The death of [25 Mercenary] Golis (Orc)

in a Well Traveled Path

from the perspective of [25 Mercenary] Golis (Orc)

<worn on head>       a glittering stone cap from Shairak and Smokeveil Forest
<worn on eyes>       a decent bark visor [78%]             
<worn on face>       an alligator spine mask
<worn around neck>   an exquisite glass charm
<worn around neck>   a stone collar studded with jewels (glowing) (humming)
<worn on back>       a large leather backpack
<worn about waist>   a leather belt lined with iron loops
<worn on arms>       some bloody iron arm plates
<worn around wrist>  an engraved bracelet of jade (glowing)
<worn around wrist>  a skin-wrapped obsidian bracer
<worn on hands>      a pair of large claws
<worn on finger>     a shiny golden ring [poor]
<worn on finger>     a shimmering cured leather signet
<primary weapon>     an orcish-forged sword
<secondary weapon>   a crystal-tipped dagger [superior]
<worn on feet>       some soft leather boots [superior]

[Damage: 112 ] You split a peasant commoner's skull wide open, causing immediate death!
A peasant commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a peasant commoner cause a sickening chill to run up your spine.

< 284h/317H 123v/123V Pos: standing >
You get a few coins from the corpse of a peasant commoner.
There were: 3 gold coins, 7 silver coins, 7 copper coins. 

< 284h/317H 123v/123V Pos: standing >
A wandering adventurer enters from the north.

< 284h/317H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling adventurer is lying here.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A warg prowls here looking for things to eat. (minion) 
Behz (Kobold)(small) stands, floating here.

< 284h/317H 123v/123V Pos: standing >
A young villager leaves west.
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
[2] A rather large leather backpack lies here.
The corpse of a wandering adventurer is lying here.
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
Oops, trying to juggle too many loose coins, you drop a few.
A snarling warg enters from the east.
Behz enters from the east.

< 285h/317H 121v/123V Pos: standing >
You get a small pile of coins.
There were: 34 gold coins. 

< 285h/317H 123v/123V Pos: standing >
You are not using it.

< 286h/317H 123v/123V Pos: standing >
You put 3 items into a large leather backpack.

< 286h/317H 123v/123V Pos: standing >
Ok.
You put 31 platinum, 221 gold, 21 silver, and 34 copper coins into a large leather backpack.

< 286h/317H 123v/123V Pos: standing >
You strap a large leather backpack on your back.

< 286h/317H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
[2] A rather large leather backpack lies here.
The corpse of a wandering adventurer is lying here.
Behz (Kobold)(small) stands, floating here.
A warg prowls here looking for things to eat. (minion) 
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.

< 286h/317H 123v/123V Pos: standing >
A village commoner enters from the west.

< 287h/317H 123v/123V Pos: standing >
A pudgy commoner leaves west.
Ok.
A snarling warg suddenly attacks a traveling merchant!

< 288h/317H 123v/123V Pos: standing >
A snarling warg eyes close momentarily as a traveling merchant's feeble kick to his face misses.
A traveling merchant attacks a snarling warg. [1 hits]

< 289h/317H 123v/123V Pos: standing >
A snarling warg attacks a traveling merchant. [1 hits]

< 289h/317H 123v/123V Pos: standing >
[Damage:  3 ] Behz assists you heroically.

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: few scratches >
 [Damage: 112 ] You leave a huge, red swollen lump on a traveling merchant's temple.

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 A pudgy commoner enters from the west.

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 [Damage: 13 ] [Damage:  9 ] You attack a traveling merchant. [2 hits]

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Behz attacks a traveling merchant. [0 hits]

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 A traveling merchant attacks a snarling warg. [2 hits]
Behz starts casting an offensive spell.

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 A snarling warg attacks a traveling merchant. [0 hits]

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Behz completes his spell...
Behz utters the words 'diesilla barh'
A traveling merchant wavers under the impact of the lightning bolt sent by Behz.

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Behz attacks a traveling merchant. [0 hits]

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 [Damage:  6 ] You attack a traveling merchant. [1 hits]

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Behz starts casting an offensive spell.

