The death of [35 Gypsy] Eriste The Empire (Human)

in The Tab Tavern

from the perspective of [35 Gypsy] Eriste The Empire (Human)

<worn around wrist>  a decent diamond wristguard from Arcium, the Plagued Kingdom
<worn around wrist>  some iron-plated bracers [superior]
<held>               a quill
<held>               a spellbook

Some small, glowing reeds have been left here. (glowing)
[5] A bottle of hard ale has been forgotten here.

< 249h/312H 132v/138V Pos: standing >
Pardon?

< 250h/312H 132v/138V Pos: standing >
You quickly scan the area.
An undead beggar who is a brief walk away to your south.
A diseased rat who is close by to your west.
An irate slave who is not far off to your west.
A diseased rat who is not far off to your west.

< 250h/312H 132v/138V Pos: standing >
You should level anytime now!

< 250h/312H 132v/138V Pos: standing >
You continue bandaging yourself.

< 258h/312H 129v/138V Pos: standing >
You continue bandaging yourself.

< 267h/312H 126v/138V Pos: standing >
You continue bandaging yourself.

< 273h/312H 124v/138V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.

< 274h/312H 124v/138V Pos: standing >
The world speeds up around you.

< 275h/312H 124v/138V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 275h/312H 124v/138V Pos: standing >
You start chanting...

< 276h/312H 128v/138V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!

< 276h/312H 130v/138V Pos: standing >
You sit down and relax.

< 276h/312H 132v/138V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - dimension door
( 6th circle)  3 - teleport
               1 - stone skin
               1 - color spray
( 5th circle)  2 - conjure elemental
               3 - wall of stone
               1 - sense follower
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - concealment
               2 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  9 - magic missile

And you are currently memorizing the following spells:
   15 seconds:  ( 7th) fireball
   30 seconds:  ( 7th) fireball
   42 seconds:  ( 4th) lightning bolt
   53 seconds:  ( 4th) lightning bolt
   63 seconds:  ( 3rd) shocking grasp
   73 seconds:  ( 3rd) shocking grasp
   83 seconds:  ( 3rd) shocking grasp
   93 seconds:  ( 3rd) shocking grasp
  103 seconds:  ( 3rd) shocking grasp
  111 seconds:  ( 2nd) burning hands
  119 seconds:  ( 2nd) burning hands
  125 seconds:  ( 1st) minor creation
  139 seconds:  ( 6th) stone skin
  154 seconds:  ( 7th) haste

You can memorize no more spells.
You continue your study.

< 276h/312H 132v/138V Pos: sitting >
You start meditating...

< 276h/312H 133v/138V Pos: sitting >
You have finished memorizing fireball.
A diseased rat suddenly attacks YOU!
You abandon your studies.
A diseased rat's bite grazes you.

< 277h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: small wounds E: rat sta EP: excellent >
 You are already awake...

< 277h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: small wounds E: rat sta EP: excellent >
 You clamber to your feet.

< 277h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: rat sta EP: excellent >
 You are already about as tense as you can get.

< 277h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: rat sta EP: excellent >
 A diseased rat dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your powerful punch strikes a diseased rat very hard.
A diseased rat dodges your futile attack.

< 277h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: rat sta EP:  small wounds >
 You parry a diseased rat's lunge at you.
You dodge a diseased rat's vicious attack.
A diseased rat misses you with its clumsy kick at your chest.

< 277h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: rat sta EP:  small wounds >
 You start chanting...

< 277h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: rat sta EP:  small wounds >
 You complete your spell...
[Damage:  9 ] You watch with self-pride as the magic missile hits a diseased rat.
[Damage:  9 ] You watch with self-pride as the magic missile hits a diseased rat.
[Damage:  9 ] You watch with self-pride as the magic missile hits a diseased rat.
[Damage:  9 ] You watch with self-pride as the magic missile hits a diseased rat.
[Damage:  9 ] You watch with self-pride as the magic missile hits a diseased rat.

< 277h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: rat sta EP:  awful >
 You start chanting...

< 277h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: rat sta EP:  awful >
 Casting: magic missile 

< 277h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: rat sta EP:  awful >
 You complete your spell...
[Damage: 12 ] The magic missile tears away the remaining life of a diseased rat.
A diseased rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a diseased rat's gurgling and choking signals its demise.

