The death of [15 Illusionist] Tero (Grey Elf)

in The Center of a Bandit Camp

from the perspective of [15 Illusionist] Tero (Grey Elf)

<worn around neck>   a magical softwood choker
<worn around neck>   a wicked looking collar [superior]
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<worn on arms>       a pair of worn leather sleeves
<held as shield>     a small round wooden shield
<worn on feet>       a pair of rugged outdoors boots [poor]


< 59h/59H 124v/124V Pos: standing >
A vicious giant rat misses Thakx.

< 59h/59H 124v/124V Pos: standing >
Thakx rises to his feet.

< 59h/59H 124v/124V Pos: standing >
Thakx dodges a vicious giant rat's attack.
A vicious giant rat avoids being bashed by Thakx, who loses his balance and falls.

< 59h/59H 124v/124V Pos: standing >
A vicious giant rat misses Thakx.

< 59h/59H 124v/124V Pos: standing >
A vicious giant rat misses Thakx.

< 59h/59H 124v/124V Pos: standing >
Thakx rises to his feet.

< 59h/59H 124v/124V Pos: standing >
A vicious giant rat is knocked to the ground by Thakx's mighty bash!

< 59h/59H 124v/124V Pos: standing >
Thakx's fine slash enshrouds a vicious giant rat in a mist of blood.

< 59h/59H 124v/124V Pos: standing >
A vicious giant rat misses Thakx.

< 59h/59H 124v/124V Pos: standing >
Thakx's fine slash causes a vicious giant rat to grimace in pain.
A vicious giant rat is incapacitated and will slowly die, if not aided.

< 59h/59H 124v/124V Pos: standing >
Thakx's slash grievously wounds a vicious giant rat.
A vicious giant rat is mortally wounded, and will die soon, if not aided.

< 59h/59H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a vicious giant rat is lying here.
Thakx (Barbarian)(large) stands here, fighting a vicious giant rat.
A vicious giant rat is lying here, mortally wounded.

< 59h/59H 124v/124V Pos: standing >

< 59h/59H 124v/124V Pos: standing >
A vicious giant rat avoids being bashed by Thakx, who loses his balance and falls.

< 59h/59H 124v/124V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 59h/59H 124v/124V Pos: standing >
The sun hangs low on the southern sky.
Thakx neatly performs a coup de grace and beheads a vicious giant rat.
A vicious giant rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vicious giant rat's gurgling and choking signals its demise.

< 59h/59H 124v/124V Pos: standing >
the corpse of a vicious giant rat appears to be empty.

< 59h/59H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a vicious giant rat is lying here.
Thakx (Barbarian)(large) sits here.

< 59h/59H 124v/124V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 59h/59H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a vicious giant rat is lying here.
Thakx (Barbarian)(large) sits here.

< 59h/59H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a vicious giant rat is lying here.
Thakx (Barbarian)(large) sits here.

< 59h/59H 124v/124V Pos: standing >

< 59h/59H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp

< 59h/59H 124v/124V Pos: standing >
Thakx clambers to his feet.

< 59h/59H 124v/124V Pos: standing >
Thakx leaves west.

< 59h/59H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the south.
Obvious exits: -East -West
[2] The corpse of a vicious giant rat is lying here.

< 59h/59H 123v/124V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. There is a ladder here which leads to the catwalk
above which is about seven metres off the ground.
Obvious exits: -East -South -Up
The corpse of a vicious giant rat is lying here.
The corpse of a human bandit is lying here.
The corpse of a vicious giant rat is lying here.

< 59h/59H 122v/124V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the northern path bends abruptly
to the east.
Obvious exits: -North -South
[3] The corpse of a vicious giant rat is lying here.
Thakx (Barbarian)(large) stands here.

< 59h/59H 121v/124V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Thakx enters from the north.

< 59h/59H 121v/124V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -North -South
Thakx (Barbarian)(large) stands here.

< 59h/59H 122v/124V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -North -South
Thakx (Barbarian)(large) stands here.

< 59h/59H 123v/124V Pos: standing >
You see nothing special...

< 59h/59H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp

< 59h/59H 124v/124V Pos: standing >
Thakx leaves south.

< 59h/59H 124v/124V Pos: standing >
Pardon?

< 59h/59H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -North -South

< 59h/59H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
The corpse of a vicious giant rat is lying here.
Thakx (Barbarian)(large) is lying here, fighting a human bandit.
A human bandit stands here, fighting Thakx.

