The death of [26 Ethermancer] Dev (Human)

in The Bottom of the Tower at the Southeastern Corner of the Palisade

from the perspective of [46 Assassin] Xziz La Resistance (Troll)

<worn as a badge>    the mark of the saboteur of life sensing [superior] made by Gimran (illuminating) [37%]             
<worn on head>       a crown of burning flames made by Rolsek (invis) [88%]             
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[166h 51m 38s]
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear>        a golden scale dangling from a platinum chain of vision [poor] made by Rukkus (magic) [89%]             
<worn on face>       the mask of deceptions (magic) (humming) [61%]             
<worn around neck>   the fangs of the balor of agility (magic)
<worn around neck>   a necklace of halfling ears
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[236h 55m 39s]
<worn about body>    A swirling mass of black smoke and hot ash [poor] (magic) (humming) [86%]             
<worn as quiver>     a tarnished dematite quiver [poor]
<worn about waist>   a thin black belt of accuracy [superior] (magic)
<worn on belt buckle>a sacrificial blood dagger of Kvasir (magic)
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn around wrist>  the bracer of Uz's alliance
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     the blue ring of perfection (magic)
<worn on finger>     an obsidian circle (magic)
<primary weapon>     a green bladed dagger named 'Sepsis' [superior] (magic) (humming) [89%]             
<secondary weapon>   the dagger of ages [superior] (magic) (glowing) (humming)
<worn on legs>       some flexible leggings of hellfire (magic) (glowing) [21%]             
<worn on feet>       some gnomish rocket boots (magic) (humming) [34%]             

   ******...^^M^    
    ********^..     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 332v/376V Pos: standing >
 
    M.^.^^..^..     
   .^^.^^^^..MMM    
  ^.....^..MM.^^    
 ........MM.^^^...  
 +++M++++++M++++++  
 ....^^^M@......^^  
 **.M....^^.M.^^.^  
 ****....M^^MMM.^.  
  ******....^^MM^   
   *******...^^M    
    *********^.     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 331v/376V Pos: standing >
 
    MM.^.^^..^.     
   ..^^.^^^^..MM    
  .^.....^..MM.^^   
 .........MM.^^^..  
 ++++M++++++M+++++  
 .....^^^@.......^  
 ***.M....^^.M.^^.  
 *****....M^^MMM.^  
  *******....^^MM   
   ********...^^    
    **********^     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A barbarian hunter slowly creeps through the area.

< 868h/868H 330v/376V Pos: standing >
 
    MMM.^.^^..^     
   M..^^.^^^^..M    
  M.^.....^..MM.^   
 ^.........MM.^^^.  
 M++++M++++++M++++  
 M.....^^@M.......  
 .***.M....^^.M.^^  
 ******....M^^MMM.  
  ********....^^M   
   *********...^    
    ***********     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 328v/376V Pos: standing >
 
    MMMM.^.^^..     
   MM..^^.^^^^..    
  MM.^.....^..MM.   
 .^.........MM.^^^  
 +M++++M++++++M+++  
 .M.....^@^M......  
 ..***.M....^^.M.^  
 .******....M^^MMM  
  .********....^^   
   .*********...    
    .**********     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 327v/376V Pos: standing >
 
    ^MMMM.^.^^.     
   MMM..^^.^^^^.    
  MMM.^.....^..MM   
 ^.^.........MM.^^  
 ++M++++M+++++M+++  
 ..M.....@.^M.....  
 ^..***.M....^^.M.  
 ..******....M^^MM  
  ..********....^   
   ..*********..    
    ..*********     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 326v/376V Pos: standing >
 
    ^^MMMM.^.^^     
   MMMM..^^.^^^^    
  MMMM.^.....^..M   
 .^.^.........MM.^  
 +++M++++M+++++M++  
 ...M....@^^^M....  
 .^..***.M....^^.M  
 ^..******....M^^M  
  ...********....   
   ...*********.    
    ...********     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 325v/376V Pos: standing >
 
    ^^^MMMM.^.^     
   MMMMM..^^.^^^    
  MMMMM.^.....^..   
 ^.^.^.........MM.  
 ++++M++++M+++++M+  
 ....M...@.^^^M...  
 ^.^..***.M....^^.  
 .^..******....M^^  
  ....********...   
   ....*********    
    ....*******     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 324v/376V Pos: standing >

