The death of [48 Controller] Gonskir <:Clan Abrakadabra:> (Grey Elf)

in Inside the Eastern City Gates

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[235h 36m 55s]
<worn as a badge>    the mark of the saboteur made by Daweava [75%]             
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming) [73%]             
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn on body>       the platemail of the DragonLord (magic)[235h 36m 55s]
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing) [78%]             
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt>   an intricate hourglass running in reverse [superior] (invis) (magic)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale (magic)
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn around wrist>  the bracer of Uz's alliance of damage [70%]             
<worn on hands>      a pair of hazy green gloves of dexterity (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of health
<worn on finger>     Zorobabi's circular stone ring of agility
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[235h 36m 55s]
<worn on legs>       greaves of cracked bluestone of wisdom (glowing)
<worn on feet>       the boots of inertia (magic) (glowing)[235h 36m 55s]

Saving Nib.

< 1415h/1336H 232v/253V Pos: standing >
 
  M^**^*.M^   
   *******..  
    *MP**^**  
     ^@P++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.(holy)
A Town Guardian is lying in mid-air here.(holy)
Kroth sneaks in from the north.

< 1415h/1336H 233v/253V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 1415h/1336H 234v/253V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
Alarm bells sound, signalling an invasion!

< 1415h/1336H 235v/253V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A Dwarf (medium) Arch Magus<:Clan Abrakadabra:> stands in mid-air here.(holy)(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
A Dwarf leaves west.

< 1415h/1336H 239v/253V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A Dwarf (medium) Arch Magus<:Clan Abrakadabra:> stands in mid-air here.(holy)(Gold Aura)
A large rat is scurrying about here.
A Dwarf floats down.

< 1415h/1336H 239v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 1415h/1336H 241v/253V Pos: standing >
Bash who?

< 1415h/1336H 246v/253V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A Dwarf (medium) Arch Magus<:Clan Abrakadabra:> stands in mid-air here.(holy)(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
Kroth suddenly attacks a Dwarf!
Kroth snaps into visibility.
Kroth misses a Dwarf.

< 1415h/1336H 246v/253V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Dwarf to the ground!

< 1416h/1336H 248v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Dwarf blocks your futile lunge at her.
You snap into visibility.
[Damage:  9 ] -=[Your fine slash wounds a Dwarf.]=-
You strike viciously at a Dwarf's wrist causing her to swing about madly.
[Damage: 11 ] -=[Your fine slash wounds a Dwarf.]=-
A Dwarf blocks your futile lunge at her.
[Damage:  9 ] -=[Your slash wounds a Dwarf.]=-
[Damage: 10 ] -=[Your fine slash wounds a Dwarf.]=-

< 1481h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 Kroth points the totem of Mox at a Dwarf.
Kroth points at a Dwarf.
A Dwarf blinks rapidly, seemingly trying to clear her vision.

< 1480h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 A Dwarf blocks Kroth's lunge at her.
A Dwarf blocks Kroth's lunge at her.

< 1480h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  3 ] -=[Your slash grazes a Dwarf.]=-
[Damage:  5 ] -=[Your crude slash grazes a Dwarf.]=-
[Damage:  8 ] -=[Your slash grazes a Dwarf.]=-
[Damage:  4 ] -=[Your slash grazes a Dwarf.]=-
[Damage:  3 ] -=[Your weak slash grazes a Dwarf.]=-
[Damage:  8 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage: 12 ] -=[Your fine slash wounds a Dwarf.]=-
Kroth dodges a Dwarf's attack.
Kroth snaps into visibility.

< 1579h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 Kroth starts casting an offensive spell.
Kroth snaps into visibility.

< 1578h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 A militia guard suddenly attacks Kroth!
A militia guard misses Kroth.

< 1578h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 Kroth snaps into visibility.

< 1578h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 Kroth completes his spell...
Kroth utters the words 'abrauztg gpahhzfuio uqzbarr'
Kroth points at a Dwarf.
Kroth's iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.

< 1578h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Dwarf blocks your futile lunge at her.
You snap into visibility.
[Damage:  3 ] -=[Your weak slash grazes a Dwarf.]=-
[Damage:  4 ] -=[Your crude slash grazes a Dwarf.]=-
[Damage: 10 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage:  4 ] -=[Your crude slash grazes a Dwarf.]=-
[Damage:  8 ] -=[Your fine slash wounds a Dwarf.]=-

< 1632h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A Dwarf misses Kroth.
Kroth snaps into visibility.
Kroth starts casting an offensive spell.

< 1631h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 Kroth snaps into visibility.

< 1631h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A Dwarf clambers to her feet.

