The death of [24 Sorcerer] Beanz (Kobold)

in a Well Traveled Path

from the perspective of [51 Swordsman] Org The Empire (Thri-Kreen)

<worn as a badge>    emblem of the maelstrom [43%]             
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       a pair of protective eyelets
<worn on face>       the mask of hatred [superior] [87%]             
<worn around neck>   an amulet of creation (magic) (humming)
<worn around neck>   a necklace of dangling dwarven skulls
<worn about body>    the cloak of shadow dragons [poor] [87%]             
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a shimmering chain-linked belt (magic) (glowing) [89%]             
<worn on belt buckle>a glowing azure potion (magic) (glowing)
<worn on arms>       some scintillating sleeves (magic)
<worn on lower arms> the pauldrons of the tide [superior] (glowing)
<held as shield>     a chimaera scale [poor] [79%]             
<worn around wrist>  a lightbringer bracelet of Pelor of damage (magic)
<worn around wrist>  a bracer made of ogre parts
<worn on lower wrist>an elven bracelet of precision (magic)
<worn on lower wrist>a bracelet of influence [poor] (magic)
<worn on hands>      some tarnished bronze talons
<primary weapon>     a scimitar named 'Woundhealer' (magic)
<secondary weapon>   the lost sword of Cymrych Hugh [poor] (magic) [76%]             
<third weapon>       a light sapphire whip from The Forest City of Aravne of harming (magic) [73%]             
<worn on legs>       a pair of vapor leggings [79%]             

Obvious exits: -North -East -South -West

< 678h/519H 249v/264V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East -South -West
A mistgrave hare hops around here looking for food.
A deadly looking wolf stands here eyes glowing fire.(Red Aura)

< 678h/519H 247v/264V Pos: standing >
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf suddenly appears a bit confused!
You watch in glee as a deadly looking wolf looks dazzled.
A deadly looking wolf misses you.
Sorry, you aren't allowed to do that in combat.

< 678h/519H 248v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 678h/519H 248v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 678h/519H 248v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 677h/519H 248v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Saving Org.

< 677h/519H 248v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your impressive slash strikes a deadly looking wolf very hard.
[Damage: 15 ] Your impressive slash seriously wounds a deadly looking wolf.
[Damage:  6 ] Your fine slash strikes a deadly looking wolf hard.
[Damage: 19 ] Your powerful slash enshrouds a deadly looking wolf in a mist of blood.
[Damage: 10 ] Your impressive slash seriously wounds a deadly looking wolf.
[Damage: 14 ] Your whip causes a deadly looking wolf to grimace in pain.
[Damage: 14 ] Your impressive whip hits a deadly looking wolf.
A deadly looking wolf is mortally wounded, and will die soon, if not aided.
[Damage: 20 ] The crack of your whip is the last thing a deadly looking wolf hears before death.
A deadly looking wolf is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a deadly looking wolf's gurgling and choking signals his demise.

< 692h/519H 248v/264V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East -South -West
[54] A tiny green plant is on the ground here.
A mother deer is looking for her wayward child.
A rather buff looking deer moves about here.
A majestic bluejay circles here looking for food.
A battle scarred seagull circles here looking for a fight.
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A humming bird is here flying from flower to flower.

< 692h/519H 246v/264V Pos: standing >
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.
Sorry, you aren't allowed to do that in combat.

< 692h/519H 246v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 A humming bird leaves west.
Sorry, you aren't allowed to do that in combat.

< 692h/519H 246v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 691h/519H 246v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 691h/519H 246v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 691h/519H 246v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Saving Org.

< 691h/519H 246v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 A swallow enters from the west.

