The death of [27 Sorcerer] Krim (Gnome)

in A Dimly Lit Pub Off the Main Avenue of the Bailey

from the perspective of [50 Conjurer] Aetz La Resistance (Kobold)

<worn as a badge>    a twisted flesh badge [86%]             
<worn on head>       the crown of unearthly power of constitution (magic)
<worn on eyes>       a translucent eyepatch [poor] (magic)
<worn in ear>        a spiral woven of smoke [82%]             
<worn on face>       a shadow mask [superior] [81%]             
<worn around neck>   a tekan amulet of dragon's blood (magic)
<worn around neck>   a knight's dragonscale collar from Bahamut's Palace
<worn on body>       some lizardhide robes [superior]
<worn about body>    a cloak made of Yochlol hide [superior] (magic)
<worn on tail>       a small brass bell dangling on a golden chain [poor] (magic)
<worn as quiver>     a leather lifting harness
<worn about waist>   a rope of golden thread [superior] (magic)
<worn on belt buckle>a small book bound in red dragon hatchling hide [superior] (magic)
<attached to belt>   a magic 8 ball
<attached to belt>   a deck of cards, all aces [84%]             
<worn on arms>       sleeves scrolled with intricate runes [poor] [86%]             
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn around wrist>  a golden bracelet encrusted with diamonds (magic)
<worn on hands>      some unique gem gauntlets from Vargan II [79%]             
<worn on finger>     a ring of the Tentabeast [poor] (magic) (glowing)
<worn on finger>     the ring of celestial wonders [poor] (glowing)
<held>               a globe of minotaur nobility [superior] (magic)
<held>               a deep blue sapphire
<worn on legs>       a pair of brown breeches (magic) [57%]             
<worn on feet>       the boots of the living forest (magic)

A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
An imposing man-at-arms is strolling about, looking for trouble.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 266v/269V Pos: standing >
You quickly scan the area.
A grinning sheather who is close by to your east.

< 595h/595H 267v/269V Pos: standing >
An imposing man-at-arms leaves east.

< 595h/595H 267v/269V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 266v/269V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your east.
A heavily-built mason who is not far off to your south.
An imposing man-at-arms who is in the distance to your south.

< 595h/595H 267v/269V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 595h/595H 266v/269V Pos: standing >
You quickly scan the area.
A disfigured limeburner who is close by to your east.
A barrel-chested bellfounder who is not far off to your east.
A heavily-built mason who is close by to your south.
An imposing man-at-arms who is rather far off to your south.

< 595h/595H 266v/269V Pos: standing >
The Limeburner's Store at the Front of the Smithies' Ring
Obvious exits: -E -S -W
A disfigured limeburner is making lime for mortar.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 266v/269V Pos: standing >
You quickly scan the area.
A barrel-chested bellfounder who is close by to your east.
A charismatic ironmonger who is close by to your south.
A burly wiredrawer who is not far off to your south.

< 595h/595H 266v/269V Pos: standing >
The Bellfounder's Workshop in the Smithies' Ring
Obvious exits: -S -W
A barrel-chested bellfounder is pouring molten steel.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 266v/269V Pos: standing >
You quickly scan the area.
A bare-chested farrier who is not far off to your south.
A disfigured limeburner who is close by to your west.

< 595h/595H 266v/269V Pos: standing >
A Massive Flaming Forge Within the Smithies' Ring
Obvious exits: -N -S -W
A large steel anvil rests in the center of the room.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 595h/595H 266v/269V Pos: standing >
You quickly scan the area.
A barrel-chested bellfounder who is close by to your north.
A bare-chested farrier who is close by to your south.
A charismatic ironmonger who is close by to your west.
A heavily-built mason who is not far off to your west.

< 595h/595H 267v/269V Pos: standing >
The Farrier's Corner of the Smithies' Ring
Obvious exits: -N -W
A bare-chested farrier is hammering on some horseshoes.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 595h/595H 267v/269V Pos: standing >
You quickly scan the area.
A barrel-chested bellfounder who is not far off to your north.
A burly wiredrawer who is close by to your west.

< 595h/595H 267v/269V Pos: standing >
The Wiredrawer's Store at the Front of the Smithies' Ring
Obvious exits: -N -E -W
A burly wiredrawer stands here coiling a length of cable.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 267v/269V Pos: standing >
You quickly scan the area.
A charismatic ironmonger who is close by to your north.
A disfigured limeburner who is not far off to your north.
A bare-chested farrier who is close by to your east.

