The death of [15 Illusionist] Tero (Grey Elf)

in The Center of a Bandit Camp

from the perspective of [11 Warrior] Thakx (Barbarian)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a fur cloak
<worn about waist>   a fur belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a superior glass bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

Along the Wall of a Bandit Camp
Obvious exits: -East -West
Fresh blood covers everything in the area.
[2] The corpse of a vicious giant rat is lying here.

< 96h/218H 152v/153V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
A vicious giant rat is here sniffing the air and looking around for food.
A vicious giant rat is here sniffing the air and looking around for food.

< 96h/218H 151v/153V Pos: standing >
A vicious giant rat suddenly attacks YOU!
A vicious giant rat misses you.

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP: excellent >
 A vicious giant rat suddenly attacks YOU!
A vicious giant rat misses you.

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP: excellent >
 A vicious giant rat laughs at your feeble attempt to kick it from behind.

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP: excellent >
 A vicious giant rat misses you.

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP: excellent >
 You dodge a vicious giant rat's vicious attack.
[Damage:  3 ] Your slash seriously wounds a vicious giant rat.

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP:  few wounds >
 You barely block a vicious giant rat's lunge at you.

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP:  few wounds >
 You dodge a vicious giant rat's vicious attack.

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP:  few wounds >
 [Damage:  5 ] Your fine slash enshrouds a vicious giant rat in a mist of blood.
A vicious giant rat is stunned!

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP:  bleeding, close to death >
 
< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP:  bleeding, close to death >
 Along the Wall of a Bandit Camp
Obvious exits: -East -West
A vicious giant rat stands here, fighting YOU!
A vicious giant rat stands with a stunned look here, fighting YOU!

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP:  bleeding, close to death >
 As a vicious giant rat avoids your bash, you topple over and fall to the ground.

< 96h/218H 151v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: rat sta EP:  bleeding, close to death >
 A vicious giant rat misses you.
A vicious giant rat misses you.

< 96h/218H 151v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: rat sta EP:  bleeding, close to death >
 You miss a vicious giant rat.

< 96h/218H 151v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: rat sta EP:  bleeding, close to death >
 A vicious giant rat misses you.
A vicious giant rat misses you.

< 96h/218H 151v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: rat sta EP:  bleeding, close to death >
 [Damage:  2 ] Your slash seriously wounds a vicious giant rat.
A vicious giant rat is incapacitated and will slowly die, if not aided.

< 96h/218H 151v/153V Pos: on your ass >
<Tero enters from the west.

< 96h/218H 151v/153V Pos: on your ass >
<You barely block a vicious giant rat's lunge at you.
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 96h/218H 151v/153V Pos: on your ass >
<[Damage:  6 ] Your fine slash hits a vicious giant rat.
A vicious giant rat is mortally wounded, and will die soon, if not aided.

< 96h/218H 151v/153V Pos: on your ass >
<A vicious giant rat misses you.

< 96h/218H 151v/153V Pos: on your ass >
<[Damage:  6 ] Your final slash sends a vicious giant rat's head bouncing along the ground.
A vicious giant rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vicious giant rat's gurgling and choking signals its demise.
You clamber to your feet.

< 96h/218H 151v/153V Pos: standing >
Bash
=========================================
Syntax:         bash <victim>

To bash someone is to attempt to knock that person over. If you succeed,
you will inflict minor damage and cause the victim to fall down. Both you
and the victim will then be unable to respond to any commands for a short
duration. If you fail to bash successfully, you will lose your balance and
fall. It is impossible to bash someone who is sitting/resting already. It is
much easier to bash someone if you are using a shield. Some creatures
may be unbashable due to size or other considerations.

A successful bash depends upon the dexterity of the basher and the agility
of the target. Characters with higher dexterity will be successful more often. 

NOTE: Bash will not work in places where there is no footing.


==See also==
warrior, paladin, bodyslam, kneel, shieldless bash

The following help topics also matched your search:
 Doorbash
 Shieldless bash

The following character attributes are used in execution of this ability (if any):
Char's Strength.
Char's Dexterity.
Char's Agility.
Victim's Agility.
Char's Luck.
Bash
=========================================
Syntax:         bash <victim>

To bash someone is to attempt to knock that person over. If you succeed,
you will inflict minor damage and cause the victim to fall down. Both you
and the victim will then be unable to respond to any commands for a short
duration. If you fail to bash successfully, you will lose your balance and
fall. It is impossible to bash someone who is sitting/resting already. It is
much easier to bash someone if you are using a shield. Some creatures
may be unbashable due to size or other considerations.