< 868h/868H 324v/376V Pos: standing >

		Score information for Xziz

Level: 46   Race: Troll   Class: Rogue / Assassin Sex: Male
Hit points: 868(868)  Moves: 326(376)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   42 platinum  4215 gold     0 silver     0 copper
Playing time: 2 days / 5 hours/ 50 minutes
Received data: 0.0325 MB this session.
Send data:     0.0008 MB this session.
Compression ratio: 83%
Title: La Resistance
Status:  Standing.
Epic points(total): 830(930) Current task: find runestone of Castle Ravenloft
Epic Bonus: Experience Bonus (0.31%)
Frags:   +3.13   Deaths:   4
Disguised as: a vampire antipaladin (Excellent)
Detecting:       Illusions Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living
Protected by:    Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  1.40 
Leaderboard Points:  776 

Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
elephantstrength (7 minutes)
pantherspeed (36 minutes)
improved invisibility (27 minutes)


< 868h/868H 326v/376V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (evil)
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (pure evil)
   Kobold Settlement                             (evil)
   The High Moor Forest                          (slightly good)
  *The Stone Tomb of Kelek                       (pure evil)
   Orrak                                         (very evil)
   Pits of Cerberus                              (extremely evil)
   Myrloch Vale                                  (good)
   Pharr Valley Swamp                            (slightly evil)
   Village of Werrun                             (evil)
   Nizari                                        (very evil)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (pure evil)
   Bloodstone Keep                               (pure evil)
   The Temple of the Sun                         (evil)
   The Elemental Groves                          (evil)
  *Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly evil)
   The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (slightly evil)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (evil)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
  *The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (evil)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (extremely good)
   Rogue Plains                                  (good)
   City of Torrhan                               (evil)
   The Lair of the Swamp Troll King              (slightly good)
   Zalkapfaan, City of the Headless Horde        (evil)
   New Cave city                                 (extremely evil)
   Ice Tower                                     (extremely evil)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (good)
  *The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (slightly evil)
   Prison of Fort Boyard                         (slightly evil)
   The Ancient Halls of Ironstar                 (slightly evil)
  *The Jade Empire                               (slightly good)
   Mazzolin                                      (evil)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (evil)
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (evil)
   The Kingdom of Torg                           (evil)
  *Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (slightly evil)
  *The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (very evil)
   The Astral Plane                              (slightly good)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (slightly good)
   Temple of the Earth                           (very evil)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
  *The Forgotten Mansion                         (very evil)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly evil)
   The Tempest Court                             (slightly evil)
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           (very good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (slightly good)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (good)
   Bahamut's Palace                              (evil)
   Dragonnia                                     (evil)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (good)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (evil)
   The 222nd Layer of the Abyss                  (evil)
   Castle Ravenloft                              (slightly evil)

* = already completed this boot.

< 868h/868H 335v/376V Pos: standing >

< 868h/868H 351v/376V Pos: standing >
 
    ^^^^MMMM.^.     
   .MMMMM..^^.^^    
  ^MMMMM.^.....^.   
 M^.^.^.........MM  
 M+M+++M++++M+++++  
 ^....M..@..^^^M..  
 .^.^..***.M....^^  
 ..^..******....M^  
  .....********..   
   .....********    
    ^....******     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 352v/376V Pos: standing >
 
    ^^^^^MMMM.^     
   ^.MMMMM..^^.^    
  ^^MMMMM.^.....^   
 .M^.^.^.........M  
 MM+M+++M++++M++++  
 ^^....M.@...^^^M.  
 ^.^.^..***.M....^  
 ^..^..******....M  
  ^.....********.   
   ^.....*******    
    ^^....*****     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 350v/376V Pos: standing >
 
    .^^^^^MMMM.     
   ^^.MMMMM..^^.    
  .^^MMMMM.^.....   
 ^.M^.^.^.........  
 MMM+M+++M++++M+++  
 ^^^....M@....^^^M  
 ^^.^.^..***.M....  
 ^^..^..******....  
  ^^.....********   
   ^^.....******    
    .^^....****     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 349v/376V Pos: standing >
 
    ..^^^^^MMMM     
   ^^^.MMMMM..^^    
  ^.^^MMMMM.^....   
 M^.M^.^.^........  
 MMMM+M++M+++++M++  
 M^^^....@.....^^^  
 M^^.^.^..***.M...  
 M^^..^..******...  
  ^^^.....*******   
   ^^^.....*****    
    ^.^^....***     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A human soldier from the nearby city of Winterhaven protects the area.
There are some tracks heading west.

