The death of [31 Necromancer] Fuq (Gnome)

in Before the Entry Tree of Aravne

from the perspective of [50 Ruiner] Goli La Resistance (Drow Elf)

<worn on head>       an angelic clay crown from Valley of Crushk
<worn on eyes>       a diamond eyepiece (magic) [74%]             
<worn in ear>        a deva feather on a copper chain [72%]             
<worn in ear>        a snake fang earring of endurance
<worn on face>       a frost-rimed leather mask from Valley of Crushk
<worn around neck>   a knight's sapphire collar
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       a drow-made bronze breastplate from Valley of Crushk
<worn about body>    a cloak of swirling mist [poor] (invis) [86%]             
<worn on back>       a large leather backpack
<worn as quiver>     a well-crafted bronze quiver [84%]             
<worn about waist>   a belt of fresh blood [poor]
<worn on arms>       the sleeves of the swamp troll
<held as shield>     a pitted brass buckler from Valley of Crushk [85%]             
<worn around wrist>  a bloody glass bracelet from Valley of Crushk
<worn around wrist>  a masterly-crafted hardwood wristguard from Valley of Crushk
<worn on hands>      some frost-rimed steel talons [66%]             
<worn on finger>     a spider-shaped diorite ring [superior] (magic)
<worn on finger>     a glowing ruby ring (magic)
<primary weapon>     a transparent sword [poor] (invis) (magic)
<worn on legs>       some legendary leather pants from The Astral Plane [82%]             
<worn on feet>       a pair of flaming boots (magic) (glowing) (humming)

 M****^*****  
 .****@*****  
 *****P*****  
 **********.  
  ***^*****   
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 188v/212V Pos: standing >
You failed.
A winged hellhound leaves north.
You follow Noz.

Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 187v/212V Pos: standing >
Noz sneaks north.
A winged hellhound leaves north.
You follow Noz.

Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 185v/212V Pos: standing >
Noz sneaks north.
A winged hellhound leaves north.
You follow Noz.

Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 184v/212V Pos: standing >
You failed.

< 534h/529H 184v/212V Pos: standing >
You failed.

< 534h/529H 185v/212V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 534h/529H 186v/212V Pos: standing >
You failed.

< 534h/529H 186v/212V Pos: standing >
You failed.
A winged hellhound leaves north.
You follow Noz.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Bimli enters from the south.

< 534h/529H 186v/212V Pos: standing >
Noz sneaks north.
A winged hellhound leaves north.
You follow Noz.

A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 184v/212V Pos: standing >
You failed.
A winged hellhound leaves north.
You follow Noz.

A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A human herbalist seeks out rare roots and leaves here.
Bimli enters from the south.

< 534h/529H 183v/212V Pos: standing >
You failed.
Noz sneaks north.
A winged hellhound leaves north.
You follow Noz.

Main Path Along the Forest Floor
   The trees here are beginning to grow larger,  with many of the bases
larger around than a house.  It is hard to see farther than a stones throw in
any direction now due to the thickening forest.  The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A satyr trots through the area making music.(Gold Aura)
Bimli enters from the south.

< 534h/529H 181v/212V Pos: standing >
A winged hellhound leaves north.
You follow Noz.

Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East -South -West
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A human hunter wanders the forest here looking for game.
Bimli enters from the south.

< 534h/529H 180v/212V Pos: standing >
A satyr enters from the south.
You failed.

< 534h/529H 181v/212V Pos: standing >
The sun vanishes behind the southern horizon.

< 534h/529H 182v/212V Pos: standing >
Noz sneaks east.
A winged hellhound leaves east.
You follow Noz.

Detour in the Main Path
  Here the main path to Aravne has taken a slight detour around a huge
boulder to the west.  To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood.  Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the west.

< 534h/529H 180v/212V Pos: standing >
You failed.

< 534h/529H 181v/212V Pos: standing >
A winged hellhound leaves north.
You follow Noz.

