit EP: excellent >
 You dodge a bash from an elite guard, who loses his balance and falls.
You arch around an elite guard's blow, and deal a brutal counterattack!
You snap into visibility.
[Damage:  7 ] Your punch grazes an elite guard.
An elite guard's fine punch strikes you.

< 594h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: A Human sit EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's crude punch wounds you.

< 587h/560H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: A Human sit EP: excellent >
 You snap into visibility.
[Damage: 18 ] Your punch enshrouds a Human in a mist of blood.
You sneak in and deliver a strike to a pressure point!
[Damage: 46 ] You hit a Human in the throat, he chokes, gasps and dies.
A Human is dead! R.I.P.
You receive your share of experience.