The death of [15 Monk] Krim (Grey Elf)

in Atop the Northeast Tower of Newhaven

from the perspective of [15 Monk] Krim (Grey Elf)

<worn on head>       an ancient, tribal coif
<worn on eyes>       a thick leather eyepiece [superior]
<worn in ear>        a shark tooth earring [superior] (magic)
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   a pendant of fire [poor]
<worn around neck>   a collar of green mist
<worn about body>    the cloak of enternal anguish (magic) (glowing)
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn around wrist>  a circlet of sorrow (glowing)
<worn around wrist>  a bracelet of purple mist
<worn on hands>      some gauntlets of might [poor]
<worn on finger>     a shimmering dragonscale ring
<worn on feet>       a pair of red suede boots [poor] (magic)

   ....+....    
  .....+.....   
 ......+......  
 .^....+....^.  
 D...^.@......  
 ....^.+.....M  
 ......+......  
  ^....+*....   
   .M.*+***.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 143h/131H 56v/120V Pos: standing >
 
   ....+..M.    
  .....+.....   
 ......+......  
 ......+......  
 .^....@....^.  
 D...^.+......  
 ....^.+.....M  
  .....+.....   
   ....+*...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 143h/131H 55v/120V Pos: standing >
 
   **..+....    
  .....+..M..   
 ......+.....^  
 ......+......  
 ......@......  
 .^....+....^.  
 D...^.+......  
  ...^.+.....   
   ....+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 143h/131H 54v/120V Pos: standing >
 
   ***.+M+..    
  .**..+.....   
 ......+..M..^  
 ......+.....^  
 ......@......  
 ......+......  
 .^....+....^.  
  ...^.+.....   
   ..^.+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 143h/131H 53v/120V Pos: standing >
 
   ****..++M    
  ****.MM+...   
 ..**..+.....^  
 ......+..M..^  
 ......@.....^  
 ......+......  
 ......+......  
  ^....+....^   
   ..^.+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 143h/131H 53v/120V Pos: standing >
 
   *****.^..    
  *****..+M++   
 .****.MM+....  
 ..**..+.....^  
 ......@..M..^  
 ......+.....^  
 ......+......  
  .....+.....   
   ....+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 143h/131H 52v/120V Pos: standing >
 
   ******..^    
  ******.^...   
 .*****..+M+++  
 .****.M+M....  
 ..**..@.....^  
 ......+..M..^  
 ......+.....^  
  .....+.....   
   ....+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 143h/131H 51v/120V Pos: standing >
 
   *******..    
  *******..^.   
 *******.^...^  
 .*****..+M+++  
 .****.@+M....  
 ..**..+.....^  
 ......+..M..^  
  .....+.....   
   ....+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.

< 143h/131H 50v/120V Pos: standing >
 
   *******^.    
  ********..^   
 ********..^.M  
 *******.^...^  
 .*****@.+M+++  
 .****.M+M....  
 ..**..+.....^  
  .....+..M..   
   ....+....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 143h/131H 50v/120V Pos: standing >
 
   ******^..    
  *******..^M   
 *******..^.MM  
 ******.^...^^  
 *****.@M+++++  
 ****.M+M.....  
 .**..+.....^^  
  ....+..M..^   
   ...+.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 143h/131H 48v/120V Pos: standing >
 
   *****^..M    
  ******..^M^   
 ******..^.MM^  
 *****.^...^^^  
 ****..@++++++  
 ***.M+M.....^  
 **..+.....^^.  
  ...+..M..^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.

< 143h/131H 47v/120V Pos: standing >
A Well Traveled Path
   Six sets of flagpoles have been meticulously spaced and embedded
along each side of the cobblestone path leading up to a massive gate.
Each pole supports either a large banner emblazoned with Newhaven's
crest or a white scale and balance.  The roadway has been formed from
tiny dark brown stones and has been mortared tightly together.  The
area is very picturesque.  The lush green landscape of the area
is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any
debris.
Obvious exits: -North -South

< 143h/131H 47v/120V Pos: standing >
A Well Traveled Path
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the roadway, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flowerbed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the bed of flowers.
Obvious exits: -South
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 143h/131H 45v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/131H 45v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/131H 45v/120V Pos: standing >
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South
A large furry cat is resting here.
A petitioner of the court is here pleading his case.