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Behz completes his spell...
Behz utters the words 'qpurr hajqp'
Behz chills a traveling merchant who suddenly seems less lively.
a traveling merchant sags, apparently weakened from the frigid cold!

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP:  awful >
 A traveling merchant attacks a snarling warg. [1 hits]

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP:  awful >
 A snarling warg attacks a traveling merchant. [0 hits]
You tackle a traveling merchant square in the chest knocking the wind out of her!

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sit EP:  awful >
 Behz attacks a traveling merchant. [1 hits]

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sit EP:  awful >
 A pudgy commoner enters from the east.

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sit EP:  awful >
 [Damage: 11 ] You attack a traveling merchant. [1 hits]

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sit EP:  awful >
 Behz starts casting an offensive spell.

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sit EP:  awful >
 A traveling merchant attacks a snarling warg. [1 hits]

< 289h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sit EP:  awful >
 Behz completes his spell...
Behz utters the words 'waouq wuggurz'
Behz throws a magic missile at a traveling merchant, who staggers under the blow.
Behz throws a magic missile at a traveling merchant, who staggers under the blow.
Behz throws a magic missile at a traveling merchant, who staggers under the blow.
Behz throws a magic missile at a traveling merchant, who staggers under the blow.
Behz throws a magic missile at a traveling merchant, who staggers under the blow.
A traveling merchant is stunned!
A traveling merchant is incapacitated and will slowly die, if not aided.
A snarling warg attacks a traveling merchant. [1 hits]

< 289h/317H 123v/123V Pos: standing >
<A traveling merchant is mortally wounded, and will die soon, if not aided.
Behz attacks a traveling merchant. [1 hits]

< 289h/317H 123v/123V Pos: standing >
<A village commoner leaves west.

< 289h/317H 123v/123V Pos: standing >
<[Damage: 12 ] Your final slash sends a traveling merchant's head bouncing along the ground.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling merchant dies in agony.

< 289h/317H 123v/123V Pos: standing >
A traveling adventurer leaves east.

< 289h/317H 123v/123V Pos: standing >
Headbutt whom?

< 289h/317H 123v/123V Pos: standing >
You get a handful of coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 8 gold coins. 

< 289h/317H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Fresh blood covers everything in the area.
[2] A rather large leather backpack lies here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A pudgy commoner wanders here looking for something to eat.
A pudgy commoner wanders here looking for something to eat.
Behz (Kobold)(small) stands, floating here.
A warg prowls here looking for things to eat. (minion) 
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.

< 289h/317H 123v/123V Pos: standing >
A wandering merchant enters from the west.

< 289h/317H 123v/123V Pos: standing >
Ok.
A snarling warg suddenly attacks a pudgy commoner!

< 289h/317H 123v/123V Pos: standing >
A pudgy commoner attacks a snarling warg. [2 hits]

< 290h/317H 123v/123V Pos: standing >
A snarling warg attacks a pudgy commoner. [1 hits]

< 290h/317H 123v/123V Pos: standing >
[Damage: 10 ] 
< 290h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 Behz assists you heroically.

< 291h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 [Damage: 114 ] You leave a huge, red swollen lump on a pudgy commoner's temple.

< 291h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: pudgy sta EP:  awful >
 Behz attacks a pudgy commoner. [0 hits]

< 291h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: pudgy sta EP:  awful >
 A pudgy commoner attacks a snarling warg. [1 hits]

< 291h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: pudgy sta EP:  awful >
 A snarling warg attacks a pudgy commoner. [1 hits]

< 291h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: small wounds E: pudgy sta EP:  awful >
 [Damage: 15 ] A pudgy commoner is incapacitated and will slowly die, if not aided.
You attack a pudgy commoner. [1 hits]

< 291h/317H 123v/123V Pos: standing >
<Behz starts casting an offensive spell.

< 291h/317H 123v/123V Pos: standing >
<A pudgy commoner slumps to the ground.

< 291h/317H 123v/123V Pos: standing >
<Behz completes his spell...
Behz utters the words 'waouq wuggurz'
The magic missile sent by Behz causes a pudgy commoner to stagger and collapse in a lifeless heap.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a pudgy commoner's last actions in this world.

< 291h/317H 123v/123V Pos: standing >
You get a few coins from the corpse of a pudgy commoner.
There were: 1 platinum coin, 4 gold coins, 8 silver coins, 16 copper coins. 

