The death of [27 Sorcerer] Krim (Gnome)

in A Dimly Lit Pub Off the Main Avenue of the Bailey

from the perspective of [27 Sorcerer] Krim (Gnome)

<worn on head>       the adamantium crown of Krethik Keep (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of chaos [poor] (magic)
<worn in ear>        an earring of the waves [superior] (magic) [72%]             
<worn around neck>   an unholy amulet of Drull [poor] (magic)
<worn about body>    the saving cloak (magic) (glowing)
<worn about waist>   a thick leather belt lined with fur
<worn on belt buckle>the glowing stiletto 'Sunfist'
<worn around wrist>  a dark iron bracelet [superior] (magic)
<worn around wrist>  a twined stone wristguard
<worn on hands>      some rusty steel talons
<worn on finger>     a diabolical diamond ring from The Motte and Bailey of Duke Delwyn
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<held>               a shriveled and rotting human head
<held>               the writhing soul of a demon lord [superior] (humming)
<worn on legs>       the leggings of insanity (magic)
<worn on feet>       some patched obsidian shoes

You continue your study.

< 243h/291H 86v/111V Pos: sitting >
You start meditating...

< 243h/291H 87v/111V Pos: sitting >
You have finished memorizing magic missile.

< 250h/291H 97v/111V Pos: sitting >
You have finished memorizing magic missile.

< 257h/291H 107v/111V Pos: sitting >
You are almost ready to attain your next level!

< 258h/291H 108v/111V Pos: sitting >

< 259h/291H 109v/111V Pos: sitting >
You are already meditating.

< 259h/291H 110v/111V Pos: sitting >
You have finished memorizing magic missile.

< 261h/291H 111v/111V Pos: sitting >
You have finished memorizing magic missile.

< 268h/291H 111v/111V Pos: sitting >
You have finished memorizing magic missile.

< 275h/291H 111v/111V Pos: sitting >
You have finished memorizing magic missile.

< 282h/291H 111v/111V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 285h/291H 111v/111V Pos: sitting >
You clamber to your feet.

< 287h/291H 111v/111V Pos: standing >
A Run-Down Hostel at the Rear of the Pub
   This run-down inn is available for travelers in need of a place to stay
the night, although it is anything but luxurious.  No private rooms are
available, only a common room in the rear where mattresses of stuffed straw
are laid over pallets of rough wood.  A solitary candle burns on the
nightstand, barely illuminating the dank room.
Obvious exits: -East
A heavily-bearded nailsmith is wandering about the smithys' quarter.
A towering hosteler stands here with arms crossed.

< 288h/291H 110v/111V Pos: standing >
You start chanting...

< 289h/291H 110v/111V Pos: standing >
A towering hosteler suddenly looks a bit dumb, and madly slams _YOU_!
Standing would be a good first step.
You abort your spell before it's done!

< 289h/291H 110v/111V Pos: on your ass >
< T: Krim TP: ass TC:few scratches E: hosteler sta EP:  nasty wounds >
 A towering hosteler's fine punch strikes you.
A towering hosteler's impressive punch strikes you hard.
OUCH!  That really did HURT!

< 239h/291H 110v/111V Pos: on your ass >
< T: Krim TP: ass TC: small wounds E: hosteler sta EP:  nasty wounds >
 A towering hosteler dodges your futile attack.

< 239h/291H 110v/111V Pos: on your ass >
< T: Krim TP: ass TC: small wounds E: hosteler sta EP:  nasty wounds >
 A towering hosteler's impressive punch strikes you very hard.
OUCH!  That really did HURT!
A towering hosteler's crude punch strikes you.

< 200h/291H 110v/111V Pos: on your ass >
< T: Krim TP: ass TC: few wounds E: hosteler sta EP:  nasty wounds >
 You miss a towering hosteler.

< 200h/291H 110v/111V Pos: on your ass >
< T: Krim TP: ass TC: few wounds E: hosteler sta EP:  nasty wounds >
 A heavily-bearded nailsmith leaves east.

< 200h/291H 110v/111V Pos: on your ass >
< T: Krim TP: ass TC: few wounds E: hosteler sta EP:  nasty wounds >
 A towering hosteler's impressive punch seriously wounds you.
OUCH!  That really did HURT!

