The death of [37 Bounty Hunter] Golis (Orc)

in a Well Traveled Path

from the perspective of [49 Assassin] Yatsu AnGEr Of The Honoured (Dwarf)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        a bone pick of agility (illuminating)
<worn in ear>        an earring of megwandir (magic)
<worn around neck>   a neckguard of spikes [87%]             
<worn on body>       ringmail emblazoned with a mace and skull emblem [superior]
<worn about body>    a heavy lion-skin cloak (magic) [83%]             
<worn about waist>   a belt of body parts [poor] (magic)
<worn around wrist>  a polished golden bracelet (magic)
<worn around wrist>  an elven bracelet of precision (magic)
<worn on hands>      the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger>     a circle of magical energy [poor] (magic)
<worn on finger>     a ring of invisibility of regeneration (magic)
<primary weapon>     a stiletto of the dread siren (magic)
<secondary weapon>   a dirk of infiltration (magic)
<worn on legs>       a pair of shadow leggings (magic)
<worn on feet>       some boots of dragonscale

A pudgy commoner who is close by to your north.
A young villager who is close by to your north.
A small villager who is close by to your north.
A muscular villager who is close by to your north.
A rather buff looking deer who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A weevil who is rather far off to your north.
A small sparrow who is rather far off to your north.
A muscular villager who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.

< 613h/613H 124v/136V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A young villager who is close by to your north.
A village commoner who is close by to your north.
A small villager who is close by to your north.
A weevil who is a brief walk away to your north.
A weevil who is rather far off to your north.
A small sparrow who is rather far off to your north.
A muscular villager who is close by to your south.
A wandering merchant who is close by to your south.

< 613h/613H 126v/136V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A village commoner who is close by to your north.
A muscular villager who is close by to your north.
A rather buff looking deer who is a brief walk away to your north.
A deadly looking wolf who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A weevil who is rather far off to your north.
A small sparrow who is rather far off to your north.
A muscular villager who is close by to your south.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.

< 613h/613H 128v/136V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A young villager who is close by to your north.
A village commoner who is close by to your north.
A small villager who is close by to your north.
A muscular villager who is close by to your north.
A weevil who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A weevil who is rather far off to your north.
A small sparrow who is rather far off to your north.
A muscular villager who is close by to your south.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.

< 613h/613H 129v/136V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A young villager who is close by to your north.
A village commoner who is close by to your north.
A small villager who is close by to your north.
A muscular villager who is close by to your north.
A deadly looking wolf who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A small sparrow who is rather far off to your north.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.

< 613h/613H 131v/136V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A young villager who is close by to your north.
A small villager who is close by to your north.
A rather buff looking deer who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A weevil who is rather far off to your north.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.

< 613h/613H 131v/136V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A young villager who is close by to your north.
A village commoner who is close by to your north.
A muscular villager who is close by to your north.
A rather buff looking deer who is a brief walk away to your north.
A deadly looking wolf who is a brief walk away to your north.
A small sparrow who is rather far off to your north.
A muscular villager who is close by to your south.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.

< 613h/613H 132v/136V Pos: standing >
A steeder orc
You quickly scan the area.
A pudgy commoner who is close by to your north.
A young villager who is close by to your north.
A village commoner who is close by to your north.
A small villager who is close by to your north.
A muscular villager who is close by to your north.
A rather buff looking deer who is a brief walk away to your north.
A deadly looking wolf who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A weevil who is rather far off to your north.
An Orc who is close by to your south.
A muscular villager who is close by to your south.
A small villager who is close by to your south.

< 613h/613H 133v/136V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A young villager who is close by to your north.
A small villager who is close by to your north.
A muscular villager who is close by to your north.
A rather buff looking deer who is a brief walk away to your north.
A deadly looking wolf who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A weevil who is rather far off to your north.
A small sparrow who is rather far off to your north.
An Orc who is close by to your south.
A muscular villager who is close by to your south.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.

