The death of [51 Holyman] Jubek The Empire (Dwarf)

in Lost in the Forest of Mir

from the perspective of [51 Holyman] Jubek The Empire (Dwarf)

<worn as a badge>    a daemonic serpent insignia [poor] (illuminating)
<worn on head>       a swirling hood of negative vapors [superior] (humming)
<worn in ear>        a circle of thorns [poor]
<worn on face>       a chipped skull mask [poor]
<worn around neck>   a goblin holy symbol of damage (glowing)
<worn around neck>   a glittering emerald amulet
<worn on body>       a cracked marble tunic from Rift Valley Jungle
<worn about body>    an angelic ruby bodycloak
<worn on back>       a large leather backpack
<held as shield>     a bloody gem tower shield from Mazzolin
<primary weapon>     a spiked stone mace [poor]
<worn on legs>       some sparkling silver leg plates from Mazzolin
<worn on feet>       some boots of the smith [superior]

A circle of thorns [poor] is made of reeds and appears to be of average quality.
A circle of thorns [poor] has an item value of 39.

< 559h/740H 150v/150V Pos: sitting >
Ithil starts casting a spell.

< 560h/740H 150v/150V Pos: sitting >
Steo closes his book and grins malevolently.

< 561h/740H 150v/150V Pos: sitting >

< 562h/740H 150v/150V Pos: sitting >
Ithil completes his spell...
Ithil gently touches Ithil's body, and his wounds begin to heal!
Steo clambers to his feet.

< 563h/740H 150v/150V Pos: sitting >
You can't wear that on your head.

< 563h/740H 150v/150V Pos: sitting >
Lost in the Forest of Mir
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a ravenous Xort beast is lying here.
The corpse of Mythra the witch is lying here.
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Ithil Legionary of The Empire (Human)(medium) stands in mid-air here.(holy)
*Steo Army of One of The Empire (Gnome)(small) stands in mid-air here.(Red Aura)

< 564h/740H 150v/150V Pos: sitting >
You have finished praying for vitality.

< 565h/740H 150v/150V Pos: sitting >
Steo gets a sparkling potion from his large sack of stitched nebree skin.

< 569h/740H 150v/150V Pos: sitting >
You can't wear that around your wrist.

< 569h/740H 150v/150V Pos: sitting >
You have finished praying for flame strike.

< 573h/740H 150v/150V Pos: sitting >
Steo gets the purple rain of death from his large sack of stitched nebree skin.

< 575h/740H 150v/150V Pos: sitting >
Ithil leaves east.
A red dracolich leaves east.

< 575h/740H 150v/150V Pos: sitting >
You wear a circle of thorns [poor] on your left ear.

< 576h/740H 150v/150V Pos: sitting >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 577h/740H 150v/150V Pos: sitting >
You clamber to your feet.
You abandon your praying.

< 578h/740H 150v/150V Pos: standing >
An Orc sneaks west.
A camp overseer sneaks west.

< 578h/740H 150v/150V Pos: standing >
You feel the hatred in your heart subside.

< 579h/740H 150v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W

< 581h/740H 148v/150V Pos: standing >
Slay whom?

< 582h/740H 148v/150V Pos: standing >

< 584h/740H 148v/150V Pos: standing >
You quickly scan the area.
A camp overseer who is a brief walk away to your west.
An Orc who is a brief walk away to your west.
A large spider who is rather far off to your west.

< 584h/740H 148v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a ravenous Xort beast is lying here.
The corpse of Mythra the witch is lying here.
Walking proudly among the Vistani, this overseer directs his men. (minion) (Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Orc's head.

< 586h/740H 146v/150V Pos: standing >
Slay whom?

< 587h/740H 146v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
Fresh blood splatters cover the area.