< 165h/291H 110v/111V Pos: on your ass >
< T: Krim TP: ass TC: few wounds E: hosteler sta EP:  nasty wounds >
 A towering hosteler dodges your futile attack.

< 165h/291H 110v/111V Pos: on your ass >
< T: Krim TP: ass TC: few wounds E: hosteler sta EP:  nasty wounds >
 You miss a towering hosteler.

< 165h/291H 110v/111V Pos: on your ass >
< T: Krim TP: ass TC: few wounds E: hosteler sta EP:  nasty wounds >
 A towering hosteler's fine punch strikes you very hard.
A towering hosteler's punch strikes you.

< 136h/291H 110v/111V Pos: on your ass >
< T: Krim TP: ass TC: nasty wounds E: hosteler sta EP:  nasty wounds >
 Sorry, you can't do that while laying around.

< 136h/291H 110v/111V Pos: on your ass >
< T: Krim TP: ass TC: nasty wounds E: hosteler sta EP:  nasty wounds >
 You clamber to your feet.

< 136h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: nasty wounds E: hosteler sta EP:  nasty wounds >
 You attempt to flee...
A Dimly Lit Pub Off the Main Avenue of the Bailey
   This dark pub is filled with several large tables, primarily used for
gambling.  A dark oaken bar stretches down the length of the wall, and while
there are no stools to sit on, a brass rail has been attached for one to
rest their foot on while having a drink.  Very little illumination is
provided, for the windows are barred shut and only a few small tapers burn.
Obvious exits: -East -West
A dark oaken bar stretches down one wall of the pub.
A heavily-bearded nailsmith is wandering about the smithys' quarter.
A sleazy half-orc prostitute waits for next customer.
An exhausted ranger relaxes with an ale after a long day.
A rotund halfling stands here tending bar.
You flee eastward!

< 136h/291H 88v/111V Pos: standing >
You sit down and relax.

< 136h/291H 90v/111V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - cone of cold
               1 - dimension door
( 4th circle)  6 - lightning bolt
( 3rd circle)  7 - acid blast
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               8 - magic missile

You can memorize 1 2nd and 2 6th circle spell(s).

< 136h/291H 90v/111V Pos: sitting >
You start meditating...

< 136h/291H 91v/111V Pos: sitting >

< 152h/291H 111v/111V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 154h/291H 111v/111V Pos: standing >

< 156h/291H 111v/111V Pos: standing >
You are carrying: (8/12)
[4] a slab of beef
the potion of spiritual protection
a flawless diamond
a spellbook
a rugged adventurers satchel (magic) (illuminating)

< 159h/291H 111v/111V Pos: standing >

< 161h/291H 111v/111V Pos: standing >
You feel sated already.

< 166h/291H 111v/111V Pos: standing >

		Character attributes for Krim

Level: 27   Race: Gnome   Class: Sorcerer 
Age: 95 yrs / 1 mths  Height: 40 inches Weight: 47 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  71 ( 83)    Pow:  87 ( 82)
Dex: 107 ( 93)    Int: 152 (116)   
Agi: 101 ( 84)    Wis:  86 ( 90)
Con:  95 (105)    Cha:  76 ( 80)   Luc:  80 ( 80)
Equipped Items:  20     Carried weight:   15

Armor Points: -172  Reduces melee damage taken by 17.2% 
Melee Critical Percentage(int): 18%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: 6   Damroll: 7
Alignment: 999  (-1000 to 1000)

Saving Throws: PAR[38]  FEA[53]
               BRE[52]  SPE[2]

Load carried: Paltry

< 168h/291H 111v/111V Pos: standing >

		Score information for Krim

Level: 27   Race: Gnome   Class: Sorcerer Sex: Male
Hit points: 171(291)  Moves: 111(111)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   25 platinum   124 gold    71 silver     0 copper
Playing time: 0 days / 2 hours/ 20 minutes
Received data: 1.7883 MB this session.
Send data:     0.0226 MB this session.
Compression ratio: none
Send data:     0.0226 MB this session.
Status:  Standing.
HardCore pts:   +272.47
Epic points(total): 2(2)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Magic Life Heat
Protected from:  Low Circle spells
Enchantments:    Ultravision Farsee Armor Aware Levitation
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  272 

Active Spells:
--------------
spirit armor (27 minutes)
accelerated healing (4 minutes)
rested bonus (9 minutes)


< 171h/291H 111v/111V Pos: standing >
You do not see or have the bag.