< 277h/312H 138v/138V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 277h/312H 138v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -S -W

< 277h/312H 137v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -S -W

< 277h/312H 136v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
An undead beggar stands here holding out a donation cup.

< 277h/312H 135v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W

< 277h/312H 134v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W

< 277h/312H 133v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E
An irate undead slave stands here muttering something.

< 277h/312H 133v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/312H 134v/138V Pos: standing >
Pardon?

< 277h/312H 136v/138V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your north.
An undead royal maid who is close by to your north.
An undead beggar who is a brief walk away to your east.
Mredock, the bartender who is rather far off to your east.
An undead drunk who is rather far off to your east.
An undead drunk who is rather far off to your east.
An undead drunk who is rather far off to your east.
An undead drunk who is rather far off to your east.

< 278h/312H 137v/138V Pos: standing >
An irate slave enters from the north.

< 278h/312H 138v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W

< 278h/312H 137v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W

< 278h/312H 136v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
An undead beggar stands here holding out a donation cup.

< 278h/312H 135v/138V Pos: standing >
The Tab Tavern
Obvious exits: -W
Mredock, the bartender is here leaning against the bar.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.

< 278h/312H 134v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 278h/312H 134v/138V Pos: standing >
That's absurd.

< 279h/312H 136v/138V Pos: standing >

< 279h/312H 138v/138V Pos: standing >
Sorry, but you cannot do that here!

< 280h/312H 138v/138V Pos: standing >
You sit down and relax.

< 280h/312H 138v/138V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - fireball
               1 - dimension door
( 6th circle)  3 - teleport
               1 - stone skin
               1 - color spray
( 5th circle)  2 - conjure elemental
               3 - wall of stone
               1 - sense follower
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - concealment
               2 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  7 - magic missile

And you are currently memorizing the following spells:
   15 seconds:  ( 7th) fireball
   26 seconds:  ( 4th) lightning bolt
   38 seconds:  ( 4th) lightning bolt
   48 seconds:  ( 3rd) shocking grasp
   58 seconds:  ( 3rd) shocking grasp
   68 seconds:  ( 3rd) shocking grasp
   78 seconds:  ( 3rd) shocking grasp
   88 seconds:  ( 3rd) shocking grasp
   96 seconds:  ( 2nd) burning hands
  104 seconds:  ( 2nd) burning hands
  110 seconds:  ( 1st) minor creation
  124 seconds:  ( 6th) stone skin
  139 seconds:  ( 7th) haste
  145 seconds:  ( 1st) magic missile
  150 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 280h/312H 138v/138V Pos: sitting >
You start meditating...

< 280h/312H 138v/138V Pos: sitting >

< 280h/312H 138v/138V Pos: sitting >

< 282h/312H 138v/138V Pos: sitting >
You have finished memorizing fireball.

< 284h/312H 138v/138V Pos: sitting >
You have finished memorizing lightning bolt.

< 287h/312H 138v/138V Pos: sitting >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 288h/312H 138v/138V Pos: sitting >
You have finished memorizing lightning bolt.

< 289h/312H 138v/138V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  3 - teleport
               1 - stone skin
               1 - color spray
( 5th circle)  2 - conjure elemental
               3 - wall of stone
               1 - sense follower
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - concealment
               2 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  7 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 3rd) shocking grasp
   10 seconds:  ( 3rd) shocking grasp
   20 seconds:  ( 3rd) shocking grasp
   30 seconds:  ( 3rd) shocking grasp
   40 seconds:  ( 3rd) shocking grasp
   48 seconds:  ( 2nd) burning hands
   56 seconds:  ( 2nd) burning hands
   62 seconds:  ( 1st) minor creation
   76 seconds:  ( 6th) stone skin
   91 seconds:  ( 7th) haste
   97 seconds:  ( 1st) magic missile
  103 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 291h/312H 138v/138V Pos: sitting >
You have finished memorizing shocking grasp.

< 291h/312H 138v/138V Pos: sitting >
You have finished memorizing shocking grasp.

< 293h/312H 138v/138V Pos: sitting >

< 295h/312H 138v/138V Pos: sitting >
You have finished memorizing shocking grasp.

< 295h/312H 138v/138V Pos: sitting >
You have finished memorizing shocking grasp.

< 297h/312H 138v/138V Pos: sitting >
You have finished memorizing shocking grasp.

< 298h/312H 138v/138V Pos: sitting >
You have finished memorizing burning hands.