< 691h/519H 246v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] Your powerful slash seriously wounds a deadly looking wolf.
[Damage: 18 ] Your powerful slash seriously wounds a deadly looking wolf.
[Damage: 13 ] Your impressive slash seriously wounds a deadly looking wolf.
[Damage: 18 ] Your powerful slash causes a deadly looking wolf to grimace in pain.
[Damage:  7 ] Your fine whip enshrouds a deadly looking wolf in a mist of blood.
[Damage: 17 ] The crack of your whip is the last thing a deadly looking wolf hears before death.
A deadly looking wolf is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a deadly looking wolf's gurgling and choking signals his demise.

< 698h/519H 246v/264V Pos: standing >
Saving Org.

< 697h/519H 246v/264V Pos: standing >
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East -South -West
A charred plant lays on the ground here.
A swift walks around here looking for food.
A humming bird is here flying from flower to flower.
A swift walks around here looking for food.
A mistgrave hare hops around here looking for food.
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.
A doe moves about here looking for her mother.

< 697h/519H 246v/264V Pos: standing >
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East -South -West
[54] A tiny green plant is on the ground here.
A mother deer is looking for her wayward child.

< 697h/519H 245v/264V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East -South -West
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A rather buff looking deer moves about here.
A cute and fuzzy squirrel moves around the forest here.

< 697h/519H 243v/264V Pos: standing >
You dodge a bash from a deadly looking wolf, who loses his balance and falls.
You parry a deadly looking wolf's lunge at you.
Sorry, you aren't allowed to do that in combat.

< 697h/519H 244v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 697h/519H 245v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 697h/519H 245v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly ass EP: excellent >
 Saving Org.

< 696h/519H 245v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: deadly ass EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 24 ] Your slash enshrouds a deadly looking wolf in a mist of blood.
[Damage: 24 ] Your powerful slash enshrouds a deadly looking wolf in a mist of blood.
[Damage: 27 ] Your powerful slash grievously wounds a deadly looking wolf.
[Damage: 15 ] Your impressive slash hits a deadly looking wolf.
A deadly looking wolf is mortally wounded, and will die soon, if not aided.
[Damage: 20 ] You beautifully slash a deadly looking wolf into two parts - both dead.
A deadly looking wolf is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a deadly looking wolf's gurgling and choking signals his demise.

< 707h/519H 245v/264V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East -South
A humming bird is here flying from flower to flower.
A majestic bluejay circles here looking for food.
A cute and fuzzy squirrel moves around the forest here.

< 707h/519H 243v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 706h/519H 243v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 706h/519H 243v/264V Pos: standing >
You quickly scan the area.
A cute fuzzy squirrel who is close by to your east.
A swift who is a brief walk away to your east.
A small sparrow who is rather far off to your east.
A rather buff looking deer who is rather far off to your east.
A majestic bluejay who is in the distance to your east.
A robin who is in the distance to your east.
A weevil who is close by to your south.
A peasant commoner who is a brief walk away to your south.
A wandering adventurer who is rather far off to your south.
A traveling merchant who is in the distance to your south.

< 706h/519H 244v/264V Pos: standing >
Saving Org.

< 706h/519H 244v/264V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A weevil walks on the ground here looking for food.

< 706h/519H 244v/264V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 706h/519H 243v/264V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A peasant commoner wanders here with his head held low.

< 706h/519H 242v/264V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.

< 706h/519H 241v/264V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a young villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a peasant commoner is lying here.
[3] The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.

< 706h/519H 240v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 706h/519H 241v/264V Pos: standing >
You quickly scan the area.
A peasant commoner who is not far off to your north.
A young villager who is close by to your west.
A small villager who is close by to your west.
The zombie of a small villager who is close by to your west.
The spectre of a pudgy commoner who is close by to your west.
The skeleton of a deadly looking wolf who is close by to your west.
A Kobold who is close by to your west.
The zombie of a pudgy commoner who is close by to your west.
A Drow Elf who is close by to your west.
A traveling adventurer who is not far off to your west.

< 705h/519H 241v/264V Pos: standing >
The winds of time have reclaimed the corpse of a muscular villager.
The corpse of a muscular villager crumbles to dust and blows away.