< 1631h/1336H 250v/253V Pos: standing >
< T: Kroth TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 Kroth snaps into visibility.
Kroth completes his spell...
Kroth utters the words 'abrauztg gpahhzfuio uqzbarr'
Kroth points at a Dwarf.
Kroth's iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
A Dwarf's moss-covered cloak [superior] is weakened from the intense cold!
Kroth dodges a militia guard's attack.
A militia guard misses a kick at Kroth due to his small size.
A Dwarf attempts to flee.
A Dwarf leaves west.

< 1631h/1336H 250v/253V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1630h/1336H 248v/253V Pos: standing >
Bash who?

< 1630h/1336H 248v/253V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1630h/1336H 251v/253V Pos: standing >
Bash who?

< 1630h/1336H 251v/253V Pos: standing >
You quickly scan the area.
Kroth who is close by to your east.
A militia guard who is not far off to your east.
A homeless peasant who is close by to your south.
Kroth sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1629h/1336H 251v/253V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A homeless peasant who is close by to your south.

< 1629h/1336H 253v/253V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Kroth sneaks in from the north.

< 1629h/1336H 251v/253V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
Alarm bells sound, signalling an invasion!
Kroth sneaks in from the east.
Alarm bells sound, signalling an invasion!

< 1629h/1336H 249v/253V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Kroth sneaks in from the east.
Alarm bells sound, signalling an invasion!

< 1629h/1336H 247v/253V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A snarling ogre who is not far off to your west.
A snarling ogre who is not far off to your west.
(Illusion) a Grey Elf who is not far off to your west.
(Illusion) a Grey Elf who is not far off to your west.
(Illusion) a Grey Elf who is not far off to your west.
A Grey Elf who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1629h/1336H 253v/253V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A snarling ogre who is not far off to your west.
A snarling ogre who is not far off to your west.
(Illusion) a Grey Elf who is not far off to your west.
(Illusion) a Grey Elf who is not far off to your west.
(Illusion) a Grey Elf who is not far off to your west.
A Grey Elf who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1628h/1336H 253v/253V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A large rat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1627h/1336H 253v/253V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A Dwarf who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1627h/1336H 253v/253V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 1626h/1336H 251v/253V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
An ogre stands at the gate, snarling at all that pass.(holy) (minion) (Red Aura)
An ogre stands at the gate, snarling at all that pass.(holy) (minion) (Red Aura)
A Grey Elf (medium) <:Clan Abrakadabra:> stands here.(Illusion)(Gold Aura)
A Grey Elf (medium) <:Clan Abrakadabra:> stands here.(Illusion)(Gold Aura)
A Grey Elf (medium) <:Clan Abrakadabra:> stands here.(Illusion)(Gold Aura)
A Grey Elf (medium) <:Clan Abrakadabra:> stands in mid-air here.(Gold Aura)
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Kroth sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1626h/1336H 249v/253V Pos: standing >
Bash who?

< 1626h/1336H 249v/253V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 1626h/1336H 252v/253V Pos: standing >
You quickly scan the area.
A snarling ogre who is close by to your east.
A snarling ogre who is close by to your east.
(Illusion) a Grey Elf who is close by to your east.
(Illusion) a Grey Elf who is close by to your east.
(Illusion) a Grey Elf who is close by to your east.
A Grey Elf who is close by to your east.
A large rat who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is a brief walk away to your west.

< 1626h/1336H 252v/253V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1625h/1336H 252v/253V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A snarling ogre who is close by to your east.
A snarling ogre who is close by to your east.
(Illusion) a Grey Elf who is close by to your east.
(Illusion) a Grey Elf who is close by to your east.
(Illusion) a Grey Elf who is close by to your east.
A Grey Elf who is close by to your east.
A large rat who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A religious zealot who is rather far off to your east.
A homeless peasant who is in the distance to your east.
A militia guard who is a brief walk away to your west.

< 1625h/1336H 252v/253V Pos: standing >

< 1624h/1336H 252v/253V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
An ogre stands at the gate, snarling at all that pass.(holy) (minion) (Red Aura)
An ogre stands at the gate, snarling at all that pass.(holy) (minion) (Red Aura)
A Grey Elf (medium) <:Clan Abrakadabra:> stands here.(Illusion)(Gold Aura)
A Grey Elf (medium) <:Clan Abrakadabra:> stands here.(Illusion)(Gold Aura)
A Grey Elf (medium) <:Clan Abrakadabra:> stands here.(Illusion)(Gold Aura)
A Grey Elf (medium) <:Clan Abrakadabra:> stands in mid-air here.(Gold Aura)
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1624h/1336H 251v/253V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Grey Elf to the ground!