< 143h/131H 46v/120V Pos: standing >
Bliss Boulevard and Newhaven Way
   Beautifully inlaid stones of light yellow have been checkered
with the yellowish brown stones lining Newhaven Way.  The checkered
boulevard stretches off to the east and west.  A small fountain has
been placed in the center of the intersection.  Large red and white
flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of the gurgling fountain and the sweet scent
of the flowers bring a sense of tranquilly to the area.  A small sign
has been carefully posted within the flowerbed before the fountain.
Obvious exits: -East -South -West

< 143h/131H 45v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/131H 45v/120V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting
all sources of light with its smooth polished surface.  Each
stone has been carefully carved and embedded into the earth.
The stones have been spaced evenly and then mortared together.
The road stretches to the east and west, while a huge wooden
door is off to the north.  A large clean floor mat has been
placed at the entranceway. Two bronze urns, polished to a bright
golden shine, have been maliciously placed at each side of the
entranceway to the building.  Tendrils of white smokes rise
carelessly in the air filling it with the strong scent of honey
and nectar.
Obvious exits: -North# -East -West
A Warder of Newhaven strolls along here.
Evelosi Thal'raylio, Librarian of Newhaven is here.

< 143h/131H 44v/120V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting all
sources of light with its smooth polished surface.  Each stone has
been carefully carved and embedded into the earth.  The stones have
been spaced evenly and then mortared together.  The road stretches to
the east and west.  The beginning of a checkered roadway is off to the
east.  A single row of large pots has been set along the southern part
of the city wall facing the roadway.  A single bright yellowish flower
has been planted in each pot.  A strong scent of honey and nectar fills
the air here.
Obvious exits: -North# -East -West
A Warder of Newhaven roams the streets here.
A small girl is playing here.
A citizen of Newhaven stands here.
A citizen of Newhaven stands here.
A small girl is playing here.
A citizen of Newhaven stands here.

< 143h/131H 44v/120V Pos: standing >
Paradise Lane and Bliss Boulevard
   Perfectly squared inlaid stones of rose have been checkered with the
light yellow stones lining Bliss Boulevard.  The checkered way stretches
off to the west and north. A stairway leading up the southeastern section
of the wall leads up to an open-air tower.  Each stair has been cut
perfectly.  Small groves have been chiseled into each stair offering a
better grip on the stairs to avoid slipping during rain or sleet.  A small
bright brass sign has been placed at the bottom of the stairs.  The air is
crisp and dry; a sense of tranquillity fills the area here.
Obvious exits: -North -West -Up

< 143h/131H 43v/120V Pos: standing >
High Atop the Southeast Tower
   Yellowish brown stone has been carefully chiseled with delicate
detail and perfectly lined up and mortared together to form a
massive tower.  The tower over looks the southeastern land and walls
surrounding the city.  Large parapets of perfectly squared stone line
the top of the tower, offering shelter to the defenders of the city
from any possible missile fire below the city wall.  A large banner
of blue and white has been centered and hung down the tower wall facing
outside the city as a thick maple flagpole protrudes toward the sky
supporting a banner emblazoned with the city's crest.  Slivers of
granite have been embedded into the tower's stones reinforcing its
structural integrity.
Obvious exits: -Down
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.
A Lieutenant of the Hammer of Newhaven stands here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.

< 143h/131H 42v/120V Pos: standing >
[Damage: 42 ] WHAP!  For a moment, you feel just like a dragon must as you punch the lieutenant.

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP:  small wounds >
 The lieutenant's punch strikes you.
You are knocked to the ground by the lieutenant's mighty bash!