< 595h/595H 267v/269V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 267v/269V Pos: standing >
You quickly scan the area.
A heavily-built mason who is close by to your north.
A burly wiredrawer who is close by to your east.
A bare-chested farrier who is not far off to your east.
An imposing man-at-arms who is not far off to your south.
A tall longbowman who is rather far off to your south.
A small elven fisherman who is in the distance to your south.

< 595h/595H 267v/269V Pos: standing >
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 595h/595H 266v/269V Pos: standing >
You quickly scan the area.
A heavily-built mason who is not far off to your north.
A burly bricklayer who is in the distance to your east.
A one-eyed elven glazier who is in the distance to your east.
An imposing man-at-arms who is close by to your south.
A tall longbowman who is a brief walk away to your south.
A small elven fisherman who is rather far off to your south.

< 595h/595H 267v/269V Pos: standing >
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 266v/269V Pos: standing >
You quickly scan the area.
A burly bricklayer who is rather far off to your east.
A one-eyed elven glazier who is rather far off to your east.
The bailey miller who is close by to your south.

< 595h/595H 266v/269V Pos: standing >
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 266v/269V Pos: standing >
You quickly scan the area.
A burly bricklayer who is a brief walk away to your east.
A one-eyed elven glazier who is a brief walk away to your east.

< 595h/595H 267v/269V Pos: standing >
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -N -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 266v/269V Pos: standing >
You quickly scan the area.
A broad-chested wheelwright who is close by to your north.
A burly bricklayer who is not far off to your east.
A one-eyed elven glazier who is not far off to your east.

< 595h/595H 267v/269V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 267v/269V Pos: standing >
You quickly scan the area.
A well-groomed barber who is close by to your north.
An imposing man-at-arms who is not far off to your north.
A small halfling woodturner who is not far off to your north.
A burly bricklayer who is close by to your east.
A one-eyed elven glazier who is close by to your east.
A short astrologer who is rather far off to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.

< 595h/595H 267v/269V Pos: standing >
The Glazier's Cluttered Studio
Obvious exits: -W
A burly bricklayer strolls though the streets of the bailey.
A one-eyed elven glazier is creating some beautiful glasswork.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 267v/269V Pos: standing >
You quickly scan the area.
You see nothing.

< 595h/595H 268v/269V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A well-groomed barber wanders the streets of the bailey.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 268v/269V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 595h/595H 267v/269V Pos: standing >
A Fine Cutlery Store
Obvious exits: -N -W
A bearded cutler stands here watching over his store.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 266v/269V Pos: standing >
You quickly scan the area.
A well-built knifegrinder who is close by to your north.

< 595h/595H 266v/269V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 266v/269V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
An imposing man-at-arms is strolling about, looking for trouble.
A small halfling woodturner paces about the area slowly.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 595h/595H 265v/269V Pos: standing >
The Putrid-Smelling Store of the Bailey Tanner
Obvious exits: -E
The bailey tanner is hanging a hide to dry.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 264v/269V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your east.
A small halfling woodturner who is close by to your east.

< 595h/595H 265v/269V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
An imposing man-at-arms is strolling about, looking for trouble.
A small halfling woodturner paces about the area slowly.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 264v/269V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 595h/595H 264v/269V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
A heavy oaken shillelagh lies here abandoned.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 595h/595H 263v/269V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 262v/269V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your east.
A grumpy limner who is not far off to your east.
The bailey dyer who is close by to your south.
An imposing man-at-arms who is a brief walk away to your west.
A grinning sheather who is a brief walk away to your west.

< 595h/595H 263v/269V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
An imposing man-at-arms is strolling about, looking for trouble.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 262v/269V Pos: standing >
You quickly scan the area.
A travelling cordwainer who is close by to your east.
A grumpy limner who is close by to your east.
A finely-dressed elven haberdasher who is close by to your south.
An imposing man-at-arms who is rather far off to your west.
A grinning sheather who is rather far off to your west.

< 595h/595H 263v/269V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
A travelling cordwainer wanders the districts of the bailey.
A grumpy limner is grumbling about the condition of the streets.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 262v/269V Pos: standing >
You quickly scan the area.
A master locksmith who is close by to your south.
A beautiful seamstress who is close by to your south.
An imposing man-at-arms who is close by to your west.
An imposing man-at-arms who is in the distance to your west.

