The death of [54 Blackguard] Rex La Resistance (Orc)

in Outside the Eastern City Gates

from the perspective of [52 Shadowmage] Anasazi The Empire (Gnome)

<worn on head>       the mighty crown of the gith (magic)
<worn on eyes>       a brutal steel eyepatch from The Citadel [81%]             
<worn in ear>        a snake fang earring [poor] [88%]             
<worn in ear>        the earring of chaos (magic) [86%]             
<worn on face>       a mask of hades [poor] (magic) (glowing)
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a large black robe (glowing)
<worn about body>    the shroud of hatred (magic) (glowing) (humming)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a thick ledger with the frostmaiden insignia [superior] (magic)
<attached to belt>   a tome of wizardry
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a tarnished diamond shield [75%]             
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the gloves of the adept (magic)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<held>               a gem of reflection (magic) (illuminating)
<worn on legs>       some leggings made from werewolf hide (magic) [88%]             
<worn on feet>       boots of ether (magic)

You extend your sights eastward.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 480h/544H 116v/121V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Kradir is made of flesh and appears to be of average quality.
The corpse of Kradir has an item value of 1.
It appears to be the corpse of Kradir.
Nothing.

< 480h/544H 118v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 480h/544H 116v/121V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood covers everything in the area.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 480h/544H 116v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood covers everything in the area.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 480h/544H 115v/121V Pos: standing >
You see nothing special...

< 480h/544H 116v/121V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.

< 480h/544H 116v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.

< 480h/544H 115v/121V Pos: standing >

< 480h/544H 115v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is close by below you.

< 480h/544H 115v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood covers everything in the area.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 481h/544H 115v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 481h/544H 113v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
The corpse of a militia guard is lying here.

< 481h/544H 111v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Fresh blood splatters cover the area.

< 481h/544H 110v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 481h/544H 108v/121V Pos: standing >
You quickly scan the area.
Soldon who is not far off to your west.
Liels who is not far off to your west.
Duac who is not far off to your west.
Hudini who is not far off to your west.
Om who is not far off to your west.
Squin who is not far off to your west.
Nicram who is not far off to your west.
An Orc who is not far off to your west.
An Orc who is not far off to your west.

< 481h/544H 108v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 481h/544H 109v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood covers everything in the area.
The corpse of a Firbolg is lying here.
The corpse of a militia guard is lying here.

< 481h/544H 108v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 482h/544H 109v/121V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 482h/544H 108v/121V Pos: standing >

< 482h/544H 108v/121V Pos: standing >
You failed.

< 482h/544H 109v/121V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues both
to the north and to the south.  The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East -South
A squirrel searches through the underbrush for food.
A squirrel searches through the underbrush for food.
A parrot squawks at you.

< 482h/544H 108v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 482h/544H 108v/121V Pos: standing >
A squirrel leaves south.

< 482h/544H 109v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 482h/544H 107v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood covers everything in the area.
The corpse of a Firbolg is lying here.
The corpse of a militia guard is lying here.

< 482h/544H 106v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 482h/544H 106v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 483h/544H 107v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 483h/544H 105v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 483h/544H 105v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Fresh blood splatters cover the area.

< 483h/544H 105v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
The corpse of a militia guard is lying here.

< 483h/544H 103v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 483h/544H 102v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 483h/544H 102v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood covers everything in the area.

< 483h/544H 101v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 484h/544H 102v/121V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by above you.
A religious zealot who is close by above you.

< 484h/544H 103v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 484h/544H 102v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
The corpse of a militia guard is lying here.

< 484h/544H 100v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

< 484h/544H 100v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Fresh blood splatters cover the area.

< 484h/544H 99v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 484h/544H 98v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood covers everything in the area.
The corpse of a Firbolg is lying here.
The corpse of a militia guard is lying here.

< 484h/544H 97v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 485h/544H 98v/121V Pos: standing >
Firrath sneaks in from the east.

< 485h/544H 99v/121V Pos: standing >
You see nothing special...