< 174h/291H 111v/111V Pos: standing >
You do not have that item.

< 178h/291H 111v/111V Pos: standing >

< 201h/291H 111v/111V Pos: standing >

< 202h/291H 111v/111V Pos: standing >
You are carrying: (8/12)
[4] a slab of beef
the potion of spiritual protection
a flawless diamond
a spellbook
a rugged adventurers satchel (magic) (illuminating)

< 203h/291H 111v/111V Pos: standing >
You feel sated already.

< 212h/291H 111v/111V Pos: standing >
You get a small vial full of green sludge from a rugged adventurers satchel.

< 217h/291H 111v/111V Pos: standing >
Your body cannot yet handle another jolt of magical influence!

< 223h/291H 111v/111V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Run-Down Hostel at the Rear of the Pub
   This run-down inn is available for travelers in need of a place to stay
the night, although it is anything but luxurious.  No private rooms are
available, only a common room in the rear where mattresses of stuffed straw
are laid over pallets of rough wood.  A solitary candle burns on the
nightstand, barely illuminating the dank room.
Obvious exits: -East
A towering hosteler stands here with arms crossed.

< 225h/291H 111v/111V Pos: standing >
A Run-Down Hostel at the Rear of the Pub
   This run-down inn is available for travelers in need of a place to stay
the night, although it is anything but luxurious.  No private rooms are
available, only a common room in the rear where mattresses of stuffed straw
are laid over pallets of rough wood.  A solitary candle burns on the
nightstand, barely illuminating the dank room.
Obvious exits: -East
A towering hosteler stands here with arms crossed.

< 234h/291H 110v/111V Pos: standing >
You start chanting...

< 235h/291H 110v/111V Pos: standing >
A heavily-bearded nailsmith enters from the east.

< 236h/291H 110v/111V Pos: standing >
You dodge a bash from a towering hosteler, who loses his balance and falls.
You complete your spell...
[Damage: 13 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 13 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 13 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 13 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 13 ] You watch with self-pride as the magic missile hits a towering hosteler.

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP:  nasty wounds >
 You start chanting...

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP:  nasty wounds >
 You complete your spell...
[Damage: 16 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 16 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 16 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 16 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 16 ] You watch with self-pride as the magic missile hits a towering hosteler.

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP:  nasty wounds >
 You start chanting...

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP:  nasty wounds >
 You complete your spell...
[Damage: 19 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 19 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 19 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 19 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 19 ] You watch with self-pride as the magic missile hits a towering hosteler.

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP: pretty hurt >
 You start chanting...

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP: pretty hurt >
 You complete your spell...
[Damage: 12 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 12 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 12 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 12 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 12 ] You watch with self-pride as the magic missile hits a towering hosteler.

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP: pretty hurt >
    This enormous barbarian is actually somewhat civized for one of his type.
He is not clad in furs but in a fine red robe, although his massive arms
show he is no stranger to hard work.
A towering hosteler appears to be Barbarian and looks pretty hurt.
He's medium in size.


< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP: pretty hurt >
 You start chanting...

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP: pretty hurt >
 You complete your spell...
[Damage: 17 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 17 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 17 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 17 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 17 ] You watch with self-pride as the magic missile hits a towering hosteler.

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your punch strikes a towering hosteler.

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP:  awful >
 You start chanting...

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP:  awful >
 You complete your spell...
[Damage: 21 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 21 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 21 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 21 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 21 ] You watch with self-pride as the magic missile hits a towering hosteler.

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler kne EP:  awful >
 A towering hosteler rises to his feet.

< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler sta EP:  awful >
 
< 238h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: small wounds E: hosteler sta EP:  awful >
 Autosaving...
You miss a towering hosteler.
A towering hosteler's fine punch strikes you hard.
A towering hosteler misses you.
You suddenly see a towering hosteler's foot in your chest.

< 205h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: few wounds E: hosteler sta EP:  awful >
 You start chanting...

