The death of [35 Gypsy] Eriste The Empire (Human)

in The Tab Tavern

from the perspective of [50 Conjurer] Aetz (Kobold)

<worn as a badge>    a twisted flesh badge [86%]             
<worn on head>       the crown of unearthly power of constitution (magic)
<worn on eyes>       a translucent eyepatch [poor] (magic)
<worn in ear>        a spiral woven of smoke [82%]             
<worn in ear>        a robin's tail feather (invis) (glowing)
<worn on face>       a torn drow face [poor]
<worn around neck>   a tekan amulet of dragon's blood (magic)
<worn around neck>   a amulet of the Blood-eye
<worn on body>       some lizardhide robes [superior]
<worn about body>    a long robe of the albino minotaur [superior] (magic)
<worn on tail>       a sparkling marble tail protector from The Behemoth Herders
<worn as quiver>     a leather lifting harness
<worn about waist>   a rope of golden thread [superior] (magic)
<worn on belt buckle>a deck of cards, all aces [84%]             
<attached to belt>   a tome of mysticism (magic) (glowing)
<attached to belt>   a tome of mysticism (magic) (glowing)
<worn on arms>       sleeves scrolled with intricate runes [poor]
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn around wrist>  a golden bracelet encrusted with diamonds (magic)
<worn on hands>      some unique gem gauntlets from Vargan II
<worn on finger>     a ring of the Tentabeast [poor] (magic) (glowing)
<worn on finger>     a ring of the Tentabeast (magic) (glowing)
<held>               a shriveled and rotting human head [superior]
<held>               a deep blue sapphire
<worn on legs>       a pair of brown breeches (magic) [83%]             
<worn on feet>       the boots of the living forest (magic)

Casting: wall of stone 

< 352h/352H 108v/229V Pos: standing >
You complete your spell...

< 352h/352H 108v/229V Pos: standing >
A Riverside Road
Obvious exits: -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 109v/229V Pos: standing >
You start chanting...

< 352h/352H 110v/229V Pos: standing >
Casting: wall of stone **

< 352h/352H 111v/229V Pos: standing >
Casting: wall of stone *

< 352h/352H 112v/229V Pos: standing >
Casting: wall of stone 

< 352h/352H 113v/229V Pos: standing >
You complete your spell...

< 352h/352H 113v/229V Pos: standing >
Your group consists of ( 4/30):
( Head)   352/352   hit,  117/229  move Aetz
(Front)   364/364   hit,   60/152  move an air elemental
(Front)   345/345   hit,   48/140  move an air elemental
(Front)   322/322   hit,   65/157  move an air elemental

< 352h/352H 117v/229V Pos: standing >
Ok.
An air elemental drops flat to the ground.
An air elemental drops flat to the ground.
An air elemental drops flat to the ground.

< 352h/352H 117v/229V Pos: standing >
Ok.

< 352h/352H 118v/229V Pos: standing >
You have memorized the following spells:
(10th circle)  3 - group stone skin
               1 - air form
( 9th circle)  5 - electrical execution
( 8th circle)  1 - disintegrate
               1 - improved invisibility
               3 - ethereal recharge
( 7th circle)  5 - fireball
               1 - dimension door
( 6th circle)  2 - teleport
               5 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - wall of stone
( 4th circle)  9 - lightning bolt
( 3rd circle)  3 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               5 - chill touch
               2 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) coldshield
    7 seconds:  ( 5th) wall of stone
   11 seconds:  ( 5th) wall of stone

You can memorize no more spells.

< 352h/352H 119v/229V Pos: standing >
You sit down and relax.

< 352h/352H 121v/229V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - group stone skin
               1 - air form
( 9th circle)  5 - electrical execution
( 8th circle)  1 - disintegrate
               1 - improved invisibility
               3 - ethereal recharge
( 7th circle)  5 - fireball
               1 - dimension door
( 6th circle)  2 - teleport
               5 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - wall of stone
( 4th circle)  9 - lightning bolt
( 3rd circle)  3 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               5 - chill touch
               2 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) coldshield
    7 seconds:  ( 5th) wall of stone
   11 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 352h/352H 122v/229V Pos: sitting >
You start meditating...