< 588h/740H 144v/150V Pos: standing >

< 589h/740H 144v/150V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
An Orc gives an order to his followers.
You dodge a bash from a camp overseer, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 590h/740H 145v/150V Pos: standing >
< T: Jubek TP: sta TC: small wounds E: camp ass EP: excellent >
 A camp overseer's punch strikes you.
[Damage:  6 ] A camp overseer suffers from contact with the holy aura about you.
A camp overseer's decent punch wounds you.
[Damage:  3 ] A camp overseer suffers from contact with the holy aura about you.
You block a camp overseer's lunge at you.
A camp overseer misses you.
You try to switch opponents, but you become confused!

< 556h/740H 145v/150V Pos: standing >

< 559h/740H 146v/150V Pos: standing >
You block a camp overseer's lunge at you.
A camp overseer's crude punch wounds you.
[Damage:  1 ] A camp overseer suffers from contact with the holy aura about you.
A camp overseer misses you.
You block a camp overseer's lunge at you.

< 558h/740H 147v/150V Pos: standing >
< T: Jubek TP: sta TC: small wounds E: camp ass EP: few scratches >
 Sparkling magic surrounds an Orc as he begins his chant.
An Orc starts casting a spell.

< 558h/740H 147v/150V Pos: standing >
< T: Jubek TP: sta TC: small wounds E: camp ass EP: few scratches >
 You are already standing.

< 558h/740H 147v/150V Pos: standing >
< T: Jubek TP: sta TC: small wounds E: camp ass EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 558h/740H 147v/150V Pos: standing >
< T: Jubek TP: sta TC: small wounds E: camp ass EP: few scratches >
 You miss a camp overseer.

< 558h/740H 147v/150V Pos: standing >
< T: Jubek TP: sta TC: small wounds E: camp ass EP: few scratches >
 You attempt to flee...
Lost in the Forest of Mir
Obvious exits: -E -W
You flee westward!

< 558h/740H 124v/150V Pos: standing >
You feel the hatred in your heart subside.

< 558h/740H 124v/150V Pos: standing >

< 559h/740H 124v/150V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Lost in the Forest of Mir
Obvious exits: -E -W
A wall of shifting color is here to the west. (magic)
A wall of shifting color is here to the east. (magic)
Fresh blood splatters cover the area.
A camp overseer is lying here. (minion) (Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Orc's head.

< 559h/740H 124v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
A web lies over a hole in the ground.
A large spider is lying here, mortally wounded.(Red Aura)

< 561h/740H 123v/150V Pos: standing >
You sit down and relax.

< 562h/740H 123v/150V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - lesser sanctuary
(10th circle)  2 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               1 - plane shift
               1 - holy word
( 8th circle)  3 - dispel magic
               1 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               1 - flame strike
( 5th circle)  5 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               1 - self comprehension
               6 - invigorate
( 3rd circle) 10 - cause critical
( 2nd circle)  4 - blindness
               1 - protection from fire
               1 - protection from cold
( 1st circle)  4 - armor
               3 - bless

And you are currently praying for the following spells:
    4 seconds:  ( 6th) flame strike
    9 seconds:  ( 6th) flame strike
   15 seconds:  ( 9th) holy word
   21 seconds:  ( 9th) holy word
   25 seconds:  ( 6th) flame strike
   30 seconds:  ( 6th) curse
   36 seconds:  (10th) full harm

You can pray 4 1st and 4 2nd circle spell(s).
You continue your praying.

< 563h/740H 123v/150V Pos: sitting >

< 566h/740H 126v/150V Pos: sitting >

< 567h/740H 127v/150V Pos: sitting >

< 570h/740H 130v/150V Pos: sitting >
You have finished praying for flame strike.

< 572h/740H 131v/150V Pos: sitting >

< 573h/740H 132v/150V Pos: sitting >
You clamber to your feet.
You abandon your praying.

< 578h/740H 137v/150V Pos: standing >
You start chanting...