< 485h/544H 99v/121V Pos: standing >
It was just an illusion!!
The illusion dissipates.
An illusionary wall crumbles to dust and blows away.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
A bright light fills this area.
Obvious exits: -East -West#
Puddles of fresh blood cover the ground.
The corpse of a swarm of insects is lying here.
Shattered bits of ice are scattered about the area.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Plonus Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.(Gold Aura)
A swarm of insects stands in mid-air here, fighting an Orc. (minion) 
A swarm of insects stands in mid-air here, fighting an Orc. (minion) 
Strautz Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
*Soldon Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Xrouli Legionary of The Empire (Human)(medium) stands in mid-air here, fighting an Orc.
An impenetrable globe of darkness floats near Xrouli's head.
*Liels Magister Militum of The Empire (Grey Elf)(medium) sits resting.(Gold Aura)
An impenetrable globe of darkness floats near Liels's head.
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Hudini Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) sits resting.(Gold Aura)
Kacak Legionary of The Empire (Dwarf)(medium) sits in mid-air here, fighting an Orc.(Gold Aura)
Om Jiangjun - AnGEr Of The Honoured (Grey Elf)(large) stands in mid-air here, fighting an Orc. (casting) (Gold Aura)
*Org Legionary of The Empire (Thri-Kreen)(small) stands in mid-air here, fighting an Orc.(Gold Aura)
Squin Legionary of The Empire (Dwarf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here. (casting) (Gold Aura)
Majk Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) La Resistance sits in mid-air here, fighting Soldon.(Red Aura)
*An Orc (medium) La Resistance sits in mid-air here, fighting Squin.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here, fighting Om. (casting) (Red Aura)

< 485h/544H 97v/121V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Squin.
An Orc snaps into visibility.
Xrouli suffers from contact with the aura about an Orc.
Xrouli attacks an Orc. [1 hits]
The gates seems to be closed.

< 485h/544H 98v/121V Pos: standing >
Nicram snaps into visibility.
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
Xrouli starts casting an offensive spell.
Soldon starts casting an offensive spell.
Soldon snaps into visibility.
Plonus starts casting an offensive spell.
Plonus snaps into visibility.

< 485h/544H 98v/121V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'yjrr pzar'
A torrent of divine energy flows from an Orc into an Orc's body, and his wounds begin to heal!
Nicram completes his spell...
Nicram utters the words 'oagzajg qraje'
Nicram points at an Orc.
Nicram creates a gaseous cloud with a wave of his hand, directing it at an Orc and causing him to choke painfully.
An Orc shivers slightly.
Duac suddenly appears a bit confused!
Duac attacks an Orc. [3 hits]
Firrath sneaks in from the east.

< 485h/544H 98v/121V Pos: standing >
An Orc attacks Om. [0 hits]
Org snaps into visibility.
An Orc snaps into visibility.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
An Orc looks pale as his lifeforce is drained by Org!
An Orc's snakeskin quiver made by Om is blasted by the negative energy!
Org attacks an Orc. [13 hits]

< 485h/544H 99v/121V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by an Orc.
Soldon snaps into visibility.
Plonus snaps into visibility.
Plonus completes his spell...
Plonus utters the words 'buoblg qrunsoqpze yugh'
Plonus's spell is absorbed by an Orc's hellfire!
An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
An Orc snaps into visibility.
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
Soldon snaps into visibility.
An Orc's Sunblade, longsword of Justice explodes in a torrent of pure flame!
An Orc unleashes light in a focused, searing ray at Soldon!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from an Orc into an Orc's body!
An Orc attacks Soldon. [2 hits]
A swarm of insects attacks an Orc. [1 hits]
A swarm of insects attacks an Orc. [1 hits]
An Orc snaps into visibility.
Squin attacks an Orc. [3 hits]
An Orc clambers to his feet.
Liels clambers to his feet.

< 485h/544H 99v/121V Pos: standing >
An Orc settles to his knees.
Liels looks at an Orc.
Nicram starts casting an offensive spell called 'gaseous cloud'.
Nicram snaps into visibility.

< 485h/544H 100v/121V Pos: standing >
Kacak attacks an Orc. [0 hits]
Liels looks at an Orc.

< 485h/544H 100v/121V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by an Orc.
Liels looks at an Orc.
An Orc avoids being bashed by Squin, who loses his balance and falls.

< 485h/544H 100v/121V Pos: standing >
Soldon snaps into visibility.
Strautz starts casting an offensive spell called 'negative concussion blast'.
Plonus starts casting an offensive spell.
Plonus snaps into visibility.

< 486h/544H 100v/121V Pos: standing >
Xrouli completes his spell...
Xrouli utters the word 'qlqraiz'
An Orc snaps into visibility.
Xrouli's cyclone tears at an Orc, pounding and rending flesh!
Firrath starts casting an offensive spell called 'bigbys clenched fist'.
You start chanting...
You snap into visibility.

< 486h/544H 101v/121V Pos: standing >
Nicram snaps into visibility.
Kacak clambers to his feet.

< 486h/544H 101v/121V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'oagzajg qraje'
Nicram points at an Orc.
Nicram creates a gaseous cloud with a wave of his hand, directing it at an Orc and causing him to choke painfully.

< 486h/544H 101v/121V Pos: standing >
Soldon snaps into visibility.
Soldon completes his spell...
Soldon utters the word 'qlqraiz'
Soldon's cyclone tears at an Orc, pounding and rending flesh!
Hudini closes his book and smiles broadly.
An Orc snaps into visibility.
An Orc attacks Squin. [1 hits]
An Orc avoids being bashed by Kacak, who loses his balance and falls.