< 59h/59H 123v/124V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
You boggle at that concept.

< 59h/59H 123v/124V Pos: standing >
You start chanting...

< 59h/59H 124v/124V Pos: standing >
Casting: magic missile 

< 59h/59H 124v/124V Pos: standing >
You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  6 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  6 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  6 ] You watch with self-pride as the magic missile hits a human bandit.

< 59h/59H 124v/124V Pos: standing >
A human bandit misses Thakx.
A human bandit misses Thakx.
Thakx blocks a human bandit's kick with his arm.
Thakx misses a human bandit.

< 59h/59H 124v/124V Pos: standing >
You start chanting...

< 59h/59H 124v/124V Pos: standing >
You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  4 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  4 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  4 ] You watch with self-pride as the magic missile hits a human bandit.

< 59h/59H 124v/124V Pos: standing >
You start chanting...

< 59h/59H 124v/124V Pos: standing >
Casting: magic missile 

< 59h/59H 124v/124V Pos: standing >
You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  2 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  2 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  2 ] You watch with self-pride as the magic missile hits a human bandit.
A human bandit misses Thakx.

< 59h/59H 124v/124V Pos: standing >
Thakx misses a human bandit.

< 59h/59H 124v/124V Pos: standing >
You start chanting...

< 59h/59H 124v/124V Pos: standing >
Casting: magic missile 

< 59h/59H 124v/124V Pos: standing >
You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  6 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  6 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  6 ] You watch with self-pride as the magic missile hits a human bandit.
A human bandit is mortally wounded, and will die soon, if not aided.

< 59h/59H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -North -South
The corpse of a vicious giant rat is lying here.
Thakx (Barbarian)(large) is lying here, fighting a human bandit.
A human bandit is lying here, mortally wounded.

< 59h/59H 124v/124V Pos: standing >
Thakx's crude slash causes a human bandit to grimace in pain.
A human bandit is mortally wounded, and will die soon, if not aided.

< 59h/59H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -North -South
The corpse of a vicious giant rat is lying here.
Thakx (Barbarian)(large) is lying here, fighting a human bandit.
A human bandit is lying here, mortally wounded.

< 59h/59H 124v/124V Pos: standing >
Thakx clambers to his feet.

< 59h/59H 124v/124V Pos: standing >
A human bandit avoids being bashed by Thakx, who loses his balance and falls.
[Damage:  6 ] Your kick destroys a human bandit's arm and caves in one side of his rib cage.
A human bandit is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a human bandit cause a sickening chill to run up your spine.

< 62h/62H 124v/124V Pos: standing >
Thakx clambers to his feet.
You get a few coins from the corpse of a human bandit.
There were: 3 gold coins, 7 silver coins, 9 copper coins. 

< 62h/62H 124v/124V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 6% complete.
You have 27:38 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 20%
You have 5:38 left.

< 62h/62H 124v/124V Pos: standing >
You stop using a rugged adventurers satchel.

< 62h/62H 124v/124V Pos: standing >
Ok.
You put 0 platinum, 3 gold, 7 silver, and 9 copper coins into a rugged adventurers satchel.

< 62h/62H 124v/124V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 62h/62H 124v/124V Pos: standing >
You see nothing special about him.
Thakx appears to be Barbarian and has quite a few wounds.
He's large in size.
He is in the front rank.

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a fur cloak
<worn about waist>   a fur belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a superior glass bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 62h/62H 124v/124V Pos: standing >
You are carrying: (4/11)
a two-handed sword
a small green cloth sack
a spellbook
a small bandage

< 62h/62H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a human bandit is lying here.
The corpse of a vicious giant rat is lying here.
Thakx (Barbarian)(large) stands here.

< 62h/62H 124v/124V Pos: standing >
Thakx leaves south.

< 62h/62H 124v/124V Pos: standing >
You drop a two-handed sword.

< 62h/62H 124v/124V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East -South -Down#
Thakx (Barbarian)(large) stands here.

< 62h/62H 123v/124V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -North -East -South -Down#
Thakx (Barbarian)(large) stands here.

< 62h/62H 123v/124V Pos: standing >
Looks like an exit.

