The death of [26 Conjurer] Yull (Halfling)

in Rising Sun Inn

from the perspective of [26 Conjurer] Yull (Halfling)

<worn as a badge>    a boreal bone badge
<worn on head>       an icy diamond skull
<worn on face>       a mask of blue mist [poor]
<worn around neck>   a majestic feather of a roc [poor]
<worn on body>       a silky black dress of the sirens
<worn about body>    the cloak of shadow dragons
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   an arcane spellbook covered with runes
<attached to belt>   an arcane spellbook covered with runes
<worn on arms>       some pitted marble vambraces from Rift Valley Jungle
<held as shield>     a well-polished mithril body shield (illuminating)
<worn around wrist>  bracelet of the master summoner
<worn on legs>       some exquisite limestone greaves from Rift Valley Jungle


< 219h/219H 101v/101V Pos: standing >

		Character attributes for Yull

Level: 26   Race: Halfling   Class: Conjurer 
Age: 38 yrs / 6 mths  Height: 38 inches Weight: 59 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  91 ( 95)    Pow:  64 ( 80)
Dex: 104 ( 80)    Int: 101 (101)   
Agi: 111 ( 88)    Wis:  97 ( 84)
Con:  99 (104)    Cha: 105 ( 95)   Luc: 119 ( 99)
Equipped Items:  16     Carried weight:   51

Armor Points: -327  Reduces melee damage taken by 32.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 15% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: 8   Damroll: 6
Alignment: 997  (-1000 to 1000)

Saving Throws: PAR[54]  FEA[44]
               BRE[53]  SPE[53]

Load carried: Very Light

< 219h/219H 101v/101V Pos: standing >
A logger from desolate enters from the west.

< 219h/219H 101v/101V Pos: standing >
Rising Sun Inn
Obvious exits: -West -Down
A logger from Desolate has travelled to the city here.
A pigeon, trained by animal empathists, flutters about.

< 219h/219H 101v/101V Pos: standing >
You feel invigorated as the spirits of Rift Valley Jungle bless you.

< 219h/219H 101v/101V Pos: standing >

< 224h/224H 101v/101V Pos: standing >
Someone gives an order to his followers.
A camp overseer snaps into visibility.
You are knocked to the ground by a camp overseer's mighty bash!

< 223h/224H 101v/101V Pos: sitting >
< T: Yull TP: sit TC:few scratches E: camp sta EP: excellent >
 A camp overseer blocks your futile lunge at him.
-=[A camp overseer's punch strikes you.]=-
-=[A camp overseer's fine punch strikes you.]=-
-=[A camp overseer's punch strikes you.]=-
-=[A camp overseer's fine punch strikes you hard.]=-
-=[A camp overseer's fine punch strikes you hard.]=-
-=[A camp overseer's fine punch strikes you hard.]=-
-=[A camp overseer's impressive punch seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A camp overseer's fine punch seriously wounds you.]=-

< 82h/224H 101v/101V Pos: sitting >
< T: Yull TP: sit TC: nasty wounds E: camp sta EP: excellent >
 A camp overseer blocks your futile lunge at him.

< 82h/224H 101v/101V Pos: sitting >
< T: Yull TP: sit TC: nasty wounds E: camp sta EP: excellent >
 -=[A camp overseer's impressive punch seriously wounds you.]=-
-=[A camp overseer's punch seriously wounds you.]=-
A camp overseer misses you.
-=[A camp overseer's impressive punch causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A camp overseer's punch grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A camp overseer smashes your throat.  Gasping and choking, you descend into darkness.
Your ghastly iron mitts from Darkfall Forest was completely destroyed by the massive blow!
Your superior brass moccasins from Rift Valley Jungle was completely destroyed by the massive blow!