A successful bash depends upon the dexterity of the basher and the agility
of the target. Characters with higher dexterity will be successful more often. 

NOTE: Bash will not work in places where there is no footing.


==See also==
warrior, paladin, bodyslam, kneel, shieldless bash

The following help topics also matched your search:
 Doorbash
 Shieldless bash

The following character attributes are used in execution of this ability (if any):
Char's Strength.
Char's Dexterity.
Char's Agility.
Victim's Agility.
Char's Luck.

< 96h/218H 151v/153V Pos: standing >
You parry a vicious giant rat's lunge at you.

< 96h/218H 151v/153V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a vicious giant rat is lying here.
Tero (Grey Elf)(medium) stands here (Newbie).
A vicious giant rat stands here, fighting YOU!

< 96h/218H 151v/153V Pos: standing >
As a vicious giant rat avoids your bash, you topple over and fall to the ground.

< 96h/218H 151v/153V Pos: kneeling >
< T: Thakx TP: kne TC: nasty wounds E: rat sta EP: excellent >
 A vicious giant rat misses you.

< 96h/218H 151v/153V Pos: kneeling >
< T: Thakx TP: kne TC: nasty wounds E: rat sta EP: excellent >
 A vicious giant rat misses you.

< 96h/218H 151v/153V Pos: kneeling >
< T: Thakx TP: kne TC: nasty wounds E: rat sta EP: excellent >
 You rise to your feet.

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP: excellent >
 You dodge a vicious giant rat's vicious attack.
As a vicious giant rat avoids your bash, you topple over and fall to the ground.

< 96h/218H 151v/153V Pos: kneeling >
< T: Thakx TP: kne TC: nasty wounds E: rat sta EP: excellent >
 A vicious giant rat misses you.

< 96h/218H 151v/153V Pos: kneeling >
< T: Thakx TP: kne TC: nasty wounds E: rat sta EP: excellent >
 A vicious giant rat misses you.

< 96h/218H 151v/153V Pos: kneeling >
< T: Thakx TP: kne TC: nasty wounds E: rat sta EP: excellent >
 You rise to your feet.

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sta EP: excellent >
 You feel your skill in bash improving.
[Damage:  2 ] Your bash knocks a vicious giant rat to the ground!

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sit EP:  few wounds >
 [Damage:  5 ] Your fine slash enshrouds a vicious giant rat in a mist of blood.

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sit EP:  bleeding, close to death >
 You feel your skill in shield block improving.
A vicious giant rat misses you.

< 96h/218H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: rat sit EP:  bleeding, close to death >
 [Damage:  4 ] Your fine slash causes a vicious giant rat to grimace in pain.
A vicious giant rat is incapacitated and will slowly die, if not aided.

< 96h/218H 151v/153V Pos: standing >
<You are already standing.

< 96h/218H 151v/153V Pos: standing >
<You haven't reoriented yourself yet enough for another bash!

< 96h/218H 151v/153V Pos: standing >
<You are already standing.

< 96h/218H 151v/153V Pos: standing >
<[Damage:  3 ] Your slash grievously wounds a vicious giant rat.
A vicious giant rat is mortally wounded, and will die soon, if not aided.

< 96h/218H 151v/153V Pos: standing >
<You haven't reoriented yourself yet enough for another bash!

< 96h/218H 151v/153V Pos: standing >
<You are already standing.

< 96h/218H 151v/153V Pos: standing >
<As a vicious giant rat avoids your bash, you topple over and fall to the ground.

< 96h/218H 151v/153V Pos: sitting >
<The sun hangs low on the southern sky.
[Damage:  6 ] Your final slash sends a vicious giant rat's head bouncing along the ground.
A vicious giant rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vicious giant rat's gurgling and choking signals its demise.

< 96h/218H 151v/153V Pos: sitting >
You clamber to your feet.

< 96h/218H 151v/153V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a vicious giant rat is lying here.
Tero (Grey Elf)(medium) stands here (Newbie).

