The death of [31 Necromancer] Fuq (Gnome)

in Before the Entry Tree of Aravne

from the perspective of [56 Demonic Rider] Noz La Resistance (Drow Elf)

<worn as a badge>    the atlantan badge of strength of dexterity
<worn on head>       the eladrin-bone crown of the obyriths of agility (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [81%]             
<worn in ear>        a wad of spawn goo of strength (magic) (humming)
<worn in ear>        a black pearl earring [superior]
<worn on face>       mask of the flayed mind of agility (invis) (magic)
<worn around neck>   the necklace of resilience (magic)
<worn around neck>   a polished mithril gorget of Hammerhelm (magic) [64%]             
<worn on body>       the platemail of might of regeneration (magic) (glowing) [82%]             
<worn about body>    a black hooded cloak of Isha the Wanderer of endurance (magic) (glowing) [79%]             
<worn as quiver>     the frost giant's axe (magic) [45%]             
<worn about waist>   the ceinture of giant strength [poor] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<attached to belt>   a glowing azure potion (magic) (glowing) [64%]             
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic) [82%]             
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic) [61%]             
<worn on finger>     a death ring of Tezcatlipoca (magic)[229h 53m 37s]
<worn on finger>     a jagged ring of Shanatar rock [poor] (magic)
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[229h 53m 37s]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[229h 53m 37s]
<worn on feet>       boots of thundering might (magic) (humming)

a soldier's hide scimitar from Rift Valley Jungle
a small silvery bracelet [superior] (glowing) [88%]             
an ancient mithril bracer of Clan Bloodyfist (magic)
a sash of Tentro of greater dexterity
the wings of the griffon [superior] (magic)
the claws of the dead (glowing) [79%]             
some heavily-spiked blood crystal leg plates (magic)
a bloody diamond earring from Rift Valley Jungle
a fine brass mask from Rift Valley Jungle
some gleaming bronze boots from Rift Valley Jungle
a hardened emerald hood from Rift Valley Jungle
an unearthly limestone ringmail from Rift Valley Jungle
a dented copper collar from Rift Valley Jungle
the ring of the overfiend of damage
a carved jade ring of damage (magic) (glowing)
a silk veil of the enchantress [superior] (magic) [37%]             
a glowing red backpack [superior] (glowing)

< 720h/613H 191v/191V Pos: standing >
Bash who?

< 720h/613H 191v/191V Pos: standing >
You are already standing.

< 720h/613H 191v/191V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A winged hellhound trots in from the west.
Goli enters from the west.
Bimli enters from the west.

< 720h/613H 190v/191V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W
A winged hellhound trots in from the west.
Goli enters from the west.
Bimli enters from the west.

< 720h/613H 188v/191V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
A winged hellhound trots in from the west.
Goli enters from the west.
Bimli enters from the west.

< 720h/613H 186v/191V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A winged hellhound trots in from above.
Goli floats in from above.
Bimli enters from above.

< 720h/613H 185v/191V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
A winged hellhound trots in from above.
Goli floats in from above.
Bimli enters from above.

< 720h/613H 184v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 720h/613H 185v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 720h/613H 186v/191V Pos: standing >
Bash who?

< 720h/613H 187v/191V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 720h/613H 187v/191V Pos: standing >
Path Along the Forest Floor
Obvious exits: -N -S
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 720h/613H 186v/191V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -N -S
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 720h/613H 185v/191V Pos: standing >
 
   ...^*****    
  ^..**M*****   
 ...**********  
 ^M****^******  
 ..****@******  
 .***********.  
 .**********..  
  ****^*****.   
   **^^****.    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 720h/613H 184v/191V Pos: standing >
 
   ..**M****    
  ..*********   
 ^M****^******  
 ..****P******  
 .*****@*****.  
 .**********..  
 *****^*****..  
  ***^^****.^   
   **^****M.    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 720h/613H 183v/191V Pos: standing >
You quickly scan the area.
A rotund merchant who is in the distance to your north.
A caravan guard who is in the distance to your north.

