The death of [37 Bounty Hunter] Golis (Orc)

in a Well Traveled Path

from the perspective of [37 Bounty Hunter] Golis (Orc)

<worn on head>       a magical mithril helmet
<worn on eyes>       a black leather eyepatch rimmed with platinum
<worn in ear>        a dangling dragon earring
<worn on face>       a mask of beastkind
<worn around neck>   the amulet of kilospanatis
<worn about body>    an ebony bodycloak
<worn on back>       a large leather backpack
<worn about waist>   a belt bearing the crest of Darkuul
<worn on belt buckle>a humming flesh belt buckle
<attached to belt>   a twisted steel belt buckle
<attached to belt>   a drow-made ruby belt buckle
<worn on arms>       a pair of faded emerald sleeves
<worn around wrist>  a golden elven bracelet
<worn around wrist>  an adamantium bracer
<worn on hands>      a pair of silverish githyanki gauntlets
<worn on finger>     a ring of protection of endurance
<worn on finger>     a ring of protection of regeneration
<primary weapon>     Silence, the dagger of anguish [superior]
<secondary weapon>   a razor-sharp steel longsword
<worn on legs>       a pair of adamantium leggings
<worn on feet>       some spiked siege boots

a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 257h/471H 109v/114V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
[2] A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
[2] A spiked suit of splint mail is on the ground here.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 257h/471H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 257h/471H 108v/114V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
Some padded leather armor is on the ground here gathering dust.
A traveling adventurer roams here looking for some excitement.

< 257h/471H 106v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 257h/471H 107v/114V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
A tiny infant has been abandoned here, left to die.

< 257h/471H 107v/114V Pos: standing >
The door seems to be closed.

< 257h/471H 108v/114V Pos: standing >
Ok.

< 258h/471H 110v/114V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 258h/471H 110v/114V Pos: standing >
Ok.

< 260h/471H 113v/114V Pos: standing >
You sit down and relax.

< 261h/471H 114v/114V Pos: sitting >
You stop sitting around and lay down.

< 263h/471H 114v/114V Pos: on your ass >

< 264h/471H 114v/114V Pos: on your ass >

< 316h/471H 114v/114V Pos: on your ass >
You should level anytime now!

< 319h/471H 114v/114V Pos: on your ass >

< 323h/471H 114v/114V Pos: on your ass >
Zone Name: Shairak and Smokeveil Forest  
Average mob level in zone: 19
 
< 338h/471H 114v/114V Pos: on your ass >
A Room of Peace
Obvious exits: -North#

< 341h/471H 114v/114V Pos: on your ass >

< 375h/471H 114v/114V Pos: on your ass >

< 377h/471H 114v/114V Pos: on your ass >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 60% complete.
You have 16:51 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 3:51 left.

< 379h/471H 114v/114V Pos: on your ass >
A Room of Peace
Obvious exits: -North#

< 396h/471H 114v/114V Pos: on your ass >

< 400h/471H 114v/114V Pos: on your ass >

< 404h/471H 114v/114V Pos: on your ass >
You clamber to your feet.

< 407h/471H 114v/114V Pos: standing >
You are carrying: (7/11)
a spiked stone shield
a shield bearing the crest of Winterhaven
a small piece of silver
some soft leather boots [poor]
some soft leather boots [superior]
a frozen silver torque from Shairak and Smokeveil Forest
a bent platinum scrap

< 408h/471H 114v/114V Pos: standing >
The item gods could not find a better type of item than your a spiked stone shield this time. Try again. If your item's value is above 55 you may have the best item of that type!


< 415h/471H 114v/114V Pos: standing >
The item gods could not find a better type of item than your a spiked stone shield this time. Try again. If your item's value is above 55 you may have the best item of that type!


< 417h/471H 114v/114V Pos: standing >
You feel Very Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a derro buckler!


< 418h/471H 114v/114V Pos: standing >
The item gods could not find a better type of item than your a shield bearing the crest of Winterhaven this time. Try again. If your item's value is above 55 you may have the best item of that type!


< 422h/471H 114v/114V Pos: standing >
You feel Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a tiger and panther skin covered shield!


< 424h/471H 114v/114V Pos: standing >
You are carrying: (5/11)
a tiger and panther skin covered shield (glowing) (illuminating)
a derro buckler
a small piece of silver
a frozen silver torque from Shairak and Smokeveil Forest
a bent platinum scrap

< 426h/471H 114v/114V Pos: standing >
Pardon?

< 433h/471H 114v/114V Pos: standing >
You feel EXTREMELY Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a huge bone-spiked dematite war shield!


