The death of [23 Rogue] Snoob (Dwarf)

in A Rocky Trail Before a Clearing

from the perspective of [23 Rogue] Snoob (Dwarf)



< 1h/208H 106v/106V Pos: standing >

< 1h/208H 106v/106V Pos: standing >

< 3h/208H 106v/106V Pos: standing >

< 4h/208H 106v/106V Pos: standing >
A dwarven commoner enters from the south.

< 4h/208H 106v/106V Pos: standing >

< 4h/208H 106v/106V Pos: standing >

< 6h/208H 106v/106V Pos: standing >
A dwarven commoner leaves up.

< 9h/208H 106v/106V Pos: standing >

< 9h/208H 106v/106V Pos: standing >

< 9h/208H 106v/106V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 10h/208H 106v/106V Pos: standing >
10 most dangerous ships
-======================================================-

1: yep
Captain: Jov                  Class: Destroyer       Tonnage Sunk: 690

2:  Mistral  Aurora
Captain: Om                   Class: Galleon         Tonnage Sunk: 438

3: tinydancer
Captain: Morrigu              Class: Corvette        Tonnage Sunk: 417

4: Panzerkampfwagen
Captain: Nicram               Class: Caravel         Tonnage Sunk: 403

5: The Loveboat
Captain: Hudini               Class: Galleon         Tonnage Sunk: 372

6: Ken!
Captain: Choron               Class: Galleon         Tonnage Sunk: 372

7: Crimson Tide
Captain: Nib                  Class: Destroyer       Tonnage Sunk: 364

8: *-* Good Will *-*
Captain: Maulrok              Class: Corvette        Tonnage Sunk: 355

9:  -83-
Captain: Washu                Class: Destroyer       Tonnage Sunk: 342

10: Apocalyptic Wawe
Captain: Soldon               Class: Galleon         Tonnage Sunk: 332


< 10h/208H 106v/106V Pos: standing >

< 13h/208H 106v/106V Pos: standing >

		Score information for Snoob

Level: 23   Race: Dwarf   Class: Rogue Sex: Male
Hit points: 16(208)  Moves: 106(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 18 minutes
Received data: 0.0168 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: none
Send data:     0.0000 MB this session.
Status:  Standing.
Epic points(total): 2(2)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:       Heat
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  0.85 
Leaderboard Points:  230 


< 16h/208H 106v/106V Pos: standing >
The Mother Lode
Obvious exits: -East -South -Up
[35] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[14] A large wooden torch has been discarded here.
[7] A stout cudgel carved from oak wood lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
[7] A two-handed sword, nearly six feet in length, lies here.
[15] A steel dagger has been tossed aside here.
[7] A steel short sword lies discarded here.
[7] A steel long sword has been left here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 16h/208H 106v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 16h/208H 105v/106V Pos: standing >
Kalrin's Kegs
   Kegs, mugs and all sorts of containers for liquids fills this room. A
large counter sticks out of the north wall, and almost reaches the south
wall. This shop does good business, being next door to The Mother Lode, as
it keeps up their supply of mugs and kegs. They also supply the Brewers
Guild above with the needed materials to hold their ale, mead and other
drinks.
Obvious exits: -West -Up
Fresh blood splatters cover the area.
Kalrin is here, waiting to sell a container to you.

< 16h/208H 104v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 16h/208H 104v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 17h/208H 103v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 17h/208H 102v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood covers everything in the area.
An elite dwarven guard of Kimordril is here.

< 17h/208H 102v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 17h/208H 101v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down

< 17h/208H 100v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/208H 101v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up

< 17h/208H 100v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/208H 101v/106V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 17h/208H 100v/106V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 17h/208H 98v/106V Pos: standing >
 
 MMMM^^^^M  
 ^MMMMMMM^  
 ^MMM@DMMM  
 .^^MMMMM^  
 .^^.^MM^^  
A Rocky Trail Before a Clearing
Obvious exits: -North -East -South -West

< 17h/208H 95v/106V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 17h/208H 95v/106V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 17h/208H 95v/106V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 17h/208H 96v/106V Pos: standing >
You are not a member of any associations.

< 18h/208H 98v/106V Pos: standing >

< 18h/208H 100v/106V Pos: standing >
You are well on your way towards your next level.

< 18h/208H 100v/106V Pos: standing >
You aren't wearing anything!

< 18h/208H 101v/106V Pos: standing >
You are carrying: (0/10)
Nothing.

