The death of [51 Holyman] Jubek The Empire (Dwarf)

in Lost in the Forest of Mir

from the perspective of [51 Controller] Cisil La Resistance (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [84%]             
<worn on head>       an elaborate headdress [superior]
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing) [45%]             
<worn in ear>        a tiny sapphire earring [poor] (glowing) [75%]             
<worn on face>       a mask of wyvern skin of constitution [53%]             
<worn around neck>   a silvery amulet (magic) (glowing) [72%]             
<worn around neck>   a silvery amulet (magic) (glowing)
<worn on body>       the coat of the Ki-Rin [87%]             
<worn about body>    a lesser cloak of wizardry (magic) (glowing) [83%]             
<worn on tail>       a dented adamantium tail protector
<worn as quiver>     a snakeskin quiver made by Om (glowing)
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>a delicate rose (illuminating) [76%]             
<attached to belt>   the lost book of Magic (magic) [84%]             
<attached to belt>   an advanced mages tome of knowledge (magic) (glowing)
<worn on arms>       some sleeves of stretched drow-skin [82%]             
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [89%]             
<worn around wrist>  a bracelet of finger bones of regeneration
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn on hands>      the gloves of the adept [poor] (magic)
<worn on finger>     a ring of gnome flesh
<worn on finger>     a ring of citizenship [superior] (magic) [84%]             
<held>               a gem of reflection [superior] (magic)
<worn on legs>       some tempered mithril leg plates (magic)
<worn on feet>       a pair of shadowseed stone boots of evil protection [poor] made by Naz


< 594h/594H 239v/245V Pos: standing >

< 594h/594H 240v/245V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 594h/594H 245v/245V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 594h/594H 245v/245V Pos: standing >
Ok.

< 594h/594H 245v/245V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A small collar collects among the rubble on the ground.
A large wooden counter is here, with a sign posted on it.
An orcish street sweeper is here cleaning the streets from rubbish.
Crawling about, this baby orc is crying loudly.
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 594h/594H 244v/245V Pos: standing >

< 594h/594H 244v/245V Pos: standing >

< 594h/594H 244v/245V Pos: standing >

< 594h/594H 244v/245V Pos: standing >

< 594h/594H 244v/245V Pos: standing >
You make a magical gesture, sending Cisil back to the nether plane.
Cisil stops following you.
You make a magical gesture, sending Cisil back to the nether plane.
Cisil stops following you.
You make a magical gesture, sending Cisil back to the nether plane.
Cisil stops following you.
You make a magical gesture, sending Cisil back to the nether plane.
Cisil stops following you.
You make a magical gesture, sending an imperial guardian back to the nether plane.
An imperial guardian stops following you.
an imperial guardian is no longer in your group.
You make a magical gesture, sending an orog shadowpriest back to the nether plane.
An orog shadowpriest stops following you.
Your group has been disbanded.

< 594h/594H 244v/245V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -West
A small collar collects among the rubble on the ground.
A large wooden counter is here, with a sign posted on it.
An orcish street sweeper is here cleaning the streets from rubbish.
Crawling about, this baby orc is crying loudly.
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 594h/594H 244v/245V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
[3] A small bandage rests upon the ground here.
An amber-colored metallic rod lies here.
A small black skunk peers wearily at you.

< 594h/594H 243v/245V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Running about town, this female orc is restocking her low supplies.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 594h/594H 242v/245V Pos: standing >
Alas, you cannot go that way. . . .

< 594h/594H 242v/245V Pos: standing >
Alas, you cannot go that way. . . .

< 594h/594H 242v/245V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)

< 594h/594H 242v/245V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 594h/594H 241v/245V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 594h/594H 241v/245V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+..^***  
 ......+...***  
  ..^..+....*   
   ^*..+...M    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 594h/594H 241v/245V Pos: standing >
 
   *******MM    
  ****^^^*^MM   
 ***^*^^^^**MM  
 **^.^^+..***M  
 *.^...@..^***  
 ......+...***  
 ...^..+....**  
  .^*..+...M.   
   ^**.M....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 594h/594H 240v/245V Pos: standing >
 
   ******MMM    
  ***^^^*^MMM   
 **^*^^^^**MMM  
 *^.^^+..***MM  
 .^...+@.^****  
 .....+...****  
 ..^..+....***  
  ^*..+...M..   
   **.M.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 594h/594H 240v/245V Pos: standing >
 
