The death of [25 Mercenary] Dub (Dwarf)

in Entry of the Bandits Treehouse

from the perspective of [50 Ruiner] Goli La Resistance (Drow Elf)

<worn on head>       an angelic clay crown from Valley of Crushk
<worn on eyes>       a diamond eyepiece (magic) [74%]             
<worn in ear>        a deva feather on a copper chain [72%]             
<worn in ear>        a snake fang earring of endurance
<worn on face>       a frost-rimed leather mask from Valley of Crushk
<worn around neck>   a knight's sapphire collar
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       a drow-made bronze breastplate from Valley of Crushk
<worn about body>    a cloak of swirling mist [poor] (invis) [86%]             
<worn on back>       a large leather backpack
<worn as quiver>     a well-crafted bronze quiver [84%]             
<worn about waist>   a belt of fresh blood [poor]
<worn on arms>       the sleeves of the swamp troll
<held as shield>     a pitted brass buckler from Valley of Crushk [85%]             
<worn around wrist>  a bloody glass bracelet from Valley of Crushk
<worn around wrist>  a masterly-crafted hardwood wristguard from Valley of Crushk
<worn on hands>      some frost-rimed steel talons [66%]             
<worn on finger>     a spider-shaped diorite ring [superior] (magic)
<worn on finger>     a glowing ruby ring (magic)
<primary weapon>     a transparent sword [poor] (invis) (magic)
<worn on legs>       some legendary leather pants from The Astral Plane [82%]             
<worn on feet>       a pair of flaming boots (magic) (glowing) (humming)

An impenetrable globe of darkness floats near Noz's head.
A refugee from Longhollow meanders through the trail here.
Bimli enters from the north.

< 535h/529H 192v/212V Pos: standing >
Noz sneaks east riding on a winged hellhound.
You follow Noz.

A Winding, Rocky, Mountain Trail
   One finds themselves in a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone. A side trail leads off towards the
east here, while the main trail continues south. Visibilty between these huge
jagged bluffs is limited, so it is extremely difficult to see what lies be-
hind each bend in the trail.
Obvious exits: -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the west.

< 535h/529H 189v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

A Winding, Rocky, Mountain Trail
   One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -North -East
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A mountain goat wanders the hills here.
Bimli enters from the north.

< 535h/529H 185v/212V Pos: standing >
Noz sneaks east riding on a winged hellhound.
You follow Noz.

A Winding, Rocky, Mountain Trail
   One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the west.

< 535h/529H 183v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

A Winding, Rocky, Mountain Trail
   One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone. A side trail leads west to a large
plateau, the largest semi-flat area within these mountain peaks.
Obvious exits: -North -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A mountain goat wanders the hills here.
A mountain goat wanders the hills here.
Bimli enters from the north.

< 535h/529H 179v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

A Winding, Rocky, Mountain Trail
   One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -North -South
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 535h/529H 176v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

A Winding, Rocky, Mountain Trail
   One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -North -East
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A refugee from Longhollow meanders through the trail here.
A forlorn and solemn refugee leads his group here.(Gold Aura)
Bimli enters from the north.

< 535h/529H 172v/212V Pos: standing >
Your vision dulls.
Bimli leaves east.

< 535h/529H 175v/212V Pos: standing >
You are no longer being guarded by someone.
The blood-red glow surrounding you fades away.

< 535h/529H 176v/212V Pos: standing >
A refugee leaves east.
A refugee leaves east.

< 535h/529H 178v/212V Pos: standing >
You start chanting...

< 535h/529H 183v/212V Pos: standing >
Casting: shadow vision 

< 535h/529H 185v/212V Pos: standing >
You complete your spell...
A dark tint covers your vision.

< 535h/529H 186v/212V Pos: standing >
Noz rides in on a winged hellhound from the east.
Bimli enters from the east.

< 535h/529H 187v/212V Pos: standing >

< 535h/529H 191v/212V Pos: standing >
You are surrounded by a blood-red glow.