< 300h/312H 138v/138V Pos: sitting >
You have finished memorizing burning hands.

< 301h/312H 138v/138V Pos: sitting >
You have finished memorizing minor creation.

< 302h/312H 138v/138V Pos: sitting >
You have finished memorizing stone skin.

< 306h/312H 138v/138V Pos: sitting >
You have finished memorizing haste.

< 308h/312H 138v/138V Pos: sitting >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 308h/312H 138v/138V Pos: sitting >
You have finished memorizing magic missile.

< 309h/312H 138v/138V Pos: sitting >
Valid fraglists exist by race, class, undead/evil/good, and overall (no argument).

< 310h/312H 138v/138V Pos: sitting >

Top Fraggers

   Kroth                                        2.97
   Rethan                                       1.24
   Zeth                                         1.20
   Zog                                          1.00
   Nobody                                       0.00
   Nobody                                       0.00
   Nobody                                       0.00
   Nobody                                       0.00
   Nobody                                       0.00
   Nobody                                       0.00


Lowest Fraggers

   Absu                                        -1.00
   Prea                                        -1.00
   Aveathor                                    -1.00
   Kroths                                      -0.50
   Vren                                        -0.30
   Ghuleh                                      -0.13
   Lurt                                        -0.09
   Nobody                                       0.00
   Nobody                                       0.00
   Nobody                                       0.00


< 310h/312H 138v/138V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 311h/312H 138v/138V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  2 - conjure elemental
               3 - wall of stone
               1 - sense follower
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  9 - burning hands
( 1st circle)  1 - minor creation
               9 - magic missile

You can memorize no more spells.

< 311h/312H 138v/138V Pos: sitting >
You clamber to your feet.

< 311h/312H 138v/138V Pos: standing >
The Tab Tavern
Obvious exits: -W
Mredock, the bartender is here leaning against the bar.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.

< 312h/312H 138v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
An undead beggar stands here holding out a donation cup.

< 312h/312H 137v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -S -W

< 312h/312H 136v/138V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
An undead beggar stands here holding out a donation cup.

< 312h/312H 136v/138V Pos: standing >
None here are loyal subjects of yours!

< 312h/312H 138v/138V Pos: standing >
You start chanting...

< 312h/312H 138v/138V Pos: standing >
Casting: conjure elemental **

< 312h/312H 138v/138V Pos: standing >
Casting: conjure elemental *

< 312h/312H 138v/138V Pos: standing >
You complete your spell...
A fire elemental arrives in a burst of fire.
A fire elemental sulkily says 'Your wish is my command, master!'
A fire elemental starts following you.

< 312h/312H 138v/138V Pos: standing >
Ok.
A fire elemental suddenly attacks an undead beggar!
A fire elemental's decent crush grazes an undead beggar.

< 312h/312H 138v/138V Pos: standing >
A fire elemental's decent crush grazes an undead beggar.
A fire elemental's fine crush wounds an undead beggar.

< 312h/312H 138v/138V Pos: standing >
An undead beggar's crude punch wounds a fire elemental.
An undead beggar is burned severely as he hits a fire elemental!

< 312h/312H 138v/138V Pos: standing >
You start chanting...

< 312h/312H 138v/138V Pos: standing >
Casting: fireball *

< 312h/312H 138v/138V Pos: standing >
You complete your spell...
[Damage: 123 ] You throw a fireball at an undead beggar and have the satisfaction of seeing him enveloped in flames.
A fire elemental's crush wounds an undead beggar.
A fire elemental's decent crush wounds an undead beggar.

< 312h/312H 138v/138V Pos: standing >
A fire elemental dodges an undead beggar's attack.
You start chanting...

< 312h/312H 138v/138V Pos: standing >
Casting: fireball 

< 312h/312H 138v/138V Pos: standing >
You complete your spell...
[Damage: 134 ] You throw a fireball at an undead beggar and have the satisfaction of seeing him enveloped in flames.

< 312h/312H 138v/138V Pos: standing >
A fire elemental's decent crush strikes an undead beggar.
You start chanting...

< 312h/312H 138v/138V Pos: standing >
You complete your spell...
[Damage: 72 ] The lightning bolt hits an undead beggar with full impact.

< 312h/312H 138v/138V Pos: standing >
An undead beggar misses a fire elemental.
An undead beggar's fine punch strikes a fire elemental.
An undead beggar is burned severely as he hits a fire elemental!

