The death of [21 Sorcerer] Behz (Kobold)

in a Well Traveled Path

from the perspective of [25 Mercenary] Golis (Orc)

<worn on head>       a dwarven-made steel skull
<worn on eyes>       a decent bark visor [78%]             
<worn in ear>        a shiny golden earring of the ancients [poor]
<worn on face>       an alligator spine mask
<worn around neck>   a dwarven-made ivory charm from Shairak and Smokeveil Forest
<worn around neck>   a stone collar studded with jewels (glowing) (humming)
<worn on body>       a suit of orcish platemail [superior]
<worn on back>       a large leather backpack
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  an engraved bracelet of jade (glowing)
<worn around wrist>  a skin-wrapped obsidian bracer
<worn on hands>      some thick leather gloves
<worn on finger>     a shiny golden ring [poor]
<worn on finger>     a shimmering cured leather signet
<primary weapon>     an orcish-forged sword
<secondary weapon>   a crystal-tipped dagger [superior]
<worn on legs>       some barbed leg plates
<worn on feet>       some soft leather boots [superior]


< 91h/294H 42v/123V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
Behz (Kobold)(small) sits resting.

< 91h/294H 43v/123V Pos: standing >
Ok.

< 95h/294H 47v/123V Pos: standing >
You sit down and relax.

< 95h/294H 48v/123V Pos: sitting >
You stop sitting around and lay down.

< 96h/294H 51v/123V Pos: on your ass >
Nah... You feel too relaxed to do that...
Sorry, you can't do that while laying around.

< 103h/294H 74v/123V Pos: on your ass >
You clamber to your feet.

< 105h/294H 80v/123V Pos: standing >
You beckon Behz to follow and consent.

< 106h/294H 82v/123V Pos: standing >
You sit down and relax.

< 108h/294H 84v/123V Pos: sitting >
Behz clambers to his feet.
Behz, looking very frustrated, packs up his book.

< 109h/294H 86v/123V Pos: sitting >
You stop sitting around and lay down.

< 109h/294H 88v/123V Pos: on your ass >
Behz starts following you.

< 111h/294H 94v/123V Pos: on your ass >
Behz has just given you his consent.

< 115h/294H 105v/123V Pos: on your ass >
Behz sits down in a comfortable spot.

< 117h/294H 112v/123V Pos: on your ass >
Behz opens a spellbook and begins studying it intently.

< 118h/294H 117v/123V Pos: on your ass >
Behz is now a member of your group.

< 119h/294H 122v/123V Pos: on your ass >

< 180h/294H 123v/123V Pos: on your ass >
Behz has just given you his consent.

< 206h/294H 123v/123V Pos: on your ass >
Behz closes his book and grins malevolently.

< 214h/294H 123v/123V Pos: on your ass >
Behz clambers to his feet.

< 214h/294H 123v/123V Pos: on your ass >

< 248h/294H 123v/123V Pos: on your ass >

< 265h/294H 123v/123V Pos: on your ass >

< 266h/294H 123v/123V Pos: on your ass >
Behz is ready to go!

< 274h/294H 123v/123V Pos: on your ass >
Behz sighs loudly.

< 275h/294H 123v/123V Pos: on your ass >

< 277h/294H 123v/123V Pos: on your ass >

< 283h/294H 123v/123V Pos: on your ass >
A Room of Peace
Obvious exits: -North#
Behz (Kobold)(small) stands, floating here.

< 284h/294H 123v/123V Pos: on your ass >

< 294h/294H 123v/123V Pos: on your ass >

< 294h/294H 123v/123V Pos: on your ass >

< 294h/294H 123v/123V Pos: on your ass >
Behz opens the door.

< 294h/294H 123v/123V Pos: on your ass >
Behz leaves north.

< 294h/294H 123v/123V Pos: on your ass >
Behz stops following you.
Your group has been disbanded.

< 294h/294H 123v/123V Pos: on your ass >
You clamber to your feet.

< 294h/294H 123v/123V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A deadly nightmare stands here, red eyes glowing hotly.
A tiny infant has been abandoned here, left to die.

< 294h/294H 122v/123V Pos: standing >

< 294h/294H 122v/123V Pos: standing >

< 294h/294H 122v/123V Pos: standing >
The taste of blood slowly fades from your body.

< 294h/294H 122v/123V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down
A deadly nightmare stands here, red eyes glowing hotly.
A tiny infant has been abandoned here, left to die.

< 294h/294H 123v/123V Pos: standing >

< 294h/294H 123v/123V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down
A deadly nightmare stands here, red eyes glowing hotly.
A tiny infant has been abandoned here, left to die.

< 294h/294H 123v/123V Pos: standing >
Behz has entered the game.

< 294h/294H 123v/123V Pos: standing >
Behz starts following you.

< 294h/294H 123v/123V Pos: standing >
Behz has just given you his consent.

< 294h/294H 123v/123V Pos: standing >
Behz has just given you his consent.

< 294h/294H 123v/123V Pos: standing >
Autosaving...

< 294h/294H 123v/123V Pos: standing >
Behz floats down.

