The death of [25 Mercenary] Golis (Orc)

in a Well Traveled Path

from the perspective of [50 Minstrel] Cerz The Empire (Halfling)

<worn as a badge>    an exquisite marble badge
<worn on head>       a knight's iron helmet from Abandoned Elven Homestead.
<worn on eyes>       a glittering bronze visor
<worn in ear>        a magical steel stud
<worn in ear>        an exquisite ruby earring
<worn on face>       a stylish leather veil
<worn around neck>   a fanged stone pendant from The Motte and Bailey of Duke Delwyn
<worn around neck>   an icy platinum medallion
<worn on body>       a flaming crystal robe from The Motte and Bailey of Duke Delwyn
<worn about body>    an unearthly stone cloak
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [78%]             
<worn about waist>   an icy softwood girth from Tharnadia - City of Humans
<worn on belt buckle>a dark magical tome (magic) (glowing) (illuminating) [68%]             
<worn on arms>       some humming ivory vambraces
<worn around wrist>  a flaming electrum wristguard
<worn around wrist>  an ashen leather bracer from The Motte and Bailey of Duke Delwyn
<worn on hands>      some magical silver gloves
<worn on finger>     a light emerald signet
<worn on finger>     a tiny silver ring [superior] (glowing)
<primary weapon>     a decent dragonscale switchblade from The Motte and Bailey of Duke Delwyn (magic)
<held>               a plain wooden lyre
<worn on legs>       some gleaming diamond leg plates
<worn on feet>       a pair of dark ostriche-hide boots of Awareness [superior] made by Kras

A peasant commoner who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A small villager who is rather far off to your south.
A wandering merchant who is rather far off to your south.
A traveling merchant who is rather far off to your south.
A young villager who is in the distance to your south.
A traveling merchant who is in the distance to your south.
A wandering adventurer who is in the distance to your south.
A traveling merchant who is in the distance to your south.

< 511h/511H 92v/113V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A ravenous chipmunk lurks here.
A swift walks around here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A dangerous looking warthog roams about here.

< 511h/511H 92v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 93v/113V Pos: standing >
You quickly scan the area.
A deadly looking wolf who is close by to your north.
A doe who is close by to your north.
A weevil who is close by to your north.
A mistgrave hare who is close by to your east.
A small sparrow who is close by to your east.
A mother deer who is close by to your east.
A dew faerie who is close by to your east.
A rather buff looking deer who is not far off to your east.
A humming bird who is not far off to your east.
A swift who is not far off to your east.
A doe who is not far off to your east.
A majestic bluejay who is a brief walk away to your east.
A swift who is a brief walk away to your east.
A small sparrow who is a brief walk away to your east.
A rather buff looking deer who is a brief walk away to your east.
A mistgrave hare who is a brief walk away to your east.
A majestic bluejay who is a brief walk away to your east.
A cute fuzzy squirrel who is rather far off to your east.
A mistgrave hare who is rather far off to your east.
A mistgrave hare who is rather far off to your east.
A small sparrow who is in the distance to your east.
A small villager who is not far off to your south.
A wandering adventurer who is not far off to your south.
A traveling adventurer who is not far off to your south.
A small villager who is not far off to your south.
A peasant commoner who is not far off to your south.
A wandering merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A traveling adventurer who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A traveling merchant who is rather far off to your south.
A peasant commoner who is rather far off to your south.
A wandering adventurer who is rather far off to your south.
A traveling merchant who is rather far off to your south.

< 511h/511H 93v/113V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 511h/511H 94v/113V Pos: standing >
You quickly scan the area.
A ravenous chipmunk who is close by to your north.
A swift who is close by to your north.
A humming bird who is close by to your north.
A warthog who is close by to your north.
A deadly looking wolf who is not far off to your north.
A doe who is not far off to your north.
A weevil who is not far off to your north.
A small villager who is close by to your south.
A traveling adventurer who is close by to your south.
A peasant commoner who is close by to your south.
A wandering merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is not far off to your south.
A wandering adventurer who is not far off to your south.
A small villager who is not far off to your south.
A traveling adventurer who is not far off to your south.
A wandering merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A young villager who is not far off to your south.
A traveling merchant who is not far off to your south.
A young villager who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A peasant commoner who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A village commoner who is close by to your west.
A muscular villager who is not far off to your west.
A small child who is a brief walk away to your west.
A pudgy commoner who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A pudgy commoner who is a brief walk away to your west.
A pudgy commoner who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A village warrior who is rather far off to your west.
A peasant commoner who is rather far off to your west.
A small villager who is rather far off to your west.