< 312h/312H 138v/138V Pos: standing >
You start chanting...

< 312h/312H 138v/138V Pos: standing >
You complete your spell...
Your spell flows around an undead beggar, leaving him unharmed!

< 312h/312H 138v/138V Pos: standing >
A fire elemental's crush strikes an undead beggar.
A fire elemental's decent crush strikes an undead beggar.

< 312h/312H 138v/138V Pos: standing >
You start chanting...

< 312h/312H 138v/138V Pos: standing >
You complete your spell...
Your spell flows around an undead beggar, leaving him unharmed!

< 312h/312H 138v/138V Pos: standing >
A fire elemental dodges an undead beggar's attack.
A fire elemental dodges an undead beggar's attack.

< 312h/312H 138v/138V Pos: standing >
You start chanting...

< 312h/312H 138v/138V Pos: standing >
You complete your spell...
[Damage: 114 ] Your lightning bolt shatters an undead beggar to pieces.
An undead beggar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an undead beggar dies in agony.
An undead beggar crumbles to dust.

< 312h/312H 138v/138V Pos: standing >
You failed.

< 312h/312H 138v/138V Pos: standing >
You failed.

< 312h/312H 138v/138V Pos: standing >
The Tab Tavern
Obvious exits: -W
Mredock, the bartender is here leaning against the bar.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
A fire elemental enters from the west.

< 312h/312H 137v/138V Pos: standing >
You sit down and relax.

< 312h/312H 137v/138V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
               1 - dimension door
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - conjure elemental
               3 - wall of stone
               1 - sense follower
( 4th circle)  1 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  9 - burning hands
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) conjure elemental
   28 seconds:  ( 7th) fireball
   43 seconds:  ( 7th) fireball
   54 seconds:  ( 4th) lightning bolt
   66 seconds:  ( 4th) lightning bolt
   77 seconds:  ( 4th) lightning bolt
   89 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 312h/312H 137v/138V Pos: sitting >
You start meditating...

< 312h/312H 137v/138V Pos: sitting >
You stop meditating.
Do you feel lucky, punk?

< 312h/312H 138v/138V Pos: sitting >
   Mredock is a large barbarian who loves to serve up drinks for his customers
and himself.  Behide his grim stare is a jolly fellow who just needs to get
warmed up to you.  He has a dark beard and shoulder length hair.
Mredock, the bartender appears to be Barbarian and is in excellent condition.
He's medium in size.
He has little gills in his neck!


< 312h/312H 138v/138V Pos: sitting >
You start meditating...

< 312h/312H 138v/138V Pos: sitting >
You have finished memorizing conjure elemental.

< 312h/312H 138v/138V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
               1 - dimension door
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  2 - conjure elemental
               3 - wall of stone
               1 - sense follower
( 4th circle)  1 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  9 - burning hands
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) fireball
   26 seconds:  ( 7th) fireball
   37 seconds:  ( 4th) lightning bolt
   49 seconds:  ( 4th) lightning bolt
   60 seconds:  ( 4th) lightning bolt
   72 seconds:  ( 4th) lightning bolt

You can memorize no more spells.

< 312h/312H 138v/138V Pos: sitting >
You stop meditating.
This being, composed of pure fire from the elemental planes does not
look to happy to be here, and seems a tad upset.
A fire elemental appears to be Fire Elemental and has a few scratches.
It's medium in size.
It is surrounded by burning flames!


< 312h/312H 138v/138V Pos: sitting >
You start meditating...

< 312h/312H 138v/138V Pos: sitting >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 312h/312H 138v/138V Pos: sitting >
You have finished memorizing fireball.

< 312h/312H 138v/138V Pos: sitting >
You have finished memorizing fireball.

< 312h/312H 138v/138V Pos: sitting >
Autosaving...

< 312h/312H 138v/138V Pos: sitting >
You have finished memorizing lightning bolt.

< 312h/312H 138v/138V Pos: sitting >

< 312h/312H 138v/138V Pos: sitting >
You have finished memorizing lightning bolt.

< 312h/312H 138v/138V Pos: sitting >
Zealot
=========================================
The Zealot Cleric focuses on damage, with the Fighter skill "Offense" and
the ability to call upon the God of Tempus to infuse them with power. Their
offensive nature allows them to be extremely adept at fighting, particularly
raiding. Their God also has the ability to empower the cleric as he is fighting
his foes, restoring his spells in combat.
Zealots get an improved 1h Bludgeon skill and improved Dodge.