< 868h/868H 348v/376V Pos: standing >
 
    ^..^^^^^MMM     
   ^^^^.MMMMM..^    
  M^.^^MMMMM.^...   
 MM^.M^.^.^.......  
 MMMMM++M+M+++++M+  
 MM^^^...@M.....^^  
 MM^^.^.^..***.M..  
 MM^^..^..******..  
  M^^^.....******   
   M^^^.....****    
    ^^.^^....**     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 347v/376V Pos: standing >
 
    M^..^^^^^MM     
   M^^^^.MMMMM..    
  MM^.^^MMMMM.^..   
 MMM^.M^.^.^......  
 MMMMMM++M+M+++++M  
 MMM^^^..@.M.....^  
 MMM^^.^.^..***.M.  
 MMM^^..^..******.  
  MM^^^.....*****   
   MM^^^.....***    
    M^^.^^....*     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 345v/376V Pos: standing >
 
    MM^..^^^^^M     
   MM^^^^.MMMMM.    
  MMM^.^^MMMMM.^.   
  MMM^.M^.^.^.....  
  MMMMMM++M+M+++++  
  MMM^^^.@..M.....  
  MMM^^.^.^..***.M  
  MMM^^..^..******  
   MM^^^.....****   
   MMM^^^.....**    
    MM^^.^^....     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 344v/376V Pos: standing >
You quickly scan the area.
A human soldier who is a brief walk away to your east.

< 868h/868H 345v/376V Pos: standing >
 
    MMM^..^^^^^     
   MMM^^^^.MMMMM    
  MMMM^.^^MMMMM.^   
   MMM^.M^.^.^....  
   MMMMMM++M+M++++  
   MMM^^.@...M....  
   MMM^^.^.^..***.  
   MMM^^..^..*****  
    MM^^^.....***   
    MMM^^^.....*    
     MM^^.^^...     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 868h/868H 345v/376V Pos: standing >
 
    MMM^^^^....     
   MMMM^..^^^^^M    
  MMMM^^^^.MMMMM.   
  MMMM^.^^MMMMM.^.  
   MMM^.M^.^.^....  
   MMMMMM@+M+M++++  
   MMM^^.....M....  
   MMM^^.^.^..***.  
   MMM^^..^..****   
    MM^^^.....**    
    MMM^^^.....     
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 868h/868H 344v/376V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
Puddles of fresh blood cover the ground.

< 868h/868H 344v/376V Pos: standing >
You quickly scan the area.
You see nothing.

< 868h/868H 345v/376V Pos: standing >
Ok.

< 868h/868H 351v/376V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
The corpse of the bailey sheriff is lying here.
A burly quarrier is strolling through on his way home.
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
There are some tracks heading north.

< 868h/868H 350v/376V Pos: standing >
Ok.

< 868h/868H 351v/376V Pos: standing >
Pardon?

< 868h/868H 353v/376V Pos: standing >
You quickly scan the area.
The bailey hangman who is close by to your north.
A well-groomed barber who is a brief walk away to your north.
A Human who is close by to your west.

< 868h/868H 356v/376V Pos: standing >
You quickly scan the area.
The bailey hangman who is close by to your north.
A well-groomed barber who is a brief walk away to your north.

< 868h/868H 356v/376V Pos: standing >
A country swineherd leaves west.
A grunting hog leaves west.
A grunting hog leaves west.
You quickly scan the area.
The bailey hangman who is close by to your north.
A well-groomed barber who is a brief walk away to your north.
A grunting hog who is close by to your west.
A grunting hog who is close by to your west.
A country swineherd who is close by to your west.

< 868h/868H 357v/376V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
A Human (medium) is stretched out, sound asleep.

< 868h/868H 364v/376V Pos: standing >
Pardon?

