The death of [ 1 Warrior] Remdusenough (Human)

in Inside the Eastern City Gates

from the perspective of [54 Shadowmage] Aq La Resistance (Kobold)

<worn as a badge>    a sigil of vile corruption (magic) (humming)
<worn on head>       the mighty crown of the gith [poor] (magic)
<worn on eyes>       the sapphire eye of a beholder guardian [superior] (magic) (humming) [53%]             
<worn in ear>        a sparkling golden hoop earring [poor] (magic) (illuminating)
<worn in ear>        the earring of the gods [superior]
<worn on face>       a silk veil of the enchantress [poor] (magic)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic) [87%]             
<worn around neck>   the amulet of the triad of witches (magic)
<worn on body>       the armor of purity
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a large leather backpack
<worn on tail>       a tail of a giant salamander [poor] (magic) (illuminating)
<worn as quiver>     a pitted hardwood quiver
<worn about waist>   a utility belt of poisoning agents [poor]
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   a rugged adventurers satchel (magic)
<attached to belt>   a midnight blue tome with silver bindings (glowing) [53%]             
<worn on arms>       some polished sleeves of Dagon [superior]
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn around wrist>  a satanic bracelet [superior] (magic)
<worn on hands>      the cubes of protection (humming)
<worn on finger>     a ring of twisted gray mist (illuminating) [82%]             
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<primary weapon>     the orb of the sea (glowing)[239h 45m 39s]
<held>               a beholder stalk (magic)
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] (magic)
<worn on feet>       some gnomish rocket boots (magic) (humming) [81%]             

A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr completes his spell...
Zijr utters the words 'wuffaf uwaoz'
A spitting image of Zijr suddenly rises from the ground!
A spitting image of Zijr suddenly rises from the ground!
A spitting image of Zijr suddenly rises from the ground!
A spitting image of Zijr suddenly rises from the ground!
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
The thrill of the recent kill leaves your veins.
You can barely see, but you believe that you just witnessed the sandy death of Zijr.
Upon being struck, Zijr disappears into thin air.
Zijr stops following Zijr.
You can barely see, but you believe that you just witnessed the sandy death of Zijr.
Upon being struck, Zijr disappears into thin air.
Zijr stops following Zijr.
You can barely see, but you believe that you just witnessed the sandy death of Zijr.
Upon being struck, Zijr disappears into thin air.
Zijr stops following Zijr.
You can barely see, but you believe that you just witnessed the sandy death of Zijr.
Upon being struck, Zijr disappears into thin air.
Zijr stops following Zijr.
Zijr stops singing abruptly.

< 770h/770H 160v/160V Pos: standing >
Zijr stops using a rough wooden lyre.
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr grabs a rough wooden lyre.

< 770h/770H 160v/160V Pos: standing >
Zijr starts playing a rough wooden lyre and singing aloud.

< 770h/770H 160v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
Zijr stops singing abruptly.

< 770h/770H 160v/160V Pos: standing >
Zijr stops using a rough wooden lyre.
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr grabs a rough wooden lyre.

< 770h/770H 160v/160V Pos: standing >
Zijr starts playing a rough wooden lyre and singing aloud.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
Kesk who is close by to your east.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
Kesk who is close by to your east.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A Human who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
A Human who is rather far off to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
A Human enters from the west.
Nib snaps into visibility.
A dark shroud encases Nib as he charges into battle.
A Human is knocked to the ground by Nib's mighty bash!
Nib dives at a Human skewering him with his holy flamberge of the efreeti.
A Human is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Human dies in agony.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Obeen sits down in a comfortable spot.

< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Jov.
Kobie giggles.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Pilt giggles.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr says in minotaur 'invisible'
Zijr's black pearl earring [superior] hums briefly.
Zijr slowly fades out of existence.

< 770h/770H 160v/160V Pos: standing >
Goli chuckles politely.
Obeen clambers to his feet.

< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Kesk says 'stone' to the staff of blue flames.
Kesk's staff of blue flames glows intently!
Zukus's skin seems to turn to stone.

< 770h/770H 160v/160V Pos: standing >
Kesk says 'fly' to the staff of blue flames.
Kesk's staff of blue flames glows intently!

< 770h/770H 160v/160V Pos: standing >
Kesk says 'globe' to the staff of blue flames.
Kesk's staff of blue flames glows intently!

< 770h/770H 160v/160V Pos: standing >
Kesk says 'haste' to the staff of blue flames.
Kesk's staff of blue flames glows intently!