< 705h/519H 244v/264V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a young villager is lying here.
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A traveling merchant stands here, fighting the zombie of a pudgy commoner.
A small villager wanders here looking for something to do.
The zombie of a small villager stands here. (minion) (Red Aura)
The spectre of a pudgy commoner stands in mid-air here, fighting a traveling merchant. (minion) (Red Aura)
The skeleton of a deadly looking wolf stands here, fighting a traveling merchant. (minion) (Red Aura)
A Kobold (small) stands, floating here (Newbie).(Red Aura)
The zombie of a pudgy commoner stands here, fighting a traveling merchant. (minion) (Red Aura)
A Drow Elf (medium) stands here.(Red Aura)

< 705h/519H 244v/264V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.

< 705h/519H 242v/264V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a young villager is lying here.
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A traveling merchant stands here, fighting the zombie of a pudgy commoner.
A small villager wanders here looking for something to do.
The zombie of a small villager stands here. (minion) (Red Aura)
The spectre of a pudgy commoner stands in mid-air here, fighting a traveling merchant. (minion) (Red Aura)
The skeleton of a deadly looking wolf stands here, fighting a traveling merchant. (minion) (Red Aura)
A Kobold (small) stands, floating here (Newbie).(Red Aura)
The zombie of a pudgy commoner stands here, fighting a traveling merchant. (minion) (Red Aura)
A Drow Elf (medium) stands here.(Red Aura)

< 705h/519H 244v/264V Pos: standing >
[Damage:  4 ] Your bash knocks a Drow Elf to the ground!

< 705h/519H 244v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 A traveling merchant dodges the spectre of a pudgy commoner's attack.

< 704h/519H 245v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 You parry a Drow Elf's lunge at you.

< 704h/519H 245v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 The zombie of a pudgy commoner throws back its head and cackles with insane glee!
The zombie of a pudgy commoner's face cracks a bit more.

< 704h/519H 245v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 The skeleton of a deadly looking wolf's fine slash strikes a traveling merchant.
A traveling merchant dodges the skeleton of a deadly looking wolf's attack.
A traveling merchant dodges the skeleton of a deadly looking wolf's attack.
The skeleton of a deadly looking wolf groans loudly.

< 704h/519H 245v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 A traveling merchant's punch seriously wounds the zombie of a pudgy commoner.

< 704h/519H 245v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 A traveling merchant dodges the spectre of a pudgy commoner's attack.

< 704h/519H 245v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 A small villager leaves west.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your powerful slash strikes a Drow Elf very hard.
[Damage: 24 ] Your powerful slash seriously wounds a Drow Elf.
[Damage: 16 ] Your powerful slash seriously wounds a Drow Elf.
[Damage: 10 ] Your slash seriously wounds a Drow Elf.
[Damage: 17 ] Your slash enshrouds a Drow Elf in a mist of blood.
[Damage: 20 ] Your powerful whip grievously wounds a Drow Elf.
[Damage: 15 ] The crack of your whip is the last thing a Drow Elf hears before death.
A Drow Elf's pair of leather sleeves was completely destroyed by the massive blow!
A Drow Elf's unique softwood leggings was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Drow Elf dies in agony.
The zombie of a small villager stops following a Drow Elf.
The spectre of a pudgy commoner stops following a Drow Elf.
The zombie of a pudgy commoner stops following a Drow Elf.
A Kobold stops following a Drow Elf.
The skeleton of a deadly looking wolf stops following a Drow Elf.

< 714h/519H 245v/264V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 714h/519H 245v/264V Pos: standing >
The zombie of a pudgy commoner's decent slash wounds a traveling merchant.
A traveling merchant is knocked to the ground by the zombie of a pudgy commoner's mighty bash!