   *****MMMS    
  **^^^*^MMMM   
 *^*^^^^**MMMM  
 ^.^^+..***MMM  
 ^...+.@^****M  
 ....+...*****  
 .^..+....****  
  *..+...M..*   
   *.M......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 594h/594H 238v/245V Pos: standing >
 
   ****MMMS     
  *^^^*^MMMM    
 ^*^^^^**MMMM   
 .^^+..***MMMM  
 ...+..@****MM  
 ...+...******  
 ^..+....*****  
  ..+...M..**   
   .M.......    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 594h/594H 237v/245V Pos: standing >
 
 .***M  
 .^@**  
 ..*M*  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 594h/594H 235v/245V Pos: standing >
 
 ***MM  
 ^*@**  
 .*M**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 594h/594H 234v/245V Pos: standing >
You sit down and relax.

< 594h/594H 236v/245V Pos: sitting >
The gods ignore you.

< 594h/594H 236v/245V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  4 - prismatic ray
( 8th circle)  1 - detect invisibility
               1 - prismatic spray
               2 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  1 - fireball
               1 - haste
               1 - dimension door
               3 - wall of ice
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  4 - identify
               4 - contain being
( 4th circle)  1 - weapon enchantment
               4 - lightning bolt
               4 - wall of force
( 3rd circle)  1 - strength
               4 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  4 - burning hands
               3 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 2nd) mirror image
    3 seconds:  ( 9th) relocate

You can memorize no more spells.
You continue your study.

< 594h/594H 237v/245V Pos: sitting >
You start meditating...

< 594h/594H 238v/245V Pos: sitting >
You have finished memorizing mirror image.

< 594h/594H 241v/245V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.

< 594h/594H 245v/245V Pos: sitting >
You clamber to your feet.

< 594h/594H 245v/245V Pos: standing >
No-one by that name here...

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >
 
 ***MM  
 ^*@**  
 .*M**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >
You start chanting...

< 594h/594H 245v/245V Pos: standing >
Casting: relocate ****

< 594h/594H 245v/245V Pos: standing >
Casting: relocate **

< 594h/594H 245v/245V Pos: standing >
Casting: relocate *

< 594h/594H 245v/245V Pos: standing >
Casting: relocate 

< 594h/594H 245v/245V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
Lost in the Forest of Mir
   You cannot escape the feeling that that last turn was a wrong one. Every
tree looks alike, every animal print the same. A feeling of evil and dread
washes the area, and eyes seem to be everywhere. The trees are mostly of an
unknown variety, one that has long since vanished from civilized lands,
although an occasional sapling is recognizable. The air smells almost ancient
in nature, as though the even the winds have never penetrated the forest
this far. With a shiver and a sigh, you press on...
Obvious exits: -North -East -West
A pitch-black gate stands like a pillar here. (magic)
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
You materialize elsewhere!

< 594h/594H 245v/245V Pos: standing >
Znar says 'reduce'

< 594h/594H 245v/245V Pos: standing >
Pilt steps out of a pitch-black gate.

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >
Kroth steps out of the etherportal.

< 594h/594H 245v/245V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.

< 594h/594H 245v/245V Pos: standing >
Pilt stops following Kroth.
Pilt now follows Znar.

< 594h/594H 245v/245V Pos: standing >
Znar is now a member of Pilt's group.

< 594h/594H 245v/245V Pos: standing >
Znar says 'fol'

< 594h/594H 245v/245V Pos: standing >
Kroth's totem of Mox glows and Kroth is bathed in a healing aura.
Kroth is surrounded by a glowing green aura!

< 594h/594H 245v/245V Pos: standing >
Kroth now follows Znar.

< 594h/594H 245v/245V Pos: standing >
Pilt stops following Znar.
Pilt now follows Znar.

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >
Beams of light appear from nowhere, and Nil explodes into energy!

< 594h/594H 245v/245V Pos: standing >
Znar sneaks north.
Pilt leaves north.
Kroth sneaks north.

< 594h/594H 245v/245V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 594h/594H 245v/245V Pos: standing >
I see no person by that name here!

< 594h/594H 245v/245V Pos: standing >
The etherportal crumbles to dust and blows away.
You attempt to give consent...

< 594h/594H 245v/245V Pos: standing >
Pilt enters from the north.
Kroth sneaks in from the north.
You attempt to give consent...