< 96h/218H 151v/153V Pos: standing >
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              STATUS of toggles.                               
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   Tell        : ON     |     Brief Mode  : OFF    |     No Locate   : OFF    |
   SmartPrompt : OFF    |     Compact Mode: OFF    |     Wimpy Level :   10   |
   Shout       : ON     |     Echo        : ON     |     Vicious     : ON     |
   Petition    : ON     |     Paging      : ON     |     Save Notify : ON     |
   Anonymous   : OFF    |     Screen Size :  24    |     Terminal    : ANSI   |
   Map         : ON     |     Old SmartP  : OFF    |     Show Titles : ON     |
   Battle Alert: OFF    |     Kingdom View: OFF    |     Ship Map    : ON     |
   Take        : ON     |     Terse Battle: OFF    |     QuickChant  : ON     |
   Project     : OFF    |     AFK         : OFF    |     NChat       : ON     |
   Hint Channel: ON     |     Group Needed: OFF    |     Showspec    : ON     |
   Web Info    : OFF    |     Show Quests : ON     |     Boons       : ON     |
   Newbie EQ   : OFF    |     No Beep     : OFF    |     Underline   : OFF    |
   Surname     : OFF    |     Damage      : ON     |     No Level    : OFF    |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

< 96h/218H 151v/153V Pos: standing >
You quickly scan the area.
A vicious giant rat who is close by to your east.
A vicious giant rat who is in the distance to your east.

< 96h/218H 151v/153V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the south.
Obvious exits: -East -West
[2] The corpse of a vicious giant rat is lying here.

< 96h/218H 150v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 96h/218H 150v/153V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. There is a ladder here which leads to the catwalk
above which is about seven metres off the ground.
Obvious exits: -East -South -Up
The corpse of a vicious giant rat is lying here.
The corpse of a human bandit is lying here.
The corpse of a vicious giant rat is lying here.

< 96h/218H 150v/153V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the northern path bends abruptly
to the east.
Obvious exits: -North -South
[3] The corpse of a vicious giant rat is lying here.

< 96h/218H 149v/153V Pos: standing >
Tero enters from the north.

< 96h/218H 152v/153V Pos: standing >
Tero leaves south.
You follow Tero.

Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Tero (Grey Elf)(medium) stands here (Newbie).

< 96h/218H 151v/153V Pos: standing >
You quickly scan the area.
A human bandit who is close by to your south.

< 97h/218H 153v/153V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
The corpse of a vicious giant rat is lying here.
A bandit walks around here waiting for action to happen.

< 97h/218H 152v/153V Pos: standing >
As a human bandit avoids your bash, you topple over and fall to the ground.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP: excellent >
 You barely block a human bandit's lunge at you.
A human bandit misses you.
Tero enters from the north.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP: excellent >
 Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
Tero boggles at the concept.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP: excellent >
 Tero starts casting an offensive spell.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP: excellent >
 Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP:  few wounds >
 A human bandit misses you.
You feel your skill in shield block improving.
A human bandit misses you.
You block a human bandit's feeble kick with your arm.
You miss a human bandit.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP:  few wounds >
 Tero starts casting an offensive spell.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP:  few wounds >
 Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP:  nasty wounds >
 Tero starts casting an offensive spell.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP:  nasty wounds >
 Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
A human bandit misses you.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP: pretty hurt >
 You miss a human bandit.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP: pretty hurt >
 Tero starts casting an offensive spell.

< 98h/218H 152v/153V Pos: on your ass >
< T: Thakx TP: ass TC: nasty wounds E: bandit sta EP: pretty hurt >
 Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
You raise a level!
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
A human bandit is mortally wounded, and will die soon, if not aided.

< 122h/242H 152v/153V Pos: on your ass >
<[Damage:  2 ] Your crude slash causes a human bandit to grimace in pain.
A human bandit is mortally wounded, and will die soon, if not aided.

< 122h/242H 152v/153V Pos: on your ass >
<Sorry, you can't do that while laying around.

< 122h/242H 152v/153V Pos: on your ass >
<Sorry, you can't do that while laying around.

< 122h/242H 152v/153V Pos: on your ass >
<You clamber to your feet.

< 122h/242H 152v/153V Pos: standing >
<As a human bandit avoids your bash, you topple over and fall to the ground.
Tero kicks a human bandit in the side, destroying his arm and ribs.
A human bandit is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a human bandit cause a sickening chill to run up your spine.