< 441h/471H 114v/114V Pos: standing >
   This huge shield of dematite is ovular in shape.  Hundreds of tiny
spikes made of shards of and splinters of bone adorn the circumferance
of the shield.  This shield is very heavy but quite deadly looking
as well.  The stone is nearly indestructible and the bone spikes make
it as somewhat of a weapon as well

A huge bone-spiked dematite war shield is made of stone and appears to be made by a skilled artisian.
A huge bone-spiked dematite war shield has an item value of 12.

< 448h/471H 114v/114V Pos: standing >
You are carrying: (4/11)
a huge bone-spiked dematite war shield
a small piece of silver
a frozen silver torque from Shairak and Smokeveil Forest
a bent platinum scrap

< 452h/471H 114v/114V Pos: standing >
Autosaving...

< 457h/471H 114v/114V Pos: standing >
a smooth length of highly-polished ivory
some spiked ringmail
the potion of spiritual protection
[9] a slab of beef
[5] a small bandage
[4] the dazzling blue potion of lesser battle readiness
a potion of levitation
a pile of coins
[5] some soft leather boots [superior]
some soft leather boots [poor]
[2] some soft leather boots [superior]
some soft leather boots [poor]
some soft leather boots [superior]
a rolled-up bundle of ceremonial hides (glowing)
[2] a buckler
[8] a hand axe
a diabolical gold crown
a jeweled granite visor
a beautiful emerald charm
some patched crystal talons
a suit of blue and white plate
[2] a heavy steel tower shield
a bronze breastplate

< 459h/471H 114v/114V Pos: standing >
Ok.

< 463h/471H 114v/114V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.

< 465h/471H 113v/114V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
Some padded leather armor is on the ground here gathering dust.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 465h/471H 112v/114V Pos: standing >
[Damage: 82 ] A wandering merchant makes a strange sound as you place Silence, the dagger of anguish [superior] in his back.

< 466h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A wandering merchant attacks you. [0 hits]

< 466h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 [Damage: 132 ] You leave a huge, red swollen lump on a wandering merchant's temple.
A wandering merchant stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 466h/471H 114v/114V Pos: standing >
<[Damage: 26 ] [Damage: 30 ] [Damage: 16 ] You attack a wandering merchant. [3 hits]

< 466h/471H 114v/114V Pos: standing >
<[Damage: 34 ] [Damage: 19 ] A wandering merchant is incapacitated and will slowly die, if not aided.
[Damage: 22 ] You successfully stab a wandering merchant in the heart, killing him instantly.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.

< 466h/471H 114v/114V Pos: standing >
You get a handful of coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 8 gold coins. 

< 466h/471H 114v/114V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
[2] A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
[2] A spiked suit of splint mail is on the ground here.

< 466h/471H 112v/114V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 466h/471H 110v/114V Pos: standing >
[Damage: 25 ] 
< 467h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP: few scratches >
 A traveling merchant's kick parts your hair but does little else.
A traveling merchant attacks you. [1 hits]

< 460h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP: few scratches >
 [Damage: 142 ] You leave a huge, red swollen lump on a traveling merchant's temple.

< 460h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 [Damage: 17 ] [Damage:  7 ] [Damage: 16 ] You attack a traveling merchant. [3 hits]

< 460h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A traveling merchant attacks you. [0 hits]

< 460h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 [Damage: 14 ] [Damage: 13 ] [Damage: 13 ] You attack a traveling merchant. [3 hits]

< 460h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling merchant attacks you. [0 hits]

< 460h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  awful >
 A peasant commoner enters from the east.

< 460h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  awful >
 [Damage:  5 ] [Damage: 16 ] You attack a traveling merchant. [2 hits]

< 460h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling merchant attacks you. [0 hits]

< 460h/471H 114v/114V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  awful >
 [Damage: 138 ] You split a traveling merchant's skull wide open, causing immediate death!
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling merchant dies in agony.

< 460h/471H 114v/114V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 11 gold coins. 

< 460h/471H 114v/114V Pos: standing >
You should level anytime now!

< 460h/471H 114v/114V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 66% complete.
You have 15:25 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:25 left.

< 460h/471H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.

< 460h/471H 114v/114V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[4] A hand axe is on the ground here collecting dust.
[2] A spiked suit of ringmail is on the ground here gathering dust.
Some padded leather armor is on the ground here gathering dust.
A set of rusty platemail lies on the ground. [50%]             
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 460h/471H 112v/114V Pos: standing >
Out of nowhere, a vampire warlock stabs you in the back.
OUCH!  That really did HURT!