< 62h/62H 123v/124V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
A human bandit who is a brief walk away to your east.
A merchant who is rather far off to your east.
A rich merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
An ogre slave who is in the distance to your east.
An auction guard who is in the distance to your east.
The auctioneer who is in the distance to your east.

< 62h/62H 123v/124V Pos: standing >
Thakx leaves east.

< 62h/62H 123v/124V Pos: standing >
You detach from reality for a moment, pondering.

< 62h/62H 123v/124V Pos: standing >
You sit down and relax.

< 62h/62H 123v/124V Pos: sitting >
You have memorized the following spells:
( 1st circle)  3 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 1st) magic missile
   16 seconds:  ( 1st) magic missile
   24 seconds:  ( 1st) magic missile
   33 seconds:  ( 1st) magic missile

You can memorize 7 2nd and 4 3rd circle spell(s).
You continue your study.

< 62h/62H 123v/124V Pos: sitting >

< 62h/62H 124v/124V Pos: sitting >

< 62h/62H 124v/124V Pos: sitting >
You start meditating...

< 62h/62H 124v/124V Pos: sitting >
You have finished memorizing magic missile.

< 62h/62H 124v/124V Pos: sitting >
You have finished memorizing magic missile.

< 62h/62H 124v/124V Pos: sitting >
You have finished memorizing magic missile.

< 62h/62H 124v/124V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 62h/62H 124v/124V Pos: sitting >
You clamber to your feet.

< 62h/62H 124v/124V Pos: standing >
A Path Leading to the Center of the Bandit Camp
    This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East -West

< 62h/62H 123v/124V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West

< 62h/62H 122v/124V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
The Center of a Bandit Camp
Obvious exits: -North -East -South -West

< 62h/62H 122v/124V Pos: standing >
You quickly scan the area.
A merchant who is close by to your east.
Thakx who is close by to your east.
A merchant who is close by to your east.
A human bandit who is close by to your east.
A rich merchant who is not far off to your east.
An auction guard who is not far off to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
An ogre slave who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
The auctioneer who is a brief walk away to your east.
A merchant who is rather far off to your east.
A rich merchant who is rather far off to your east.
An auction guard who is in the distance to your east.

< 62h/62H 122v/124V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
Thakx (Barbarian)(large) stands here, fighting a merchant.
A merchant stands here, fighting Thakx.
A human bandit stands here, fighting Thakx.

< 62h/62H 123v/124V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
Thakx (Barbarian)(large) stands here, fighting a merchant.
A merchant stands here, fighting Thakx.
A human bandit stands here, fighting Thakx.

< 62h/62H 123v/124V Pos: standing >
Thakx barely blocks a human bandit's lunge at him.

< 62h/62H 123v/124V Pos: standing >
Thakx parries a merchant's lunge at him.

< 62h/62H 123v/124V Pos: standing >
You start chanting...

< 62h/62H 123v/124V Pos: standing >
A merchant dodges Thakx's attack.

< 62h/62H 123v/124V Pos: standing >
You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  7 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  7 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  7 ] You watch with self-pride as the magic missile hits a human bandit.

< 62h/62H 123v/124V Pos: standing >
You start chanting...

< 62h/62H 123v/124V Pos: standing >
Thakx swings his weapon wide...

< 62h/62H 123v/124V Pos: standing >
You complete your spell...
[Damage:  9 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  9 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  9 ] You watch with self-pride as the magic missile hits a human bandit.
[Damage:  9 ] You watch with self-pride as the magic missile hits a human bandit.
A human bandit is incapacitated and will slowly die, if not aided.

< 62h/62H 123v/124V Pos: standing >
A merchant misses Thakx.
Thakx parries a merchant's lunge at him.
A merchant misses Thakx with a clumsy kick.

< 62h/62H 123v/124V Pos: standing >

< 62h/62H 123v/124V Pos: standing >
Thakx misses a merchant.

< 62h/62H 123v/124V Pos: standing >
Zone Name: Bandit Camp                   
Average mob level in zone: 15
 
< 62h/62H 123v/124V Pos: standing >
Thakx barely blocks a merchant's lunge at him.

< 62h/62H 123v/124V Pos: standing >
A merchant leaves west.