Main Path Approaching Aravne
  Here the main path begins to approach the largest of the giant trees,
which hold the tree city of Aravne itself.  Even from a distance,
the magnificence of these leviathans is breathtaking.  Still the very same
trees which began this forest, they are now unimaginably old and incredibly
large.  The first of these primordial giants is directly north along the trail,
and blocks most of the rest of the forest ahead behind its massive width.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 179v/212V Pos: standing >
A winged hellhound leaves north.
You follow Noz.

Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East -South -West -Up
A wooden sign is attached to the tree here.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
Bimli enters from the south.

< 534h/529H 178v/212V Pos: standing >
You failed.

< 534h/529H 178v/212V Pos: standing >
You failed.

< 534h/529H 179v/212V Pos: standing >
A winged hellhound leaves west.
You follow Noz.

Path to the Forest Undercity
   Here the path leads west around the massive city entry tree, and
curves with the trunk slowly northward.  Strange patches of rot and disease
can be seen on the side of this massive tree, extremely unusual for something
which has lived for so long healthily.  Perhaps there is a reason this part of
the forest the path leads to is now restricted.
Obvious exits: -East -Northwest
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the east.

< 534h/529H 178v/212V Pos: standing >
You failed.

< 534h/529H 179v/212V Pos: standing >
You failed.
A winged hellhound leaves northwest.
You follow Noz.

Entry to the Forest Undercity
   Here the path path around the giant tree completes its curve and heads
northward into the forest undercity.  Before you lie more of the incredibly
massive treetrunks, with a few narrow paths winding between them out of sight
to the north.  Very high above you, where the lowest branches of the trees
begin, wooden structures can be seen stretching out beyond any line of sight.
More patches of rot can be seen on the other trees to the north, and
this part of Aravne Forest does not seem nearly as peaceful or inviting as
the rest.
Obvious exits: -North -Southeast
A warning sign has recently been posted here.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
Bimli enters from the southeast.

< 534h/529H 178v/212V Pos: standing >
You failed.

< 534h/529H 179v/212V Pos: standing >
Noz sneaks north.
A winged hellhound leaves north.
You follow Noz.

Path Through the Forest Undercity
   The forest is even darker here underneath the city of Aravne and the
gigantic trees it is built upon.  Occasionally a structure can be glimpsed
through the branches far above, branches which are larger than most trees
themselves.  Small patches of rot can be glimpsed on some of the treetrunks,
and there is a definite sense of foreboding here.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A large hopper leaps through the forest.
Bimli enters from the south.

< 534h/529H 177v/212V Pos: standing >
Noz sneaks north.
A winged hellhound leaves north.
You follow Noz.

Inside the Forest Undercity
   Here the path leading north nears the limits of the Aravne Forest Guards
longbow range, evident by the large amount of spent arrows sticking in the
forest floor here.  Splashes of a dark, sticky dried gook stain many of the
fallen leaves which cover the ground here.  A few bones, gnawed and picked
clean by scavengers lie scattered about here.  To the north, the trunk of one
of the giant trees blocks any view of deeper into the forest.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 176v/212V Pos: standing >
You failed.

< 534h/529H 177v/212V Pos: standing >
A winged hellhound leaves north.
You follow Noz.

Forest Undercity South of Battle Tree
   Here the path through the forest undercity splits at the base of an
aptly named Aravne tree that has been scarred by a recent skirmish which
must have been fought here.  The ground is covered with gnawed bones, both
humanoid and beast.  Several broken weapons, dented suits of armor, and
shredded leather garmets also litter the forest floor here.  The large amount
of blood spilled on this spot seems to have permanently discolored the
forest floor here, and the tree seems to have taken on a slightly more twisted,
wicked appearance.  Perhaps blood in the soil is not the preferred diet of
this giant tree.
Obvious exits: -South -Northwest -Northeast
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 175v/212V Pos: standing >
You failed.

< 534h/529H 176v/212V Pos: standing >
You failed.
A winged hellhound leaves northwest.
You follow Noz.

