The death of [35 Swordsman] Fiziq (Thri-Kreen)

in On a Jodani Wood Wall

from the perspective of [56 Decay Priest] Laz La Resistance (Orc)

<floating about head>a bright green ioun stone[234h 22m 7s]
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a wispy astral-twined mindstone ring[234h 22m 7s]
<worn in ear>        a flaming earring [superior]
<worn on face>       a splintered dragon scale [poor] [68%]             
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       the breastplate of preservation
<worn about body>    the living oceanic cloak (magic) (glowing) [74%]             
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   a belt of body parts [superior] (magic)
<worn on belt buckle>the tome of Strahd (magic) (glowing) [68%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       sleeves of gold dragonskin (magic) [72%]             
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[234h 22m 7s]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [87%]             
<worn around wrist>  a blackened bluestone bracer [superior] (glowing) [86%]             
<worn on hands>      the sacred stone claws of Aan (magic)
<worn on finger>     a ring called 'Soulcatcher' (invis) [79%]             
<worn on finger>     a ring called 'Soulcatcher' [89%]             
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[190h 48m 30s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       the boots of speed [superior] (magic)

Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.

< 1292h/1292H 220v/221V Pos: standing >
An open doorway leads into Brokemoon's Supply Store.
You extend your sights westward.
Brokenmoon's Supply Store
Obvious exits: -E
Brokenmoon stands here selling supplies.

< 1292h/1292H 220v/221V Pos: standing >
A Bend in the Mistmore Lane
Obvious exits: -E -S -U
The corpse of a wild-elf guard is lying here.
Znar floats in from above.

< 1292h/1292H 219v/221V Pos: standing >
Below Windstrider's Restaurant
Obvious exits: -N -E -W -U
A young woman in merchant's robes wanders the village.

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 220v/221V Pos: standing >
A ladder climbs up to Windstrider's restaurant.
You extend your sights upward.
The Entryway to Windstrider's Restaurant
Obvious exits: -N -D

< 1292h/1292H 220v/221V Pos: standing >
The Entryway to Windstrider's Restaurant
Obvious exits: -N -D

< 1292h/1292H 219v/221V Pos: standing >
An open doorway leads into Windstrider's.
You extend your sights northward.
Windstrider's Restaurant
Obvious exits: -E# -S
A young elven man is here on a date.
A young elven woman is here on a date.
A red-robed merchant is here to try the food.
A young waiter is here taking orders.

< 1292h/1292H 220v/221V Pos: standing >
Windstrider's Restaurant
Obvious exits: -E# -S
A young elven man is here on a date.
A young elven woman is here on a date.
A red-robed merchant is here to try the food.
A young waiter is here taking orders.

< 1292h/1292H 220v/221V Pos: standing >
The curtain seems to be closed.

< 1292h/1292H 220v/221V Pos: standing >
Ok.

< 1292h/1292H 220v/221V Pos: standing >
Windstrider's Kitchen
Obvious exits: -W -U
Windstrider's second chef takes his turn at the stoves.

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
An elven man who is close by to your west.
A young elf who is close by to your west.
A human merchant who is close by to your west.
A young waiter who is close by to your west.
Windstrider who is close by above you.

< 1292h/1292H 220v/221V Pos: standing >
Windstrider's Restaurant
Obvious exits: -E -S
A young elven man is here on a date.
A young elven woman is here on a date.
A red-robed merchant is here to try the food.
A young waiter is here taking orders.

< 1292h/1292H 219v/221V Pos: standing >
A young elf suddenly attacks Znar!
Ok.

< 1292h/1292H 220v/221V Pos: standing >
The Entryway to Windstrider's Restaurant
Obvious exits: -N -D

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
Znar who is close by to your north.
An elven man who is close by to your north.
A young elf who is close by to your north.
A human merchant who is close by to your north.
A young waiter who is close by to your north.
A human merchant who is close by below you.

< 1292h/1292H 220v/221V Pos: standing >
The Entryway to Windstrider's Restaurant
Obvious exits: -N -D

< 1292h/1292H 220v/221V Pos: standing >
The Entryway to Windstrider's Restaurant
Obvious exits: -N -D

< 1292h/1292H 220v/221V Pos: standing >
An open doorway leads into Windstrider's.
You extend your sights northward.
Windstrider's Restaurant
Obvious exits: -E# -S
A few drops of fresh blood are scattered around the area.
The corpse of a young elf is lying here.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here, fighting an elven man.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
An elven man is lying, floating here, fighting Znar.
A human merchant is lying, floating here, fighting Znar.
A young waiter stands, floating here, fighting Znar.