< 594h/594H 245v/245V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.
You are now a member of Pilt's group.

< 594h/594H 245v/245V Pos: standing >
Autosaving...

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >
You now follow Znar.

< 594h/594H 245v/245V Pos: standing >
Znar says 'pilt holds'

< 594h/594H 245v/245V Pos: standing >
Nil has just given you his consent.

< 594h/594H 245v/245V Pos: standing >
You can not enroll group members without being head of a group.

< 594h/594H 245v/245V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -North -East -West
*Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 594h/594H 245v/245V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -North -East -West
*Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 594h/594H 245v/245V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 594h/594H 245v/245V Pos: standing >
Nil is now a member of Pilt's group.

< 594h/594H 245v/245V Pos: standing >
Nil now follows Znar.
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  4 - prismatic ray
( 8th circle)  1 - detect invisibility
               1 - prismatic spray
               2 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  1 - fireball
               1 - haste
               1 - dimension door
               3 - wall of ice
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  4 - identify
               4 - contain being
( 4th circle)  1 - weapon enchantment
               4 - lightning bolt
               4 - wall of force
( 3rd circle)  1 - strength
               4 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  4 - burning hands
               3 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) relocate

You can memorize no more spells.

< 594h/594H 245v/245V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of gas defense [superior] made by Dahamma carried by Pilt.

< 594h/594H 245v/245V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -North -East -West
*Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 594h/594H 245v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 594h/594H 245v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 594h/594H 245v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 594h/594H 245v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 594h/594H 245v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 594h/594H 245v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 594h/594H 245v/245V Pos: standing >

< 594h/594H 245v/245V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.

< 594h/594H 245v/245V Pos: standing >
Znar sneaks north.
Nil sneaks north.
You follow Znar.

Lost in the Forest of Mir
   You cannot escape the feeling that that last turn was a wrong one. Every
tree looks alike, every animal print the same. A feeling of evil and dread
washes the area, and eyes seem to be everywhere. The trees are mostly of an
unknown variety, one that has long since vanished from civilized lands,
although an occasional sapling is recognizable. The air smells almost ancient
in nature, as though the even the winds have never penetrated the forest
this far. With a shiver and a sigh, you press on...
Obvious exits: -East -South
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)

< 594h/594H 243v/245V Pos: standing >
Znar sneaks east.
Nil sneaks east.
You follow Znar.

Lost in the Forest of Mir
   You cannot escape the feeling that that last turn was a wrong one. Every
tree looks alike, every animal print the same. A feeling of evil and dread
washes the area, and eyes seem to be everywhere. The trees are mostly of an
unknown variety, one that has long since vanished from civilized lands,
although an occasional sapling is recognizable. The air smells almost ancient
in nature, as though the even the winds have never penetrated the forest
this far. With a shiver and a sigh, you press on...
Obvious exits: -East -West
A web lies over a hole in the ground.
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
Xzyo La Resistance (Orc)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Xzyo's head.
Walking proudly among the Vistani, this overseer directs his men. (minion) (Red Aura)
A large spider is lying here, mortally wounded.(Red Aura)
Pilt sneaks in from the west.
Kroth sneaks in from the west.

< 594h/594H 241v/245V Pos: standing >
Znar sneaks east.
Nil sneaks east.
You follow Znar.

Lost in the Forest of Mir
   You cannot escape the feeling that that last turn was a wrong one. Every
tree looks alike, every animal print the same. A feeling of evil and dread
washes the area, and eyes seem to be everywhere. The trees are mostly of an
unknown variety, one that has long since vanished from civilized lands,
although an occasional sapling is recognizable. The air smells almost ancient
in nature, as though the even the winds have never penetrated the forest
this far. With a shiver and a sigh, you press on...
Obvious exits: -East -West
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
Kroth sneaks in from the west.
You quickly scan the area.
A Dwarf who is close by to your east.
Xzyo who is close by to your west.
A camp overseer who is close by to your west.
A large spider who is close by to your west.

< 594h/594H 239v/245V Pos: standing >
Znar sneaks east.
Nil sneaks east.
You follow Znar.