< 205h/291H 110v/111V Pos: standing >
< T: Krim TP: sta TC: few wounds E: hosteler sta EP:  awful >
 You complete your spell...
[Damage: 17 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 17 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 17 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 17 ] You watch with self-pride as the magic missile hits a towering hosteler.
[Damage: 17 ] The magic missile tears away the remaining life of a towering hosteler.
A towering hosteler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a towering hosteler's last actions in this world.

< 205h/291H 110v/111V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 205h/291H 110v/111V Pos: standing >
You get a few coins from the corpse of a towering hosteler.
There were: 2 platinum coins, 14 gold coins. 

< 205h/291H 110v/111V Pos: standing >
the corpse of a towering hosteler does not contain the essence.

< 205h/291H 110v/111V Pos: standing >
Ok.
You put 2 platinum, 14 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 205h/291H 110v/111V Pos: standing >
It appears to be the corpse of a towering hosteler.
a red dragonscale

< 206h/291H 110v/111V Pos: standing >

< 230h/291H 111v/111V Pos: standing >

< 261h/291H 111v/111V Pos: standing >

< 274h/291H 111v/111V Pos: standing >

< 277h/291H 111v/111V Pos: standing >
You feel like a potion could do you good once again.

< 278h/291H 111v/111V Pos: standing >
You are carrying: (9/12)
a small vial full of green sludge
[4] a slab of beef
the potion of spiritual protection
a flawless diamond
a spellbook
a rugged adventurers satchel (magic) (illuminating)

< 282h/291H 111v/111V Pos: standing >

< 283h/291H 111v/111V Pos: standing >
As you quaff a small vial full of green sludge, the vial disappears in a bright flash of light!
Your skin gains the texture and toughness of bark.

< 291h/291H 111v/111V Pos: standing >

< 291h/291H 111v/111V Pos: standing >
A Dimly Lit Pub Off the Main Avenue of the Bailey
   This dark pub is filled with several large tables, primarily used for
gambling.  A dark oaken bar stretches down the length of the wall, and while
there are no stools to sit on, a brass rail has been attached for one to
rest their foot on while having a drink.  Very little illumination is
provided, for the windows are barred shut and only a few small tapers burn.
Obvious exits: -East -West
A dark oaken bar stretches down one wall of the pub.
A sleazy half-orc prostitute waits for next customer.
An exhausted ranger relaxes with an ale after a long day.
A rotund halfling stands here tending bar.

< 291h/291H 110v/111V Pos: standing >
A Run-Down Hostel at the Rear of the Pub
   This run-down inn is available for travelers in need of a place to stay
the night, although it is anything but luxurious.  No private rooms are
available, only a common room in the rear where mattresses of stuffed straw
are laid over pallets of rough wood.  A solitary candle burns on the
nightstand, barely illuminating the dank room.
Obvious exits: -East
Fresh blood splatters cover the area.
The corpse of a towering hosteler is lying here.
A heavily-bearded nailsmith is wandering about the smithys' quarter.

< 291h/291H 109v/111V Pos: standing >

< 291h/291H 111v/111V Pos: standing >

< 291h/291H 111v/111V Pos: standing >

< 291h/291H 111v/111V Pos: standing >
Human
=========================================
The Human race encompasses the general population of civilized
towns and cities. They are commonplace beings, and are found in most
populated areas. Humans have the broadest range of classes from which
to choose, but no extraordinary innate abilities. Due to the versatility
of Humans to adapt to extraordinary situations, so they will start
with slightly higher statistics than other races.

Humans are the only good race allowed to multi-class.


==See also==
* Races
* Innate


==Class list==
* Warrior     : Swordsman, Guardian, Swashbuckler
* Ranger      : Blademaster, Huntsman, Marshall
* Psionicist  : Pyrokinetic, Enslaver, Psycheporter
* Paladin     : Crusader, Cavalier
* Cleric      : Zealot, Healer, Holyman
* Monk        : Red Dragon, Elaphidist
* Druid       : Forest Druid, Storm Druid
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* BeRSeRKeR   : MaUleR, RaGeloRd
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner    : Controller, Mentalist, Naturalist

==Racial Statistics==
Strength    : 105
Agility     : 105
Dexterity   : 105
Constitution: 110
Power       : 100
Intelligence: 100
Wisdom      : 100
Charisma    : 100
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : average

==Innate abilities==
*seadog
'*' Designates passive ability.