< 1292h/1292H 220v/221V Pos: standing >
Saving Laz.

< 1292h/1292H 220v/221V Pos: standing >
The sun starts to set in the south.
An open doorway leads into Windstrider's.
You extend your sights northward.
Windstrider's Restaurant
Obvious exits: -E# -S
A few drops of fresh blood are scattered around the area.
The corpse of a young elf is lying here.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here, fighting an elven man.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
An elven man is lying, floating here, fighting Znar.
A human merchant is lying, floating here, fighting Znar.
A young waiter stands, floating here, fighting Znar.

< 1292h/1292H 221v/221V Pos: standing >
An open doorway leads into Windstrider's.
You extend your sights northward.
Windstrider's Restaurant
Obvious exits: -E# -S
A few drops of fresh blood are scattered around the area.
The corpse of a young elf is lying here.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here, fighting an elven man.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
An elven man is lying, floating here, fighting Znar.
A human merchant is lying, floating here, fighting Znar.
A young waiter stands, floating here, fighting Znar.

< 1292h/1292H 221v/221V Pos: standing >
Windstrider's Restaurant
Obvious exits: -E# -S
A few drops of fresh blood are scattered around the area.
The corpse of a young elf is lying here.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here, fighting an elven man.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
An elven man is lying, floating here, fighting Znar.
A human merchant is lying, floating here, fighting Znar.
A young waiter stands, floating here, fighting Znar.

< 1292h/1292H 220v/221V Pos: standing >
An elven man is incapacitated and will slowly die, if not aided.
An elven man is mortally wounded, and will die soon, if not aided.
Suddenly, a HUGE black bolt leaps forth from Znar's Sunblade, longsword of Justice, and an elven man falls to the ground, nothing but a twitching mass of burnt flesh!
An elven man is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an elven man dies in agony.
Znar leaves south.

< 1292h/1292H 220v/221V Pos: standing >
You failed.

< 1292h/1292H 220v/221V Pos: standing >
The Entryway to Windstrider's Restaurant
Obvious exits: -N -D
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.

< 1292h/1292H 219v/221V Pos: standing >
Saving Laz.

< 1292h/1292H 221v/221V Pos: standing >
Autosaving...

< 1292h/1292H 221v/221V Pos: standing >
Below Windstrider's Restaurant
Obvious exits: -N -E -W -U

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your east.

< 1292h/1292H 220v/221V Pos: standing >
Znar nods.

< 1292h/1292H 220v/221V Pos: standing >
A Peaceful Glade
Obvious exits: -S -W
A young woman in merchant's robes wanders the village.

< 1292h/1292H 219v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 221v/221V Pos: standing >
Below Windstrider's Restaurant
Obvious exits: -N -E -W -U

< 1292h/1292H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 1292h/1292H 220v/221V Pos: standing >
A Bend in the Mistmore Lane
Obvious exits: -E -S -U
The corpse of a wild-elf guard is lying here.
Znar sneaks in from the east.

< 1292h/1292H 219v/221V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W -U
The corpse of a poor woman is lying here.
The corpse of a wild-elf scout is lying here.
[2] The corpse of a wild-elf guard is lying here.

< 1292h/1292H 218v/221V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.
You quickly scan the area.
You see nothing.

< 1292h/1292H 221v/221V Pos: standing >
The Path Ends
Obvious exits: -E -W -U
Znar sneaks in from the west.

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 220v/221V Pos: standing >
A ladder climbs upward.
You extend your sights upward.
Clinging to an Ebonwood Tree.
Obvious exits: -U -D

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 220v/221V Pos: standing >
Clinging to an Ebonwood Tree.
Obvious exits: -U -D
Znar floats in from below.

< 1292h/1292H 219v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 221v/221V Pos: standing >
On Some Branches High Above the Ground
Obvious exits: -W -D
Znar floats in from below.

< 1292h/1292H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your west.

< 1292h/1292H 220v/221V Pos: standing >
Clinging to an Ebonwood Tree.
Obvious exits: -U -D

< 1292h/1292H 219v/221V Pos: standing >
The Path Ends
Obvious exits: -E -W -U

< 1292h/1292H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 1292h/1292H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 1292h/1292H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 221v/221V Pos: standing >
Beneath a Tall Jodani Tree
Obvious exits: -W -U

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
An elven child who is close by above you.