< 720h/613H 184v/191V Pos: standing >
 
   ...^*****    
  ^..**M*****   
 ...**********  
 ^M****^******  
 ..****@******  
 .*****P*****.  
 .**********..  
  ****^*****.   
   **^^****.    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 719h/613H 184v/191V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -N -S
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 719h/613H 183v/191V Pos: standing >
Path Along the Forest Floor
Obvious exits: -N -S
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 719h/613H 182v/191V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 719h/613H 181v/191V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A foraging herbalist who is a brief walk away to your north.
The wraith of Fuq who is in the distance to your north.
A Gnome who is in the distance to your north.
A satyr who is in the distance to your north.
A hunter who is in the distance to your north.

< 719h/613H 182v/191V Pos: standing >

< 719h/613H 184v/191V Pos: standing >

< 719h/613H 185v/191V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 719h/613H 187v/191V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 719h/613H 186v/191V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S
A human herbalist seeks out rare roots and leaves here.
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 719h/613H 185v/191V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
A satyr trots through the area making music.(Gold Aura)
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 719h/613H 184v/191V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
A human hunter wanders the forest here looking for game.
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 719h/613H 183v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 719h/613H 184v/191V Pos: standing >
A satyr enters from the south.

< 719h/613H 185v/191V Pos: standing >
The sun vanishes behind the southern horizon.
Alas, you cannot go that way. . . .

< 719h/613H 186v/191V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W
A winged hellhound trots in from the west.
Goli enters from the west.
Bimli enters from the west.

< 719h/613H 185v/191V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your north.
A satyr who is close by to your west.
A hunter who is close by to your west.
A satyr who is not far off to your west.
A treant who is a brief walk away to your west.
A deer who is a brief walk away to your west.

< 719h/613H 186v/191V Pos: standing >
Main Path Approaching Aravne
Obvious exits: -N -S
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 719h/613H 185v/191V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 719h/613H 184v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 719h/613H 185v/191V Pos: standing >
You quickly scan the area.
A hook flier who is close by to your east.
A caravan worker who is not far off to your east.
A caravan guard who is not far off to your east.
A visiting trader who is not far off above you.
An Aravne gate guard who is not far off above you.

< 719h/613H 187v/191V Pos: standing >
Path to the Forest Undercity
Obvious exits: -E -NW
A winged hellhound trots in from the east.
Goli enters from the east.
Bimli enters from the east.

< 719h/613H 187v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 719h/613H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/613H 189v/191V Pos: standing >
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A winged hellhound trots in from the southeast.
Goli enters from the southeast.
Bimli enters from the southeast.

< 718h/613H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/613H 189v/191V Pos: standing >
Path Through the Forest Undercity
Obvious exits: -N -S
A large hopper leaps through the forest.
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 718h/613H 189v/191V Pos: standing >
Inside the Forest Undercity
Obvious exits: -N -S
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 718h/613H 187v/191V Pos: standing >
You quickly scan the area.
A hopper who is close by to your south.
A forest guard who is not far off to your south.
A forest guard who is not far off to your south.

< 718h/613H 187v/191V Pos: standing >
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 718h/613H 187v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/613H 188v/191V Pos: standing >
Western Path Around Battle Tree
Obvious exits: -N -SE
A severed insect leg lies here leaking ooze.
A winged hellhound trots in from the southeast.
Goli enters from the southeast.
Bimli enters from the southeast.

< 718h/613H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/613H 189v/191V Pos: standing >
Path Intersection South of the Dump Landing
Obvious exits: -N -E -S
An old, weathered sign marks the intersection here.
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 718h/613H 189v/191V Pos: standing >
Twin Tree Gateway to the Dump Landing
Obvious exits: -N# -S
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 718h/613H 187v/191V Pos: standing >
The gate seems to be closed.

< 718h/613H 187v/191V Pos: standing >
Ok.

< 718h/613H 190v/191V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 718h/613H 189v/191V Pos: standing >
Ok.

< 718h/613H 189v/191V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.

< 718h/613H 189v/191V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 718h/613H 187v/191V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is a brief walk away to your north.
Trasaaak who is close by to your south.

< 718h/613H 187v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/613H 188v/191V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
A winged hellhound trots in from the south.
Goli enters from the south.
Bimli enters from the south.

< 717h/613H 189v/191V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S# -W
A winged hellhound trots in from the west.
Goli enters from the west.
Bimli enters from the west.