< 486h/544H 101v/121V Pos: standing >
Strautz completes his spell...
Strautz utters the words 'izoahuzz qaijudigguai bragh'
Strautz's spell is absorbed by an Orc's hellfire!
Plonus snaps into visibility.
Plonus completes his spell...
Plonus utters the words 'buoblg qrunsoqpze yugh'
An Orc snaps into visibility.
Plonus's fist beats the life out of an Orc, blood pours from his body!
You complete your spell...
You can't seem to find room!
[Damage: 32 ] A huge shower of arcing electricity engulfs an Orc.
Hudini clambers to his feet.

< 486h/544H 102v/121V Pos: standing >
A swarm of insects attacks an Orc. [0 hits]
A swarm of insects attacks an Orc. [0 hits]
An Orc starts casting a spell.

< 486h/544H 102v/121V Pos: standing >
An Orc snaps into visibility.
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
Firrath completes his spell...
Firrath utters the words 'buoblg qrunsoqpze yugh'
Firrath's spell is absorbed by an Orc's hellfire!
Liels starts casting an offensive spell.
Liels snaps into visibility.

< 486h/544H 102v/121V Pos: standing >
Plonus sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Plonus's soothing song!
An Orc snaps into visibility.
Xrouli suffers from contact with the aura about an Orc.
Xrouli attacks an Orc. [1 hits]
Strautz starts casting an offensive spell called 'negative concussion blast'.
Plonus starts casting an offensive spell called 'bigbys clenched fist'.
Plonus snaps into visibility.
You don't have that spell memorized.

< 542h/544H 103v/121V Pos: standing >
Soldon snaps into visibility.
Soldon attacks an Orc. [0 hits]
Duac ignites into black flames as he hits an Orc!
Duac attacks an Orc. [2 hits]
You don't have that spell memorized.

< 542h/544H 103v/121V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of wisdom carried by Liels.
Xrouli starts casting an offensive spell.

< 542h/544H 103v/121V Pos: standing >
Liels snaps into visibility.
Nicram starts casting an offensive spell called 'arieks shattering iceball'.
Nicram snaps into visibility.

< 542h/544H 104v/121V Pos: standing >
Liels completes his spell...
Liels utters the word 'gurunsoqz'
An Orc is suddenly at a slight loss for words.
Soldon snaps into visibility.
An Orc attacks Soldon. [2 hits]
Org snaps into visibility.
An Orc snaps into visibility.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
An Orc looks pale as his lifeforce is drained by Org!
Org attacks an Orc. [12 hits]

< 542h/544H 104v/121V Pos: standing >
Strautz completes his spell...
Strautz utters the words 'izoahuzz qaijudigguai bragh'
Strautz's spell is absorbed by an Orc's hellfire!
Plonus snaps into visibility.
Plonus completes his spell...
Plonus utters the words 'buoblg qrunsoqpze yugh'
Plonus's fist beats the life out of an Orc, blood pours from his body!
An Orc snaps into visibility.
Squin attacks an Orc. [1 hits]

< 542h/544H 104v/121V Pos: standing >
Firrath sings a song to protect him from the world.
You begin to shimmer.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.
Plonus begins to shimmer.
Plonus's skin seems to turn to stone.
Strautz begins to shimmer.
Soldon begins to shimmer.
Duac begins to shimmer.
Hudini begins to shimmer.
Kacak's skin seems to turn to stone.
Om begins to shimmer.
Majk's skin seems to turn to stone.
You snap into visibility.
[Damage: 19 ] Electrical arcs continue to blacken and pincushion an Orc.
An Orc stops chanting abruptly!
Firrath suddenly breaks out a quick verse from their repitiore of songs...
Firrath sings so badly it makes you hurt all over.
Firrath twirls around gracefully.
a swarm of insects shivers slightly.
A swarm of insects is withered COMPLETELY by Firrath's touch!
a swarm of insects shivers slightly.
A swarm of insects is withered COMPLETELY by Firrath's touch!
An Orc snaps into visibility.

< 542h/544H 104v/121V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Squin.
A swarm of insects attacks an Orc. [2 hits]
A swarm of insects attacks an Orc. [2 hits]
Kacak attacks an Orc. [0 hits]

< 542h/544H 105v/121V Pos: standing >
Nicram snaps into visibility.
You start chanting...
You snap into visibility.

< 542h/544H 105v/121V Pos: standing >
An Orc's skin seems to turn to stone.
Nicram completes his spell...
Nicram utters the words 'abrauztg gpahhzfuio uqzbarr'
Nicram points at an Orc.
Nicram's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
Looking panicked, an Orc scrambles madly to his feet!
Strautz starts casting an offensive spell called 'negative concussion blast'.
Plonus starts casting an offensive spell called 'bigbys clenched fist'.
Plonus snaps into visibility.