< 1292h/1292H 220v/221V Pos: standing >
Climbing a Tall Jodani Tree
Obvious exits: -U -D
A young elven child plays quietly.

< 1292h/1292H 219v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 220v/221V Pos: standing >
Beneath a Tall Jodani Tree
Obvious exits: -W -U

< 1292h/1292H 220v/221V Pos: standing >
The Path Ends
Obvious exits: -E -W -U

< 1292h/1292H 219v/221V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W -U
The corpse of a poor woman is lying here.
The corpse of a wild-elf scout is lying here.
[2] The corpse of a wild-elf guard is lying here.
Znar sneaks in from the east.

< 1292h/1292H 218v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 221v/221V Pos: standing >
A Mist Shrouded Path
Obvious exits: -N -W
The corpse of a wild-elf scout is lying here.
Znar sneaks in from the north.

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 220v/221V Pos: standing >
The Path Bends
Obvious exits: -E -S -U

< 1292h/1292H 219v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 221v/221V Pos: standing >
The path continues.
You extend your sights southward.
A Crossing of Paths
Obvious exits: -N -E -W
The corpse of a wild-elf guard is lying here.
The corpse of a wild-elf scout is lying here.

< 1292h/1292H 221v/221V Pos: standing >
A Crossing of Paths
Obvious exits: -N -E -W
The corpse of a wild-elf guard is lying here.
The corpse of a wild-elf scout is lying here.

< 1292h/1292H 220v/221V Pos: standing >
Znar's skin seems to turn to stone.

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.

< 1292h/1292H 220v/221V Pos: standing >
The path continues.
You extend your sights westward.
A Bend Along the Jodani Wood Wall
Obvious exits: -N -E

< 1292h/1292H 220v/221V Pos: standing >
The path continues.
You extend your sights eastward.
Inside the Gates to Moonhollow
Obvious exits: -E -S -W
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 1292h/1292H 220v/221V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 1292h/1292H 220v/221V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
Inside the Gates to Moonhollow
Obvious exits: -E -S -W
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 1292h/1292H 219v/221V Pos: standing >
A Meeting of Paths
Obvious exits: -N -E -S -W

< 1292h/1292H 218v/221V Pos: standing >
You quickly scan the area.
A rakshasa tribesman who is a brief walk away to your south.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.

< 1292h/1292H 220v/221V Pos: standing >
The door is open.
There appears to be a door in the base of the tree.
You extend your sights northward.
Some Guard's Quarters
Obvious exits: -S
[3] The corpse of a wild-elf guard is lying here.

< 1292h/1292H 221v/221V Pos: standing >
A well-trodden path travels along a jodani wood wall.
You extend your sights southward.
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 1292h/1292H 221v/221V Pos: standing >

< 1292h/1292H 221v/221V Pos: standing >
A Meeting of Paths
Obvious exits: -N -E -S -W
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.

< 1292h/1292H 221v/221V Pos: standing >

< 1292h/1292H 221v/221V Pos: standing >

< 1292h/1292H 221v/221V Pos: standing >

< 1292h/1292H 221v/221V Pos: standing >
A Meeting of Paths
Obvious exits: -N -E -S -W
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.

< 1292h/1292H 221v/221V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 220v/221V Pos: standing >

< 1292h/1292H 220v/221V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.

< 1292h/1292H 220v/221V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 220v/221V Pos: standing >

< 1292h/1292H 220v/221V Pos: standing >

< 1292h/1292H 220v/221V Pos: standing >
A Meeting of Paths
Obvious exits: -N -E -S -W

< 1292h/1292H 219v/221V Pos: standing >
You quickly scan the area.
A rakshasa tribesman who is a brief walk away to your south.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.

< 1292h/1292H 220v/221V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 1292h/1292H 220v/221V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S
The corpse of a lieutenant is lying here.
Znar sneaks in from the north.

< 1292h/1292H 219v/221V Pos: standing >
You quickly scan the area.
A rakshasa tribesman who is close by to your south.

< 1292h/1292H 220v/221V Pos: standing >

< 1292h/1292H 221v/221V Pos: standing >
At the Base of the cliffs
Obvious exits: -N -U
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 220v/221V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -N -S -D
A rakshasa tribesman sneaks in from below.

< 1292h/1292H 219v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1292h/1292H 221v/221V Pos: standing >
The walkway continues.
You extend your sights northward.
On a Jodani Wood Wall
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a wild-elf guard is lying here.