< 579h/740H 138v/150V Pos: standing >
Casting: full heal *

< 582h/740H 139v/150V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 739h/740H 139v/150V Pos: standing >

< 740h/740H 140v/150V Pos: standing >

		Character attributes for Jubek

Level: 51   Race: Dwarf   Class: Cleric / Holyman 
Age: 175 yrs / 14 mths  Height: 47 inches Weight: 174 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 119 ( 88)    Pow:  72 ( 80)
Dex:  85 ( 89)    Int:  68 ( 80)   
Agi:  71 ( 83)    Wis: 116 ( 92)
Con: 120 (100)    Cha:  64 ( 80)   Luc:  83 ( 83)
Equipped Items:  14     Carried weight:   26

Armor Points: -412  Reduces melee damage taken by 41.2% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 3%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 8   Damroll: 8
Alignment: 998  (-1000 to 1000)

Saving Throws: PAR[29]  FEA[14]
               BRE[26]  SPE[-9]

Load carried: No Sweat

< 740h/740H 141v/150V Pos: standing >
You sit down and relax.

< 740h/740H 141v/150V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - lesser sanctuary
(10th circle)  2 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               1 - plane shift
               1 - holy word
( 8th circle)  3 - dispel magic
               1 - mass heal
               1 - virtue
( 7th circle)  5 - full heal
( 6th circle)  1 - curse
               1 - continual light
               2 - flame strike
( 5th circle)  5 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               1 - self comprehension
               6 - invigorate
( 3rd circle) 10 - cause critical
( 2nd circle)  4 - blindness
               1 - protection from fire
               1 - protection from cold
( 1st circle)  4 - armor
               3 - bless

And you are currently praying for the following spells:
    4 seconds:  ( 6th) flame strike
   10 seconds:  ( 9th) holy word
   16 seconds:  ( 9th) holy word
   21 seconds:  ( 6th) flame strike
   25 seconds:  ( 6th) curse
   32 seconds:  (10th) full harm
   37 seconds:  ( 7th) full heal

You can pray 4 1st and 4 2nd circle spell(s).
You continue your praying.

< 740h/740H 141v/150V Pos: sitting >
Lost in the Forest of Mir
Obvious exits: -E -W
A web lies over a hole in the ground.
A large spider is lying here, mortally wounded.(Red Aura)

< 740h/740H 142v/150V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Lost in the Forest of Mir
Obvious exits: -E -W
A wall of shifting color is here to the east. (magic)

< 740h/740H 143v/150V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - lesser sanctuary
(10th circle)  2 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               1 - plane shift
               1 - holy word
( 8th circle)  3 - dispel magic
               1 - mass heal
               1 - virtue
( 7th circle)  5 - full heal
( 6th circle)  1 - curse
               1 - continual light
               2 - flame strike
( 5th circle)  5 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               1 - self comprehension
               6 - invigorate
( 3rd circle) 10 - cause critical
( 2nd circle)  4 - blindness
               1 - protection from fire
               1 - protection from cold
( 1st circle)  4 - armor
               3 - bless

And you are currently praying for the following spells:
    1 seconds:  ( 6th) flame strike
    7 seconds:  ( 9th) holy word
   13 seconds:  ( 9th) holy word
   17 seconds:  ( 6th) flame strike
   22 seconds:  ( 6th) curse
   28 seconds:  (10th) full harm
   34 seconds:  ( 7th) full heal

You can pray 4 1st and 4 2nd circle spell(s).

< 740h/740H 146v/150V Pos: sitting >
You start meditating...

< 740h/740H 147v/150V Pos: sitting >
You have finished praying for flame strike.

< 740h/740H 149v/150V Pos: sitting >
A camp overseer enters from the east.

< 740h/740H 150v/150V Pos: sitting >
An Orc gives an order to his followers.
You dodge a bash from a camp overseer, who loses his balance and falls.

< 740h/740H 150v/150V Pos: sitting >
You have finished praying for holy word.