< 291h/291H 111v/111V Pos: standing >

< 291h/291H 111v/111V Pos: standing >

< 285h/285H 111v/111V Pos: standing >

< 285h/285H 111v/111V Pos: standing >

< 285h/285H 111v/111V Pos: standing >

< 285h/285H 111v/111V Pos: standing >
You are already standing.

< 285h/285H 111v/111V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 66% complete.
You have 14:24 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 3:24 left.

< 285h/285H 111v/111V Pos: standing >
You sit down and relax.

< 285h/285H 111v/111V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - cone of cold
               1 - dimension door
( 4th circle)  6 - lightning bolt
( 3rd circle)  7 - acid blast
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               1 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) magic missile
    5 seconds:  ( 1st) magic missile
    7 seconds:  ( 1st) magic missile
   10 seconds:  ( 1st) magic missile
   12 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   17 seconds:  ( 1st) magic missile

You can memorize 1 2nd and 2 6th circle spell(s).
You continue your study.

< 285h/285H 111v/111V Pos: sitting >
You start meditating...

< 285h/285H 111v/111V Pos: sitting >
You have finished memorizing magic missile.

< 285h/285H 111v/111V Pos: sitting >
You have finished memorizing magic missile.

< 285h/285H 111v/111V Pos: sitting >
You have finished memorizing magic missile.

< 285h/285H 111v/111V Pos: sitting >
You have finished memorizing magic missile.

< 285h/285H 111v/111V Pos: sitting >

< 285h/285H 111v/111V Pos: sitting >
You have finished memorizing magic missile.

< 285h/285H 111v/111V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - cone of cold
               1 - dimension door
( 4th circle)  6 - lightning bolt
( 3rd circle)  7 - acid blast
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 1st) magic missile
    4 seconds:  ( 1st) magic missile

You can memorize 1 2nd and 2 6th circle spell(s).

< 285h/285H 111v/111V Pos: sitting >

< 285h/285H 111v/111V Pos: sitting >
You have finished memorizing magic missile.

< 285h/285H 111v/111V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 285h/285H 111v/111V Pos: sitting >
You clamber to your feet.

< 285h/285H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 285h/285H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 285h/285H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 285h/285H 111v/111V Pos: standing >
A Run-Down Hostel at the Rear of the Pub
Obvious exits: -East
The corpse of a towering hosteler is lying here.
A heavily-bearded nailsmith is wandering about the smithys' quarter.

< 285h/285H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 285h/285H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 285h/285H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 285h/285H 111v/111V Pos: standing >
Are you mad!?

< 285h/285H 111v/111V Pos: standing >
You start chanting...

< 285h/285H 111v/111V Pos: standing >
You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  7 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  7 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  7 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  7 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
A heavily-bearded nailsmith misses you.

< 285h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:excellent E: nailsmith sta EP:  small wounds >
 You start chanting...

< 285h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:excellent E: nailsmith sta EP:  small wounds >
 You complete your spell...
[Damage: 10 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 10 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 10 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 10 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 10 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.

< 285h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:excellent E: nailsmith sta EP:  few wounds >
 You miss a heavily-bearded nailsmith.

< 285h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:excellent E: nailsmith sta EP:  few wounds >
 You start chanting...

< 285h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:excellent E: nailsmith sta EP:  few wounds >
 
< 285h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:excellent E: nailsmith sta EP:  few wounds >
 You complete your spell...
[Damage: 14 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 14 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 14 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 14 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 14 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
A heavily-bearded nailsmith's decent punch wounds you.
A heavily-bearded nailsmith misses you.
You dodge a bash from a heavily-bearded nailsmith, who loses his balance and falls.

< 277h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:few scratches E: nailsmith ass EP:  few wounds >
 You start chanting...

< 277h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:few scratches E: nailsmith ass EP:  few wounds >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  6 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  6 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  6 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  6 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
You miss a heavily-bearded nailsmith.

< 277h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:few scratches E: nailsmith ass EP:  nasty wounds >
 You start chanting...

< 277h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:few scratches E: nailsmith ass EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage:  8 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
A heavily-bearded nailsmith misses you.

< 277h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:few scratches E: nailsmith ass EP: pretty hurt >
 You start chanting...

