The death of [25 Mercenary] Dub (Dwarf)

in Entry of the Bandits Treehouse

from the perspective of [51 Swordsman] Bimli La Resistance (Thri-Kreen)

<worn as a badge>    a badge of the cloud giants
<worn on head>       an enormous steel warhelm [poor]
<worn on eyes>       some destruction holo-gogs of chilling [poor] made by Rukkus (magic) (glowing)
<worn on face>       the mask of hatred [poor] [80%]             
<worn around neck>   a small green amulet made by Rukkus
<worn around neck>   a necklace of dangling dwarven skulls
<worn about body>    a masterly-crafted dragonscale cloak
<worn as quiver>     a masterly-crafted obsidian quiver
<worn about waist>   the spiked circles of bloodletting (humming)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<worn on arms>       a pair of black sleeves with glowing runes (magic) [82%]             
<worn on lower arms> sleeves of pleated seal-skin [superior]
<held as shield>     a huge battle shield (magic)
<worn around wrist>  an elven bracelet of precision of dexterity (magic)
<worn around wrist>  a lightbringer bracelet of Pelor (magic) [72%]             
<worn on lower wrist>a silvery bracer covered in glowing runes of damage (magic) [87%]             
<worn on lower wrist>a bracelet of purple mist [superior] [82%]             
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on lower hands>the gloves of warding (magic) [87%]             
<primary weapon>     a scimitar named 'Woundhealer' (magic)
<secondary weapon>   a wicked waraxe covered in runes (magic)
<third weapon>       a barbed whip dubbed 'Cometstrike' (magic)
<worn on legs>       a pair of vapor leggings [poor]

 ^.^^.  
 .*@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 593h/569H 195v/209V Pos: standing >
Noz sneaks south riding on a winged hellhound.
Goli leaves south.
You follow Noz.

 
 .****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 593h/569H 194v/209V Pos: standing >
Noz sneaks south riding on a winged hellhound.
Goli leaves south.
You follow Noz.

 
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 593h/569H 196v/209V Pos: standing >
Noz sneaks south riding on a winged hellhound.
Goli leaves south.
You follow Noz.

 
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 593h/569H 195v/209V Pos: standing >
Noz sneaks south riding on a winged hellhound.
Goli leaves south.
You follow Noz.

 
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 593h/569H 194v/209V Pos: standing >
Noz sneaks west riding on a winged hellhound.
Goli leaves west.
You follow Noz.

 
 M****  
 ^*@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 593h/569H 193v/209V Pos: standing >
You quickly scan the area.
You see nothing.
Noz sneaks west riding on a winged hellhound.
Goli leaves west.
You follow Noz.

 
 *M***  
 *^@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 593h/569H 191v/209V Pos: standing >
Noz sneaks south riding on a winged hellhound.
Goli leaves south.
You follow Noz.

 
 *^***  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 593h/569H 190v/209V Pos: standing >
You quickly scan the area.
You see nothing.
Noz sneaks west riding on a winged hellhound.
Goli leaves west.
You follow Noz.

 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 593h/569H 189v/209V Pos: standing >
You quickly scan the area.
A rotund merchant who is rather far off to your north.
A caravan guard who is rather far off to your north.
Noz sneaks north riding on a winged hellhound.
Goli leaves north.
You follow Noz.

Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 592h/569H 189v/209V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your north.
Noz sneaks north riding on a winged hellhound.
Goli leaves north.
You follow Noz.

Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 592h/569H 190v/209V Pos: standing >
Noz sneaks north riding on a winged hellhound.
Goli leaves north.
You follow Noz.

Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 592h/569H 189v/209V Pos: standing >
You quickly scan the area.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A satyr who is a brief walk away to your north.
A hunter who is in the distance to your north.
A satyr who is in the distance to your north.

< 592h/569H 191v/209V Pos: standing >
You quickly scan the area.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A foraging herbalist who is rather far off to your north.
A satyr who is in the distance to your north.

< 592h/569H 191v/209V Pos: standing >
Noz sneaks north riding on a winged hellhound.
Goli leaves north.
You follow Noz.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 592h/569H 190v/209V Pos: standing >
Noz sneaks north riding on a winged hellhound.
Goli leaves north.
You follow Noz.

A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 592h/569H 193v/209V Pos: standing >
You quickly scan the area.
A satyr who is a brief walk away to your north.
A rotund merchant who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.