< 740h/740H 150v/150V Pos: sitting >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 740h/740H 150v/150V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 740h/740H 150v/150V Pos: standing >
You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic) [89%]             
<worn on head>       the dirty cloth turban [76%]             
<worn on eyes>       the blindfold of sight (magic) [62%]             
<worn in ear>        the earring of a MaDMaN of agility (magic) [70%]             
<worn in ear>        a delicate nipple ring of intelligence (magic) (glowing)
<worn on face>       a white hot mask of living flame (glowing) [55%]             
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing) [75%]             
<worn around neck>   a gory string of cyclops eyes [poor] (magic) [60%]             
<worn on body>       a mysterious hooded white robe emitting black smoke of magic detection [superior] made by Dahamma (magic) [58%]             
<worn about body>    the robe of Lost Souls (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of good protection [poor] made by Daweava (magic) (glowing) [72%]             
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [55%]             
<attached to belt>   a glowing azure potion (magic) (glowing) [87%]             
<attached to belt>   a cosmic tome [84%]             
<worn on arms>       sleeves of gold dragonskin of health (magic)
<worn around wrist>  a bracelet of influence [superior] (magic) [83%]             
<worn around wrist>  a gilded Songbird charm (magic) (glowing)
<worn on hands>      a pair of stone gauntlets [poor] (glowing) [73%]             
<worn on finger>     a ring of the Neogi Lords of greater intelligence (glowing)
<primary weapon>     the mace of mentality
<held>               a swirling staff of air conjuration (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing) [67%]             
<worn on feet>       a pair of stone boots of greater constitution (glowing) [85%]             

< 740h/740H 150v/150V Pos: standing >

< 740h/740H 150v/150V Pos: standing >
You start chanting...

< 740h/740H 150v/150V Pos: standing >
You complete your spell...
[Damage: 15 ] [Damage: 15 ] You call down a roaring flamestrike which hits an Orc dead on!

< 740h/740H 150v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W

< 740h/740H 148v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
A wall of shifting color is here to the east. (magic)

< 740h/740H 146v/150V Pos: standing >
You feel the hatred in your heart subside.
Oof! You bump into a prismatic wall...
Oof! You bump into a prismatic wall...
[Damage:  7 ] ...and are enveloped by a orange field as you try to pass through it.

< 733h/740H 146v/150V Pos: standing >
Oof! You bump into a prismatic wall...
Oof! You bump into a prismatic wall...
[Damage:  7 ] ...and are enveloped by a orange field as you try to pass through it.

< 726h/740H 146v/150V Pos: standing >
Oof! You bump into a prismatic wall...
Oof! You bump into a prismatic wall...
[Damage: 10 ] ...and are enveloped by a red field as you try to pass through it.

< 716h/740H 146v/150V Pos: standing >
Oof! You bump into a prismatic wall...
Oof! You bump into a prismatic wall...
[Damage:  4 ] ...and are enveloped by a yellow field as you try to pass through it.

< 713h/740H 146v/150V Pos: standing >
Oof! You bump into a prismatic wall...
Oof! You bump into a prismatic wall...
...and are enveloped by a indigo field as you try to pass through it.
Your spell has no effect!

< 713h/740H 146v/150V Pos: standing >
Oof! You bump into a prismatic wall...
Oof! You bump into a prismatic wall...
[Damage: 10 ] ...and are enveloped by a red field as you try to pass through it.

< 704h/740H 147v/150V Pos: standing >
Oof! You bump into a prismatic wall...
Oof! You bump into a prismatic wall...
...and are enveloped by a blue field as you try to pass through it.

< 704h/740H 147v/150V Pos: standing >
Oof! You bump into a prismatic wall...
Oof! You bump into a prismatic wall...
...and are enveloped by a blue field as you try to pass through it.
Your body becomes like stone as the paralyzation takes effect.

< 705h/740H 147v/150V Pos: standing >
An Orc sneaks east.
You can't!  You're paralyzed to the bone.

< 705h/740H 147v/150V Pos: standing >
You can't!  You're paralyzed to the bone.

< 706h/740H 147v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
A wall of shifting color is here to the east. (magic)

< 706h/740H 147v/150V Pos: standing >
An Orc steps through the wall.