< 62h/62H 123v/124V Pos: standing >

< 62h/62H 123v/124V Pos: standing >
Thakx misses a merchant.
Thakx misses a merchant.
You quickly scan the area.
A rich merchant who is close by to your east.
An auction guard who is close by to your east.
A human bandit who is not far off to your east.
A merchant who is not far off to your east.
A rich merchant who is not far off to your east.
A rich merchant who is not far off to your east.
A rich merchant who is not far off to your east.
A rich merchant who is not far off to your east.
An ogre slave who is not far off to your east.
An auction guard who is not far off to your east.
An auction guard who is not far off to your east.
A merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
An auction guard who is rather far off to your east.
A merchant who is close by to your south.
A merchant who is close by to your west.

< 62h/62H 123v/124V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -North -East -South -West
Thakx (Barbarian)(large) stands here, fighting a merchant.
A merchant stands here, fighting Thakx.
A human bandit is lying here, incapacitated.

< 62h/62H 123v/124V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 62h/62H 123v/124V Pos: standing >
Thakx parries a merchant's lunge at him.

< 62h/62H 123v/124V Pos: standing >
You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a human bandit.
A human bandit is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] You watch with self-pride as the magic missile hits a human bandit.
A human bandit is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] The magic missile tears away the remaining life of a human bandit.
A human bandit is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a human bandit.

< 62h/62H 123v/124V Pos: standing >
You get a few coins from the corpse of a human bandit.
There were: 3 gold coins, 7 silver coins, 9 copper coins. 

< 62h/62H 124v/124V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 10% complete.
You have 26:44 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 30%
You have 5:44 left.

< 62h/62H 124v/124V Pos: standing >
A merchant dodges Thakx's attack.
You stop using a rugged adventurers satchel.

< 62h/62H 124v/124V Pos: standing >
Ok.
You put 0 platinum, 3 gold, 7 silver, and 9 copper coins into a rugged adventurers satchel.

< 62h/62H 124v/124V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 62h/62H 124v/124V Pos: standing >

< 62h/62H 124v/124V Pos: standing >
You quickly scan the area.
A merchant who is close by to your east.
A rich merchant who is close by to your east.
An auction guard who is close by to your east.
A human bandit who is not far off to your east.
A rich merchant who is not far off to your east.
A rich merchant who is not far off to your east.
A rich merchant who is not far off to your east.
A rich merchant who is not far off to your east.
An ogre slave who is not far off to your east.
An auction guard who is not far off to your east.
An auction guard who is not far off to your east.
The auctioneer who is not far off to your east.
A merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
An auction guard who is rather far off to your east.
A merchant who is close by to your south.
A merchant who is close by to your west.

< 62h/62H 124v/124V Pos: standing >
A merchant is knocked to the ground by Thakx's mighty bash!

< 62h/62H 124v/124V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a human bandit is lying here.
Thakx (Barbarian)(large) stands here, fighting a merchant.
A merchant sits here, fighting Thakx.

< 62h/62H 124v/124V Pos: standing >
A merchant misses Thakx.

< 62h/62H 124v/124V Pos: standing >

< 62h/62H 124v/124V Pos: standing >
Thakx's impressive slash strikes a merchant very hard.

< 62h/62H 124v/124V Pos: standing >
You start chanting...

< 62h/62H 124v/124V Pos: standing >
You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a merchant.

< 62h/62H 124v/124V Pos: standing >
Thakx barely blocks a merchant's lunge at him.

< 62h/62H 124v/124V Pos: standing >
You start chanting...

< 62h/62H 124v/124V Pos: standing >

< 62h/62H 124v/124V Pos: standing >
You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a merchant.

< 62h/62H 124v/124V Pos: standing >
Thakx's impressive slash grievously wounds a merchant.
A merchant is mortally wounded, and will die soon, if not aided.
A merchant is slashed into two by a master stroke performed by Thakx.
A merchant is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a merchant's last actions in this world.

< 66h/66H 124v/124V Pos: standing >
Autosaving...

< 66h/66H 124v/124V Pos: standing >
You get a few coins from the corpse of a merchant.
There were: 3 gold coins, 8 silver coins, 11 copper coins. 

< 66h/66H 124v/124V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 13% complete.
You have 26:35 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 40%
You have 5:35 left.

< 66h/66H 124v/124V Pos: standing >
You stop using a rugged adventurers satchel.
Everything is blurry after an Orc's head came crashing into your skull.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Wow!  Look at all those stars!!
The world starts spinning, and your ears are ringing!

< -2h/66H 124v/124V Pos: standing >
Your upper body is disconnected from your legs as an Orc slashes you.