< 542h/544H 105v/121V Pos: standing >
An Orc attempts to flee.
An Orc leaves east.
Alarm bells sound, signalling an invasion!
An Orc clambers to his feet.

< 542h/544H 105v/121V Pos: standing >
Xrouli stops chanting abruptly!

< 543h/544H 106v/121V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Nicram.
Om sends out a wave of psionic death!
A swarm of insects's body shivers and falls lifeless as a wave of death reaches it.
A swarm of insects is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a swarm of insects's gurgling and choking signals its demise.
A swarm of insects's body shivers and falls lifeless as a wave of death reaches it.
A swarm of insects is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a swarm of insects's gurgling and choking signals its demise.
Soldon snaps into visibility.
Soldon is knocked to the ground by an Orc's mighty bash!

< 543h/544H 106v/121V Pos: standing >
You abort your spell before it's done!

< 543h/544H 106v/121V Pos: standing >
Strautz completes his spell...
Strautz utters the words 'izoahuzz qaijudigguai bragh'
Strautz's concussion blast rips into an Orc, shattering his soul!
Plonus stops invoking abruptly!
Nicram starts casting an offensive spell called 'arieks shattering iceball'.
Nicram snaps into visibility.

< 543h/544H 107v/121V Pos: standing >
[Damage:  6 ] Electrical arcs continue to blacken and pincushion an Orc.
Alarm bells sound, signalling an invasion!

< 543h/544H 107v/121V Pos: standing >
Org leaves east.
An Orc attempts to flee.
An Orc leaves east.
Alarm bells sound, signalling an invasion!

< 543h/544H 107v/121V Pos: standing >
Strautz starts casting an offensive spell.
You failed.

< 543h/544H 108v/121V Pos: standing >
Nicram snaps into visibility.
Soldon snaps into visibility.
Soldon attacks an Orc. [0 hits]
Duac attacks an Orc. [1 hits]
You failed.

< 543h/544H 108v/121V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'abrauztg gpahhzfuio uqzbarr'
Nicram points at an Orc.
Nicram's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
Xrouli attacks Om. [0 hits]
Plonus starts playing the lyrical lyre and singing aloud.

< 543h/544H 108v/121V Pos: standing >
Soldon snaps into visibility.
An Orc attacks Soldon. [3 hits]

< 543h/544H 108v/121V Pos: standing >
Strautz completes his spell...
Strautz utters the words 'izoahuzz qaijudigguai bragh'
Strautz's concussion blast rips into an Orc, shattering his soul!
Xrouli starts casting an offensive spell.
Outside the Eastern City Gates
Obvious exits: -East -West#
Fresh blood covers everything in the area.
[3] The corpse of a swarm of insects is lying here.
Shattered bits of ice are scattered about the area.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Firrath Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Plonus Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.(Gold Aura)
Strautz Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
*Soldon Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) sits in mid-air here, fighting an Orc.(Gold Aura)
Xrouli Legionary of The Empire (Human)(medium) stands in mid-air here, fighting Om. (casting) 
An impenetrable globe of darkness floats near Xrouli's head.
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Liels's head.
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Hudini Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kacak Legionary of The Empire (Dwarf)(medium) sits in mid-air here, fighting an Orc.(Gold Aura)
Om Jiangjun - AnGEr Of The Honoured (Grey Elf)(large) stands in mid-air here, fighting Xrouli. (casting) (Gold Aura)
Squin Legionary of The Empire (Dwarf)(medium) sits in mid-air here.(Gold Aura)
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Majk Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) La Resistance stands in mid-air here, fighting Soldon.(Red Aura)

< 543h/544H 109v/121V Pos: standing >
Kacak attacks an Orc. [0 hits]

< 543h/544H 109v/121V Pos: standing >
[Damage:  5 ] Electrical arcs continue to blacken and pincushion an Orc.
An Orc is knocked to the ground by Duac's mighty bash!
You start chanting...

< 543h/544H 110v/121V Pos: standing >
Strautz starts casting an offensive spell called 'negative concussion blast'.

< 543h/544H 110v/121V Pos: standing >
A stern look appears on Kacak's face, and he rushes to extinguish the evil being!
An Orc is stunned!

< 543h/544H 110v/121V Pos: standing >
Nicram starts casting an offensive spell called 'arieks shattering iceball'.
Nicram snaps into visibility.
Sparkling magic surrounds Hudini as he begins his chant.
Hudini starts casting a spell.

< 543h/544H 111v/121V Pos: standing >
An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from an Orc's ears as his mind is torn to pieces.
An Orc's the ring of masters shattered in bits as the tortured body spasms and quivers!
An Orc's enchanted boots shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.