< 714h/519H 250v/264V Pos: standing >
You dodge a bash from the zombie of a small villager, who loses its balance and falls.
The spectre of a pudgy commoner misses a traveling merchant.
The spectre of a pudgy commoner misses a traveling merchant.
The spectre of a pudgy commoner suddenly becomes incorporeal and vanishes from your sight!
The spectre of a pudgy commoner suddenly ceases to be only to materialize nearby.

< 714h/519H 251v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: undead ass EP: few scratches >
 The skeleton of a deadly looking wolf's weak slash wounds a traveling merchant.
The skeleton of a deadly looking wolf's crude slash wounds a traveling merchant.
The skeleton of a deadly looking wolf misses a traveling merchant.
The skeleton of a deadly looking wolf groans loudly.
A traveling merchant easily ducks under the skeleton of a deadly looking wolf's lame kick.

< 714h/519H 251v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: undead ass EP: few scratches >
 The zombie of a pudgy commoner parries a traveling merchant's lunge at it.

< 713h/519H 251v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: undead ass EP: few scratches >
 A village commoner enters from the east.

< 713h/519H 251v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: undead ass EP: few scratches >
 You see nothing special about her.
This Kobold is in excellent condition.
She's small in size.

<worn on head>       a static softwood coif from The Town of Moregeeth
<worn on eyes>       a rusty dragonscale visor from The Forest City of Aravne
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a masterly-crafted dragonscale torque
<worn on body>       a crude glass tunic from The Town of Moregeeth
<worn about body>    a ghastly bark mantle from The Town of Moregeeth
<worn on back>       a large leather backpack
<worn as quiver>     a gleaming softwood quiver from The Town of Moregeeth
<worn about waist>   a filthy hide loincloth [superior]
<worn on belt buckle>a quill
<attached to belt>   an enchanted tome
<worn on arms>       the sleeves of the swamp troll [superior]
<held as shield>     a stylish granite shield from Tundra
<worn around wrist>  a spiked emerald wristguard from Morg's Place
<worn around wrist>  a troll-skin wrist protector
<worn on hands>      some misshaped hardwood mitts from Llzazan Ghetto of Arachdrathos
<primary weapon>     a blue-tinted knitting needle
<worn on legs>       a pleated red and blue kilt
<worn on feet>       a pair of dwarf-hide boots [superior]

< 713h/519H 251v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: undead ass EP: few scratches >
 You haven't reoriented yourself yet enough for another bash!

< 713h/519H 251v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: undead ass EP: few scratches >
 You attempt to flee...
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a young villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a peasant commoner is lying here.
[3] The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
You flee eastward!

< 713h/519H 224v/264V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a Drow Elf is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a young villager is lying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A traveling merchant sits here, fighting the zombie of a pudgy commoner.
A small villager wanders here looking for something to do.
The zombie of a small villager is lying here.(Red Aura)
The spectre of a pudgy commoner stands here.(Red Aura)
The skeleton of a deadly looking wolf stands here, fighting a traveling merchant.(Red Aura)
A Kobold (small) stands, floating here (Newbie).(Red Aura)
The zombie of a pudgy commoner stands here, fighting a traveling merchant.(Red Aura)

< 713h/519H 223v/264V Pos: standing >
The zombie of a pudgy commoner misses a traveling merchant.
You haven't reoriented yourself yet enough for another bash!

< 713h/519H 224v/264V Pos: standing >
The spectre of a pudgy commoner suddenly attacks YOU!
The spectre of a pudgy commoner suddenly appears a bit confused!
You watch in glee as the spectre of a pudgy commoner looks dazzled.
The spectre of a pudgy commoner misses you.
The skeleton of a deadly looking wolf misses a traveling merchant.
The skeleton of a deadly looking wolf misses a traveling merchant.

< 712h/519H 225v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: undead sta EP:  few wounds >
 The zombie of a pudgy commoner parries a traveling merchant's lunge at it.