< 294h/294H 123v/123V Pos: standing >
Behz floats in from below.

< 294h/294H 123v/123V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
Behz floats in from above.

< 294h/294H 122v/123V Pos: standing >
Behz is now a member of your group.

< 294h/294H 122v/123V Pos: standing >
Behz sizes up a traveling merchant with a quick glance.

< 294h/294H 122v/123V Pos: standing >
Easy.

< 294h/294H 123v/123V Pos: standing >
[Damage:  2 ] 
< 294h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:excellent E: peasant sta EP: few scratches >
 You suddenly see a peasant commoner's foot in your chest.
[Damage:  1 ] A peasant commoner shivers from the unnatural cold as he hits you!
A peasant commoner attacks you. [0 hits]
[Damage:  4 ] [Damage:  5 ] You attack a peasant commoner. [2 hits]

< 290h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: peasant sta EP:  small wounds >
 Behz assists you heroically.

< 290h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: peasant sta EP:  small wounds >
 [Damage: 52 ] You leave a huge, red swollen lump on a peasant commoner's temple.

< 290h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: peasant sta EP: pretty hurt >
 Behz assists you heroically.

< 290h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: peasant sta EP: pretty hurt >
 A peasant commoner attacks you. [0 hits]
[Damage:  4 ] You attack a peasant commoner. [1 hits]

< 290h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: peasant sta EP: pretty hurt >
 Behz starts casting an offensive spell.

< 290h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: peasant sta EP: pretty hurt >
 Behz completes his spell...
Behz utters the words 'qpurr hajqp'
Behz chills a peasant commoner who suddenly seems less lively.

< 290h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: peasant sta EP:  awful >
 You feel your skill in parry improving.
A peasant commoner attacks you. [0 hits]
[Damage:  1 ] You attack a peasant commoner. [1 hits]

< 290h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: peasant sta EP:  awful >
 You're still spinning in circles from your last headbutt.

< 290h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: peasant sta EP:  awful >
 Behz starts casting an offensive spell.

< 290h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: peasant sta EP:  awful >
 Behz completes his spell...
Behz utters the words 'qpurr hajqp'
Behz chills a peasant commoner who suddenly seems less lively.
A peasant commoner is incapacitated and will slowly die, if not aided.

< 290h/294H 123v/123V Pos: standing >
<You're still spinning in circles from your last headbutt.

< 290h/294H 123v/123V Pos: standing >
<[Damage:  4 ] A peasant commoner is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] You beautifully slash a peasant commoner into two parts - both dead.
A peasant commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a peasant commoner dies in agony.

< 290h/294H 123v/123V Pos: standing >
You get a few coins from the corpse of a peasant commoner.
There were: 3 gold coins, 6 silver coins, 8 copper coins. 

< 290h/294H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -South -Up
Fresh blood covers everything in the area.
The corpse of a peasant commoner is lying here.
Behz (Kobold)(small) stands, floating here.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.

< 291h/294H 123v/123V Pos: standing >
A traveling adventurer enters from the south.

< 292h/294H 123v/123V Pos: standing >
[Damage:  1 ] 
< 292h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP: few scratches >
 [Damage:  1 ] A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant's kick parts your hair but does little else.
A traveling merchant attacks you. [1 hits]

< 282h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP: few scratches >
 Behz assists you heroically.

< 282h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP: few scratches >
 Behz attacks a traveling merchant. [0 hits]

< 282h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP: few scratches >
 Ouch, that seriously hurt!
[Damage:  1 ] A traveling merchant shivers from the unnatural cold as she hits you!

< 281h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP: few scratches >
 You feel your skill in double attack improving.
You feel your skill in 1h slashing improving.
[Damage:  5 ] You attack a traveling merchant. [1 hits]

< 281h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP: few scratches >
 A traveling merchant attacks you. [0 hits]
Behz starts casting an offensive spell.

< 281h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP: few scratches >
 Behz completes his spell...
Behz utters the words 'diesilla barh'
A traveling merchant wavers under the impact of the lightning bolt sent by Behz.

< 281h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Behz attacks a traveling merchant. [0 hits]
Behz starts casting an offensive spell.

< 281h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A wandering adventurer enters from the south.

< 281h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Behz completes his spell...
Behz utters the words 'diesilla barh'
A traveling merchant wavers under the impact of the lightning bolt sent by Behz.

< 281h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 [Damage:  4 ] [Damage:  6 ] You attack a traveling merchant. [2 hits]

< 281h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 [Damage:  1 ] A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant attacks you. [1 hits]

< 278h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Behz starts casting an offensive spell.

< 278h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Behz completes his spell...
Behz utters the words 'diesilla barh'
A traveling merchant wavers under the impact of the lightning bolt sent by Behz.
Consider killing who?

< 278h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 
< 278h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Behz starts casting an offensive spell.

< 278h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Are you mad!?