< 352h/352H 122v/229V Pos: sitting >
You have finished memorizing coldshield.

< 352h/352H 128v/229V Pos: sitting >
You have finished memorizing wall of stone.

< 352h/352H 133v/229V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
You purge 'ethereal recharge' from your thoughts.

< 352h/352H 138v/229V Pos: sitting >
You purge 'ethereal recharge' from your thoughts.

< 352h/352H 139v/229V Pos: sitting >
You clamber to your feet.

< 352h/352H 140v/229V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 352h/352H 141v/229V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 352h/352H 141v/229V Pos: standing >
You sit down and relax.

< 352h/352H 141v/229V Pos: sitting >
You are memorizing disintegrate, which will take about 4 seconds.

< 352h/352H 144v/229V Pos: sitting >
You are memorizing disintegrate, which will take about 4 seconds.

< 352h/352H 145v/229V Pos: sitting >
You can't hold any more spells in your thought.

< 352h/352H 145v/229V Pos: sitting >
You can't hold any more spells in your thought.

< 352h/352H 146v/229V Pos: sitting >
You can't hold any more spells in your thought.

< 352h/352H 147v/229V Pos: sitting >
Experience till level: 26028288

< 352h/352H 149v/229V Pos: sitting >
An air elemental appears to be Air Elemental and is in excellent condition.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its body seems to be made of stone!


< 352h/352H 153v/229V Pos: sitting >
An air elemental appears to be Air Elemental and is in excellent condition.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its body seems to be made of stone!


< 352h/352H 154v/229V Pos: sitting >
An air elemental appears to be Air Elemental and is in excellent condition.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its body seems to be made of stone!


< 352h/352H 155v/229V Pos: sitting >
Aetz appears to be Kobold and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is encased in killing ice!
He's encased in a shimmering globe!
He has little gills in his neck!


< 352h/352H 157v/229V Pos: sitting >
You have finished memorizing disintegrate.

< 352h/352H 158v/229V Pos: sitting >
Ok.
An air elemental awakens.
An air elemental awakens.
An air elemental awakens.

< 352h/352H 159v/229V Pos: sitting >
Ok.
An air elemental clambers to its feet.
An air elemental clambers to its feet.
An air elemental clambers to its feet.

< 352h/352H 161v/229V Pos: sitting >
Ok.

< 352h/352H 164v/229V Pos: sitting >
Your group consists of ( 4/30):
( Head)   352/352   hit,  166/229  move Aetz
(Front)   364/364   hit,  152/152  move an air elemental
(Front)   345/345   hit,  140/140  move an air elemental
(Front)   322/322   hit,  157/157  move an air elemental

< 352h/352H 166v/229V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - group stone skin
               1 - air form
( 9th circle)  5 - electrical execution
( 8th circle)  2 - disintegrate
               1 - improved invisibility
               1 - ethereal recharge
( 7th circle)  5 - fireball
               1 - dimension door
( 6th circle)  2 - teleport
               5 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - coldshield
               3 - wall of stone
( 4th circle)  9 - lightning bolt
( 3rd circle)  3 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               5 - chill touch
               2 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) disintegrate

You can memorize no more spells.

< 352h/352H 168v/229V Pos: sitting >
Experience till level: 26028288

< 352h/352H 171v/229V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 352h/352H 172v/229V Pos: sitting >
You clamber to your feet.

< 352h/352H 173v/229V Pos: standing >
You drop to your belly.

< 352h/352H 174v/229V Pos: on your ass >
You give yourself a good stretch, in an attempt to relax your body.

< 352h/352H 175v/229V Pos: on your ass >
You drift off to sleep.