< 707h/740H 147v/150V Pos: standing >
Looks like an exit.
You extend your sights westward.
Lost in the Forest of Mir
Obvious exits: -E -W

< 708h/740H 148v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
A wall of shifting color is here to the east. (magic)

< 709h/740H 148v/150V Pos: standing >
You can't!  You're paralyzed to the bone.

< 710h/740H 149v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
A wall of shifting color is here to the east. (magic)

< 711h/740H 149v/150V Pos: standing >
You can't!  You're paralyzed to the bone.

< 712h/740H 149v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
A wall of shifting color is here to the east. (magic)

< 713h/740H 150v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
A wall of shifting color is here to the east. (magic)

< 714h/740H 150v/150V Pos: standing >
You can't!  You're paralyzed to the bone.

< 714h/740H 150v/150V Pos: standing >
Oof! a Revenant bumps into a prismatic wall...
Oof! a Revenant bumps into a prismatic wall...
...and is enveloped by a green field as he tries to pass through it.

< 715h/740H 150v/150V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Lost in the Forest of Mir
Obvious exits: -E -W
A wall of shifting color is here to the west. (magic)
A few drops of fresh blood are scattered around the area.
The corpse of a ravenous Xort beast is lying here.
The corpse of Mythra the witch is lying here.

< 715h/740H 150v/150V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 716h/740H 150v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
A wall of shifting color is here to the east. (magic)
*A Goblin (small) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
*A Drow Elf (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Kobold (small) La Resistance stands in mid-air here.(Red Aura)
*A Drow Elf (medium) La Resistance stands in mid-air here.(Red Aura)
*A Revenant (large) La Resistance stands in mid-air here.(Red Aura)

< 717h/740H 150v/150V Pos: standing >
A Revenant sits down.

< 718h/740H 150v/150V Pos: standing >
A Revenant snaps into visibility.
A Goblin grasps his totem tightly, and begins communing with the spirits.
A Goblin starts casting an offensive spell.
A Goblin snaps into visibility.

< 719h/740H 150v/150V Pos: standing >
You can't!  You're paralyzed to the bone.
A Kobold starts casting a spell.

< 719h/740H 150v/150V Pos: standing >
A Goblin completes his spell...
A Goblin points at you.
A Goblin's spiritual assault devastates you, causing you to SCREAM in utter anguish!
A Goblin's crushing blow frees Jubek from a magic which held her motionless.
A Goblin's blow shatters the magic paralyzing you!
OUCH!  That really did HURT!

< 606h/740H 150v/150V Pos: standing >
You start chanting...

< 606h/740H 150v/150V Pos: standing >
A Drow Elf snaps into visibility.

< 607h/740H 150v/150V Pos: standing >
You complete your spell...
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 607h/740H 150v/150V Pos: standing >
A Goblin says 'flow'
A Goblin's the amulet named "Flow" hums loudly!

< 608h/740H 150v/150V Pos: standing >
A Drow Elf snaps into visibility.
Lost in the Forest of Mir
Obvious exits: -E -W

< 609h/740H 148v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
A huge block of solid ice is here to the west. (magic)
A web lies over a hole in the ground.
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Orc's head.
Walking proudly among the Vistani, this overseer directs his men. (minion) (Red Aura)
A large spider is lying here, mortally wounded.(Red Aura)

< 610h/740H 146v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 590h/740H 146v/150V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -E -W
A huge block of solid ice is here to the east. (magic)

< 593h/740H 144v/150V Pos: standing >
You feel the hatred in your heart subside.
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 573h/740H 144v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 553h/740H 145v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 534h/740H 145v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 514h/740H 145v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 495h/740H 145v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 475h/740H 145v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 456h/740H 145v/150V Pos: standing >
A camp overseer enters from the west.
Lost in the Forest of Mir
Obvious exits: -E -W
A huge block of solid ice is here to the west. (magic)
A web lies over a hole in the ground.
A large spider is lying here, mortally wounded.(Red Aura)

< 456h/740H 143v/150V Pos: standing >
Cast which what where?

< 457h/740H 144v/150V Pos: standing >
You start chanting...