Lost in the Forest of Mir
   You cannot escape the feeling that that last turn was a wrong one. Every
tree looks alike, every animal print the same. A feeling of evil and dread
washes the area, and eyes seem to be everywhere. The trees are mostly of an
unknown variety, one that has long since vanished from civilized lands,
although an occasional sapling is recognizable. The air smells almost ancient
in nature, as though the even the winds have never penetrated the forest
this far. With a shiver and a sigh, you press on...
Obvious exits: -East -West
A wall of shifting color is here to the east. (magic)
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
A Dwarf (medium) Protectores Augusti of The Empire stands in mid-air here. (paralyzed) (Gold Aura)
Pilt sneaks in from the west.
Kroth sneaks in from the west.

< 594h/594H 237v/245V Pos: standing >
Oof! Znar bumps into a prismatic wall...
Oof! Znar bumps into a prismatic wall...
...and is enveloped by a green field as he tries to pass through it.

< 594h/594H 237v/245V Pos: standing >
Znar sits down.

< 594h/594H 241v/245V Pos: standing >
Znar snaps into visibility.
Kroth grasps his totem tightly, and begins communing with the spirits.
Kroth starts casting an offensive spell called 'greater spirit anguish'.
Kroth snaps into visibility.

< 594h/594H 241v/245V Pos: standing >
You start chanting...

< 594h/594H 242v/245V Pos: standing >
Kroth completes his spell...
Kroth utters the words 'ofzahzf gsufuh aiojugp'
Kroth points at a Dwarf.
A Dwarf SCREAMS in utter anguish, caused by Kroth's spiritual assault!
Kroth's crushing blow frees a Dwarf from a magic which held her motionless.

< 594h/594H 243v/245V Pos: standing >
A Dwarf starts casting a spell.

< 594h/594H 243v/245V Pos: standing >
Nil snaps into visibility.

< 594h/594H 244v/245V Pos: standing >
Casting: wall of ice **
A Dwarf completes her spell...
A Dwarf utters the words 'xafe ay candusqarr'
A Dwarf utters a single word.
Pilt starts casting an offensive spell.
Pilt snaps into visibility.

< 594h/594H 244v/245V Pos: standing >
Kroth says 'flow'
Kroth's the amulet named "Flow" hums loudly!

< 594h/594H 245v/245V Pos: standing >
Nil snaps into visibility.
Casting: wall of ice *
A Dwarf leaves west.

< 594h/594H 245v/245V Pos: standing >
Pilt stops chanting abruptly!
Nil's face flushes white for a moment.

< 594h/594H 245v/245V Pos: standing >
You complete your spell...

< 594h/594H 245v/245V Pos: standing >
Oof! Pilt bumps into a wall of ice...

< 594h/594H 245v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 594h/594H 245v/245V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.

< 594h/594H 245v/245V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -East -West
A wall of shifting color is here to the east. (magic)
*Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Znar La Resistance (Revenant)(large) sits in mid-air here.(Red Aura)

< 594h/594H 245v/245V Pos: standing >
Znar clambers to his feet.

< 594h/594H 245v/245V Pos: standing >
Znar says 'reduce'

< 594h/594H 245v/245V Pos: standing >
You quickly scan the area.
Kroth who is not far off to your west.
A large spider who is not far off to your west.

< 594h/594H 245v/245V Pos: standing >
Znar sneaks west.
Nil sneaks west.
You follow Znar.

Lost in the Forest of Mir
   You cannot escape the feeling that that last turn was a wrong one. Every
tree looks alike, every animal print the same. A feeling of evil and dread
washes the area, and eyes seem to be everywhere. The trees are mostly of an
unknown variety, one that has long since vanished from civilized lands,
although an occasional sapling is recognizable. The air smells almost ancient
in nature, as though the even the winds have never penetrated the forest
this far. With a shiver and a sigh, you press on...
Obvious exits: -East -West
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)

< 594h/594H 243v/245V Pos: standing >
Znar sneaks west.
Nil sneaks west.
You follow Znar.

Lost in the Forest of Mir
   You cannot escape the feeling that that last turn was a wrong one. Every
tree looks alike, every animal print the same. A feeling of evil and dread
washes the area, and eyes seem to be everywhere. The trees are mostly of an
unknown variety, one that has long since vanished from civilized lands,
although an occasional sapling is recognizable. The air smells almost ancient
in nature, as though the even the winds have never penetrated the forest
this far. With a shiver and a sigh, you press on...
Obvious exits: -East -West
A huge block of solid ice is here to the west. (magic)
A web lies over a hole in the ground.
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
A camp overseer stands here, fighting a Dwarf. (minion) (Red Aura)
Xzyo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Xzyo's head.
A Dwarf (medium) Protectores Augusti of The Empire sits in mid-air here, fighting a camp overseer.(Gold Aura)
A large spider is lying here, mortally wounded.(Red Aura)
Pilt sneaks in from the east.