< 136h/131H 45v/120V Pos: sitting >
< T: Krim TP: sit TC:excellent E: lieutenant sta EP:  small wounds >
 
< 130h/131H 45v/120V Pos: sitting >
< T: Krim TP: sit TC:few scratches E: lieutenant sta EP:  few wounds >
 You miss the lieutenant.

< 130h/131H 45v/120V Pos: sitting >
< T: Krim TP: sit TC:few scratches E: lieutenant sta EP:  few wounds >
 The lieutenant misses you.
The lieutenant misses you.

< 130h/131H 45v/120V Pos: sitting >
< T: Krim TP: sit TC:few scratches E: lieutenant sta EP:  few wounds >
 You clamber to your feet.

< 130h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:few scratches E: lieutenant sta EP:  few wounds >
 You begin moving into position for a combination...

< 130h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:few scratches E: lieutenant sta EP:  few wounds >
 [Damage: 41 ] WHAP!  For a moment, you feel just like a dragon must as you punch the lieutenant.

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP:  few wounds >
 [Damage: 10 ] Your impressive punch strikes the lieutenant hard.

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP:  nasty wounds >
 LeSair I'villianda leaves down.
Bevelin Tisvin leaves down.
Esliae Ji'Zaman leaves down.

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP:  nasty wounds >
 You whirl around, just avoiding the lieutenant's vicious attack.

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP:  nasty wounds >
 The lieutenant dodges your futile attack.

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP:  nasty wounds >
 The lieutenant misses you.
The lieutenant misses you with his clumsy kick at your chest.

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP:  nasty wounds >
 [Damage:  8 ] Your fine punch strikes the lieutenant hard.

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP:  nasty wounds >
 Your limbs begin to blur...
[Damage:  9 ] You spin around on your foot and swing at the lieutenant with your leg...

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP:  nasty wounds >
 [Damage: 21 ] Your powerful punch seriously wounds the lieutenant.

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP: pretty hurt >
 You whirl around, just avoiding the lieutenant's vicious attack.

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP: pretty hurt >
 The lieutenant dodges your futile attack.

< 144h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP: pretty hurt >
 You feel your skill in martial arts improving.
The lieutenant's decent punch strikes you.
The lieutenant's fine punch strikes you.

< 130h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:few scratches E: lieutenant sta EP: pretty hurt >
 [Damage: 13 ] Your impressive punch seriously wounds the lieutenant.

< 136h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP: pretty hurt >
 You are already standing.

< 136h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP: pretty hurt >
 You begin moving into position for a combination...

< 136h/131H 45v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: lieutenant sta EP: pretty hurt >
 [Damage: 42 ] WHAP!  For a moment, you feel just like a dragon must as you punch the lieutenant.
The lieutenant is incapacitated and will slowly die, if not aided.

< 144h/131H 45v/120V Pos: standing >
<[Damage: 17 ] Your fearsome punch hits the lieutenant, smashing him to death.
The lieutenant is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the lieutenant.

< 139h/139H 45v/120V Pos: standing >
LeSair I'villianda enters from below.
Bevelin Tisvin enters from below.
Esliae Ji'Zaman enters from below.

< 139h/139H 46v/120V Pos: standing >
Your opponent has escaped your deadly combination.

< 139h/139H 53v/120V Pos: standing >
You have no opponent.

< 139h/139H 53v/120V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 139h/139H 53v/120V Pos: standing >
[Damage: 42 ] WHAP!  For a moment, you feel just like a dragon must as you punch the private.

< 152h/139H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 The private misses you.
The private misses you.
The private misses you.
You dodge a bash from the private, who loses his balance and falls.

< 152h/139H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private ass EP:  few wounds >
 [Damage: 16 ] Your impressive punch seriously wounds the private.

< 152h/139H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private ass EP:  nasty wounds >
 The private misses you.