< 277h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC:few scratches E: nailsmith ass EP: pretty hurt >
 You complete your spell...
[Damage: 20 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 20 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 20 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 20 ] You watch with self-pride as the magic missile hits a heavily-bearded nailsmith.
[Damage: 20 ] The magic missile tears away the remaining life of a heavily-bearded nailsmith.
A heavily-bearded nailsmith is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a heavily-bearded nailsmith.

< 277h/285H 111v/111V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 277h/285H 111v/111V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 277h/285H 111v/111V Pos: standing >
You get a handful of coins from the corpse of a heavily-bearded nailsmith.
There were: 1 platinum coin, 7 gold coins. 

< 277h/285H 111v/111V Pos: standing >
the corpse of a heavily-bearded nailsmith does not contain the essence.

< 277h/285H 111v/111V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 277h/285H 111v/111V Pos: standing >
It appears to be the corpse of a heavily-bearded nailsmith.
Nothing.

< 277h/285H 111v/111V Pos: standing >

< 281h/285H 111v/111V Pos: standing >
Someone gives an order to his followers.
An air elemental's mass slams into you, knocking you to the ground!
You dodge a bash from an air elemental, who loses its balance and falls.
You dodge a bash from an air elemental, who loses its balance and falls.

< 283h/285H 111v/111V Pos: sitting >
< T: Krim TP: sit TC:few scratches E: air sta EP: excellent >
 An air elemental misses you.
An air elemental's crush grazes you.
An air elemental misses you.

< 282h/285H 111v/111V Pos: sitting >
< T: Krim TP: sit TC:few scratches E: air sta EP: excellent >
 You miss an air elemental.

< 158h/285H 111v/111V Pos: sitting >
< T: Krim TP: sit TC: few wounds E: air sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
OUCH!  That really did HURT!

< 127h/285H 111v/111V Pos: sitting >
< T: Krim TP: sit TC: nasty wounds E: air sta EP: excellent >
 A Kobold starts casting an offensive spell called 'electrical execution'.

< 127h/285H 111v/111V Pos: sitting >
< T: Krim TP: sit TC: nasty wounds E: air sta EP: excellent >
 You scramble madly to your feet!

< 127h/285H 111v/111V Pos: standing >
< T: Krim TP: sta TC: nasty wounds E: air sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'electrical execution'
A huge shower of arcing electricity from a Kobold engulfs you.
OUCH!  That really did HURT!
You attempt to flee...
A Dimly Lit Pub Off the Main Avenue of the Bailey
   This dark pub is filled with several large tables, primarily used for
gambling.  A dark oaken bar stretches down the length of the wall, and while
there are no stools to sit on, a brass rail has been attached for one to
rest their foot on while having a drink.  Very little illumination is
provided, for the windows are barred shut and only a few small tapers burn.
Obvious exits: -East -West
A greyish stone wall is here to the east. (magic)
A dark oaken bar stretches down one wall of the pub.
A sleazy half-orc prostitute waits for next customer.
An exhausted ranger relaxes with an ale after a long day.
A rotund halfling stands here tending bar.
You flee eastward!

< 74h/285H 88v/111V Pos: standing >
The electrical arcs turn your exposed flesh black!
OUCH!  That really did HURT!

< 44h/285H 88v/111V Pos: standing >
Oof! You bump into a greyish stone wall...

< 44h/285H 88v/111V Pos: standing >
The electrical arcs turn your exposed flesh black!
Oof! You bump into a greyish stone wall...

< 38h/285H 88v/111V Pos: standing >
A Kobold enters from the west.
An air elemental enters from the west.

< 39h/285H 89v/111V Pos: standing >
You don't have that spell memorized.
A Kobold gives an order to his followers.
An air elemental's mass slams into you, knocking you to the ground!
You dodge a bash from an air elemental, who loses its balance and falls.
You dodge a bash from an air elemental, who loses its balance and falls.

< 39h/285H 89v/111V Pos: sitting >
< T: Krim TP: sit TC: awful E: air sta EP: excellent >
 You miss an air elemental.

< 39h/285H 90v/111V Pos: sitting >
< T: Krim TP: sit TC: awful E: air sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 7h/285H 90v/111V Pos: sitting >
< T: Krim TP: sit TC: awful E: air sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
Your consciousness begins to fade in and out as your mortality slips away.....

< -7h/285H 90v/111V Pos: on your ass >