< 458h/740H 144v/150V Pos: standing >
A camp overseer enters from the east.

< 459h/740H 144v/150V Pos: standing >
An Orc gives an order to his followers.
You are knocked to the ground by a camp overseer's mighty bash!

< 458h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: camp sta EP: few scratches >
 You can't do this sitting!
You abort your prayer before it's done!

< 458h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: camp sta EP: few scratches >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 458h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: camp sta EP: few scratches >
 A camp overseer's decent punch wounds you.
[Damage:  2 ] A camp overseer suffers from contact with the holy aura about you.
A camp overseer's crude punch wounds you.
[Damage:  2 ] A camp overseer suffers from contact with the holy aura about you.
You block a camp overseer's lunge at you.
A camp overseer's punch wounds you.
[Damage:  3 ] A camp overseer suffers from contact with the holy aura about you.
A camp overseer's punch strikes you.
[Damage:  3 ] A camp overseer suffers from contact with the holy aura about you.
A camp overseer's fine punch strikes you.
[Damage:  3 ] A camp overseer suffers from contact with the holy aura about you.
You block a camp overseer's lunge at you.
A camp overseer's punch wounds you.
[Damage:  1 ] A camp overseer suffers from contact with the holy aura about you.

< 395h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: camp sta EP: few scratches >
 A camp overseer blocks your futile lunge at him.

< 395h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: camp sta EP: few scratches >
 Oof! a Revenant bumps into a wall of ice...

< 395h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: camp sta EP: few scratches >
 Oof! a Revenant bumps into a wall of ice...

< 395h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: camp sta EP: few scratches >
 Oof! a Revenant bumps into a wall of ice...
A Goblin starts casting an offensive spell.
A Goblin snaps into visibility.

< 395h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: camp sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 395h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: camp sta EP: few scratches >
 A Drow Elf sneaks east.
An Orc starts casting an offensive spell.

< 395h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: camp sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at you.
You reel in pain as a Goblin's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 294h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: nasty wounds E: camp sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH!  That really did HURT!
An Orc completes his spell...
An Orc utters the words 'grul ay unsoyzzbrzwunsoh'
A wave of weakness sweeps over you!

< 198h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC:pretty hurt E: camp sta EP: few scratches >
 A Revenant suddenly attacks YOU!
A Revenant's slash wounds you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
Searing bolts of black lightning flow forth from a Revenant's the mystical longsword of Volo the Traveler, striking you soundly!
A Goblin starts casting an offensive spell.
A Goblin snaps into visibility.

< 191h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC:pretty hurt E: camp sta EP: few scratches >
 A camp overseer's punch strikes you.
[Damage:  2 ] A camp overseer suffers from contact with the holy aura about you.
A camp overseer's crude punch strikes you.
[Damage:  1 ] A camp overseer suffers from contact with the holy aura about you.
A camp overseer's decent punch strikes you.
[Damage:  3 ] A camp overseer suffers from contact with the holy aura about you.
A camp overseer's punch strikes you hard.
[Damage:  4 ] A camp overseer suffers from contact with the holy aura about you.
A camp overseer's decent punch strikes you.
[Damage:  2 ] A camp overseer suffers from contact with the holy aura about you.
You block a camp overseer's lunge at you.
A camp overseer's weak punch strikes you.
[Damage:  1 ] A camp overseer suffers from contact with the holy aura about you.
A camp overseer's fine punch strikes you hard.
[Damage:  3 ] A camp overseer suffers from contact with the holy aura about you.

< 123h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC:pretty hurt E: camp sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 123h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC:pretty hurt E: camp sta EP: few scratches >
 A Goblin snaps into visibility.
A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at you.
You reel in pain as a Goblin's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 27h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: awful E: camp sta EP: few scratches >
 A Kobold starts casting a spell.

< 27h/740H 144v/150V Pos: sitting >
< T: Jubek TP: sit TC: awful E: camp sta EP: few scratches >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your gloves spun of magical spider web [poor] shattered in bits as the tortured body spasms and quivers!