< 595h/595H 262v/269V Pos: standing >
The Bottom of the Tower At the Northeastern Corner of the Palisade
Obvious exits: -S -W -U
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 262v/269V Pos: standing >
You quickly scan the area.
A meek servant who is in the distance to your south.
A travelling cordwainer who is close by to your west.
A grumpy limner who is close by to your west.
An imposing man-at-arms who is not far off to your west.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 595h/595H 263v/269V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 595h/595H 262v/269V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 595h/595H 261v/269V Pos: standing >
You quickly scan the area.
A meek servant who is a brief walk away to your south.

< 595h/595H 262v/269V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 595h/595H 263v/269V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your west.

< 595h/595H 263v/269V Pos: standing >
A Dark Alley in the Artisans' Quarter
Obvious exits: -E -S -W
An imposing man-at-arms is strolling about, looking for trouble.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 262v/269V Pos: standing >
You quickly scan the area.
The bailey hangman who is close by to your south.
A red-bearded dwarven cobbler who is close by to your south.

< 595h/595H 263v/269V Pos: standing >
A Dark Alley in the Artisans' Quarter
Obvious exits: -N -E -S
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 264v/269V Pos: standing >
You quickly scan the area.
A rotund tinker who is close by to your north.
A gap-toothed fuller who is close by to your north.
A handsome bookbinder who is a brief walk away to your south.

< 595h/595H 264v/269V Pos: standing >

< 595h/595H 264v/269V Pos: standing >
You quickly scan the area.
A rotund tinker who is close by to your north.
A gap-toothed fuller who is close by to your north.
An imposing man-at-arms who is close by to your east.
A handsome bookbinder who is a brief walk away to your south.
A skinny girdler who is rather far off to your south.

< 595h/595H 264v/269V Pos: standing >
A Dark Alley in the Artisan's Quarter
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 595h/595H 264v/269V Pos: standing >
You quickly scan the area.
A rotund tinker who is not far off to your north.
A gap-toothed fuller who is not far off to your north.
A handsome bookbinder who is not far off to your south.
A skinny girdler who is a brief walk away to your south.

< 595h/595H 265v/269V Pos: standing >
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W
The corpse of the bailey sheriff is lying here.
The corpse of a short astrologer is lying here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 595h/595H 265v/269V Pos: standing >
You quickly scan the area.
A rotund tinker who is a brief walk away to your north.
A gap-toothed fuller who is a brief walk away to your north.
A meek servant who is not far off to your east.
A handsome bookbinder who is close by to your south.
A skinny girdler who is not far off to your south.
An imposing man-at-arms who is close by to your west.
A sleazy half-orc prostitute who is a brief walk away to your west.
An exhausted ranger who is a brief walk away to your west.
A rotund halfling bartender who is a brief walk away to your west.
A Gnome who is rather far off to your west.
A heavily-bearded nailsmith who is rather far off to your west.

< 595h/595H 266v/269V Pos: standing >
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -E -W
An imposing man-at-arms is strolling about, looking for trouble.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 268v/269V Pos: standing >
You quickly scan the area.
A meek servant who is a brief walk away to your east.
A sleazy half-orc prostitute who is not far off to your west.
An exhausted ranger who is not far off to your west.
A rotund halfling bartender who is not far off to your west.
A heavily-bearded nailsmith who is a brief walk away to your west.

< 595h/595H 268v/269V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 267v/269V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is not far off to your north.
An imposing man-at-arms who is rather far off to your north.
An imposing man-at-arms who is close by to your east.
A meek servant who is rather far off to your east.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A Gnome who is not far off to your west.
A heavily-bearded nailsmith who is not far off to your west.

< 595h/595H 267v/269V Pos: standing >
A Dimly Lit Pub Off the Main Avenue of the Bailey
Obvious exits: -E -W
A dark oaken bar stretches down one wall of the pub.
A sleazy half-orc prostitute waits for next customer.
An exhausted ranger relaxes with an ale after a long day.
A rotund halfling stands here tending bar.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 268v/269V Pos: standing >
You start chanting...

< 595h/595H 268v/269V Pos: standing >

< 595h/595H 268v/269V Pos: standing >
Casting: wall of stone **

< 595h/595H 269v/269V Pos: standing >
Casting: wall of stone *

< 595h/595H 269v/269V Pos: standing >
Casting: wall of stone 

< 595h/595H 269v/269V Pos: standing >
You complete your spell...