==See also==
* Cleric

==Allowed races==
* Human, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Skills==
31st Level: 1h bludgeon, 1h flaying, 2h bludgeon, switch opponents
51st Level: double attack

==Spells==
3rd Circle: disease
4th Circle: poison
6th Circle: wither
7th Circle: protection from undead
8th Circle: banish
11th Circle: plague
12th Circle: battletide


< 312h/312H 138v/138V Pos: sitting >
You have finished memorizing lightning bolt.

< 312h/312H 138v/138V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 312h/312H 138v/138V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  2 - conjure elemental
               3 - wall of stone
               1 - sense follower
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  9 - burning hands
( 1st circle)  1 - minor creation
               9 - magic missile

You can memorize no more spells.

< 312h/312H 138v/138V Pos: sitting >
You clamber to your feet.

< 312h/312H 138v/138V Pos: standing >
You have memorized the following spells:
( 7th circle)  2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  2 - conjure elemental
               3 - wall of stone
               1 - sense follower
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  9 - burning hands
( 1st circle)  1 - minor creation
               9 - magic missile

You can memorize no more spells.

< 312h/312H 138v/138V Pos: standing >

< 312h/312H 138v/138V Pos: standing >
The Tab Tavern
Obvious exits: -W
A fire elemental is here blazing with heat! (minion) 
Mredock, the bartender is here leaning against the bar.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.

< 312h/312H 138v/138V Pos: standing >
You could do it with a needle!

< 312h/312H 138v/138V Pos: standing >
You feel your skin soften and return to normal.
You feel heavier and stop levitating.

< 312h/312H 138v/138V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 312h/312H 138v/138V Pos: standing >
Do you feel lucky, punk?

< 312h/312H 138v/138V Pos: standing >
You start chanting...

< 312h/312H 138v/138V Pos: standing >
Casting: stone skin 

< 312h/312H 138v/138V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 312h/312H 138v/138V Pos: standing >
You start chanting...

< 312h/312H 138v/138V Pos: standing >
You complete your spell...
a fire elemental's flesh melds with conjured rocks, turning it to stone.

< 312h/312H 138v/138V Pos: standing >
You sit down and relax.

< 312h/312H 138v/138V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  3 - teleport
               1 - color spray
( 5th circle)  2 - conjure elemental
               3 - wall of stone
               1 - sense follower
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  9 - burning hands
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
   14 seconds:  ( 6th) stone skin
   28 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 312h/312H 138v/138V Pos: sitting >
You start meditating...

< 312h/312H 138v/138V Pos: sitting >
You have finished memorizing stone skin.

< 312h/312H 138v/138V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 312h/312H 138v/138V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  2 - conjure elemental
               3 - wall of stone
               1 - sense follower
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  9 - burning hands
( 1st circle)  1 - minor creation
               9 - magic missile

You can memorize no more spells.

< 312h/312H 138v/138V Pos: sitting >
You clamber to your feet.

< 312h/312H 138v/138V Pos: standing >
The Tab Tavern
Obvious exits: -W
A fire elemental is here blazing with heat! (minion) 
Mredock, the bartender is here leaning against the bar.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.

< 312h/312H 138v/138V Pos: standing >
Ok.

< 312h/312H 138v/138V Pos: standing >
Someone gives an order to his followers.
An air elemental's mass slams into you, knocking you to the ground!
You dodge a bash from an air elemental, who loses its balance and falls.
You dodge a bash from an air elemental, who loses its balance and falls.

< 311h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:few scratches E: air sta EP: excellent >
 An air elemental's feeble crush grazes you.
An air elemental's feeble crush grazes you.
An air elemental's feeble crush grazes you.

< 308h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:few scratches E: air sta EP: excellent >
 You miss an air elemental.

< 308h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:few scratches E: air sta EP: excellent >
 An air elemental's feeble crush grazes you.
An air elemental's feeble crush grazes you.
An air elemental's crush grazes you.

< 305h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:few scratches E: air sta EP: excellent >
 A fire elemental suddenly attacks an air elemental!
A fire elemental misses an air elemental.
An air elemental dodges your futile attack.
An air elemental dodges your futile attack.

< 305h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:few scratches E: air sta EP: excellent >
 An undead drunk evaluates the struggle, watching your battle tactics.