< 122h/242H 152v/153V Pos: sitting >
You clamber to your feet.
Tero gets something from the corpse of a human bandit.

< 122h/242H 152v/153V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a human bandit is lying here.
The corpse of a vicious giant rat is lying here.
Tero (Grey Elf)(medium) stands here (Newbie).

< 122h/242H 152v/153V Pos: standing >
the corpse of a human bandit appears to be empty.
Tero stops using a rugged adventurers satchel.

< 122h/242H 152v/153V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a human bandit is lying here.
The corpse of a vicious giant rat is lying here.
Tero (Grey Elf)(medium) stands here (Newbie).
Tero puts a small pile of coins into a rugged adventurers satchel.

< 122h/242H 152v/153V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a human bandit is lying here.
The corpse of a vicious giant rat is lying here.
Tero (Grey Elf)(medium) stands here (Newbie).
Tero attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 122h/242H 152v/153V Pos: standing >
Tero looks at you.

< 122h/242H 152v/153V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a fur cloak
<worn about waist>   a fur belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a superior glass bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 122h/242H 153v/153V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East -South -Down#

< 122h/242H 152v/153V Pos: standing >
Tero enters from the north.

< 123h/242H 152v/153V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
A human bandit who is a brief walk away to your east.
A merchant who is rather far off to your east.
A rich merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
An ogre slave who is in the distance to your east.
An auction guard who is in the distance to your east.

< 123h/242H 152v/153V Pos: standing >
A Path Leading to the Center of the Bandit Camp
    This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East -West

< 123h/242H 151v/153V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.

< 124h/242H 151v/153V Pos: standing >
A merchant leaves east.

< 124h/242H 153v/153V Pos: standing >

< 124h/242H 153v/153V Pos: standing >
Bash who?

< 125h/242H 153v/153V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A merchant stands here struggling to hear the auctioneer.
A bandit walks around here waiting for action to happen.

< 125h/242H 152v/153V Pos: standing >
A merchant leaves west.
[Damage:  4 ] Your bash knocks a merchant to the ground!

< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP: few scratches >
 [Damage:  7 ] Your slash strikes a merchant.

< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP:  small wounds >
 You parry a merchant's lunge at you.

< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP:  small wounds >
 [Damage:  2 ] Your crude slash wounds a merchant.

< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP:  small wounds >
 A merchant enters from the west.
A merchant misses you.

< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP:  small wounds >
 Are you mad!?

< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP:  small wounds >
 The Center of a Bandit Camp
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A merchant sits here, fighting YOU!
A bandit walks around here waiting for action to happen.

< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP:  small wounds >
 You madly swing your weapon around, trying to hit all of your opponents...
[Damage:  6 ] Your fine slash strikes a human bandit.

< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP:  small wounds >
 A merchant clambers to his feet.
A human bandit misses you.
You block a human bandit's feeble kick with your arm.

< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You dodge a merchant's vicious attack.
You block a merchant's feeble kick with your arm.
[Damage:  3 ] Your decent slash strikes a merchant.

< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A human bandit misses you.

< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A merchant's impressive punch strikes you very hard.
A merchant misses you.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  small wounds >
 A merchant dodges your futile attack.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  small wounds >
 You dodge a human bandit's vicious attack.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  small wounds >
 You barely block a merchant's lunge at you.
A merchant misses you.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  small wounds >
 You miss a merchant.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  small wounds >
 You madly swing your weapon around, trying to hit all of your opponents...

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  small wounds >
 You feel your skill in riposte improving.
You parry a human bandit's lunge at you.
You parry a human bandit's lunge at you.
A human bandit misses you with his clumsy kick at your chest.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  small wounds >
 A merchant misses you.
A merchant misses you with his clumsy kick at your chest.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  small wounds >
 [Damage:  6 ] Your fine slash strikes a merchant.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A human bandit misses you.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A merchant misses you.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 [Damage:  4 ] Your fine slash strikes a merchant.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 The Center of a Bandit Camp
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A merchant stands here, fighting YOU!
A human bandit stands here, fighting YOU!