< 535h/529H 192v/212V Pos: standing >
You nod.

< 535h/529H 192v/212V Pos: standing >
A refugee enters from the east.
A refugee enters from the east.

< 534h/529H 195v/212V Pos: standing >
Noz sneaks east riding on a winged hellhound.
You follow Noz.

A Winding, Rocky, Mountain Trail
   One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone. A stocky Mountain Dwarf stands here
looking intently and curiously at the rocks.
Obvious exits: -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A stout Dwarf stands here, eyeing the rock.(Gold Aura)
Bimli enters from the west.

< 534h/529H 191v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

A Winding, Rocky, Mountain Trail
   One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -North -East -South
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 188v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

 
  MMMMMMMMM   
 MMMMMMMMMMM  
 ^^^MM^^MMMM  
 ^^^^^@^^^^^  
 ^..^.^^....  
 .^..*******  
  ^********   
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 185v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

 
  MMMMMMMMM   
 ^^^MM^^MMMM  
 ^^^^^P^^^^^  
 ^..^.@^....  
 .^..*******  
 .^*********  
  *********   
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 184v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

 
  ^^MM^^MMM   
 ^^^^^^^^^^^  
 ^..^.P^....  
 .^..*@*****  
 .^*********  
 ***********  
  *M*******   
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 182v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

 
  ^^^^^^^^^   
 ^..^.^^....  
 .^..*P*****  
 .^***@*****  
 ***********  
 **M********  
  *^*******   
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 181v/212V Pos: standing >
You draw a 8th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 534h/529H 182v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

 
  ..^.^^...   
 .^..*******  
 .^***P*****  
 *****@*****  
 **M********  
 **^*******.  
  ********.   
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 181v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

 
  ^..******   
 .^*********  
 *****P*****  
 **M**@*****  
 **^*******.  
 *********..  
  *******..   
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 179v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

 
  ^********   
 ***********  
 **M**P*****  
 **^**@****.  
 *********..  
 ********..^  
  ******...   
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 178v/212V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.

 
  .^*******   
 .**********  
 ***M*******  
 ***^*@P****  
 **********.  
 *********..  
  *******..   
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the east.

< 534h/529H 177v/212V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.

 
  ..^******   
 ..*********  
 .***M******  
 ****^@P****  
 ***********  
 **********.  
  ********.   
The Great Forest of Aravne
Obvious exits: -North -East -South
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the east.

< 534h/529H 175v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

 
  .********   
 .***M******  
 ****^P*****  
 *****@*****  
 **********.  
 *********..  
  **^*****.   
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.

< 534h/529H 174v/212V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.

 
  ..*******   
 ..***M*****  
 M****^*****  
 .****@P****  
 ***********  
 **********.  
  ***^*****   
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the east.

< 534h/529H 172v/212V Pos: standing >
Noz sneaks north riding on a winged hellhound.
You follow Noz.

Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 171v/212V Pos: standing >
Noz sneaks north riding on a winged hellhound.
You follow Noz.

Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 171v/212V Pos: standing >
Noz sneaks north riding on a winged hellhound.
You follow Noz.

Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 169v/212V Pos: standing >
Noz sneaks north riding on a winged hellhound.
You follow Noz.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Bimli enters from the south.

< 534h/529H 169v/212V Pos: standing >
Noz sneaks north riding on a winged hellhound.
You follow Noz.

A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.

< 534h/529H 170v/212V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Bimli enters from the north.

< 534h/529H 169v/212V Pos: standing >
Noz sneaks up riding on a winged hellhound.
You follow Noz.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from below.

< 534h/529H 168v/212V Pos: standing >
Noz sneaks up riding on a winged hellhound.
You follow Noz.

A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
Bimli enters from below.

< 534h/529H 166v/212V Pos: standing >

< 534h/529H 169v/212V Pos: standing >

< 534h/529H 170v/212V Pos: standing >
Noz sneaks down riding on a winged hellhound.
You follow Noz.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from above.

