The death of [ 1 Warrior] Remdusenough (Human)

in Inside the Eastern City Gates

from the perspective of [56 Necrolyte] Kesk La Resistance (Kobold)

<floating about head>a LARGE green ioun stone[239h 45m 39s]
<worn as a badge>    a ball of crackling energy [superior] (glowing) [71%]             
<worn on head>       the crown of Aramus (glowing) (humming)[239h 45m 39s]
<worn on eyes>       some catseye inventor's goggles (glowing)
<worn in ear>        an enchanted earring of power
<worn in ear>        an enchanted earring of power
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a charm made of dwarf bone [superior]
<worn around neck>   a bloody flesh torque from The BrimStone Forge [23%]             
<worn on body>       a mysterious hooded white robe emitting black smoke
<worn about body>    a threadbare gold-trimmed black robe [poor] [69%]             
<worn on tail>       a tail of a giant salamander (illuminating) [73%]             
<worn as quiver>     a glowing stone [superior] (glowing)
<worn about waist>   a tattered belt of dwarven scalps
<worn on belt buckle>an orb of mental toughness [poor] (humming) [70%]             
<attached to belt>   a midnight blue tome with silver bindings (glowing) [67%]             
<attached to belt>   a dark bound tome [44%]             
<worn on arms>       sleeves of gold dragonskin [poor] [72%]             
<worn around wrist>  a gilded Songbird charm (glowing)[239h 45m 39s]
<worn around wrist>  a bracelet of influence [poor]
<worn on hands>      the gloves of the adept [58%]             
<worn on finger>     a bone band [poor] (humming)
<worn on finger>     a ring of elemental control [superior] (glowing) [88%]             
<primary weapon>     the staff of blue flames (glowing) (illuminating)[239h 45m 39s]
<held>               the globe of shadows (invis)[239h 45m 39s]
<worn on legs>       some ruby studded greaves (glowing)
<worn on feet>       the cubes of protection [superior] (humming)


Pilt leaves west.
Alarm bells sound, signalling an invasion!
Rexx leaves west.
Alarm bells sound, signalling an invasion!
Zukus leaves west.
Alarm bells sound, signalling an invasion!
Kobie leaves west.
Alarm bells sound, signalling an invasion!
Javok sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ghi leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Raum leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Znar leaves west.
Alarm bells sound, signalling an invasion!
Goli leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aq leaves west.
Noz sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nib sneaks west.
Alarm bells sound, signalling an invasion!

< 965h/965H 197v/197V Pos: standing >
You don't have that spell memorized.

< 965h/965H 197v/197V Pos: standing >
You sit down and relax.

< 965h/965H 197v/197V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
(10th circle)  1 - raise lich
               2 - cloak of fear
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               5 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  6 - cone of cold
               1 - rejuvenate major
( 5th circle)  2 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  4 - strength
               5 - wither
( 3rd circle)  1 - animate dead
               5 - dispel magic
               4 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               1 - detect magic
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  (11th) summon ghasts
    4 seconds:  (11th) summon ghasts
    6 seconds:  (11th) summon ghasts

You can memorize 1 2nd circle spell(s).
You continue your study.

< 965h/965H 197v/197V Pos: sitting >
You start meditating...

< 965h/965H 197v/197V Pos: sitting >
You have finished memorizing summon ghasts.

< 965h/965H 197v/197V Pos: sitting >
You have finished memorizing summon ghasts.

< 965h/965H 197v/197V Pos: sitting >

< 965h/965H 197v/197V Pos: sitting >
You have finished memorizing summon ghasts.
Your studies are complete.

< 965h/965H 197v/197V Pos: sitting >

< 965h/965H 197v/197V Pos: sitting >

< 965h/965H 197v/197V Pos: sitting >
You clamber to your feet.

< 965h/965H 197v/197V Pos: standing >
You are already standing.

< 965h/965H 197v/197V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West#
Fresh blood splatters cover the area.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Grey Elf (medium) Legionary of The Empire stands here.
A Grey Elf (medium) Legionary of The Empire stands here.
A Grey Elf (medium) Legionary of The Empire stands here.

< 965h/965H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 965h/965H 197v/197V Pos: standing >
Your sense of spirits disappears.

< 965h/965H 197v/197V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West#
Fresh blood splatters cover the area.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Grey Elf (medium) Legionary of The Empire stands here.
A Grey Elf (medium) Legionary of The Empire stands here.
A Grey Elf (medium) Legionary of The Empire stands here.

< 965h/965H 197v/197V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West#
Fresh blood splatters cover the area.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Grey Elf (medium) Legionary of The Empire stands here.
A Grey Elf (medium) Legionary of The Empire stands here.
A Grey Elf (medium) Legionary of The Empire stands here.

