The death of [23 Rogue] Snoob (Dwarf)

in A Rocky Trail Before a Clearing

from the perspective of [52 Assassin] Yzari (Duergar)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia of the Illithid [poor] made by Rukkus [87%]             
<worn on head>       a ram horned helm of demonic allegiance of agility (magic) (humming)
<worn on eyes>       a hydra-scale gorget [46%]             
<worn in ear>        a wad of spawn goo (magic) (humming)
<worn in ear>        a lightning earring [superior]
<worn on face>       a skull-faced warmask lined with feathers
<worn around neck>   a collar of razor-sharp mithril blades [superior] (magic) (glowing)
<worn around neck>   an amulet of creation (magic) (humming) [86%]             
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    the silvery mantle of giants power
<worn as quiver>     the frost giant's axe (magic)
<worn about waist>   a belt of iron solidarity (magic)[227h 43m 1s]
<worn on belt buckle>the dark heart of a githyanki (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bracer of might of precision (magic)
<worn around wrist>  a bowman's adamantium wristband (magic)
<worn on hands>      a pair of pale, misty gloves [76%]             
<worn on finger>     an obsidian circle [poor] (magic)
<worn on finger>     an obsidian circle [superior] (magic)
<primary weapon>     the stiletto of vanquishing (magic)
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [poor] (magic) [88%]             
<worn on legs>       some flexible leggings of hellfire (magic) (glowing) [87%]             
<worn on feet>       the boots of the war giant Torg (magic) (humming)

  ..^^..M^.^^.^^.   
   .^..M^.^^^..^    
    ..M^^...^^^     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 245v/292V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 243v/292V Pos: standing >
 
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 242v/292V Pos: standing >
 
    M^^^^^MMMMM     
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    ..^..^^.^^.     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 240v/292V Pos: standing >
 
    MMMMM^MMMM^     
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   ^^...^....^^^    
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 239v/292V Pos: standing >
 
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    ^...^....^^     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A half-elf child runs around playing with his dog
There are Duergar tracks going north.

< 663h/663H 239v/292V Pos: standing >
 
    M^M^^.M^^^.     
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    ^^.^^^.^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 237v/292V Pos: standing >
You quickly scan the area.
A half-elf child who is close by to your south.
A saddled white drake who is a brief walk away to your west.
A Dwarf who is rather far off to your west.

< 663h/663H 238v/292V Pos: standing >
You attempt to hide yourself.

< 663h/663H 240v/292V Pos: standing >
Autosaving...

< 663h/663H 242v/292V Pos: standing >
The snow is coming down faster now.

< 663h/663H 270v/292V Pos: standing >
 
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    ^^.^^^.^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 275v/292V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 277v/292V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 275v/292V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 274v/292V Pos: standing >
 
    ^^^^.......     
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    ..^^^^^^^MM     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 272v/292V Pos: standing >
 
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    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 663h/663H 271v/292V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 663h/663H 269v/292V Pos: standing >
You quickly scan the area.
An elite guard specialist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.

< 663h/663H 270v/292V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 663h/663H 272v/292V Pos: standing >
It's already open!

< 663h/663H 273v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 663h/663H 272v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 663h/663H 272v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 663h/663H 272v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up

< 663h/663H 271v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/663H 272v/292V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 663h/663H 281v/292V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 663h/663H 279v/292V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Rocky Trail Before a Clearing
Obvious exits: -North -East -South -West
A Dwarf (medium) stands here.

< 663h/663H 282v/292V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 663h/663H 290v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up

< 663h/663H 288v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/663H 288v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/663H 288v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/663H 289v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down

< 663h/663H 289v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 663h/663H 288v/292V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A huge rat who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 663h/663H 289v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.(Gold Aura)
There are some tracks heading west.

< 663h/663H 290v/292V Pos: standing >
You quickly scan the area.
A huge rat who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 663h/663H 290v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 663h/663H 291v/292V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A dwarven commoner who is not far off to your west.
A huge rat who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A large dog who is in the distance to your west.

< 663h/663H 291v/292V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 663h/663H 290v/292V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A patrolling guard who is close by to your south.
A dwarven commoner who is close by to your west.
A huge rat who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is rather far off to your west.