< 595h/595H 269v/269V Pos: standing >
A Run-Down Hostel at the Rear of the Pub
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a heavily-bearded nailsmith is lying here.
The corpse of a towering hosteler is lying here.
A Gnome (small) (HardCore) stands, floating here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 595h/595H 268v/269V Pos: standing >
Ok.
An air elemental snaps into visibility.
An air elemental's mass slams into a Gnome, knocking him to the ground!
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.

< 595h/595H 268v/269V Pos: standing >
An air elemental misses a Gnome.
An air elemental's crush grazes a Gnome.
An air elemental misses a Gnome.

< 595h/595H 268v/269V Pos: standing >
A Gnome misses an air elemental.
A Gnome has lost his link.

< 595h/595H 268v/269V Pos: standing >
An air elemental's weak crush wounds a Gnome.
An air elemental's weak crush wounds a Gnome.
An air elemental's weak crush grazes a Gnome.

< 595h/595H 268v/269V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 595h/595H 268v/269V Pos: standing >
You start chanting...
You snap into visibility.

< 595h/595H 268v/269V Pos: standing >
You complete your spell...
[Damage: 50 ] A huge shower of arcing electricity engulfs a Gnome.
You miss a Gnome.
You miss a Gnome.

< 595h/595H 268v/269V Pos: standing >
< T: air TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 An air elemental dodges a Gnome's attack.

< 595h/595H 268v/269V Pos: standing >
< T: air TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 You start chanting...

< 595h/595H 268v/269V Pos: standing >
< T: air TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 An air elemental's crude crush wounds a Gnome.
An air elemental's decent crush wounds a Gnome.
An air elemental's decent crush wounds a Gnome.

< 595h/595H 268v/269V Pos: standing >
< T: air TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 You complete your spell...
[Damage: 52 ] A huge shower of arcing electricity engulfs a Gnome.
A Gnome has reconnected.

< 595h/595H 268v/269V Pos: standing >
< T: air TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 [Damage: 31 ] Electrical arcs continue to blacken and pincushion a Gnome.

< 595h/595H 268v/269V Pos: standing >
< T: air TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 You start chanting...

< 595h/595H 268v/269V Pos: standing >
< T: air TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Looking panicked, a Gnome scrambles madly to his feet!

< 595h/595H 268v/269V Pos: standing >
< T: air TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You complete your spell...
[Damage: 53 ] A huge shower of arcing electricity engulfs a Gnome.
A Gnome attempts to flee.
A Gnome leaves east.

< 595h/595H 268v/269V Pos: standing >
An air elemental fades from your mortal viewing...
[Damage: 30 ] Electrical arcs continue to blacken and pincushion a Gnome.

< 595h/595H 268v/269V Pos: standing >
An air elemental fades from your mortal viewing...

< 595h/595H 268v/269V Pos: standing >
[Damage:  7 ] Electrical arcs continue to blacken and pincushion a Gnome.

< 595h/595H 268v/269V Pos: standing >
A Dimly Lit Pub Off the Main Avenue of the Bailey
Obvious exits: -E -W
A greyish stone wall is here to the east. (magic)
A dark oaken bar stretches down one wall of the pub.
A Gnome (small) (HardCore) stands, floating here.
A sleazy half-orc prostitute waits for next customer.
An exhausted ranger relaxes with an ale after a long day.
A rotund halfling stands here tending bar.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 595h/595H 267v/269V Pos: standing >
Ok.
An air elemental snaps into visibility.
An air elemental's mass slams into a Gnome, knocking him to the ground!
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.

< 595h/595H 267v/269V Pos: standing >
A Gnome misses an air elemental.

< 595h/595H 267v/269V Pos: standing >
[Damage: 32 ] Electrical arcs continue to blacken and pincushion a Gnome.

< 595h/595H 267v/269V Pos: standing >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.

< 595h/595H 268v/269V Pos: standing >
[Damage: 10 ] A Gnome's body smokes and him lifeless body turns black.
A Gnome's patched dragonscale charm from the Maze of Undead Army exploded spreading charges of electrical energy!
A Gnome's unearthly iron quiver exploded spreading charges of electrical energy!
A Gnome's icy granite badge exploded spreading charges of electrical energy!
A Gnome is dead! R.I.P.
You receive your share of experience.