< 613h/613H 134v/136V Pos: standing >

< 613h/613H 134v/136V Pos: standing >
A steeder leaves south.
You follow a steeder.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[4] A hand axe is on the ground here collecting dust.
[2] A spiked suit of ringmail is on the ground here gathering dust.
Some padded leather armor is on the ground here gathering dust.
A set of rusty platemail lies on the ground. [50%]             
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
*A steeder walks around here making clicking-sounds.(Gold Aura)
An Orc (medium) stands here.(Red Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
You snap into visibility.
[Damage: 84 ] An Orc makes a strange sound as you place a stiletto of the dread siren in his back.
[Damage: 17 ] -=[Your impressive pierce strikes an Orc.]=-

< 613h/613H 134v/136V Pos: standing >
< T: Yatsu TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 
< 613h/613H 134v/136V Pos: standing >
< T: Yatsu TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 It's snowing very hard.
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 613h/613H 134v/136V Pos: standing >
< T: Yatsu TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 
< 613h/613H 134v/136V Pos: standing >
< T: Yatsu TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 613h/613H 134v/136V Pos: standing >
< T: Yatsu TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 613h/613H 134v/136V Pos: standing >
< T: Yatsu TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 613h/613H 134v/136V Pos: standing >
< T: Yatsu TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 613h/613H 134v/136V Pos: standing >
< T: Yatsu TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 613h/613H 134v/136V Pos: standing >
< T: Yatsu TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 You snap into visibility.
[Damage:  5 ] -=[Your decent pierce wounds an Orc.]=-
An Orc parries your futile lunge at him.
As you attempt to attack an Orc, they quickly reach out, intercepting the attack with their hands and quickly twist your arm!
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
You attempt to flee...
PANIC!  You couldn't escape!

< 613h/613H 134v/136V Pos: standing >
< T: Yatsu TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 You snap into visibility.
-=[An Orc's impressive pierce wounds you.]=-
-=[An Orc's slash wounds you.]=-
An Orc misses you.

< 595h/613H 134v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 An Orc attempts to flee.
An Orc leaves north.

< 595h/613H 134v/136V Pos: standing >
A wandering merchant leaves west.

< 595h/613H 134v/136V Pos: standing >
You feel the hatred in your heart subside.
Backstab who?

< 595h/613H 134v/136V Pos: standing >
Backstab who?

< 595h/613H 134v/136V Pos: standing >
A steeder leaves north.
You follow a steeder.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S
A massive stone wall embedded with eyes is here to the north. (magic)
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
[2] Some padded leather armor is on the ground here gathering dust.
*A steeder walks around here making clicking-sounds.(Gold Aura)
An Orc (medium) stands here.(Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
You snap into visibility.
[Damage: 83 ] An Orc makes a strange sound as you place a stiletto of the dread siren in his back.
[Damage: 56 ] An Orc makes a strange sound as you place a dirk of infiltration in his back.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 A steeder starts casting an offensive spell.
A steeder snaps into visibility.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 A steeder completes his spell...
A steeder utters the word 'pawwzf'
A steeder creates a hammer out of thin air that smashes into an Orc, bits of flesh and bone fly everywhere!
Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 A steeder starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 An Orc misses you.
You parry an Orc's lunge at you.
An Orc misses you.
You snap into visibility.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 35 ] -=[Your powerful pierce seriously wounds an Orc.]=-
[Damage: 15 ] -=[Your impressive pierce strikes an Orc very hard.]=-
Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 595h/613H 132v/136V Pos: standing >
< T: Yatsu TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 An Orc attempts to flee.
An Orc leaves south.
Backstab who?

< 595h/613H 132v/136V Pos: standing >
A steeder stops invoking abruptly!
Backstab who?

< 595h/613H 132v/136V Pos: standing >
You feel the hatred in your heart subside.
Backstab who?

< 595h/613H 132v/136V Pos: standing >
Backstab who?