< 1626h/1336H 251v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 You dodge a bash from an elite guard, who loses his balance and falls.
An elite guard suddenly attacks Kroth!
Kroth snaps into visibility.
An elite guard's punch wounds Kroth.
An elite guard ignites into black flames as he hits Kroth!
You parry an elite guard's lunge at you.
You snap into visibility.
You deflect a Grey Elf's blow and strike back at him!
You snap into visibility.
[Damage: 19 ] -=[Your impressive slash strikes a Grey Elf.]=-
Your holy flamberge of the efreeti summons the power of fire and flames at a Grey Elf.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 125 ] You wave the gases towards a snarling ogre and have the satisfaction of seeing him enveloped in flames.
You are briefly surrounded by a red aura!
Your spell is absorbed by a snarling ogre's hellfire!
[Damage: 209 ] Your wall of incendiary gases torches a Grey Elf instantly, causing immediate death!
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
[Damage: 201 ] Your wall of incendiary gases torches a Grey Elf instantly, causing immediate death!
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
[Damage: 129 ] Your wall of incendiary gases torches a Grey Elf instantly, causing immediate death!
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
Your spell flows around a Grey Elf, leaving him unharmed!
[Damage: 89 ] Your wall of incendiary gases torches a large rat instantly, causing immediate death!
A large rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large rat's gurgling and choking signals its demise.
[Damage: 64 ] You wave the gases towards a militia guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 63 ] Your wall of incendiary gases torches a militia guard instantly, causing immediate death!
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
You have killed 1 of 1 Human(s) for boon # 1402.
[Damage: 60 ] You wave the gases towards an elite guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 69 ] You wave the gases towards an elite guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 70 ] You wave the gases towards an elite guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 42 ] You burned a Grey Elf.
[Damage: 96 ] You throw a fireball at a Grey Elf and have the satisfaction of seeing him enveloped in flames.

< 1632h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 You anticipate an elite guard's maneuver and masterfully parry the attack.
An elite guard's kick parts your hair but does little else.
You snap into visibility.
You parry a militia guard's lunge at you.
A militia guard's kick parts your hair but does little else.
You parry a snarling ogre's lunge at you.
A snarling ogre misses you.

< 1631h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  8 ] -=[Your fine slash wounds a Grey Elf.]=-
[Damage:  9 ] -=[Your slash wounds a Grey Elf.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 11 ] -=[Your fine slash strikes a Grey Elf.]=-
[Damage: 13 ] -=[Your fine slash strikes a Grey Elf.]=-
[Damage: 10 ] -=[Your fine slash strikes a Grey Elf.]=-

< 1632h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 A snarling ogre recognizes you, and charges to attack!
A snarling ogre suddenly attacks YOU!
-=[A snarling ogre's maul grazes you.]=-

< 1631h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Kroth starts casting an offensive spell.

< 1631h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Kroth's totem of Mox glows and Kroth is bathed in a healing aura.
Kroth is surrounded by a glowing green aura!

< 1631h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Kroth completes his spell...
Kroth utters the words 'arieks shattering iceball'
Kroth points at a Grey Elf.
Kroth's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.

< 1630h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Kroth misses an elite guard.
Kroth misses an elite guard.
Kroth snaps into visibility.

< 1630h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Kroth dodges an elite guard's attack.
An elite guard's weak punch grazes Kroth.
An elite guard ignites into black flames as he hits Kroth!
An elite guard kicks Kroth in the stomach, rendering him breathless.
An elite guard ignites into black flames as he hits Kroth!
Kroth grasps his totem tightly, and begins communing with the spirits.
Kroth starts casting an offensive spell called 'arieks shattering iceball'.

< 1630h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You dodge an elite guard's vicious attack.
You snap into visibility.
You parry a Grey Elf's lunge at you.
You snap into visibility.

< 1630h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You parry an elite guard's lunge at you.
You snap into visibility.
You parry a militia guard's lunge at you.

< 1630h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your fine slash strikes a Grey Elf hard.]=-
[Damage: 11 ] -=[Your fine slash strikes a Grey Elf.]=-
[Damage: 20 ] -=[Your slash strikes a Grey Elf very hard.]=-
[Damage:  8 ] -=[Your fine slash strikes a Grey Elf.]=-
[Damage: 13 ] -=[Your fine slash strikes a Grey Elf very hard.]=-
[Damage: 15 ] -=[Your impressive slash seriously wounds a Grey Elf.]=-

< 1632h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 You parry a snarling ogre's lunge at you.
You snap into visibility.

< 1631h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 Kroth snaps into visibility.

< 1631h/1336H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 Kroth snaps into visibility.
Kroth completes his spell...
Kroth utters the words 'abrauztg gpahhzfuio uqzbarr'
Kroth points at a Grey Elf.
The force of Kroth's iceball shatters any hopes a Grey Elf had of living a long and happy life.
A Grey Elf's thick bone ring freezes and shatters into million pieces from the intense cold!
A Grey Elf makes a magical gesture, sending a snarling ogre back to the nether plane.
A snarling ogre stops following a Grey Elf.
A Grey Elf makes a magical gesture, sending a snarling ogre back to the nether plane.
A snarling ogre stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.