Western Path Around Battle Tree
   Here the path up around Battle Tree curves slowly to the north
as it followes the massive arc of the aravne tree.  High above in the branches
marking the under canopy, glimpses of wooden structures can be seen.  Just
ahead to the north this path comes to an intersection.
Obvious exits: -North -Southeast
A severed insect leg lies here leaking ooze.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the southeast.

< 534h/529H 175v/212V Pos: standing >
You failed.

< 534h/529H 176v/212V Pos: standing >
Noz sneaks north.
A winged hellhound leaves north.
You follow Noz.

Path Intersection South of the Dump Landing
   Here the path leading north from Battle Tree intersects with a second
path leading in from the east.  Continuing north, the main path seems to end
just ahead where two of the aravne trees grow only a wagons width apart from
each other.  The stench of rot and garbage wafts in from that direction,
evidence that the dump landing probably lies just beyond.
Obvious exits: -North -East -South
An old, weathered sign marks the intersection here.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 175v/212V Pos: standing >
A winged hellhound leaves north.
You follow Noz.

Twin Tree Gateway to the Dump Landing
   Here the path leads between two towering aravne trees, leaving barely
enough room for a wagon to pass between.  A makeshift wooden gate spans the
slight distance between the trunks, making this passage an easily defensible
position.  Beyond the gate to the north lies one of the most massive garbage
dumping site in all the realms, and a heaven for the thri-kreen tribe
which has claimed it as their property and home.
Obvious exits: -North# -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 173v/212V Pos: standing >
You failed.

< 534h/529H 174v/212V Pos: standing >
You failed.

< 534h/529H 175v/212V Pos: standing >
Noz opens the gate.

< 534h/529H 175v/212V Pos: standing >
You failed.
A winged hellhound leaves north.
You follow Noz.

Southern Entry of the Dump Landing
   Just north of the southern gate and the twin trees which frame it, the
dump spans the entire northern arc of view.  Busy looking thri-kreen sift
through the garbage for usefull or possibly valueable items, garbage which
is replenished weekly when it is dumped from the city of Aravne above.  It
appears that, while most of the trash is allowed to pile up, the main pathways
through the dump are kept clear to aid travel.  It seems as though one
persons trash really is another persons treasure.
Obvious exits: -North -East -South -West
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Bimli enters from the south.

< 534h/529H 174v/212V Pos: standing >
Noz closes the gate.

< 534h/529H 174v/212V Pos: standing >
You failed.
A winged hellhound leaves north.
You follow Noz.

Cental Path Through the Dump
   This is the central path through the dump landing, leading to all areas
which are open to the public.  Large heaps of garbage block any passage
east or west, while the southern intersection lies to the north.  The giant
twin trees can be seen to the south, marking the southern gate of the dump.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 173v/212V Pos: standing >
You failed.

< 534h/529H 175v/212V Pos: standing >
You failed.

< 534h/529H 176v/212V Pos: standing >
Noz sneaks north.
A winged hellhound leaves north.
You follow Noz.

The Southern Intersection
   This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen.  To the west leads Commerce Way, while east
of here runs Tired Trader Way.  Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East -South -West
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 175v/212V Pos: standing >
A winged hellhound leaves east.
You follow Noz.

Western Half of Tired Traveler Way
   This section of the side path is remarkably clear of debris, perhaps due
to the fact that the structures facing it both north and south are constucted
completely from garbage.  The smell of cooking meat wafts in from the north
building, mingling with the stench of the dump with a rather nauseating
effect.
Obvious exits: -North# -East -South# -West
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the west.

< 534h/529H 173v/212V Pos: standing >
You failed.

< 534h/529H 174v/212V Pos: standing >
Noz opens the door.

< 534h/529H 175v/212V Pos: standing >
You failed.

< 534h/529H 175v/212V Pos: standing >
You failed.
A winged hellhound leaves west.
You follow Noz.

The Southern Intersection
   This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen.  To the west leads Commerce Way, while east
of here runs Tired Trader Way.  Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East -South -West
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the east.