< 152h/139H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private ass EP:  nasty wounds >
 [Damage: 18 ] Your punch enshrouds the private in a mist of blood.

< 152h/139H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private ass EP:  nasty wounds >
 You easily lean out of range of the private's vicious attack.

< 152h/139H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private ass EP:  nasty wounds >
 Are you mad!?

< 152h/139H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private ass EP:  nasty wounds >
 You begin moving into position for a combination...

< 152h/139H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private ass EP:  nasty wounds >
 [Damage: 72 ] You punch forcefully at the private, causing his face to collapse under the blow, blood everywhere.  Hmm, doesn't look like the private will recover. Ever.
The private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the private dies in agony.

< 152h/139H 54v/120V Pos: standing >
Your opponent has escaped your deadly combination.

< 152h/139H 54v/120V Pos: standing >
Slay whom?

< 152h/139H 54v/120V Pos: standing >
LeSair I'villianda leaves down.
Bevelin Tisvin leaves down.
Esliae Ji'Zaman leaves down.
You raise a level!
[Damage: 48 ] WHAP!  For a moment, you feel just like a dragon must as you punch the private.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 You easily lean out of range of the private's vicious attack.
You duck under the private's lame kick.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 [Damage: 21 ] Your powerful punch enshrouds the private in a mist of blood.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  nasty wounds >
 [Damage: 11 ] Your impressive punch seriously wounds the private.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 You easily lean out of range of the private's vicious attack.
You whirl around, just avoiding the private's vicious attack.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 The private dodges your futile attack.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 The private misses you.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 [Damage:  9 ] Your punch seriously wounds the private.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 The private misses you.
You easily lean out of range of the private's vicious attack.
The private misses you with his clumsy kick at your chest.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 A warder enters from below.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 The private dodges your futile attack.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 The private misses you.
The private misses you.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 [Damage: 14 ] Your impressive punch causes the private to grimace in pain.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  awful >
 High Atop the Southeast Tower
Obvious exits: -Down
Puddles of fresh blood cover the ground.
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A Warder of Newhaven roams the streets here.
The private stands here, fighting YOU!
A Private in the Hammer of Newhaven is standing here.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  awful >
 [Damage: 47 ] You punch forcefully at the private, causing his face to collapse under the blow, blood everywhere.  Hmm, doesn't look like the private will recover. Ever.
The private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The private's death cry reverberates in your head as he falls to the ground.

< 159h/145H 54v/120V Pos: standing >
[Damage: 42 ] WHAP!  For a moment, you feel just like a dragon must as you punch the private.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 The private misses you.
You easily lean out of range of the private's vicious attack.
The private misses you.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 The private dodges your futile attack.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 You whirl around, just avoiding the private's vicious attack.
You whirl around, just avoiding the private's vicious attack.
You easily lean out of range of the private's vicious attack.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 The private dodges your futile attack.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 You whirl around, just avoiding the private's vicious attack.
You whirl around, just avoiding the private's vicious attack.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 The private dodges your futile attack.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 Autosaving...

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 You miss the private.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 The private misses you.
The private misses you.
The private's kick hits you directly in the face.

< 154h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 High Atop the Southeast Tower
Obvious exits: -Down
Puddles of fresh blood cover the ground.
[2] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A Warder of Newhaven roams the streets here.
The private stands in mid-air here, fighting YOU!

< 154h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 The snow is coming down faster now.

< 154h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 You begin moving into position for a combination...

< 154h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  few wounds >
 [Damage: 46 ] WHAP!  For a moment, you feel just like a dragon must as you punch the private.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 The private dodges your futile attack.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 The private misses you.
You easily lean out of range of the private's vicious attack.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 You miss the private.

< 159h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP: pretty hurt >
 You easily lean out of range of the private's vicious attack.
The private's impressive punch strikes you hard.
OUCH!  That really did HURT!

< 144h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:few scratches E: private sta EP: pretty hurt >
 [Damage: 17 ] Your impressive punch causes the private to grimace in pain.