< 291h/317H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[2] A rather large leather backpack lies here.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
Behz (Kobold)(small) stands, floating here.
A warg prowls here looking for things to eat. (minion) 
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.

< 291h/317H 123v/123V Pos: standing >
A pudgy commoner leaves west.
Behz sits down in a comfortable spot.

< 291h/317H 123v/123V Pos: standing >
Behz opens a spellbook and begins studying it intently.

< 291h/317H 123v/123V Pos: standing >
A wandering adventurer enters from the east.

< 291h/317H 123v/123V Pos: standing >
Ok.
A snarling warg suddenly attacks a wandering merchant!

< 292h/317H 123v/123V Pos: standing >
A snarling warg avoids being bashed by a wandering merchant, who loses his balance and falls.
A wandering merchant attacks a snarling warg. [2 hits]

< 293h/317H 123v/123V Pos: standing >
A snarling warg attacks a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
[Damage: 11 ] 
< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP: few scratches >
 Headbutt requires you to be able to reach his head!

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP: few scratches >
 [Damage: 22 ] [Damage: 14 ] You attack a wandering merchant. [2 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  small wounds >
 A wandering merchant attacks a snarling warg. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  small wounds >
 A snarling warg attacks a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  small wounds >
 A peasant commoner enters from the east.

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  small wounds >
 [Damage: 13 ] [Damage: 15 ] [Damage: 14 ] You attack a wandering merchant. [3 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 A wandering merchant attacks a snarling warg. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 Headbutt requires you to be able to reach his head!

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 A snarling warg attacks a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 A village commoner leaves west.

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 [Damage: 12 ] [Damage:  9 ] You attack a wandering merchant. [2 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 A wandering merchant attacks a snarling warg. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 A snarling warg attacks a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 A wandering merchant clambers to his feet.

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 [Damage:  4 ] [Damage: 13 ] You attack a wandering merchant. [2 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering merchant hits a snarling warg with an impressive kick from behind.
A wandering merchant attacks a snarling warg. [2 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A snarling warg attacks a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A peasant commoner leaves east.

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 [Damage:  6 ] [Damage:  7 ] [Damage:  2 ] You attack a wandering merchant. [3 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A young villager leaves east.
A wandering merchant attacks a snarling warg. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A snarling warg attacks a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You feel your skill in double attack improving.
[Damage: 10 ] You attack a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant attacks a snarling warg. [2 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A snarling warg attacks a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A young villager enters from the east.

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 [Damage: 12 ] You attack a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You dodge a bash from a wandering merchant, who loses his balance and falls.
A wandering merchant attacks a snarling warg. [2 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP:  nasty wounds >
 Headbutt requires you to be able to reach his head!

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP:  nasty wounds >
 A snarling warg attacks a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP:  nasty wounds >
 [Damage:  9 ] You attack a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP:  nasty wounds >
 A wandering merchant attacks a snarling warg. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP:  nasty wounds >
 A snarling warg attacks a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP:  nasty wounds >
 A young villager leaves east.

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP:  nasty wounds >
 Headbutt requires you to be able to reach his head!

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP:  nasty wounds >
 [Damage: 19 ] [Damage: 11 ] You attack a wandering merchant. [2 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP: pretty hurt >
 A wandering merchant attacks a snarling warg. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP: pretty hurt >
 A snarling warg attacks a wandering merchant. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP: pretty hurt >
 [Damage:  8 ] [Damage:  6 ] [Damage: 17 ] You attack a wandering merchant. [3 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP: pretty hurt >
 A wandering merchant attacks a snarling warg. [1 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP: pretty hurt >
 Headbutt requires you to be able to reach his head!

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant ass EP: pretty hurt >
 A wandering merchant clambers to his feet.

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 A snarling warg attacks a wandering merchant. [0 hits]

< 293h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 [Damage: 108 ] You split a wandering merchant's skull wide open, causing immediate death!
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering merchant's death cry reverberates in your head as he falls to the ground.

< 293h/317H 123v/123V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 11 gold coins. 

< 293h/317H 123v/123V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 293h/317H 123v/123V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 20% complete.
You have 28:10 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:10 left.