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 
		Character attributes for Thakx

Level: 10   Race: Barbarian   Class: Warrior 
Age: 20 yrs / 3 mths  Height: 75 inches Weight: 242 lbs  Size: large

STR: good             AGI: good              DEX: good
POW: good             INT: good              WIS: good
CON: excellent        CHA: good             LUCK: good

Armor Points: -82  Reduces melee damage taken by 8.2% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 70% 
Hitroll: average	Damroll: average
Alignment: extremely good

Saving Throws: PAR[slightly better than bad]  FEA[slightly better than bad]
               BRE[far worse than average]  SPE[bad]

Load carried: What load?

		Character attributes for Thakx

Level: 10   Race: Barbarian   Class: Warrior 
Age: 20 yrs / 3 mths  Height: 75 inches Weight: 242 lbs  Size: large

STR: good             AGI: good              DEX: good
POW: good             INT: good              WIS: good
CON: excellent        CHA: good             LUCK: good

Armor Points: -82  Reduces melee damage taken by 8.2% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 70% 
Hitroll: average	Damroll: average
Alignment: extremely good

Tero enters from the west.
You barely block a human bandit's lunge at you.
You parry a merchant's lunge at you.
Tero starts casting an offensive spell.
A merchant dodges your futile attack.
Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Tero starts casting an offensive spell.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You swing your weapon wide, trying to hit your opponents...

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
A human bandit is incapacitated and will slowly die, if not aided.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A merchant misses you.
You parry a merchant's lunge at you.
A merchant misses you with his clumsy kick at your chest.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You miss a merchant.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You barely block a merchant's lunge at you.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A merchant leaves west.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You miss a merchant.
You miss a merchant.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 The Center of a Bandit Camp
Obvious exits: -North -East -South -West
Tero (Grey Elf)(medium) stands here (Newbie).
A merchant stands here, fighting YOU!
A human bandit is lying here, incapacitated.
Tero starts casting an offensive spell.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You feel your skill in riposte improving.
You parry a merchant's lunge at you.

< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a human bandit, who staggers under the blow.
A human bandit is mortally wounded, and will die soon, if not aided.
Tero throws a magic missile at a human bandit, who staggers under the blow.
A human bandit is mortally wounded, and will die soon, if not aided.
The magic missile sent by Tero causes a human bandit to stagger and collapse in a lifeless heap.
A human bandit is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a human bandit.
The Center of a Bandit Camp
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a human bandit is lying here.
Tero (Grey Elf)(medium) stands here (Newbie).
A merchant stands here, fighting YOU!

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Tero gets something from the corpse of a human bandit.

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A merchant dodges your futile attack.
Tero stops using a rugged adventurers satchel.

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Tero puts a small pile of coins into a rugged adventurers satchel.

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Tero attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 [Damage:  3 ] Your bash knocks a merchant to the ground!

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP:  few wounds >
 You feel your skill in parry improving.
A merchant misses you.

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP:  few wounds >
 
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP:  few wounds >
 [Damage:  9 ] Your impressive slash strikes a merchant very hard.

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP:  few wounds >
 Tero starts casting an offensive spell.

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP:  few wounds >
 Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP:  nasty wounds >
 You barely block a merchant's lunge at you.

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP:  nasty wounds >
 Tero starts casting an offensive spell.

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP:  nasty wounds >
 
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP:  nasty wounds >
 Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.

< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP:  awful >
 [Damage:  7 ] Your impressive slash grievously wounds a merchant.
A merchant is mortally wounded, and will die soon, if not aided.
[Damage:  6 ] You beautifully slash a merchant into two parts - both dead.
A merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a merchant's last actions in this world.

< 131h/266H 152v/153V Pos: standing >
Tero gets something from the corpse of a merchant.

< 131h/266H 152v/153V Pos: standing >
Tero stops using a rugged adventurers satchel.
Tero's face turns pale as an Orc slams his head into his face.
Tero is stunned!

< 131h/266H 152v/153V Pos: standing >
Bash who?

< 131h/266H 152v/153V Pos: standing >
Autosaving...
The Center of a Bandit Camp
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a merchant is lying here.
The corpse of a human bandit is lying here.
Tero (Grey Elf)(medium) stands with a stunned look here (Newbie).

< 131h/266H 152v/153V Pos: standing >
Bash who?

< 131h/266H 153v/153V Pos: standing >
Tero is slashed into two by a master stroke performed by an Orc.
Tero is dead! R.I.P.