< 511h/511H 94v/113V Pos: standing >
A warthog enters from the north.
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 97v/113V Pos: standing >
A ravenous chipmunk enters from the north.
A warthog suddenly attacks YOU!
A warthog misses you.

< 511h/511H 98v/113V Pos: standing >
< T: Cerz TP: sta TC:excellent E: warthog sta EP: excellent >
 A ravenous chipmunk suddenly attacks YOU!
A ravenous chipmunk misses you.
Sorry, you aren't allowed to do that in combat.

< 511h/511H 98v/113V Pos: standing >
< T: Cerz TP: sta TC:excellent E: warthog sta EP: excellent >
 [Damage:  5 ] Your fine pierce strikes a warthog.
[Damage:  5 ] Your pierce strikes a warthog hard.

< 511h/511H 98v/113V Pos: standing >
< T: Cerz TP: sta TC:excellent E: warthog sta EP:  small wounds >
 a Well Traveled Path
Obvious exits: -North -South -West
A ravenous chipmunk stands here, fighting YOU!
A warthog stands here, fighting YOU!

< 511h/511H 98v/113V Pos: standing >
< T: Cerz TP: sta TC:excellent E: warthog sta EP:  small wounds >
 You dodge a warthog's vicious attack.
You parry a warthog's lunge at you.

< 511h/511H 98v/113V Pos: standing >
< T: Cerz TP: sta TC:excellent E: warthog sta EP:  small wounds >
 You parry a ravenous chipmunk's lunge at you.
You dodge a ravenous chipmunk's vicious attack.
You withstand a bash from a ravenous chipmunk, who bounces back and falls.
You start chanting...

< 511h/511H 98v/113V Pos: standing >
< T: Cerz TP: sta TC:excellent E: warthog sta EP:  small wounds >
 You complete your spell...
[Damage: 71 ] Your lightning bolt shatters a warthog to pieces.
A warthog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a warthog's gurgling and choking signals his demise.

< 511h/511H 98v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 98v/113V Pos: standing >
It appears to be the corpse of a warthog.
Nothing.

< 511h/511H 98v/113V Pos: standing >
the corpse of a warthog does not contain the coins.

< 511h/511H 98v/113V Pos: standing >
You don't have anything to put in it.

< 511h/511H 98v/113V Pos: standing >
Into what?

< 511h/511H 99v/113V Pos: standing >
Experience till level: 38705706

< 511h/511H 99v/113V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a warthog is lying here.
A ravenous chipmunk is lying here, fighting YOU!

< 511h/511H 100v/113V Pos: standing >
You parry a ravenous chipmunk's lunge at you.

< 511h/511H 101v/113V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 511h/511H 103v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 104v/113V Pos: standing >
You feel your skin soften and return to normal.

< 511h/511H 105v/113V Pos: standing >
You parry a ravenous chipmunk's lunge at you.

< 511h/511H 106v/113V Pos: standing >
[Damage: 26 ] A ravenous chipmunk makes a strange sound as you place a decent dragonscale switchblade from the Motte and Bailey of Duke Delwyn in his back.

< 511h/511H 107v/113V Pos: standing >
< T: Cerz TP: sta TC:excellent E: ravenous ass EP:  bleeding, close to death >
 [Damage:  2 ] Your weak pierce seriously wounds a ravenous chipmunk.
A ravenous chipmunk is incapacitated and will slowly die, if not aided.
[Damage:  2 ] Your weak pierce enshrouds a ravenous chipmunk in a mist of blood.
A ravenous chipmunk is mortally wounded, and will die soon, if not aided.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] You successfully stab a ravenous chipmunk in the heart, killing him instantly.
A ravenous chipmunk is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a ravenous chipmunk's gurgling and choking signals his demise.

< 511h/511H 107v/113V Pos: standing >
It appears to be the corpse of a ravenous chipmunk.
Nothing.

< 511h/511H 107v/113V Pos: standing >
the corpse of a ravenous chipmunk does not contain the coins.

< 511h/511H 107v/113V Pos: standing >
You don't have anything to put in it.

< 511h/511H 107v/113V Pos: standing >
Into what?

< 511h/511H 107v/113V Pos: standing >
Experience till level: 38705705

< 511h/511H 107v/113V Pos: standing >
You suddenly break out a quick verse from your repitiore of songs...
You sing a song to protect you from the world.
You twirl around gracefully.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.

< 511h/511H 108v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 109v/113V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a ravenous chipmunk is lying here.
The corpse of a warthog is lying here.