< 770h/770H 160v/160V Pos: standing >
You start chanting...
Kesk says 'invisible' to the staff of blue flames.
Kesk's staff of blue flames turns pitch black!
Kesk slowly fades out of existence.
Obeen slowly fades out of existence.
Nib slowly fades out of existence.
Noz slowly fades out of existence.
You vanish.
Goli slowly fades out of existence.
Znar slowly fades out of existence.
Raum slowly fades out of existence.
Washu slowly fades out of existence.
Ghi slowly fades out of existence.
Javok slowly fades out of existence.
Kobie slowly fades out of existence.
Zukus slowly fades out of existence.
Rexx slowly fades out of existence.
Pilt slowly fades out of existence.
Jov slowly fades out of existence.
Rolsek slowly fades out of existence.
Laz slowly fades out of existence.

< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.

< 770h/770H 160v/160V Pos: standing >
The day has begun.
Zijr sings so badly it makes you hurt all over.
Casting: mass invisibility 

< 770h/770H 160v/160V Pos: standing >
You complete your spell...

< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.

< 770h/770H 160v/160V Pos: standing >
You sit down and relax.

< 770h/770H 160v/160V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  2 - relocate
               1 - prismatic ray
               1 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  4 - teleport
               3 - blink
( 5th circle)  5 - cone of cold
               3 - dimension door
( 4th circle)  5 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               2 - dispel magic
( 3rd circle)  4 - concealment
               5 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) mass invisibility

You can memorize no more spells.
You continue your study.

< 770h/770H 160v/160V Pos: sitting >
You start meditating...

< 770h/770H 160v/160V Pos: sitting >
You have finished memorizing mass invisibility.
Your studies are complete.

< 770h/770H 160v/160V Pos: sitting >
Zijr sings so badly it makes you hurt all over.

< 770h/770H 160v/160V Pos: sitting >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.

< 770h/770H 160v/160V Pos: sitting >
You clamber to your feet.

< 770h/770H 160v/160V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Goli's head.
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Raum La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Raum's head.
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Washu's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Zukus La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Rolsek La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
*Zijr La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
Kobie gets a bottle of Past Experiences from his green linen bag.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Goli's head.
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Raum La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Raum's head.
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Washu's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Zukus La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Rolsek La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
*Zijr La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Kobie gives a bottle of Past Experiences to Kobie.

< 770h/770H 160v/160V Pos: standing >
Kobie gives a bottle of Past Experiences to Kobie.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Kobie gives a bottle of Past Experiences to Laz.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
A Human shouts 'go home wi cent mavch yoyr pumcert'

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 770h/770H 160v/160V Pos: standing >
Noz's skin seems to turn to stone.
Noz says 'stone'

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr quaffs a green potion with black chunks.
Zijr strengthens visibly.
Zijr's pupils rapidly dilate until almost no iris is visible.
Zijr appears to grow tougher and more powerful.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
Znar says 'keep the bottle'

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 770h/770H 160v/160V Pos: standing >
Znar says 'its epics kobie'
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Kobie says in goblin 'i know'

< 770h/770H 160v/160V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
Kobie says in goblin 'gave to laz'

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Laz starts casting a spell.
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A Human who is in the distance to your west.

< 770h/770H 160v/160V Pos: standing >
Laz completes his spell...
Laz utters the words 'gzry qawsfzpunsoguai'
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A Human who is not far off to your west.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.

< 770h/770H 160v/160V Pos: standing >
A Human enters from the west.
Zijr gets a disguise kit from his large leather backpack.

< 770h/770H 160v/160V Pos: standing >
Jov gets a small vial full of green sludge from his bottomless bag of the illithids.

< 770h/770H 160v/160V Pos: standing >
A Human leaves east.
Jov quaffs a small vial full of green sludge.
Jov's skin gains the texture and toughness of bark.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Human who is close by to your east.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Human who is close by to your east.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Human who is close by to your east.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
Sparkling magic surrounds Obeen as he begins his chant.
Obeen starts casting a spell called 'mass invisibility'.

< 770h/770H 160v/160V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'wagg uizuguburuhl'

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A Human who is close by to your east.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Human who is close by to your east.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 770h/770H 160v/160V Pos: standing >
A Human enters from the east.

< 770h/770H 160v/160V Pos: standing >
Kobie suddenly attacks a Human!
Kobie snaps into visibility.

< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 770h/770H 160v/160V Pos: standing >
Goli starts casting an offensive spell.
Goli snaps into visibility.

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
Noz looks at a Human.

< 770h/770H 160v/160V Pos: standing >
Rolsek looks at a Human.

< 770h/770H 160v/160V Pos: standing >
A Human attempts to flee.
A Human leaves north.

< 770h/770H 160v/160V Pos: standing >
Goli stops chanting abruptly!

< 770h/770H 160v/160V Pos: standing >

< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 770h/770H 160v/160V Pos: standing >
Obeen starts casting a spell.

< 770h/770H 160v/160V Pos: standing >
Zijr starts disguising into a vampire.

< 770h/770H 160v/160V Pos: standing >
A Human enters from the north.
Rexx snaps into visibility.
Rexx bashes a Human's skull in with a swift, stern butt to the head.
A Human is dead! R.I.P.
You receive your share of experience.