< 595h/613H 132v/136V Pos: standing >
Backstab who?

< 595h/613H 132v/136V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[4] A hand axe is on the ground here collecting dust.
[2] A spiked suit of ringmail is on the ground here gathering dust.
Some padded leather armor is on the ground here gathering dust.
A set of rusty platemail lies on the ground. [50%]             
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
An Orc (medium) stands here.(Red Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 595h/613H 130v/136V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
An Orc leaves west.
Backstab who?

< 595h/613H 131v/136V Pos: standing >
You feel the hatred in your heart subside.

< 597h/613H 132v/136V Pos: standing >
A steeder enters from the north.

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 597h/613H 131v/136V Pos: standing >
Backstab who?

< 597h/613H 131v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 598h/613H 133v/136V Pos: standing >
A steeder enters from the east.
Backstab who?

< 598h/613H 133v/136V Pos: standing >
You follow a steeder.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
[2] A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
[2] A spiked suit of splint mail is on the ground here.
A steeder walks around here making clicking-sounds.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
Alas, you cannot go that way. . . .

< 599h/613H 131v/136V Pos: standing >
Backstab who?

< 599h/613H 132v/136V Pos: standing >

< 600h/613H 133v/136V Pos: standing >
A steeder leaves north.
You follow a steeder.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
Some padded leather armor is on the ground here gathering dust.
A steeder walks around here making clicking-sounds.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
Alas, you cannot go that way. . . .

< 600h/613H 131v/136V Pos: standing >
You follow a steeder.


<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
Obvious exits: -S -D
Puddles of fresh blood cover the ground.
A steeder walks around here making clicking-sounds.(Gold Aura)
An Orc (medium) stands here.(Red Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)
Alas, you cannot go that way. . . .

< 600h/613H 129v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/613H 130v/136V Pos: standing >
An Orc leaves down.
Backstab who?

< 601h/613H 130v/136V Pos: standing >
You follow a steeder.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
Some padded leather armor is on the ground here gathering dust.
A steeder walks around here making clicking-sounds.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 602h/613H 131v/136V Pos: standing >
You follow a steeder.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
[2] A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
[2] A spiked suit of splint mail is on the ground here.
A steeder walks around here making clicking-sounds.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
Alas, you cannot go that way. . . .

< 603h/613H 130v/136V Pos: standing >
Backstab who?

< 603h/613H 130v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 604h/613H 131v/136V Pos: standing >
A steeder leaves east.
You follow a steeder.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A steeder walks around here making clicking-sounds.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 604h/613H 129v/136V Pos: standing >
You follow a steeder.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[4] A hand axe is on the ground here collecting dust.
[2] A spiked suit of ringmail is on the ground here gathering dust.
Some padded leather armor is on the ground here gathering dust.
A set of rusty platemail lies on the ground. [50%]             
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A steeder walks around here making clicking-sounds.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
Backstab who?

< 604h/613H 128v/136V Pos: standing >
A steeder leaves north.
You follow a steeder.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A massive stone wall embedded with eyes is here to the north. (magic)
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
[2] Some padded leather armor is on the ground here gathering dust.
A steeder walks around here making clicking-sounds.(Gold Aura)
An Orc (medium) stands here.(Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
Alas, you cannot go that way. . . .

< 605h/613H 126v/136V Pos: standing >
Oof! an Orc bumps into a greyish stone wall covered with hundreds of eyes...

< 605h/613H 127v/136V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Oof! an Orc bumps into a greyish stone wall covered with hundreds of eyes...
You snap into visibility.
[Damage: 84 ] An Orc makes a strange sound as you place a stiletto of the dread siren in his back.
[Damage: 57 ] An Orc makes a strange sound but is suddenly very silent as you place a dirk of infiltration in his back.
An Orc's full suit of spiked bone platemail was completely destroyed by the massive blow!
An Orc's silver necklace of black diamonds was completely destroyed by the massive blow!
An Orc's earring made of ogre parts was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.