< 511h/511H 113v/113V Pos: standing >
You quickly scan the area.
A mistgrave hare who is close by to your north.
A swift who is close by to your north.
A deadly looking wolf who is not far off to your north.
A doe who is not far off to your north.
A weevil who is not far off to your north.
A wandering merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A small villager who is close by to your south.
A traveling adventurer who is close by to your south.
A peasant commoner who is close by to your south.
A wandering merchant who is not far off to your south.
A small villager who is not far off to your south.
A traveling adventurer who is not far off to your south.
A wandering merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A young villager who is not far off to your south.
A traveling merchant who is not far off to your south.
A village commoner who is not far off to your south.
A wandering adventurer who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A village commoner who is close by to your west.
A young villager who is not far off to your west.
A pudgy commoner who is not far off to your west.
A pudgy commoner who is not far off to your west.
A muscular villager who is not far off to your west.
A small child who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A pudgy commoner who is a brief walk away to your west.
A wandering adventurer who is rather far off to your west.
A village warrior who is rather far off to your west.
A small villager who is rather far off to your west.

< 511h/511H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 113v/113V Pos: standing >

		Score information for Cerz

Level: 50   Race: Halfling   Class: Bard / Minstrel Sex: Male
Hit points: 511(511)  Moves: 113(113)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  394 platinum    13 gold     2 silver     5 copper
Playing time: 2 days / 21 hours/ 32 minutes
Received data: 0.1132 MB this session.
Send data:     0.0021 MB this session.
Compression ratio: 88%
Title: Legionary of The Empire
Status:  Standing.
         Soulshielded Singing
Epic points(total): 17(16)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.50   Deaths:   1
Consenting: Cerz
Detecting:       Invisible Good Magic
Protected from:  Fire Acid Low Circle spells
Enchantments:    Aware Haste Levitation Listen
Bartender Quests Remaining: 4
Combat Pulse:   11 Spell Pulse:  0.70 
Leaderboard Points:  451 

Active Spells:
--------------
stone skin (4 minutes)
Auctions Disabled (less than a minute remaining)
minor globe of invulnerability (less than a minute remaining)
haste (less than a minute remaining)
detect invisibility (29 minutes)


< 511h/511H 113v/113V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a ravenous chipmunk is lying here.
The corpse of a warthog is lying here.

< 511h/511H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 113v/113V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A mistgrave hare who is close by to your north.
A swift who is close by to your north.
A deadly looking wolf who is not far off to your north.
A weevil who is not far off to your north.
A wandering merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A peasant commoner who is close by to your south.
A wandering adventurer who is not far off to your south.
A small villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A small villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A young villager who is not far off to your south.
A traveling merchant who is not far off to your south.
A village commoner who is not far off to your south.
A traveling adventurer who is a brief walk away to your south.
A young villager who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A young villager who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A village commoner who is not far off to your west.
A young villager who is not far off to your west.
A pudgy commoner who is not far off to your west.
A pudgy commoner who is not far off to your west.
A muscular villager who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A pudgy commoner who is a brief walk away to your west.
A wandering adventurer who is rather far off to your west.
A village warrior who is rather far off to your west.
A small villager who is rather far off to your west.

< 511h/511H 113v/113V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 511h/511H 111v/113V Pos: standing >
You quickly scan the area.
A doe who is not far off to your north.
A mistgrave hare who is not far off to your north.
A swift who is not far off to your north.
A deadly looking wolf who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A wandering adventurer who is close by to your south.
A small villager who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.
A wandering merchant who is close by to your south.
A wandering merchant who is close by to your south.
A young villager who is close by to your south.
A traveling merchant who is close by to your south.
A village commoner who is close by to your south.
A traveling adventurer who is not far off to your south.
A young villager who is not far off to your south.
A wandering adventurer who is not far off to your south.
A small villager who is not far off to your south.
A young villager who is not far off to your south.

< 511h/511H 111v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 111v/113V Pos: standing >
You sit down and relax.

< 511h/511H 112v/113V Pos: sitting >
You have memorized the following spells:
(10th circle)  4 - detect invisibility
( 9th circle)  5 - feeblemind
( 8th circle)  5 - bigbys clenched fist
( 7th circle)  6 - fireball
( 6th circle)  5 - lightning bolt
( 5th circle)  8 - concealment
( 4th circle)  8 - burning hands
               1 - minor creation
( 3rd circle)  9 - magic missile
( 2nd circle) 10 - mirror image

And you are currently memorizing the following spells:
    6 seconds:  ( 6th) lightning bolt
   12 seconds:  ( 6th) lightning bolt

You can memorize 11 1st circle spell(s).
You continue your study.

< 511h/511H 113v/113V Pos: sitting >
You attempt to hide yourself.

< 511h/511H 113v/113V Pos: sitting >
A village commoner enters from the south.

< 511h/511H 113v/113V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 113v/113V Pos: sitting >
You have finished memorizing lightning bolt.