< 293h/317H 123v/123V Pos: standing >
A young villager leaves east.

< 293h/317H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[2] A rather large leather backpack lies here.
The corpse of a wandering merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A wandering adventurer roams here looking for some excitement.
Behz (Kobold)(small) sits resting.
A warg prowls here looking for things to eat. (minion) 

< 293h/317H 123v/123V Pos: standing >
A peasant commoner enters from the east.

< 294h/317H 123v/123V Pos: standing >
Behz closes his book and grins malevolently.

< 295h/317H 123v/123V Pos: standing >
Behz clambers to his feet.

< 295h/317H 123v/123V Pos: standing >
Behz is ready to go!

< 295h/317H 123v/123V Pos: standing >
Ok.
A snarling warg suddenly attacks a peasant commoner!

< 295h/317H 123v/123V Pos: standing >
A snarling warg eyes close momentarily as a peasant commoner's feeble kick to his face misses.
A peasant commoner attacks a snarling warg. [0 hits]

< 296h/317H 123v/123V Pos: standing >
A snarling warg attacks a peasant commoner. [0 hits]

< 296h/317H 123v/123V Pos: standing >
[Damage:  5 ] 
< 296h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: peasant sta EP: few scratches >
 A muscular villager enters from the west.

< 296h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: peasant sta EP: few scratches >
 [Damage: 13 ] [Damage: 11 ] [Damage:  8 ] You attack a peasant commoner. [3 hits]

< 296h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: peasant sta EP:  few wounds >
 Behz assists you heroically.

< 296h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: peasant sta EP:  few wounds >
 [Damage: 112 ] You split a peasant commoner's skull wide open, causing immediate death!
A peasant commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A peasant commoner's death cry reverberates in your head as he falls to the ground.

< 296h/317H 123v/123V Pos: standing >
A traveling merchant enters from the east.

< 296h/317H 123v/123V Pos: standing >
You get a few coins from the corpse of a peasant commoner.
There were: 3 gold coins, 6 silver coins, 8 copper coins. 

< 296h/317H 123v/123V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.

< 296h/317H 123v/123V Pos: standing >
Ok.
A snarling warg suddenly attacks a traveling merchant!

< 297h/317H 123v/123V Pos: standing >
A village commoner enters from the west.

< 297h/317H 123v/123V Pos: standing >
A traveling merchant attacks a snarling warg. [1 hits]

< 297h/317H 123v/123V Pos: standing >
A snarling warg attacks a traveling merchant. [1 hits]

< 298h/317H 123v/123V Pos: standing >
[Damage: 10 ] A traveling merchant makes a strange sound as you place a crystal-tipped dagger [superior] in her back.

< 298h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant sta EP: few scratches >
 Behz assists you heroically.

< 298h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant sta EP: few scratches >
 [Damage: 110 ] You leave a huge, red swollen lump on a traveling merchant's temple.

< 298h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Behz starts casting an offensive spell.

< 298h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A traveling merchant attacks a snarling warg. [2 hits]

< 298h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Behz completes his spell...
Behz utters the words 'diesilla barh'
A traveling merchant wavers under the impact of the lightning bolt sent by Behz.
[Damage: 14 ] You attack a traveling merchant. [1 hits]

< 298h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A snarling warg attacks a traveling merchant. [1 hits]

< 298h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 Behz starts casting an offensive spell.

< 298h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 Behz completes his spell...
Behz utters the words 'qpurr hajqp'
Behz touches a traveling merchant who slumps to the ground as a dead lump, rather chilly, isn't it?
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a traveling merchant cause a sickening chill to run up your spine.

< 298h/317H 123v/123V Pos: standing >
Tackle who?

< 298h/317H 123v/123V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 10 gold coins. 

< 298h/317H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[2] A rather large leather backpack lies here.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
Behz (Kobold)(small) stands, floating here.
A warg prowls here looking for things to eat. (minion) 

< 298h/317H 123v/123V Pos: standing >
Ok.
A snarling warg suddenly attacks a village commoner!

< 299h/317H 123v/123V Pos: standing >
A wandering adventurer enters from the east.