< 305h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:few scratches E: air sta EP: excellent >
 An air elemental's crush grazes you.
An air elemental's feeble crush grazes you.
An air elemental's crush grazes you.
You feel your skin soften and return to normal.
An air elemental's feeble crush grazes you.

< 301h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:few scratches E: air sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'xarr ay ghaiz'

< 301h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:few scratches E: air sta EP: excellent >
 An undead drunk evaluates the struggle, watching your battle tactics.
You clamber to your feet.

< 301h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC:few scratches E: air sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 301h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC:few scratches E: air sta EP: excellent >
 You are already standing.

< 301h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC:few scratches E: air sta EP: excellent >
 You sigh loudly.

< 301h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC:few scratches E: air sta EP: excellent >
 An air elemental dodges a fire elemental's attack.
An air elemental dodges your futile attack.
An air elemental dodges your futile attack.
An air elemental dodges your futile attack.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 301h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC:few scratches E: air sta EP: excellent >
 An air elemental's weak crush grazes you.
An air elemental's impressive crush strikes you.
An air elemental's crush grazes you.
You attempt to flee...
PANIC!  You couldn't escape!

< 280h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: air sta EP: excellent >
 A Kobold snaps into visibility.

< 280h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: air sta EP: excellent >
 You don't have that spell memorized.

< 280h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: air sta EP: excellent >
 An undead drunk frowns in boredom at the obviously one-sided struggle.

< 280h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: small wounds E: air sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Kobold engulfs you.
OUCH!  That really did HURT!
You start chanting...

< 219h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: few wounds E: air sta EP: excellent >
 An air elemental fades from your mortal viewing...

< 219h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: few wounds E: air sta EP: excellent >
 An undead drunk watches the battle in amusement.
An air elemental fades from your mortal viewing...
Someone suddenly attacks YOU!
An air elemental's decent crush strikes you.

< 212h/312H 138v/138V Pos: standing >
< T: Eriste TP: sta TC: few wounds E: air sta EP: excellent >
 Someone suddenly attacks YOU!
An air elemental's crush wounds you.
A Kobold gives an order to his followers.
An air elemental's mass slams into you, knocking you to the ground!

< 207h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: few wounds E: air sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!
A Kobold's punch grazes you.
A Kobold's crude punch grazes you.

< 205h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: few wounds E: air sta EP: excellent >
 You miss an air elemental.
An air elemental's decent crush wounds you.
An air elemental's decent crush strikes you.
An air elemental's weak crush wounds you.

< 190h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: few wounds E: air sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
OUCH!  That really did HURT!
An air elemental dodges a fire elemental's attack.
A fire elemental misses an air elemental.

< 154h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: nasty wounds E: air sta EP: excellent >
 
< 154h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: nasty wounds E: air sta EP: excellent >
 An air elemental's fine crush strikes you.
An air elemental's weak crush wounds you.
An air elemental's decent crush strikes you.

< 137h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: nasty wounds E: air sta EP: excellent >
 An air elemental's fine crush strikes you.
An air elemental's decent crush strikes you.
An air elemental's crush strikes you.

< 118h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: nasty wounds E: air sta EP: excellent >
 An undead drunk evaluates the struggle, watching your battle tactics.

< 118h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: nasty wounds E: air sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
A Kobold misses you.
A Kobold misses you.

< 102h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: nasty wounds E: air sta EP: excellent >
 An air elemental's decent crush strikes you.
An air elemental's decent crush strikes you.
An air elemental's decent crush strikes you.
An air elemental's weak crush strikes you.

< 79h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:pretty hurt E: air sta EP: excellent >
 You miss an air elemental.
You miss an air elemental.
A Kobold starts casting an offensive spell called 'electrical execution'.

< 79h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:pretty hurt E: air sta EP: excellent >
 
< 79h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:pretty hurt E: air sta EP: excellent >
 A fire elemental misses an air elemental.

< 79h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC:pretty hurt E: air sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'electrical execution'
A huge shower of arcing electricity from a Kobold engulfs you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 24h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: awful E: air sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!

< 13h/312H 138v/138V Pos: sitting >
< T: Eriste TP: sit TC: awful E: air sta EP: excellent >
 A fire elemental fails miserably in its attempt to rescue you.
An air elemental's decent crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
An air elemental's fine crush grievously wounds you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -3h/312H 138v/138V Pos: on your ass >