< 511h/511H 113v/113V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 113v/113V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 511h/511H 113v/113V Pos: sitting >
Someone appears to be Halfling and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is glowing with holiness!
He's encased in a shimmering globe!


< 511h/511H 113v/113V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 113v/113V Pos: sitting >
a Well Traveled Path
Obvious exits: -North -South
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 511h/511H 113v/113V Pos: sitting >
Maybe you should get on your feet first?

< 511h/511H 113v/113V Pos: sitting >
You clamber to your feet.

< 511h/511H 113v/113V Pos: standing >
You quickly scan the area.
A deadly looking wolf who is not far off to your north.
A swift who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A small villager who is close by to your south.
A wandering adventurer who is close by to your south.
A wandering merchant who is close by to your south.
A wandering merchant who is close by to your south.
A wandering merchant who is close by to your south.
A young villager who is close by to your south.
A traveling merchant who is close by to your south.
A small villager who is not far off to your south.
A traveling adventurer who is not far off to your south.
A young villager who is not far off to your south.
A small villager who is not far off to your south.
A young villager who is not far off to your south.
A traveling merchant who is not far off to your south.

< 511h/511H 113v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 113v/113V Pos: standing >
A traveling adventurer leaves south.

< 511h/511H 113v/113V Pos: standing >
A wandering merchant leaves south.
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A burnt iron band lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 511h/511H 111v/113V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A peasant commoner who is close by to your north.
A deadly looking wolf who is a brief walk away to your north.
A swift who is rather far off to your north.
A humming bird who is rather far off to your north.
A weevil who is rather far off to your north.
A small villager who is close by to your south.
A traveling adventurer who is close by to your south.
A young villager who is close by to your south.
A small villager who is close by to your south.
A young villager who is close by to your south.
A traveling merchant who is close by to your south.

< 511h/511H 111v/113V Pos: standing >
A traveling adventurer enters from the south.
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling adventurer is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 511h/511H 109v/113V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A small villager who is close by to your north.
A wandering adventurer who is close by to your north.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A young villager who is close by to your north.
A traveling merchant who is close by to your north.
A village commoner who is not far off to your north.
A peasant commoner who is not far off to your north.
A deadly looking wolf who is rather far off to your north.
A swift who is in the distance to your north.
A humming bird who is in the distance to your north.
A weevil who is in the distance to your north.
A wandering adventurer who is close by to your west.
A village commoner who is close by to your west.
A muscular villager who is close by to your west.
A wandering adventurer who is close by to your west.
A snarling warg who is close by to your west.
An Orc who is close by to your west.

< 511h/511H 109v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 511h/511H 112v/113V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[2] A rather large leather backpack lies here.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner stands here, fighting a snarling warg.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A Kobold (small) stands, floating here.
A snarling warg stands here, fighting a village commoner. (minion) 
An Orc (medium) crouches here, fighting a village commoner.
An Orc rises to his feet.

< 511h/511H 111v/113V Pos: standing >
You start chanting...

< 511h/511H 111v/113V Pos: standing >
An Orc's slash enshrouds a village commoner in a mist of blood.
An Orc's fine pierce strikes a village commoner.
An Orc's decent slash strikes a village commoner.

< 511h/511H 111v/113V Pos: standing >
You complete your spell...
[Damage: 261 ] Your giant fist of force causes an Orc to stagger in agony!

< 511h/511H 111v/113V Pos: standing >
A village commoner's fine punch strikes a snarling warg.
A village commoner's weak punch grazes a snarling warg.
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A small round shield has been dropped here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 511h/511H 109v/113V Pos: standing >
You failed.

< 511h/511H 110v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Kobold enters from the east.

< 511h/511H 110v/113V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[2] A rather large leather backpack lies here.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner stands here, fighting a snarling warg.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A snarling warg stands here, fighting a village commoner. (minion) 
An Orc (medium) stands here, fighting a village commoner.

< 511h/511H 110v/113V Pos: standing >
An Orc's fine slash strikes a village commoner hard.
An Orc's impressive pierce strikes a village commoner very hard.
A village commoner dodges an Orc's attack.

< 511h/511H 111v/113V Pos: standing >
A snarling warg dodges a village commoner's attack.
A village commoner's punch strikes a snarling warg.
An Orc avoids being bashed by a village commoner, who loses his balance and falls.

< 511h/511H 112v/113V Pos: standing >
You start chanting...

< 511h/511H 113v/113V Pos: standing >
You complete your spell...
[Damage: 255 ] Your mighty fist smashes into an Orc's body, killing him instantly!
An Orc's suit of orcish platemail [superior] was completely destroyed by the massive blow!
An Orc's blood red leg plates [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.