< 663h/663H 290v/292V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A dwarven commoner is here, shopping around the square.(Gold Aura)

< 663h/663H 291v/292V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
[35] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[14] A large wooden torch has been discarded here.
[7] A stout cudgel carved from oak wood lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
[7] A two-handed sword, nearly six feet in length, lies here.
[15] A steel dagger has been tossed aside here.
[7] A steel short sword lies discarded here.
[7] A steel long sword has been left here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 663h/663H 290v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/663H 290v/292V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A dwarven postal clerk who is close by to your east.
A dwarven commoner who is close by to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 663h/663H 290v/292V Pos: standing >
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 663h/663H 291v/292V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
[35] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[14] A large wooden torch has been discarded here.
[7] A stout cudgel carved from oak wood lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
[7] A two-handed sword, nearly six feet in length, lies here.
[15] A steel dagger has been tossed aside here.
[7] A steel short sword lies discarded here.
[7] A steel long sword has been left here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 663h/663H 290v/292V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A dwarven commoner is here, shopping around the square.(Gold Aura)
There are some tracks heading south.

< 663h/663H 289v/292V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 663h/663H 288v/292V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 663h/663H 288v/292V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up

< 663h/663H 289v/292V Pos: standing >
You quickly scan the area.
A dwarven commoner who is a brief walk away to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.

< 663h/663H 289v/292V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[3] A small round shield has been dropped here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 663h/663H 290v/292V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up

< 663h/663H 290v/292V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 663h/663H 290v/292V Pos: standing >
Tanners Guild
   Huge vats of noxious smelling liquid fill this room. Hides are piled
everywhere, ready to be made for wearing and tailoring. Various tools
are on small tables. Hooks, large tongs, and a large stick used to stir
the vats are abundant. A rack to the east is used to let the finished
hides dry.
Obvious exits: -West -Up
A small sign is here, posted on the wall.
A dwarven commoner is here, shopping around the square.(Gold Aura)
(Q)A dirty dwarf is here, working with some animal skins.(Gold Aura)

< 663h/663H 290v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/663H 292v/292V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.
A dwarven merchant who is a brief walk away to your west.
A gully dwarf who is rather far off to your west.
Kilmoruk who is rather far off to your west.
Tormtukr who is close by above you.

< 663h/663H 292v/292V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 663h/663H 291v/292V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 663h/663H 290v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 663h/663H 289v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.(Gold Aura)
There are some tracks heading west.

< 663h/663H 288v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 663h/663H 288v/292V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A huge rat who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 663h/663H 289v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
There are Duergar tracks going west.

< 663h/663H 289v/292V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A huge rat who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 663h/663H 289v/292V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up

< 663h/663H 291v/292V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
There are some tracks heading south.

< 663h/663H 290v/292V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 663h/663H 288v/292V Pos: standing >
 
    MMMMM^M^^.^     
   MMMMMMMMMM^M^    
  MMMMMMMMMMM^MMM   
 ^MMMMMMM^.^.^MMMM  
 M+++^MMMMMMM^MMMM  
 ^+^^^MMM@DMM^MMMM  
 ^+^^.^^MMMMM^^MMM  
 ^+.^.^^.^MM^M^MMM  
  +^^...^^^^^^^MM   
   ..^^^.^.^^.^^    
    ^^.^^^.^^^.     
A Rocky Trail Before a Clearing
Obvious exits: -North -East -South -West
A Dwarf (medium) stands here.
There are Duergar tracks going south.

< 663h/663H 287v/292V Pos: standing >
You see nothing special about him.
This Dwarf is in excellent condition.
He's medium in size.


You attempt to peek at the inventory:
You can't see anything.

< 663h/663H 292v/292V Pos: standing >
You snap into visibility.
[Damage: 105 ] A Dwarf makes a strange sound as you place the stiletto of vanquishing in his back.
[Damage: 105 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
With a swift tug you wrench the weapon free, ramming it into a Dwarf's spine!.
[Damage: 50 ] A Dwarf makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
A Dwarf is dead! R.I.P.
You receive your share of experience.