< 868h/868H 365v/376V Pos: standing >
You snap into visibility.
[Damage: 87 ] A country swineherd makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
[Damage: 51 ] A country swineherd makes a strange sound but is suddenly very silent as you place the dagger of ages [superior] in his back.
A country swineherd is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a country swineherd's last actions in this world.
A grunting hog stops following a country swineherd.
A grunting hog stops following a country swineherd.

< 868h/868H 371v/376V Pos: standing >
Backstab who?

< 868h/868H 376v/376V Pos: standing >
A Human shrieks in shock from the severed tupor link.
[Damage: 88 ] A Human makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
A Human has a RUDE awakening!
You shiver from the unnatural cold as you hit a Human.
[Damage: 52 ] A Human makes a strange sound as you place the dagger of ages [superior] in his back.
You shiver from the unnatural cold as you hit a Human.

< 862h/868H 376v/376V Pos: standing >
< T: Xziz TP: sta TC:few scratches E: A Human ass EP:  nasty wounds >
 [Damage: 18 ] -=[Your impressive pierce seriously wounds a Human.]=-
You shiver from the unnatural cold as you hit a Human.
[Damage: 20 ] -=[Your impressive pierce enshrouds a Human in a mist of blood.]=-
You shiver from the unnatural cold as you hit a Human.
A Human blocks your futile lunge at him.

< 861h/868H 376v/376V Pos: standing >
< T: Xziz TP: sta TC:few scratches E: A Human ass EP: pretty hurt >
 You dodge a Human's vicious attack.

< 861h/868H 376v/376V Pos: standing >
< T: Xziz TP: sta TC:few scratches E: A Human ass EP: pretty hurt >
 You do not see that here.

< 862h/868H 376v/376V Pos: standing >
< T: Xziz TP: sta TC:few scratches E: A Human ass EP: pretty hurt >
 A Human clambers to his feet.

< 863h/868H 376v/376V Pos: standing >
< T: Xziz TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 A Human attempts to flee.
A Human leaves north.

< 864h/868H 376v/376V Pos: standing >
Who's throat would you like to cut?

< 866h/868H 376v/376V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
The corpse of the bailey sheriff is lying here.
A burly quarrier is strolling through on his way home.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 869h/868H 375v/376V Pos: standing >
[Damage: 86 ] A customs officer makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
[Damage: 51 ] A customs officer makes a strange sound as you place the dagger of ages [superior] in his back.

< 869h/868H 375v/376V Pos: standing >
< T: Xziz TP: sta TC:excellent E: officer sta EP:  few wounds >
 You parry a customs officer's lunge at you.
You parry a customs officer's lunge at you.
You dodge a bash from a customs officer, who loses his balance and falls.

< 869h/868H 375v/376V Pos: standing >
< T: Xziz TP: sta TC:excellent E: officer ass EP:  few wounds >
 You attempt to flee...
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -N -E -W
The bailey hangman wanders about wringing his hands.
You flee eastward!

< 869h/868H 361v/376V Pos: standing >
Pardon?

< 869h/868H 361v/376V Pos: standing >
A Human enters from the north.

< 869h/868H 364v/376V Pos: standing >
A Human leaves east.

< 869h/868H 364v/376V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
The corpse of the bailey sheriff is lying here.
A burly quarrier is strolling through on his way home.
A dwarven merchant complains loudly about the tariffs.
A customs officer is lying here.
An inspection agent checks incoming traffic for contraband.

< 869h/868H 365v/376V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
The corpse of the bailey sheriff is lying here.
A burly quarrier is strolling through on his way home.
A dwarven merchant complains loudly about the tariffs.
A customs officer is lying here.
An inspection agent checks incoming traffic for contraband.
There are Human tracks going east.
There are Troll tracks going east.

< 869h/868H 366v/376V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
Fresh blood splatters cover the area.

< 869h/868H 366v/376V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
Fresh blood splatters cover the area.

< 869h/868H 366v/376V Pos: standing >
Backstab who?

< 869h/868H 367v/376V Pos: standing >
The Bottom of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -U
A Human (medium) stands in mid-air here (Newbie).

< 869h/868H 368v/376V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 51 ] A Human makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
You shiver from the unnatural cold as you hit a Human.
[Damage: 51 ] A Human makes a strange sound but is suddenly very silent as you place the dagger of ages [superior] in his back.
A Human's knight's clay cloak was completely destroyed by the massive blow!
A Human's leather bag with two little eye holes was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.