< 534h/529H 175v/212V Pos: standing >
You failed.
A winged hellhound leaves south.
You follow Noz.

Cental Path Through the Dump
   This is the central path through the dump landing, leading to all areas
which are open to the public.  Large heaps of garbage block any passage
east or west, while the southern intersection lies to the north.  The giant
twin trees can be seen to the south, marking the southern gate of the dump.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 174v/212V Pos: standing >
A winged hellhound leaves south.
You follow Noz.

Southern Entry of the Dump Landing
   Just north of the southern gate and the twin trees which frame it, the
dump spans the entire northern arc of view.  Busy looking thri-kreen sift
through the garbage for usefull or possibly valueable items, garbage which
is replenished weekly when it is dumped from the city of Aravne above.  It
appears that, while most of the trash is allowed to pile up, the main pathways
through the dump are kept clear to aid travel.  It seems as though one
persons trash really is another persons treasure.
Obvious exits: -North -East -South# -West
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Bimli enters from the north.

< 534h/529H 173v/212V Pos: standing >
You failed.

< 534h/529H 174v/212V Pos: standing >
You failed.

< 534h/529H 175v/212V Pos: standing >
Noz opens the gate.

< 534h/529H 175v/212V Pos: standing >
Noz sneaks south.
A winged hellhound leaves south.
You follow Noz.

Twin Tree Gateway to the Dump Landing
   Here the path leads between two towering aravne trees, leaving barely
enough room for a wagon to pass between.  A makeshift wooden gate spans the
slight distance between the trunks, making this passage an easily defensible
position.  Beyond the gate to the north lies one of the most massive garbage
dumping site in all the realms, and a heaven for the thri-kreen tribe
which has claimed it as their property and home.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 174v/212V Pos: standing >
You failed.
Noz sneaks south.
A winged hellhound leaves south.
You follow Noz.

Path Intersection South of the Dump Landing
   Here the path leading north from Battle Tree intersects with a second
path leading in from the east.  Continuing north, the main path seems to end
just ahead where two of the aravne trees grow only a wagons width apart from
each other.  The stench of rot and garbage wafts in from that direction,
evidence that the dump landing probably lies just beyond.
Obvious exits: -North -East -South
An old, weathered sign marks the intersection here.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 172v/212V Pos: standing >
Noz sneaks south.
A winged hellhound leaves south.
You follow Noz.

Western Path Around Battle Tree
   Here the path up around Battle Tree curves slowly to the north
as it followes the massive arc of the aravne tree.  High above in the branches
marking the under canopy, glimpses of wooden structures can be seen.  Just
ahead to the north this path comes to an intersection.
Obvious exits: -North -Southeast
A severed insect leg lies here leaking ooze.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 171v/212V Pos: standing >
You failed.

< 534h/529H 171v/212V Pos: standing >
You failed.
A winged hellhound leaves southeast.
You follow Noz.

Forest Undercity South of Battle Tree
   Here the path through the forest undercity splits at the base of an
aptly named Aravne tree that has been scarred by a recent skirmish which
must have been fought here.  The ground is covered with gnawed bones, both
humanoid and beast.  Several broken weapons, dented suits of armor, and
shredded leather garmets also litter the forest floor here.  The large amount
of blood spilled on this spot seems to have permanently discolored the
forest floor here, and the tree seems to have taken on a slightly more twisted,
wicked appearance.  Perhaps blood in the soil is not the preferred diet of
this giant tree.
Obvious exits: -South -Northwest -Northeast
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the northwest.

< 534h/529H 170v/212V Pos: standing >
You failed.

< 534h/529H 171v/212V Pos: standing >
Noz sneaks south.
A winged hellhound leaves south.
You follow Noz.