< 299h/317H 123v/123V Pos: standing >

< 300h/317H 123v/123V Pos: standing >
A snarling warg eyes close momentarily as a village commoner's feeble kick to his face misses.
A village commoner attacks a snarling warg. [1 hits]
Behz sits down in a comfortable spot.

< 300h/317H 123v/123V Pos: standing >
Autosaving...
A snarling warg attacks a village commoner. [0 hits]
Behz opens a spellbook and begins studying it intently.

< 300h/317H 123v/123V Pos: standing >
[Damage: 13 ] 
< 300h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  small wounds >
 Ouch, that seriously hurt!

< 299h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  small wounds >
 [Damage:  3 ] [Damage:  3 ] [Damage: 11 ] You attack a village commoner. [3 hits]

< 299h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  small wounds >
 A village commoner attacks a snarling warg. [2 hits]

< 299h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  small wounds >
 A snarling warg attacks a village commoner. [1 hits]

< 299h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 [Damage:  8 ] You attack a village commoner. [1 hits]

< 299h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 A village commoner attacks a snarling warg. [2 hits]

< 299h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 A snarling warg attacks a village commoner. [1 hits]
You try to tackle a village commoner and fly over his head landing face first in the dirt!

< 299h/317H 123v/123V Pos: kneeling >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 You feel your skill in double attack improving.
You attack a village commoner. [0 hits]

< 299h/317H 123v/123V Pos: kneeling >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 A snarling warg avoids a village commoner's attempt to kick him in the stomach.
A village commoner attacks a snarling warg. [2 hits]

< 299h/317H 123v/123V Pos: kneeling >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 A snarling warg attacks a village commoner. [0 hits]

< 299h/317H 123v/123V Pos: kneeling >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 You attack a village commoner. [0 hits]

< 299h/317H 123v/123V Pos: kneeling >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 A village commoner attacks a snarling warg. [0 hits]

< 299h/317H 123v/123V Pos: kneeling >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 A muscular villager leaves west.

< 299h/317H 123v/123V Pos: kneeling >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 Behz closes his book and grins malevolently.

< 299h/317H 123v/123V Pos: kneeling >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 Behz clambers to his feet.

< 299h/317H 123v/123V Pos: kneeling >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 A snarling warg attacks a village commoner. [1 hits]
Behz is ready to go!

< 299h/317H 123v/123V Pos: kneeling >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 A Halfling enters from the east.
You rise to your feet.

< 299h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 A Halfling starts casting an offensive spell.

< 299h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 24 ] [Damage:  5 ] [Damage:  3 ] You attack a village commoner. [3 hits]

< 299h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  nasty wounds >
 A Halfling completes his spell...
A Halfling utters the words 'buoblg qrunsoqpze yugh'
A Halfling's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 38h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  nasty wounds >
 A village commoner attacks a snarling warg. [2 hits]
A Halfling leaves west.

< 38h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  nasty wounds >
 Behz attempts to flee.
Behz leaves west.

< 38h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  nasty wounds >
 Ouch, that seriously hurt!
You wish that your wounds would stop BLEEDING so much!

< 37h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  nasty wounds >
 A snarling warg attacks a village commoner. [1 hits]

< 37h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  nasty wounds >
 A Halfling enters from the west.

< 37h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP:  nasty wounds >
 You feel your skill in dual wield improving.
[Damage:  5 ] [Damage:  7 ] You attack a village commoner. [2 hits]

< 37h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP: pretty hurt >
 Behz stops following you.
Behz is no longer in your group.

< 37h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen sta EP: pretty hurt >
 You dodge a bash from a village commoner, who loses his balance and falls.
A village commoner attacks a snarling warg. [1 hits]

< 37h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen ass EP: pretty hurt >
 A Halfling starts casting an offensive spell.

< 37h/317H 123v/123V Pos: standing >
< T: warg TP: sta TC: nasty wounds E: citizen ass EP: pretty hurt >
 A Halfling completes his spell...
A Halfling utters the words 'buoblg qrunsoqpze yugh'
A Halfling's giant fist of force is the last thing you ever see.
Your suit of orcish platemail [superior] was completely destroyed by the massive blow!
Your blood red leg plates [superior] was completely destroyed by the massive blow!