< 278h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 [Damage:  1 ] You attack a traveling merchant. [1 hits]

< 278h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Behz completes his spell...
Behz utters the words 'qpurr hajqp'
Behz chills a traveling merchant who suddenly seems less lively.
[Damage:  1 ] A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant's kick parts your hair but does little else.
A traveling merchant attacks you. [1 hits]

< 267h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Behz attacks a traveling merchant. [0 hits]

< 267h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 [Damage: 58 ] You leave a huge, red swollen lump on a traveling merchant's temple.

< 267h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  awful >
 Behz starts casting an offensive spell.

< 267h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  awful >
 
< 267h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  awful >
 A young villager leaves south.
Behz completes his spell...
Behz utters the words 'qpurr hajqp'
Behz chills a traveling merchant who suddenly seems less lively.
a traveling merchant sags, apparently weakened from the frigid cold!

< 267h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  awful >
 Behz attacks a traveling merchant. [0 hits]
You feel your skill in 1h slashing improving.
You attack a traveling merchant. [0 hits]

< 267h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC:few scratches E: merchant sta EP:  awful >
 You feel your skill in parry improving.
[Damage:  3 ] A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant attacks you. [1 hits]

< 238h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP:  awful >
 Behz starts casting an offensive spell.

< 238h/294H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP:  awful >
 Behz completes his spell...
Behz utters the words 'waouq wuggurz'
Behz throws a magic missile at a traveling merchant, who staggers under the blow.
A traveling merchant is incapacitated and will slowly die, if not aided.
A traveling merchant slumps to the ground.
The magic missile sent by Behz causes a traveling merchant to stagger and collapse in a lifeless heap.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling merchant's last actions in this world.

< 250h/306H 123v/123V Pos: standing >

< 250h/306H 123v/123V Pos: standing >
Headbutt whom?

< 250h/306H 123v/123V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 9 gold coins. 

< 251h/306H 123v/123V Pos: standing >
You have just begun the trek to your next level!

< 253h/306H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -South -Up
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
Behz (Kobold)(small) stands, floating here.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 253h/306H 123v/123V Pos: standing >
A traveling merchant leaves south.

< 254h/306H 123v/123V Pos: standing >
[Damage:  3 ] 
< 256h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP: few scratches >
 A traveling merchant attacks you. [0 hits]

< 257h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP: few scratches >
 [Damage:  1 ] You attack a traveling merchant. [1 hits]

< 257h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP: few scratches >
 Behz assists you heroically.

< 257h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP: few scratches >
 Behz attacks a traveling merchant. [0 hits]

< 257h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP: few scratches >
 Ouch, that seriously hurt!
[Damage:  1 ] A traveling merchant shivers from the unnatural cold as she hits you!

< 256h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP: few scratches >
 A traveling merchant turns to focus her attack on Behz!
A traveling merchant attacks you. [0 hits]
Behz starts casting an offensive spell.

< 256h/306H 123v/123V Pos: standing >
< T: Behz TP: sta TC:excellent E: merchant sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage: 14 ] You attack a traveling merchant. [1 hits]

< 256h/306H 123v/123V Pos: standing >
< T: Behz TP: sta TC:excellent E: merchant sta EP: few scratches >
 Behz completes his spell...
Behz utters the words 'aque bragh'
Behz blasts a traveling merchant with acid, you cringe.

< 256h/306H 123v/123V Pos: standing >
< T: Behz TP: sta TC:excellent E: merchant sta EP:  small wounds >
 A young villager enters from the south.

< 256h/306H 123v/123V Pos: standing >
< T: Behz TP: sta TC:excellent E: merchant sta EP:  small wounds >
 Behz starts casting an offensive spell.

< 256h/306H 123v/123V Pos: standing >
< T: Behz TP: sta TC:excellent E: merchant sta EP:  small wounds >
 Behz completes his spell...
Behz utters the words 'aque bragh'
Behz blasts a traveling merchant with acid, you cringe.

< 256h/306H 123v/123V Pos: standing >
< T: Behz TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A traveling merchant almost sweeps Behz off of his feet with a well placed leg sweep.
A traveling merchant attacks Behz. [1 hits]

< 256h/306H 123v/123V Pos: standing >
< T: Behz TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Behz attacks a traveling merchant. [0 hits]

< 256h/306H 123v/123V Pos: standing >
< T: Behz TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You swing at your foe _really_ badly, sending your orcish-forged sword flying!

You attack a traveling merchant. [0 hits]

< 256h/306H 123v/123V Pos: standing >
< T: Behz TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Banzai! To the rescue...

< 256h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Behz assists you heroically.

< 256h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 [Damage:  1 ] A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant attacks you. [1 hits]

< 248h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You attack a traveling merchant. [0 hits]

< 248h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Behz starts casting an offensive spell.

< 248h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Behz completes his spell...
Behz utters the words 'aque bragh'
Behz blasts a traveling merchant with acid, you cringe.
You get an orcish-forged sword.

< 248h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You wield an orcish-forged sword.

< 248h/306H 123v/123V Pos: standing >
< T: Golis TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at Behz.
The force of a Human's iceball shatters any hopes Behz had of living a long and happy life.
Behz is dead! R.I.P.