< 152h/145H 54v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: private sta EP:  awful >
 Your limbs begin to blur...
You raise a level!
[Damage: 13 ] You pull the private's head down and bring your knee up, smashing it...
The private is mortally wounded, and will die soon, if not aided.

< 161h/155H 54v/120V Pos: standing >
<[Damage: 16 ] Your fearsome punch hits the private, smashing him to death.
The private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the private's last actions in this world.

< 162h/155H 54v/120V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -Down
Puddles of fresh blood cover the ground.
[3] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A Warder of Newhaven roams the streets here.

< 162h/155H 54v/120V Pos: standing >
Paradise Lane and Bliss Boulevard
   Perfectly squared inlaid stones of rose have been checkered with the
light yellow stones lining Bliss Boulevard.  The checkered way stretches
off to the west and north. A stairway leading up the southeastern section
of the wall leads up to an open-air tower.  Each stair has been cut
perfectly.  Small groves have been chiseled into each stair offering a
better grip on the stairs to avoid slipping during rain or sleet.  A small
bright brass sign has been placed at the bottom of the stairs.  The air is
crisp and dry; a sense of tranquillity fills the area here.
Obvious exits: -North -West -Up

< 162h/155H 53v/120V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite
detail.  Each stone has been evenly spaced and mortared together
forming a road leading off to the north and south. A large carved
whalebone has been placed right outside a building to the east.  A
few clay pots, containing a single rose colored flower tipped with
light blue, has been lined against the eastern city wall facing the
city.  A checkered roadway is off the south.  A sense of tranquillity
fills the air here.
Obvious exits: -North -South
A small boy is running about here.

< 162h/155H 52v/120V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south. A large brass sign as been bolted atop
of a building's entranceway facing the west.  Large barrels of grain, rice,
and fruit have been set just outside the doorway.  A few clay pots,
containing a single rose colored flower tipped with light blue, has been
lined against the eastern city wall facing the city.  A strong scent of
honey and nectar lingers here.
Obvious exits: -North -South -West
A citizen of Newhaven is walking here.

< 162h/155H 51v/120V Pos: standing >
Paradise Lane and Sanctuary Place
   Beautifully inlaid stones of rose have been checkered with jeweled
encrusted silverish stones lining Sanctuary Place.  The checkered way
stretches off to the west, south, and north.  A magnificent statue has
been placed in the center of the intersection.  Large violet and red
flowers have been meticulously planted in a perfect circle about the
statue. The sweet scent of the flowers brings a sense of tranquilly to
the area.  A small sign has been carefully posted within the flowerbed
before the statue.
Obvious exits: -North -South -West

< 162h/155H 50v/120V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south. An enormous stained glass window
depicting a balance and scale in blue and white stretches almost the entire
length of the western wall.  A few clay pots, containing a single rose
colored flower tipped with light blue, has been lined against the eastern
city wall facing the city. Small runes have been etched into each stone,
honoring the deceased citizen who helped establish and build the city.  A
strong scent of honey and nectar lingers here.
Obvious exits: -North -South

< 162h/155H 50v/120V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south.  Large clay pots have been lines against
the eastern city wall facing the city.  A single large rose colors flower
has been planted within each pot.  Small runes have been etched into each
stone, honoring the deceased citizen who helped establish and build the
city.  A bright blue banner hangs from the western wall as a checkered road
begins to the north.  A strong scent of honey and nectar lingers here.
Obvious exits: -North -South

< 162h/155H 49v/120V Pos: standing >
Paradise Lane and Refuge Street
   Perfectly squared inlaid stones of rose have been checkered with the
light blue stones lining Refuge Street.  The checkered way stretches off to
the west and south. A stairway leading up the northeastern section of the
wall leads up to an open-air tower.  Each stair has been cut perfectly.
Small groves have been chiseled into each stair offering a better grip on
the stairs to avoid slipping during rain.  A small bright brass sign has
been placed at the bottom of the stairs.  The air is crisp and dry; a sense
of tranquillity fills the area here.
Obvious exits: -South -West -Up