< 717h/613H 187v/191V Pos: standing >
Ok.

< 717h/613H 189v/191V Pos: standing >
The door is open.
You extend your sights southward.
Tired Trader Inn
Obvious exits: -N
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 717h/613H 190v/191V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
A winged hellhound trots in from the east.
Goli enters from the east.
Bimli enters from the east.

< 717h/613H 189v/191V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 717h/613H 187v/191V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 717h/613H 185v/191V Pos: standing >
The gate seems to be closed.

< 717h/613H 188v/191V Pos: standing >
Ok.

< 717h/613H 190v/191V Pos: standing >
Twin Tree Gateway to the Dump Landing
Obvious exits: -N -S
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 717h/613H 189v/191V Pos: standing >
Path Intersection South of the Dump Landing
Obvious exits: -N -E -S
An old, weathered sign marks the intersection here.
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 717h/613H 187v/191V Pos: standing >
Western Path Around Battle Tree
Obvious exits: -N -SE
A severed insect leg lies here leaking ooze.
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 717h/613H 185v/191V Pos: standing >
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE
A winged hellhound trots in from the northwest.
Goli enters from the northwest.
Bimli enters from the northwest.

< 717h/613H 186v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 717h/613H 187v/191V Pos: standing >
Inside the Forest Undercity
Obvious exits: -N -S
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 717h/613H 188v/191V Pos: standing >
Path Through the Forest Undercity
Obvious exits: -N -S
A large hopper leaps through the forest.
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 717h/613H 187v/191V Pos: standing >
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A winged hellhound trots in from the north.
Goli enters from the north.
Bimli enters from the north.

< 717h/613H 186v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 716h/613H 189v/191V Pos: standing >
Path to the Forest Undercity
Obvious exits: -E -NW
A winged hellhound trots in from the northwest.
Goli enters from the northwest.
Bimli enters from the northwest.

< 716h/613H 188v/191V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
*The wraith of Fuq stands here. (minion) (Red Aura)
*The wraith of an ethereal falcon stands here. (minion) (Red Aura)
A Gnome (small) stands in mid-air here.(Red Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A winged hellhound trots in from the west.
Goli enters from the west.
Bimli enters from the west.

< 716h/613H 188v/191V Pos: standing >
Goli starts casting an offensive spell.
Goli snaps into visibility.
A Gnome is knocked to the ground by Bimli's mighty bash!
Side Path Leading to the Unloading Zone
Obvious exits: -E -W
A dangerous looking hook flier swoops about the forest.
A winged hellhound trots in from the west.

< 717h/613H 187v/191V Pos: standing >
The Caravan Unloading Zone
Obvious exits: -W
A lifting platform ferries supplies up and down.
A strong looking caravan worker grunts and does his job.
A strong looking caravan worker grunts and does his job.
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
A winged hellhound trots in from the west.

< 717h/613H 186v/191V Pos: standing >
Side Path Leading to the Unloading Zone
Obvious exits: -E -W
A dangerous looking hook flier swoops about the forest.
A winged hellhound trots in from the east.

< 717h/613H 189v/191V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
The wraith of Fuq stands in mid-air here, fighting Bimli. (minion) (Red Aura)
The wraith of an ethereal falcon stands in mid-air here, fighting Bimli. (minion) (Red Aura)
A Gnome (small) sits in mid-air here, fighting Bimli.(Red Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A winged hellhound trots in from the east.

< 717h/613H 187v/191V Pos: standing >
Goli starts casting an offensive spell.
Goli snaps into visibility.

< 717h/613H 189v/191V Pos: standing >
Bimli parries a Gnome's lunge at him.
Bimli's powerful slash seriously wounds a Gnome.
Bimli's impressive slash seriously wounds a Gnome.
Bimli's powerful slash enshrouds a Gnome in a mist of blood.
Bimli's fine slash seriously wounds a Gnome.
Bimli's powerful slash critically injures a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
The gash opened up by Bimli's whip fatally wounds a Gnome.
A Gnome's patched brass tower shield was completely destroyed by the massive blow!
A Gnome's sparkling marble claws was completely destroyed by the massive blow!
A Gnome's opalescent robes of archmagi was completely destroyed by the massive blow!
A Gnome's a white hot mask of living flame [poor] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.