< 19h/208H 103v/106V Pos: standing >
You will now load with newbie EQ when you die.

< 19h/208H 105v/106V Pos: standing >
You are well on your way towards your next level.

< 19h/208H 106v/106V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 20h/208H 106v/106V Pos: standing >

< 20h/208H 106v/106V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 21h/208H 106v/106V Pos: standing >
Eriste steps out of a moonwell.

< 24h/208H 106v/106V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 25h/208H 106v/106V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.

< 25h/208H 106v/106V Pos: standing >
Eriste starts casting a spell.

< 25h/208H 106v/106V Pos: standing >
Eriste completes his spell...
Eriste utters the words 'oculoinfra uizuguburuhl'

< 26h/208H 106v/106V Pos: standing >
Eriste's flesh melds with conjured rocks, turning it to stone.

< 26h/208H 106v/106V Pos: standing >
Eriste says in common 'what the'

< 33h/208H 106v/106V Pos: standing >

< 33h/208H 106v/106V Pos: standing >
Eriste sits down in a comfortable spot.

< 33h/208H 106v/106V Pos: standing >
Eriste opens a myrabolan spellbook and begins studying it intently.

< 33h/208H 106v/106V Pos: standing >
Eriste closes his book and smiles broadly.

< 34h/208H 106v/106V Pos: standing >
Eriste clambers to his feet.

< 34h/208H 106v/106V Pos: standing >
Eriste starts casting a spell.

< 37h/208H 106v/106V Pos: standing >
Eriste completes his spell...
Eriste utters the word 'hzrzsafh'
Eriste slowly fades out of existence.
Eriste slowly fades into existence.

< 37h/208H 106v/106V Pos: standing >
Eriste sits down in a comfortable spot.

< 37h/208H 106v/106V Pos: standing >
Eriste opens a myrabolan spellbook and begins studying it intently.

< 37h/208H 106v/106V Pos: standing >
Eriste closes his book and smiles broadly.

< 38h/208H 106v/106V Pos: standing >
Eriste clambers to his feet.

< 38h/208H 106v/106V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 40h/208H 106v/106V Pos: standing >
Eriste says in common 'how do i move'

< 40h/208H 106v/106V Pos: standing >
Eriste leaves north.

< 40h/208H 106v/106V Pos: standing >
Eriste enters from the north.

< 41h/208H 106v/106V Pos: standing >
Eriste says in common 'oh'

< 41h/208H 106v/106V Pos: standing >
Eriste leaves north.

< 41h/208H 106v/106V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 55h/208H 106v/106V Pos: standing >

< 57h/208H 106v/106V Pos: standing >
Autosaving...

< 61h/208H 106v/106V Pos: standing >
The sun rises over the northern horizon.

< 65h/208H 106v/106V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 70h/208H 106v/106V Pos: standing >
The day has begun.

< 80h/208H 106v/106V Pos: standing >

< 80h/208H 106v/106V Pos: standing >

< 83h/208H 106v/106V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.

< 84h/208H 106v/106V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 85h/208H 106v/106V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 100h/208H 106v/106V Pos: standing >

< 104h/208H 106v/106V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 115h/208H 106v/106V Pos: standing >
Autosaving...

< 121h/208H 106v/106V Pos: standing >

< 127h/208H 106v/106V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 130h/208H 106v/106V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 145h/208H 106v/106V Pos: standing >

< 151h/208H 106v/106V Pos: standing >
The sun hangs low on the southern sky.

< 155h/208H 106v/106V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 160h/208H 106v/106V Pos: standing >
The snow is coming down faster now.

< 162h/208H 106v/106V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 175h/208H 106v/106V Pos: standing >

< 175h/208H 106v/106V Pos: standing >
Autosaving...

< 181h/208H 106v/106V Pos: standing >
The sun starts to set in the south.

< 185h/208H 106v/106V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 190h/208H 106v/106V Pos: standing >

< 198h/208H 106v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 200h/208H 106v/106V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 205h/208H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.

< 208h/208H 106v/106V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
The night has begun.

< 208h/208H 106v/106V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 208h/208H 106v/106V Pos: standing >
The snow is coming down faster now.

< 208h/208H 106v/106V Pos: standing >
Autosaving...

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
Out of nowhere, a rakshasa tribesman stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a rakshasa tribesman stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a rakshasa tribesman wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa tribesman stabs you in the back, RIP...