< 712h/519H 225v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: undead sta EP:  few wounds >
 You attempt to flee...
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a young villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a peasant commoner is lying here.
[3] The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
You flee eastward!

< 712h/519H 203v/264V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a Drow Elf is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a young villager is lying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A traveling merchant sits here, fighting the zombie of a pudgy commoner.
A small villager wanders here looking for something to do.
The zombie of a small villager is lying here.(Red Aura)
The spectre of a pudgy commoner stands here.(Red Aura)
The skeleton of a deadly looking wolf stands here, fighting a traveling merchant.(Red Aura)
A Kobold (small) stands, floating here (Newbie).(Red Aura)
The zombie of a pudgy commoner stands here, fighting a traveling merchant.(Red Aura)

< 712h/519H 203v/264V Pos: standing >
[Damage:  3 ] Your bash knocks a Kobold to the ground!

< 712h/519H 203v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 The spectre of a pudgy commoner suddenly attacks YOU!
The spectre of a pudgy commoner stumbles, and jabs at a village commoner!

< 711h/519H 204v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 The skeleton of a deadly looking wolf's decent slash strikes a traveling merchant.
The skeleton of a deadly looking wolf's decent slash strikes a traveling merchant.

< 711h/519H 204v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 The zombie of a pudgy commoner parries a traveling merchant's lunge at it.
A traveling merchant clambers to her feet.
The skeleton of a deadly looking wolf avoids being bashed by a traveling merchant, who loses her balance and falls.

< 711h/519H 204v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 [Damage: 11 ] Your slash strikes a Kobold.
[Damage:  5 ] Your slash wounds a Kobold.
[Damage: 16 ] Your powerful slash strikes a Kobold hard.
[Damage:  4 ] Your decent slash wounds a Kobold.
[Damage: 10 ] Your impressive slash strikes a Kobold.
[Damage: 17 ] Your powerful whip strikes a Kobold hard.
[Damage:  4 ] Your whip wounds a Kobold.
You miss a Kobold.
[Damage: 15 ] Your impressive slash strikes a Kobold very hard.
[Damage:  7 ] Your fine whip strikes a Kobold.

< 731h/519H 204v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 A Kobold misses you.

< 731h/519H 204v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 
< 730h/519H 204v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 The zombie of a pudgy commoner throws back its head and cackles with insane glee!
The zombie of a pudgy commoner's face cracks a bit more.
The skeleton of a deadly looking wolf's fine slash strikes a traveling merchant.
The skeleton of a deadly looking wolf's fine slash strikes a traveling merchant.
The skeleton of a deadly looking wolf groans loudly.
A traveling merchant's eyes roll as the skeleton of a deadly looking wolf plants a foot in her face.

< 730h/519H 204v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 A traveling merchant's weak punch strikes the zombie of a pudgy commoner.

< 730h/519H 204v/264V Pos: standing >
< T: Org TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 The spectre of a pudgy commoner recognizes you, and charges to attack!
The spectre of a pudgy commoner suddenly attacks YOU!
The spectre of a pudgy commoner misses you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your slash strikes a Kobold.
[Damage: 13 ] Your slash strikes a Kobold very hard.
[Damage: 10 ] Your impressive slash strikes a Kobold hard.
[Damage: 10 ] Your impressive slash strikes a Kobold very hard.
[Damage: 16 ] Your powerful slash seriously wounds a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 34 ] Your mighty whip grievously wounds a Kobold.
[Damage: 12 ] Your impressive whip causes a Kobold to grimace in pain.
[Damage:  8 ] Your impressive whip critically injures a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
[Damage: 16 ] Your final slash sends a Kobold's head bouncing along the ground.
A Kobold's blue-tinted knitting needle was completely destroyed by the massive blow!
A Kobold's ghastly bark mantle from the Town of Moregeeth was completely destroyed by the massive blow!
A Kobold's rusty dragonscale visor from the Forest City of Aravne was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.