< 1292h/1292H 221v/221V Pos: standing >
You see the entrance to a small cave.
You extend your sights southward.
A Small Cave
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of the senior lieutenant is lying here.
A small emerald has been left here, sparkling.

< 1292h/1292H 221v/221V Pos: standing >
A rakshasa tribesman says 'n'

< 1292h/1292H 221v/221V Pos: standing >
A rakshasa tribesman says 'n n'

< 1292h/1292H 221v/221V Pos: standing >
A rakshasa tribesman says 'd'
On a Jodani Wood Wall
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a wild-elf guard is lying here.

< 1292h/1292H 220v/221V Pos: standing >
You see nothing special...

< 1292h/1292H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 1292h/1292H 220v/221V Pos: standing >
The walkway passes through a jodani tree.
You extend your sights westward.
A Passage Through a Jodani Tree
Obvious exits: -E -W -D

< 1292h/1292H 220v/221V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.

< 1292h/1292H 220v/221V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your west.
A Thri-Kreen who is a brief walk away to your west.

< 1292h/1292H 220v/221V Pos: standing >
A Passage Through a Jodani Tree
Obvious exits: -E -W -D

< 1292h/1292H 219v/221V Pos: standing >
A ladder leads downward.
You extend your sights downward.
The Guardroom Over the Entrance to Moonhollow
Obvious exits: -U
A few drops of fresh blood are scattered around the area.
The corpse of a bored guard is lying here.

< 1292h/1292H 219v/221V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a wild-elf guard is lying here.

< 1292h/1292H 220v/221V Pos: standing >
A Thri-Kreen enters from the west.
A Human enters from the west.

< 1292h/1292H 220v/221V Pos: standing >
You failed.

< 1292h/1292H 220v/221V Pos: standing >
Znar sits down.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman places the stiletto of vanquishing in the back of a Thri-Kreen, resulting in some strange noises and some blood.
A rakshasa tribesman places a wicked black dagger named 'Sanguine Blessing' [poor] in the back of a Thri-Kreen, resulting in some strange noises and some blood.

< 1292h/1292H 220v/221V Pos: standing >
Znar's leap knocks into a Thri-Kreen, sending him slightly off balance...

< 1292h/1292H 220v/221V Pos: standing >
A Passage Through a Jodani Tree
Obvious exits: -E -W -D

< 1292h/1292H 219v/221V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a wild-elf guard is lying here.
A Human (medium) stands in mid-air here.
A Thri-Kreen (medium) sits in mid-air here, fighting a rakshasa tribesman.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Thri-Kreen.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.

< 1292h/1292H 220v/221V Pos: standing >
A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves west.

< 1292h/1292H 220v/221V Pos: standing >
You failed.

< 1292h/1292H 220v/221V Pos: standing >
Znar attacks a Thri-Kreen. [6 hits]

< 1292h/1292H 220v/221V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman places a wicked black dagger named 'Sanguine Blessing' [poor] in the back of a Thri-Kreen, resulting in some strange noises and some blood.

< 1292h/1292H 220v/221V Pos: standing >
A Human starts casting a spell.

< 1292h/1292H 220v/221V Pos: standing >
A rakshasa tribesman snaps into visibility.
A Thri-Kreen attacks a rakshasa tribesman. [0 hits]

< 1292h/1292H 220v/221V Pos: standing >
You failed.

< 1292h/1292H 220v/221V Pos: standing >
Znar sits down.

< 1292h/1292H 220v/221V Pos: standing >
A rakshasa tribesman attempts to flee.
A rakshasa tribesman leaves west.

< 1292h/1292H 220v/221V Pos: standing >
Znar clambers to his feet.

< 1292h/1292H 220v/221V Pos: standing >
A Human completes his spell...
A Human utters the words 'iahjcandusg hajqp'
A Human gently touches a Thri-Kreen's body, and his wounds begin to heal!
You failed.

< 1292h/1292H 220v/221V Pos: standing >
Sparks begin to arc and jump across Znar's weapon.
A Thri-Kreen is incapacitated and will slowly die, if not aided.
A Thri-Kreen is incapacitated and will slowly die, if not aided.
A Thri-Kreen is mortally wounded, and will die soon, if not aided.
A Thri-Kreen is mortally wounded, and will die soon, if not aided.
A Thri-Kreen is slashed into two by a master stroke performed by Znar.
A Thri-Kreen's finely-woven mesh eyepatch [superior] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.