< 534h/529H 169v/212V Pos: standing >
Noz sneaks down riding on a winged hellhound.
You follow Noz.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Bimli enters from above.

< 534h/529H 168v/212V Pos: standing >

< 534h/529H 173v/212V Pos: standing >
Noz sneaks up riding on a winged hellhound.
You follow Noz.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from below.

< 534h/529H 174v/212V Pos: standing >
Noz dismounts a winged hellhound.

< 534h/529H 175v/212V Pos: standing >
Noz sneaks up.
A winged hellhound leaves up.
You follow Noz.

A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
Bimli enters from below.

< 534h/529H 177v/212V Pos: standing >
Noz sneaks west.
A winged hellhound leaves west.
You follow Noz.

Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the east.

< 534h/529H 177v/212V Pos: standing >
Noz sneaks west.
A winged hellhound leaves west.
You follow Noz.

Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Bimli enters from the east.

< 534h/529H 176v/212V Pos: standing >
A winged hellhound leaves west.
You follow Noz.

Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West#
[2] A steel rapier has been fumbled here.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*The wraith of Fuq stands here. (minion) (Red Aura)
*The wraith of an ethereal falcon stands here. (minion) (Red Aura)
A Gnome (small) stands in mid-air here.(Red Aura)
A Dwarf (medium) stands in mid-air here, fighting an elite swashbuckler.(Gold Aura)
An elite swashbuckler stands here, fighting a Dwarf.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Bimli enters from the east.

< 534h/529H 175v/212V Pos: standing >
A Dwarf is knocked to the ground by Bimli's mighty bash!

< 534h/529H 175v/212V Pos: standing >
An elite swashbuckler shivers as he hits a Dwarf.
An elite swashbuckler attacks a Dwarf. [2 hits]

< 534h/529H 176v/212V Pos: standing >
A Dwarf attacks an elite swashbuckler. [0 hits]
You start chanting...
You snap into visibility.
Noz snaps into visibility.
A Dwarf avoids being bashed by Noz, who loses his balance and falls.

< 534h/529H 177v/212V Pos: standing >
Casting: horrid wilting 

< 534h/529H 180v/212V Pos: standing >
You complete your spell...
[Damage: 184 ] A Dwarf begins to dry and wilt.

< 534h/529H 181v/212V Pos: standing >
A Dwarf's skin seems to turn to stone.

< 534h/529H 182v/212V Pos: standing >
You start chanting...
You snap into visibility.

< 534h/529H 184v/212V Pos: standing >
The freezing cold causes Bimli intense pain!
Bimli shivers as he hits a Dwarf.
The freezing cold causes Bimli intense pain!
Bimli shivers as he hits a Dwarf.
The freezing cold causes Bimli intense pain!
Bimli shivers as he hits a Dwarf.
The freezing cold causes Bimli intense pain!
Bimli shivers as he hits a Dwarf.
Bimli attacks a Dwarf. [11 hits]

< 534h/529H 185v/212V Pos: standing >
An elite swashbuckler shivers as he hits a Dwarf.
An elite swashbuckler kicks a Dwarf in the stomach, rendering him breathless.
An elite swashbuckler shivers as he hits a Dwarf.
An elite swashbuckler attacks a Dwarf. [1 hits]

< 534h/529H 186v/212V Pos: standing >
You snap into visibility.
Casting: horrid wilting 
A Dwarf attacks an elite swashbuckler. [0 hits]

< 534h/529H 186v/212V Pos: standing >
You complete your spell...
A Dwarf seems to be blinded!
[Damage: 190 ] You suck all the water from a Dwarf.
A Dwarf's infamous crystal dagger named 'Venom' melted corroded by the acid.
A Dwarf's ashen dragonscale medallion melted corroded by the acid.
A Dwarf's glittering copper vambraces from Rift Valley Jungle melted corroded by the acid.
A Dwarf's golden scabbard encrusted with emeralds and rubies melted corroded by the acid.
A Dwarf is dead! R.I.P.
You receive your share of experience.