< 352h/352H 175v/229V Pos: on your ass >

< 352h/352H 176v/229V Pos: on your ass >

< 352h/352H 178v/229V Pos: on your ass >

< 352h/352H 180v/229V Pos: on your ass >
You wake up.

< 352h/352H 182v/229V Pos: on your ass >
You clamber to your feet.

< 352h/352H 185v/229V Pos: standing >
You are already about as tense as you can get.

< 352h/352H 186v/229V Pos: standing >
A Riverside Road
Obvious exits: -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 185v/229V Pos: standing >
A Riverside Road
Obvious exits: -E# -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 183v/229V Pos: standing >
You quickly scan the area.
A hostile fish who is not far off to your south.
A bruised salmon who is not far off to your south.
A bruised salmon who is not far off to your south.
A rabid raccoon who is a brief walk away to your south.

< 352h/352H 183v/229V Pos: standing >
A Raging River
Obvious exits: -N -S
The corpse of a rabid raccoon is lying here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 352h/352H 183v/229V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your south.
A bruised salmon who is close by to your south.
A bruised salmon who is close by to your south.
A rabid raccoon who is not far off to your south.

< 352h/352H 183v/229V Pos: standing >
A Raging River
Obvious exits: -N -S
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.
A pink salmon swims here, fighting the current up stream.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 352h/352H 182v/229V Pos: standing >
You quickly scan the area.
A rabid raccoon who is close by to your south.

< 352h/352H 182v/229V Pos: standing >
A Raging River
Obvious exits: -N -S
A rabid raccoon stands here in attack stance.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 352h/352H 181v/229V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A bruised salmon who is close by to your north.
A bruised salmon who is close by to your north.

< 352h/352H 181v/229V Pos: standing >
A Raging River
Obvious exits: -N -E -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 352h/352H 180v/229V Pos: standing >
Alas, you cannot go that way. . . .

< 352h/352H 180v/229V Pos: standing >
A Narrow Trail
Obvious exits: -N -E
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 352h/352H 179v/229V Pos: standing >
Alas, you cannot go that way. . . .

< 352h/352H 179v/229V Pos: standing >
A Raging River
Obvious exits: -N -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 178v/229V Pos: standing >
A Raging River
Obvious exits: -S -W
A pink salmon swims here, fighting the current up stream.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 176v/229V Pos: standing >
You quickly scan the area.
You see nothing.

< 352h/352H 177v/229V Pos: standing >
A Raging River
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 352h/352H 175v/229V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.

< 352h/352H 176v/229V Pos: standing >
A Raging River
Obvious exits: -N -E -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 352h/352H 175v/229V Pos: standing >
You quickly scan the area.
A bruised salmon who is not far off to your north.
An undead beggar who is not far off to your east.
An irate slave who is a brief walk away to your east.
A diseased rat who is rather far off to your east.

< 352h/352H 175v/229V Pos: standing >
You quickly scan the area.
A bruised salmon who is not far off to your north.
An undead beggar who is not far off to your east.
An irate slave who is a brief walk away to your east.
A diseased rat who is rather far off to your east.

< 352h/352H 176v/229V Pos: standing >
A Dirt Path
Obvious exits: -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 174v/229V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your east.
An irate slave who is not far off to your east.
A diseased rat who is a brief walk away to your east.

< 352h/352H 175v/229V Pos: standing >
A Dirt Path
Obvious exits: -E -W
An undead beggar stands here holding out a donation cup.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 173v/229V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
A diseased rat who is not far off to your east.

< 352h/352H 173v/229V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
A diseased rat who is not far off to your east.

< 352h/352H 174v/229V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
An irate undead slave stands here muttering something.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 172v/229V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your east.
An irate slave who is close by to your south.
An undead beggar who is close by to your west.

< 352h/352H 172v/229V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your east.
An irate slave who is close by to your south.
An undead beggar who is close by to your west.