< 360h/471H 112v/114V Pos: standing >
< T: Golis TP: sta TC: small wounds E: a vampire warlock sta EP: excellent >
 It's snowing very hard.
Sorry, you aren't allowed to do that in combat.

< 360h/471H 112v/114V Pos: standing >
< T: Golis TP: sta TC: small wounds E: someone sta EP: excellent >
 As a vampire warlock attempts to attack you, you intercept the attack with your hands and twist a vampire warlock's arm!
A vampire warlock attacks you. [1 hits]
You attempt to flee...
PANIC!  You couldn't escape!
A vampire warlock attempts to flee.
A vampire warlock tries to flee, but can't make it out of here!

< 355h/471H 112v/114V Pos: standing >
< T: Golis TP: sta TC: small wounds E: a vampire warlock sta EP: excellent >
 [Damage: 10 ] [Damage:  8 ] You attack a vampire warlock. [2 hits]

< 355h/471H 112v/114V Pos: standing >
< T: Golis TP: sta TC: small wounds E: a vampire warlock sta EP: few scratches >
 You attempt to flee...
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A massive stone wall embedded with eyes is here to the north. (Illusion)
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
[2] Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
You flee northward!

< 355h/471H 82v/114V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...
Out of nowhere, a vampire warlock stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a vampire warlock stabs you in the back.
OUCH!  That really did HURT!

< 216h/471H 83v/114V Pos: standing >
< T: Golis TP: sta TC: nasty wounds E: a vampire warlock sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.
A steeder snaps into visibility.

< 216h/471H 83v/114V Pos: standing >
< T: Golis TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 216h/471H 83v/114V Pos: standing >
< T: Golis TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 216h/471H 83v/114V Pos: standing >
< T: Golis TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 216h/471H 83v/114V Pos: standing >
< T: Golis TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 A steeder completes his spell...
A steeder utters the word 'pawwzf'
A steeder creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 137h/471H 83v/114V Pos: standing >
< T: Golis TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 137h/471H 83v/114V Pos: standing >
< T: Golis TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 A steeder starts casting an offensive spell.

< 137h/471H 83v/114V Pos: standing >
< T: Golis TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 You attack a vampire warlock. [0 hits]
A vampire warlock attacks you. [2 hits]

< 87h/471H 83v/114V Pos: standing >
< T: Golis TP: sta TC:pretty hurt E: a vampire warlock sta EP: few scratches >
 You attempt to flee...
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Fresh blood covers everything in the area.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[4] A hand axe is on the ground here collecting dust.
[2] A spiked suit of ringmail is on the ground here gathering dust.
Some padded leather armor is on the ground here gathering dust.
A set of rusty platemail lies on the ground. [50%]             
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
You flee southward!

< 87h/471H 60v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 87h/471H 61v/114V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.

< 87h/471H 59v/114V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
[2] A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
[2] A spiked suit of splint mail is on the ground here.
A traveling adventurer roams here looking for some excitement.

< 87h/471H 58v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 87h/471H 58v/114V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
Some padded leather armor is on the ground here gathering dust.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.

< 87h/471H 56v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 87h/471H 57v/114V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
Puddles of fresh blood cover the ground.
A tiny infant has been abandoned here, left to die.

< 87h/471H 57v/114V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 87h/471H 58v/114V Pos: standing >
A steeder enters from below.

< 87h/471H 60v/114V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.

< 88h/471H 60v/114V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
Fresh blood splatters cover the area.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
[2] A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
[2] A spiked suit of splint mail is on the ground here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.

< 88h/471H 59v/114V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.

< 88h/471H 58v/114V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Fresh blood splatters cover the area.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[4] A hand axe is on the ground here collecting dust.
[2] A spiked suit of ringmail is on the ground here gathering dust.
Some padded leather armor is on the ground here gathering dust.
A set of rusty platemail lies on the ground. [50%]             
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 88h/471H 57v/114V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A massive stone wall embedded with eyes is here to the north. (Illusion)
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
[2] Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.

< 88h/471H 55v/114V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 88h/471H 55v/114V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...
A steeder enters from the south.

< 88h/471H 56v/114V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 88h/471H 56v/114V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...
Out of nowhere, a vampire warlock stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a vampire warlock stabs you in the back, RIP...
Your full suit of spiked bone platemail was completely destroyed by the massive blow!
Your silver necklace of black diamonds was completely destroyed by the massive blow!
Your earring made of ogre parts was completely destroyed by the massive blow!