< 965h/965H 197v/197V Pos: standing >
This road leads away from Tharnadia to the east.
You extend your sights eastward.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
Your creatures from beyond the grave look towards you for guidance.
You snap into visibility.
[Damage: 5560 ] A Grey Elf convulses and dies a quick and quiet death.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
[Damage: 5560 ] A Grey Elf convulses and dies a quick and quiet death.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
[Damage: 5560 ] A Grey Elf convulses and dies a quick and quiet death.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
The magenta glow surrounding you fades away.
The purple glow surrounding you fades away.
The blood-red glow surrounding you fades away.
The blue glow surrounding you fades away.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.

< 909h/909H 195v/197V Pos: standing >

< 909h/909H 197v/197V Pos: standing >

< 909h/909H 197v/197V Pos: standing >

< 909h/909H 197v/197V Pos: standing >
The thrill of the recent kill leaves your veins.
You quickly scan the area.
You see nothing.

< 909h/909H 197v/197V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
Puddles of fresh blood cover the ground.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 909h/909H 195v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 909h/909H 195v/197V Pos: standing >
The gates seems to be closed.

< 909h/909H 195v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 909h/909H 195v/197V Pos: standing >

< 909h/909H 197v/197V Pos: standing >
Ok.

< 909h/909H 197v/197V Pos: standing >
The gates is open.
The gates are heavily fortified and made from iron.
You extend your sights westward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Aq La Resistance (Kobold)(tiny) stands in mid-air here.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Goli's head.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Znar's head.
Raum La Resistance (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Raum's head.
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Washu's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
Kobie La Resistance (Kobold)(small) stands in mid-air here.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pilt's head.
Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
Rolsek La Resistance (Ogre)(huge) stands in mid-air here.
Zijr La Resistance (Goblin)(small) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.

< 909h/909H 197v/197V Pos: standing >

< 909h/909H 197v/197V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Aq La Resistance (Kobold)(tiny) stands in mid-air here.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Goli's head.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Znar's head.
Raum La Resistance (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Raum's head.
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Washu's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
Kobie La Resistance (Kobold)(small) stands in mid-air here.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pilt's head.
Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
Rolsek La Resistance (Ogre)(huge) stands in mid-air here.
Zijr La Resistance (Goblin)(small) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.

< 909h/909H 195v/197V Pos: standing >
You are surrounded by a magenta glow.

< 909h/909H 195v/197V Pos: standing >
You are surrounded by a purple glow.

< 909h/909H 197v/197V Pos: standing >
You are surrounded by a blue glow.

< 965h/965H 197v/197V Pos: standing >
You are surrounded by a blood-red glow.

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.
A Human enters from the west.
Nib snaps into visibility.
A dark shroud encases Nib as he charges into battle.
A Human is knocked to the ground by Nib's mighty bash!
Nib dives at a Human skewering him with his holy flamberge of the efreeti.
A Human is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Human dies in agony.

< 965h/965H 197v/197V Pos: standing >
Experience till level: -420318583

< 965h/965H 197v/197V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 965h/965H 197v/197V Pos: standing >
Obeen sits down in a comfortable spot.

< 965h/965H 197v/197V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Jov.
Kobie giggles.

< 965h/965H 197v/197V Pos: standing >
Pilt giggles.

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >
Zijr says in minotaur 'invisible'
Zijr's black pearl earring [superior] hums briefly.
Zijr slowly fades out of existence.

< 965h/965H 197v/197V Pos: standing >
Goli chuckles politely.
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.
Obeen clambers to his feet.

< 965h/965H 197v/197V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.

< 965h/965H 197v/197V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 965h/965H 197v/197V Pos: standing >
You say 'stone'
The flames of your staff of blue flames intensify.
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Zukus's skin seems to turn to stone.
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!

< 965h/965H 197v/197V Pos: standing >
You say 'fly'
The flames of your staff of blue flames intensify.

< 965h/965H 197v/197V Pos: standing >
You say 'globe'
The flames of your staff of blue flames intensify.

< 965h/965H 197v/197V Pos: standing >
The flames of your staff of blue flames intensify.
Kesk is already under the influence of haste.
Obeen is already under the influence of haste.
Nib is already under the influence of haste.
Noz is already under the influence of haste.
Aq is already under the influence of haste.
Goli is already under the influence of haste.
Znar is already under the influence of haste.
Raum is already under the influence of haste.
Washu is already under the influence of haste.
Ghi is already under the influence of haste.
Javok is already under the influence of haste.
Kobie is already under the influence of haste.
Zukus is already under the influence of haste.
Rexx is already under the influence of haste.
Pilt is already under the influence of haste.
Jov is already under the influence of haste.
Rolsek is already under the influence of haste.
Zijr is already under the influence of haste.
Laz is already under the influence of haste.