< 352h/352H 173v/229V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
A small diseased rat is crawling on the ground here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 172v/229V Pos: standing >
You quickly scan the area.
An undead royal maid who is not far off to your south.
An irate slave who is close by to your west.
An undead beggar who is not far off to your west.

< 352h/352H 173v/229V Pos: standing >
You quickly scan the area.
An undead royal maid who is not far off to your south.
An irate slave who is close by to your west.
An undead beggar who is not far off to your west.

< 352h/352H 173v/229V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 352h/352H 173v/229V Pos: standing >
You quickly scan the area.
A diseased rat who is not far off to your north.
An undead royal maid who is close by to your south.
An irate slave who is close by to your west.

< 352h/352H 173v/229V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your south.
An irate slave who is close by to your west.

< 352h/352H 173v/229V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W -U
A pitted granite buckler lies here on the ground.
[3] A bottle of hard ale has been forgotten here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 173v/229V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your south.
An irate slave who is not far off to your west.

< 352h/352H 173v/229V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your south.
An irate slave who is not far off to your west.

< 352h/352H 173v/229V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 173v/229V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your south.
An irate slave who is a brief walk away to your west.

< 352h/352H 173v/229V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your south.
An irate slave who is a brief walk away to your west.

< 352h/352H 174v/229V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
A bottle of hard ale has been forgotten here.
An irate undead slave stands here muttering something.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 352h/352H 173v/229V Pos: standing >
You quickly scan the area.
A fire elemental who is close by to your east.
A Human who is close by to your east.
Mredock, the bartender who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An irate slave who is close by to your west.

< 352h/352H 173v/229V Pos: standing >
You quickly scan the area.
A fire elemental who is close by to your east.
A Human who is close by to your east.
Mredock, the bartender who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An irate slave who is close by to your west.
An undead royal maid who is not far off to your west.

< 352h/352H 174v/229V Pos: standing >
The Tab Tavern
You extend your sights eastward.
The Tab Tavern
Obvious exits: -W
A fire elemental is here blazing with heat! (minion) 
A Human (medium) Magister Equitum of The Empire stands here.
Mredock, the bartender is here leaning against the bar.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.

< 352h/352H 175v/229V Pos: standing >
The Tab Tavern
Obvious exits: -W
A fire elemental is here blazing with heat! (minion) 
A Human (medium) Magister Equitum of The Empire stands here.
Mredock, the bartender is here leaning against the bar.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 352h/352H 178v/229V Pos: standing >
Ok.
An air elemental snaps into visibility.
An air elemental's mass slams into a Human, knocking him to the ground!
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.

< 352h/352H 178v/229V Pos: standing >
An air elemental's feeble crush grazes a Human.
An air elemental's feeble crush grazes a Human.
An air elemental's feeble crush grazes a Human.

< 352h/352H 178v/229V Pos: standing >
A Human misses an air elemental.

< 352h/352H 181v/229V Pos: standing >
An air elemental's feeble crush grazes a Human.
An air elemental's feeble crush grazes a Human.
An air elemental's crush grazes a Human.

< 352h/352H 182v/229V Pos: standing >
You start chanting...

< 352h/352H 184v/229V Pos: standing >
Casting: wall of stone **

< 352h/352H 185v/229V Pos: standing >
A fire elemental suddenly attacks an air elemental!
A fire elemental misses an air elemental.
An air elemental dodges a Human's attack.
An air elemental dodges a Human's attack.

< 352h/352H 186v/229V Pos: standing >
An undead drunk evaluates the struggle, watching your battle tactics.
Casting: wall of stone *

< 352h/352H 186v/229V Pos: standing >
An air elemental's crush grazes a Human.
An air elemental's feeble crush grazes a Human.
An air elemental's crush grazes a Human.
An air elemental's feeble crush grazes a Human.

< 352h/352H 186v/229V Pos: standing >
Casting: wall of stone 

< 352h/352H 187v/229V Pos: standing >
You complete your spell...