Inside the Forest Undercity
   Here the path leading north nears the limits of the Aravne Forest Guards
longbow range, evident by the large amount of spent arrows sticking in the
forest floor here.  Splashes of a dark, sticky dried gook stain many of the
fallen leaves which cover the ground here.  A few bones, gnawed and picked
clean by scavengers lie scattered about here.  To the north, the trunk of one
of the giant trees blocks any view of deeper into the forest.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 170v/212V Pos: standing >
You failed.
A winged hellhound leaves south.
You follow Noz.

Path Through the Forest Undercity
   The forest is even darker here underneath the city of Aravne and the
gigantic trees it is built upon.  Occasionally a structure can be glimpsed
through the branches far above, branches which are larger than most trees
themselves.  Small patches of rot can be glimpsed on some of the treetrunks,
and there is a definite sense of foreboding here.
Obvious exits: -North -South
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A large hopper leaps through the forest.
Bimli enters from the north.

< 534h/529H 169v/212V Pos: standing >
Noz sneaks south.
A winged hellhound leaves south.
You follow Noz.

Entry to the Forest Undercity
   Here the path path around the giant tree completes its curve and heads
northward into the forest undercity.  Before you lie more of the incredibly
massive treetrunks, with a few narrow paths winding between them out of sight
to the north.  Very high above you, where the lowest branches of the trees
begin, wooden structures can be seen stretching out beyond any line of sight.
More patches of rot can be seen on the other trees to the north, and
this part of Aravne Forest does not seem nearly as peaceful or inviting as
the rest.
Obvious exits: -North -Southeast
A warning sign has recently been posted here.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
Bimli enters from the north.

< 534h/529H 167v/212V Pos: standing >
You failed.

< 534h/529H 168v/212V Pos: standing >
You failed.
A winged hellhound leaves southeast.
You follow Noz.

Path to the Forest Undercity
   Here the path leads west around the massive city entry tree, and
curves with the trunk slowly northward.  Strange patches of rot and disease
can be seen on the side of this massive tree, extremely unusual for something
which has lived for so long healthily.  Perhaps there is a reason this part of
the forest the path leads to is now restricted.
Obvious exits: -East -Northwest
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the northwest.

< 534h/529H 167v/212V Pos: standing >
A winged hellhound leaves east.
You follow Noz.

Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East -South -West -Up
A wooden sign is attached to the tree here.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*The wraith of Fuq stands here. (minion) (Red Aura)
*The wraith of an ethereal falcon stands here. (minion) (Red Aura)
A Gnome (small) stands in mid-air here.(Red Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
Bimli enters from the west.

< 534h/529H 167v/212V Pos: standing >
You start chanting...
You snap into visibility.
A Gnome is knocked to the ground by Bimli's mighty bash!
Noz sneaks east.
A winged hellhound leaves east.

< 534h/529H 167v/212V Pos: standing >
The blood-red glow surrounding you fades away.

< 534h/529H 168v/212V Pos: standing >
The wraith of an ethereal falcon suddenly attacks Bimli!
The wraith of an ethereal falcon snaps into visibility.

< 534h/529H 168v/212V Pos: standing >
You snap into visibility.
Casting: horrid wilting 

< 534h/529H 170v/212V Pos: standing >
You complete your spell...
A Gnome seems to be blinded!
[Damage: 185 ] A Gnome begins to dry and wilt.
The wraith of Fuq suddenly attacks Bimli!
The wraith of Fuq snaps into visibility.
The wraith of Fuq suddenly appears a bit confused!

< 534h/529H 171v/212V Pos: standing >
A winged hellhound trots in from the east.

< 534h/529H 172v/212V Pos: standing >
You start chanting...
You snap into visibility.

< 534h/529H 174v/212V Pos: standing >
A Gnome attacks Bimli. [0 hits]
A Gnome is mortally wounded, and will die soon, if not aided.
The gash opened up by Bimli's whip fatally wounds a Gnome.
A Gnome's patched brass tower shield was completely destroyed by the massive blow!
A Gnome's sparkling marble claws was completely destroyed by the massive blow!
A Gnome's opalescent robes of archmagi was completely destroyed by the massive blow!
A Gnome's a white hot mask of living flame [poor] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.