< 162h/155H 48v/120V Pos: standing >
Atop the Northeast Tower of Newhaven
   Yellowish brown stone has been carefully chiseled with delicate
detail and perfectly lined up and mortared together to form a massive
tower. The tower over looks the northeastern land and walls surrounding
the city. Large parapets of perfectly squared stone line the top of the
tower, offering shelter to the defenders of the city from any possible
missile fire below the city wall.  A large banner of blue and white has
been centered and hung down the tower wall facing outside the city as a
thick maple flagpole protrudes toward the sky supporting a banner
emblazoned with the city's crest.  Slivers of granite have been
embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
A member of the Hammers of Grim Jaw
A member of the Hammers of Grim Jaw
A member of the Hammers of Grim Jaw

< 162h/155H 47v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/155H 48v/120V Pos: standing >
Are you mad!?

< 162h/155H 50v/120V Pos: standing >

		Character attributes for Krim

Level: 15   Race: Grey Elf   Class: Monk 
Age: 155 yrs / 0 mths  Height: 72 inches Weight: 133 lbs  Size: medium

STR: quite excellent  AGI: good              DEX: excellent
POW: good             INT: good              WIS: good
CON: quite excellent  CHA: good             LUCK: good

Armor Points: -201  Reduces melee damage taken by 20.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: good	Damroll: awesome   Approx Barehand Damage: battle axe
Alignment: extremely good

Saving Throws: PAR[good]  FEA[excellent]
               BRE[average]  SPE[slightly below average]

Load carried: What load?

< 162h/155H 51v/120V Pos: standing >
You feel your skill in dragon punch improving.
[Damage: 40 ] WHAP!  For a moment, you feel just like a dragon must as you punch the member.

< 170h/155H 52v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP:  few wounds >
 The member misses you.
The member misses you with his clumsy kick at your chest.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP:  few wounds >
 The member dodges your futile attack.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP:  few wounds >
 You easily lean out of range of the member's vicious attack.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP:  few wounds >
 The member dodges your futile attack.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP:  few wounds >
 The member misses you.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP:  few wounds >
 You begin moving into position for a combination...

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP:  few wounds >
 [Damage: 42 ] WHAP!  For a moment, you feel just like a dragon must as you punch the member.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP: pretty hurt >
 The member dodges your futile attack.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP: pretty hurt >
 You easily lean out of range of the member's vicious attack.
You block the member's feeble kick with your arm.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP: pretty hurt >
 The member dodges your futile attack.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP: pretty hurt >
 You easily lean out of range of the member's vicious attack.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP: pretty hurt >
 The member dodges your futile attack.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP: pretty hurt >
 A Drow Elf snaps into visibility.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP: pretty hurt >
 Your limbs begin to blur...
[Damage:  7 ] You spin around on your foot and swing at the member with your leg...

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP:  awful >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Drow Elf's spell!

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP:  awful >
 [Damage:  8 ] Your fine punch enshrouds the member in a mist of blood.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP:  awful >
 The member misses you.
A Drow Elf starts casting an offensive spell.

< 170h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC:excellent E: member sta EP:  awful >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 52h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC: nasty wounds E: member sta EP:  awful >
 A Drow Elf starts casting an offensive spell.

< 52h/155H 53v/120V Pos: standing >
< T: Krim TP: sta TC: nasty wounds E: member sta EP:  awful >
 [Damage: 11 ] Your impressive punch critically injures the member.
The member is mortally wounded, and will die soon, if not aided.

< 57h/155H 53v/120V Pos: standing >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's giant fist of force is the last thing you ever see.
Your armplates of armageddon was completely destroyed by the massive blow!
Your misty green leg plates [superior] was completely destroyed by the massive blow!
Your earring of congealed blood [poor] was completely destroyed by the massive blow!