< 352h/352H 187v/229V Pos: standing >
An undead drunk evaluates the struggle, watching your battle tactics.
A Human clambers to his feet.

< 352h/352H 189v/229V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!

< 352h/352H 189v/229V Pos: standing >
A Human sighs loudly.

< 352h/352H 190v/229V Pos: standing >
An air elemental dodges a fire elemental's attack.
An air elemental dodges a Human's attack.
An air elemental dodges a Human's attack.
An air elemental dodges a Human's attack.
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!

< 352h/352H 190v/229V Pos: standing >
An air elemental's weak crush grazes a Human.
An air elemental's impressive crush strikes a Human.
An air elemental's crush grazes a Human.
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 352h/352H 190v/229V Pos: standing >
You start chanting...
You snap into visibility.

< 352h/352H 191v/229V Pos: standing >
An undead drunk frowns in boredom at the obviously one-sided struggle.

< 352h/352H 192v/229V Pos: standing >
You complete your spell...
[Damage: 61 ] A huge shower of arcing electricity engulfs a Human.
A Human starts casting a spell.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sta EP:  few wounds >
 An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sta EP:  few wounds >
 An undead drunk watches the battle in amusement.
An air elemental fades from your mortal viewing...
An air elemental suddenly attacks a Human!
An air elemental snaps into visibility.
An air elemental's decent crush strikes a Human.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sta EP:  few wounds >
 An air elemental suddenly attacks a Human!
An air elemental snaps into visibility.
An air elemental's crush wounds a Human.
Ok.
An air elemental's mass slams into a Human, knocking him to the ground!
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP:  few wounds >
 A Human stops invoking abruptly!
[Damage:  1 ] Your punch grazes a Human.
[Damage:  1 ] Your crude punch grazes a Human.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP:  few wounds >
 A Human misses an air elemental.
An air elemental's decent crush wounds a Human.
An air elemental's decent crush strikes a Human.
An air elemental's weak crush wounds a Human.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP:  few wounds >
 [Damage: 36 ] Electrical arcs continue to blacken and pincushion a Human.
An air elemental dodges a fire elemental's attack.
A fire elemental misses an air elemental.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 An air elemental's fine crush strikes a Human.
An air elemental's weak crush wounds a Human.
An air elemental's decent crush strikes a Human.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 An air elemental's fine crush strikes a Human.
An air elemental's decent crush strikes a Human.
An air elemental's crush strikes a Human.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 An undead drunk evaluates the struggle, watching your battle tactics.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 [Damage: 16 ] Electrical arcs continue to blacken and pincushion a Human.
You miss a Human.
You miss a Human.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 An air elemental's decent crush strikes a Human.
An air elemental's decent crush strikes a Human.
An air elemental's decent crush strikes a Human.
An air elemental's weak crush strikes a Human.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 A Human misses an air elemental.
A Human misses an air elemental.
You start chanting...

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 A fire elemental misses an air elemental.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 You complete your spell...
[Damage: 55 ] A huge shower of arcing electricity engulfs a Human.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP:  awful >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion a Human.

< 352h/352H 192v/229V Pos: standing >
< T: air TP: sta TC:excellent E: A Human sit EP:  awful >
 A fire elemental futilely tries to rescue a Human!
An air elemental's decent crush seriously wounds a Human.
An air elemental's fine crush grievously wounds a Human.
A Human is incapacitated and will slowly die, if not aided.

< 352h/352H 192v/229V Pos: standing >
An air elemental fades from your mortal viewing...
You start chanting...

< 352h/352H 192v/229V Pos: standing >
An air elemental fades from your mortal viewing...

< 352h/352H 192v/229V Pos: standing >
You complete your spell...
[Damage: 54 ] The shower of arcing electricity was more than a Human could handle.
A Human's boots of forest running exploded spreading charges of electrical energy!
A Human is dead! R.I.P.
You receive your share of experience.