< 594h/594H 241v/245V Pos: standing >
Oof! Znar bumps into a wall of ice...

< 594h/594H 241v/245V Pos: standing >
Oof! Znar bumps into a wall of ice...

< 594h/594H 241v/245V Pos: standing >
Oof! Znar bumps into a wall of ice...
Kroth starts casting an offensive spell.
Kroth snaps into visibility.

< 594h/594H 241v/245V Pos: standing >
Pilt starts casting an offensive spell.

< 594h/594H 242v/245V Pos: standing >
Znar sneaks east.
Nil sneaks east.
You follow Znar.

Lost in the Forest of Mir
   You cannot escape the feeling that that last turn was a wrong one. Every
tree looks alike, every animal print the same. A feeling of evil and dread
washes the area, and eyes seem to be everywhere. The trees are mostly of an
unknown variety, one that has long since vanished from civilized lands,
although an occasional sapling is recognizable. The air smells almost ancient
in nature, as though the even the winds have never penetrated the forest
this far. With a shiver and a sigh, you press on...
Obvious exits: -East -West
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)

< 594h/594H 240v/245V Pos: standing >
Znar sneaks west.
Nil sneaks west.
You follow Znar.

Lost in the Forest of Mir
   You cannot escape the feeling that that last turn was a wrong one. Every
tree looks alike, every animal print the same. A feeling of evil and dread
washes the area, and eyes seem to be everywhere. The trees are mostly of an
unknown variety, one that has long since vanished from civilized lands,
although an occasional sapling is recognizable. The air smells almost ancient
in nature, as though the even the winds have never penetrated the forest
this far. With a shiver and a sigh, you press on...
Obvious exits: -East -West
Shattered bits of ice are scattered about the area.
A huge block of solid ice is here to the west. (magic)
A web lies over a hole in the ground.
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
A camp overseer stands here, fighting a Dwarf. (minion) (Red Aura)
Xzyo La Resistance (Orc)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Xzyo's head.
A Dwarf (medium) Protectores Augusti of The Empire sits in mid-air here, fighting a camp overseer.(Gold Aura)
A large spider is lying here, mortally wounded.(Red Aura)

< 594h/594H 239v/245V Pos: standing >
Pilt completes his spell...
Pilt utters the words 'paffue xurhuio'
A Dwarf begins to dry and wilt.
Xzyo completes his spell...
Xzyo utters the words 'ray of enfeeblement'
A Dwarf pales, and seems to sag.

< 594h/594H 240v/245V Pos: standing >
Znar suddenly attacks a Dwarf!
Kroth starts casting an offensive spell called 'arieks shattering iceball'.
Kroth snaps into visibility.

< 594h/594H 241v/245V Pos: standing >
A camp overseer suffers from contact with the holy aura about a Dwarf.
A camp overseer suffers from contact with the holy aura about a Dwarf.
A camp overseer suffers from contact with the holy aura about a Dwarf.
A camp overseer suffers from contact with the holy aura about a Dwarf.
A camp overseer suffers from contact with the holy aura about a Dwarf.
A camp overseer suffers from contact with the holy aura about a Dwarf.
A camp overseer suffers from contact with the holy aura about a Dwarf.
A camp overseer attacks a Dwarf. [7 hits]

< 594h/594H 242v/245V Pos: standing >
Pilt starts casting an offensive spell.
Pilt snaps into visibility.

< 594h/594H 243v/245V Pos: standing >
Kroth snaps into visibility.
Kroth completes his spell...
Kroth utters the words 'arieks shattering iceball'
Kroth points at a Dwarf.
Kroth's iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.

< 594h/594H 243v/245V Pos: standing >
You start chanting...

< 594h/594H 244v/245V Pos: standing >
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Dwarf's ears as her mind is torn to pieces.
A Dwarf's gloves spun of magical spider web [poor] shattered in bits as the tortured body spasms and quivers!
A Dwarf is dead! R.I.P.
You receive your share of experience.