< 965h/965H 197v/197V Pos: standing >
Aq starts casting a spell.
You say 'invisible'
The flames of your staff of blue flames turn pitch black.
You vanish.
Obeen slowly fades out of existence.
Nib slowly fades out of existence.
Noz slowly fades out of existence.
Aq slowly fades out of existence.
Goli slowly fades out of existence.
Znar slowly fades out of existence.
Raum slowly fades out of existence.
Washu slowly fades out of existence.
Ghi slowly fades out of existence.
Javok slowly fades out of existence.
Kobie slowly fades out of existence.
Zukus slowly fades out of existence.
Rexx slowly fades out of existence.
Pilt slowly fades out of existence.
Jov slowly fades out of existence.
Rolsek slowly fades out of existence.
Laz slowly fades out of existence.

< 965h/965H 197v/197V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.

< 965h/965H 197v/197V Pos: standing >
The day has begun.
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >
Aq completes his spell...
Aq utters the words 'wagg uizuguburuhl'

< 965h/965H 197v/197V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
*Aq La Resistance (Kobold)(tiny) stands in mid-air here.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Goli's head.
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Znar's head.
*Raum La Resistance (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Raum's head.
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Washu's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.
*Zukus La Resistance (Duergar)(medium) stands in mid-air here.
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pilt's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Rolsek La Resistance (Ogre)(huge) stands in mid-air here.
*Zijr La Resistance (Goblin)(small) stands in mid-air here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.

< 965h/965H 197v/197V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.

< 965h/965H 197v/197V Pos: standing >
Aq sits down in a comfortable spot.

< 965h/965H 197v/197V Pos: standing >
Aq opens a midnight blue tome with silver bindings and begins studying it intently.

< 965h/965H 197v/197V Pos: standing >
Aq closes his book and grins malevolently.

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.

< 965h/965H 197v/197V Pos: standing >
Aq clambers to his feet.

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
Kobie gets a bottle of Past Experiences from his green linen bag.

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
Kobie gives a bottle of Past Experiences to Kobie.

< 965h/965H 197v/197V Pos: standing >
Kobie gives a bottle of Past Experiences to Kobie.

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >
Kobie gives a bottle of Past Experiences to Laz.

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
You feel less protected.
You feel less protected.
A Human shouts 'go home wi cent mavch yoyr pumcert'

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >
Noz's skin seems to turn to stone.
Noz says 'stone'

< 965h/965H 197v/197V Pos: standing >
Zijr quaffs a green potion with black chunks.
Zijr strengthens visibly.
Zijr's pupils rapidly dilate until almost no iris is visible.
Zijr appears to grow tougher and more powerful.

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
Znar says 'keep the bottle'

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >
Znar says 'its epics kobie'

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
Kobie says in goblin 'i know'

< 965h/965H 197v/197V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
Kobie says in goblin 'gave to laz'

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >
Laz starts casting a spell.

< 965h/965H 197v/197V Pos: standing >
Laz completes his spell...
Laz utters the words 'gzry qawsfzpunsoguai'

< 965h/965H 197v/197V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.

< 965h/965H 197v/197V Pos: standing >
A Human enters from the west.
Zijr gets a disguise kit from his large leather backpack.

< 965h/965H 197v/197V Pos: standing >
Jov gets a small vial full of green sludge from his bottomless bag of the illithids.

< 965h/965H 197v/197V Pos: standing >
A Human leaves east.
Jov quaffs a small vial full of green sludge.
Jov's skin gains the texture and toughness of bark.

< 965h/965H 197v/197V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
Sparkling magic surrounds Obeen as he begins his chant.
Obeen starts casting a spell called 'mass invisibility'.

< 965h/965H 197v/197V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'wagg uizuguburuhl'

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >
A Human enters from the east.

< 965h/965H 197v/197V Pos: standing >
Kobie suddenly attacks a Human!
Kobie snaps into visibility.
Kobie's weak bludgeon strikes a Human.

< 965h/965H 197v/197V Pos: standing >
Goli starts casting an offensive spell.
Goli snaps into visibility.

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
Noz looks at a Human.

< 965h/965H 197v/197V Pos: standing >
Rolsek looks at a Human.

< 965h/965H 197v/197V Pos: standing >
A Human attempts to flee.
A Human leaves north.

< 965h/965H 197v/197V Pos: standing >
Goli stops chanting abruptly!

< 965h/965H 197v/197V Pos: standing >

< 965h/965H 197v/197V Pos: standing >
Zijr sings so badly it makes you hurt all over.

< 965h/965H 197v/197V Pos: standing >
Obeen starts casting a spell called 'mass invisibility'.

< 965h/965H 197v/197V Pos: standing >
Zijr starts disguising into a vampire.

< 965h/965H 197v/197V Pos: standing >
A Human enters from the north.
Rexx snaps into visibility.
Rexx bashes a Human's skull in with a swift, stern butt to the head.
A Human is dead! R.I.P.
You receive your share of experience.