< 592h/569H 195v/209V Pos: standing >
Noz sneaks south riding on a winged hellhound.
Goli leaves south.
You follow Noz.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 592h/569H 194v/209V Pos: standing >
Noz sneaks up riding on a winged hellhound.
Goli floats up.
You follow Noz.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 592h/569H 193v/209V Pos: standing >
You quickly scan the area.
A bandit archer who is close by above you.
A rotund merchant who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
Noz sneaks up riding on a winged hellhound.
Goli floats up.
You follow Noz.

A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 592h/569H 191v/209V Pos: standing >
You quickly scan the area.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
The wraith of Fuq who is a brief walk away to your west.
The wraith of an ethereal falcon who is a brief walk away to your west.
A Gnome who is a brief walk away to your west.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 592h/569H 193v/209V Pos: standing >
You quickly scan the area.
A forest Tor who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
The wraith of Fuq who is a brief walk away to your west.
The wraith of an ethereal falcon who is a brief walk away to your west.
A Dwarf who is a brief walk away to your west.
A rotund merchant who is not far off below you.

< 592h/569H 194v/209V Pos: standing >
You quickly scan the area.
A forest Tor who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.

< 592h/569H 195v/209V Pos: standing >

< 592h/569H 196v/209V Pos: standing >

< 592h/569H 197v/209V Pos: standing >
Bash who?
Noz sneaks down riding on a winged hellhound.
Goli floats down.
You follow Noz.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 592h/569H 198v/209V Pos: standing >
Bash who?
Noz sneaks down riding on a winged hellhound.
Goli floats down.
You follow Noz.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 592h/569H 197v/209V Pos: standing >
Bash who?

< 592h/569H 198v/209V Pos: standing >
Bash who?

< 592h/569H 198v/209V Pos: standing >
Bash who?

< 592h/569H 199v/209V Pos: standing >
Bash who?

< 592h/569H 200v/209V Pos: standing >
Bash who?

< 592h/569H 201v/209V Pos: standing >
Bash who?

< 592h/569H 202v/209V Pos: standing >
Bash who?

< 592h/569H 203v/209V Pos: standing >
Bash who?

< 592h/569H 204v/209V Pos: standing >
Bash who?

< 592h/569H 205v/209V Pos: standing >
Bash who?

< 592h/569H 206v/209V Pos: standing >
Bash who?

< 592h/569H 207v/209V Pos: standing >
Bash who?

< 592h/569H 208v/209V Pos: standing >
Bash who?

< 592h/569H 208v/209V Pos: standing >
Bash who?

< 592h/569H 209v/209V Pos: standing >
Bash who?

< 592h/569H 209v/209V Pos: standing >
Bash who?
Noz sneaks up riding on a winged hellhound.
Goli floats up.
You follow Noz.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Noz's head.

< 592h/569H 207v/209V Pos: standing >
Bash who?

< 592h/569H 207v/209V Pos: standing >
Noz dismounts a winged hellhound.

< 592h/569H 207v/209V Pos: standing >
Bash who?

< 592h/569H 207v/209V Pos: standing >
Bash who?
A winged hellhound leaves up.
Goli floats up.
You follow Noz.

A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
A winged beast from hell stands here reeking with malevolence. (minion) 
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 592h/569H 205v/209V Pos: standing >
Bash who?

< 592h/569H 205v/209V Pos: standing >
Bash who?

< 592h/569H 205v/209V Pos: standing >
Bash who?

< 592h/569H 206v/209V Pos: standing >
Bash who?
A winged hellhound leaves west.
Goli leaves west.
You follow Noz.

Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
A winged beast from hell stands here reeking with malevolence. (minion) 
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 592h/569H 205v/209V Pos: standing >
Bash who?

< 592h/569H 206v/209V Pos: standing >
Bash who?

< 592h/569H 207v/209V Pos: standing >
Bash who?
A winged hellhound leaves west.
Goli leaves west.
You follow Noz.

Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
A winged beast from hell stands here reeking with malevolence. (minion) 
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A forest Tor saunters along the forest floor.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 592h/569H 206v/209V Pos: standing >
Bash who?
A winged hellhound leaves west.
Goli leaves west.
You follow Noz.

Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West#
[2] A steel rapier has been fumbled here.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
A winged beast from hell stands here reeking with malevolence. (minion) 
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
*The wraith of Fuq stands here. (minion) 
*The wraith of an ethereal falcon stands here. (minion) 
A Gnome (small) stands in mid-air here.
A Dwarf (medium) stands in mid-air here, fighting an elite swashbuckler.
An elite swashbuckler stands here, fighting a Dwarf.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 592h/569H 205v/209V Pos: standing >
[Damage:  1 ] Your bash knocks a Dwarf to the ground!

< 592h/569H 206v/209V Pos: standing >
< T: elite TP: sta TC:pretty hurt E: A Dwarf sit EP: excellent >
 An elite swashbuckler's weak punch grazes a Dwarf.
An elite swashbuckler shivers as he hits a Dwarf.
An elite swashbuckler's feeble punch grazes a Dwarf.

< 592h/569H 207v/209V Pos: standing >
< T: elite TP: sta TC:pretty hurt E: A Dwarf sit EP: excellent >
 An elite swashbuckler dodges a Dwarf's attack.
Goli starts casting an offensive spell.
Goli snaps into visibility.
Noz snaps into visibility.
A Dwarf avoids being bashed by Noz, who loses his balance and falls.

< 592h/569H 207v/209V Pos: standing >
< T: elite TP: sta TC:pretty hurt E: A Dwarf sit EP: excellent >
 Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A Dwarf begins to dry and wilt.

< 592h/569H 207v/209V Pos: standing >
< T: elite TP: sta TC:pretty hurt E: A Dwarf sit EP:  few wounds >
 A Dwarf's skin seems to turn to stone.

< 592h/569H 207v/209V Pos: standing >
< T: elite TP: sta TC:pretty hurt E: A Dwarf sit EP:  few wounds >
 Goli starts casting an offensive spell.
Goli snaps into visibility.

< 592h/569H 207v/209V Pos: standing >
< T: elite TP: sta TC:pretty hurt E: A Dwarf sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] -=[Your slash grazes a Dwarf.]=-
[Damage:  4 ] -=[Your decent slash wounds a Dwarf.]=-
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Dwarf.
[Damage:  1 ] -=[Your weak slash grazes a Dwarf.]=-
You miss a Dwarf.
[Damage:  1 ] -=[Your weak slash grazes a Dwarf.]=-
[Damage:  1 ] -=[Your whip grazes a Dwarf.]=-
[Damage:  1 ] -=[Your whip grazes a Dwarf.]=-
[Damage:  2 ] -=[Your crude whip grazes a Dwarf.]=-
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Dwarf.
[Damage:  1 ] -=[Your weak slash grazes a Dwarf.]=-
[Damage:  1 ] -=[Your weak whip grazes a Dwarf.]=-
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Dwarf.
[Damage:  4 ] -=[Your decent slash wounds a Dwarf.]=-
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Dwarf.
[Damage:  1 ] -=[Your weak slash grazes a Dwarf.]=-

< 610h/569H 207v/209V Pos: standing >
< T: elite TP: sta TC:pretty hurt E: A Dwarf sit EP:  nasty wounds >
 An elite swashbuckler misses a Dwarf.
An elite swashbuckler's decent punch strikes a Dwarf.
An elite swashbuckler shivers as he hits a Dwarf.
An elite swashbuckler kicks a Dwarf in the stomach, rendering him breathless.
An elite swashbuckler shivers as he hits a Dwarf.

< 610h/569H 207v/209V Pos: standing >
< T: elite TP: sta TC:pretty hurt E: A Dwarf sit EP:  nasty wounds >
 Goli snaps into visibility.
An elite swashbuckler dodges a Dwarf's attack.
A Dwarf misses an elite swashbuckler.

< 610h/569H 207v/209V Pos: standing >
< T: elite TP: sta TC:pretty hurt E: A Dwarf sit EP:  nasty wounds >
 Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A Dwarf seems to be blinded!
A Dwarf dries up completely and crumbles.
A Dwarf's infamous crystal dagger named 'Venom' melted corroded by the acid.
A Dwarf's ashen dragonscale medallion melted corroded by the acid.
A Dwarf's glittering copper vambraces from Rift Valley Jungle melted corroded by the acid.
A Dwarf's golden scabbard encrusted with emeralds and rubies melted corroded by the acid.
A Dwarf is dead! R.I.P.
You receive your share of experience.