The death of [23 Ethermancer] Mobur (Kobold)

in The Docks of Quietus Quay

from the perspective of [53 Spiritmaster] Nicram The Empire (Human)

<worn as a badge>    a badge of promise of speed [poor] made by Om (glowing) [78%]             
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       a worn pair of sandstorm goggles [superior] (illuminating)
<worn in ear>        a tiny sapphire earring (glowing)
<worn in ear>        a bloody onyx ear stud (magic)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       A suit of bronze dragonscales
<worn about body>    an ornate red cloak (magic) [88%]             
<worn as quiver>     a snakeskin quiver of Invisibility [superior] made by Om (glowing) [76%]             
<worn about waist>   a waistband of rock and stone [superior] (magic) [81%]             
<worn on belt buckle>a wand of black obsidian [66%]             
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [75%]             
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [88%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracelet of finger bones [82%]             
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a charred ring [superior] (magic)
<worn on finger>     a thick black ring made by Om (magic) (glowing) [84%]             
<held>               the totem of Mox (magic) (humming)[174h 27m 8s]
<worn on legs>       a set of shimmering green leggings (magic) (humming) [89%]             
<worn on feet>       a pair of dusty boots (glowing) [69%]             

An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (evil)
   The Swamp Laboratory of Khul'Lor              (very evil)
   Clan Stoutdorf Settlement                     (slightly good)
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          
  *The Stone Tomb of Kelek                       (slightly evil)
   Orrak                                         (very evil)
   Pits of Cerberus                              (slightly evil)
  *Myrloch Vale                                  (pure good)
   Pharr Valley Swamp                            (good)
   Village of Werrun                             (pure good)
   Nizari                                        (good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly evil)
  *The Elemental Groves                          (extremely good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (good)
   Nakral's Crypt                                (very evil)
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (good)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (very good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (slightly good)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (pure good)
   City of Torrhan                               (slightly evil)
  *The Lair of the Swamp Troll King              (good)
  *Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (evil)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly evil)
   The Citadel                                   (good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (slightly good)
   Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (slightly evil)
   The Jade Empire                               (very good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (good)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (evil)
   Lair of the Gibberling King                   (good)
   Plane of Air                                  (slightly evil)
   The Kingdom of Torg                           (good)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (very good)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (slightly evil)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (good)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (good)
   The Forest City of Aravne                     (evil)
   Plane of Fire                                 (good)
   Ruined Temple of Tezcatlipoca                 (good)
   The Astral Plane                              (evil)
  *Jotunheim                                     (slightly good)
   The Transparent Tower                         (slightly good)
   Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (evil)
  *Plane of Earth                                (slightly evil)
   Sevenoaks                                     (evil)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly good)
  *Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (very evil)
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (good)
   The Tempest Court                             
   Pit of Dragons                                (good)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (good)
   The Scorched Valley                           (slightly good)
  *The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (extremely evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly evil)
   Tiamat                                        (evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           (good)
   Vecna's Tomb                                  (very evil)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (evil)
   The Realm of Barovia Continued                (slightly evil)
  *The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (evil)
   Castle Ravenloft                              (evil)

* = already completed this boot.

< 1042h/1042H 207v/207V Pos: standing >

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
Org chitters 'go'

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
You quickly scan the area.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 1042h/1042H 207v/207V Pos: standing >
Org leaves east.

< 1042h/1042H 207v/207V Pos: standing >
You say in common 'whe e?'

< 1042h/1042H 207v/207V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W

< 1042h/1042H 205v/207V Pos: standing >
You quickly scan the area.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
Org who is close by to your east.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
A Kobold who is a brief walk away to your south.
A lanky orcish sailor who is a brief walk away to your south.
A thin drow who is in the distance to your south.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.

< 1042h/1042H 205v/207V Pos: standing >
A Dark Tavern
Obvious exits: -W
Org (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 1042h/1042H 203v/207V Pos: standing >

< 1042h/1042H 205v/207V Pos: standing >
You quickly scan the area.
Blierthro who is not far off to your west.

< 1042h/1042H 207v/207V Pos: standing >

< 1042h/1042H 207v/207V Pos: standing >
You say in common 'sup ?'

< 1042h/1042H 207v/207V Pos: standing >
A Dark Tavern
Obvious exits: -W
Org (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 1042h/1042H 207v/207V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W
Org enters from the east.

< 1042h/1042H 205v/207V Pos: standing >
Broad Street
Obvious exits: -N -S
Org enters from the north.

< 1042h/1042H 203v/207V Pos: standing >
Before the Docks of Quietus Quay
Obvious exits: -N -S
Org enters from the north.

< 1042h/1042H 201v/207V Pos: standing >

< 1042h/1042H 202v/207V Pos: standing >

< 1042h/1042H 203v/207V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.
A lanky orcish sailor who is close by to your south.
A thin drow who is a brief walk away to your south.
The harbor master who is a brief walk away to your south.

< 1042h/1042H 203v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A lanky orcish sailor walks the docks with a rolling gait.(Red Aura)
Org enters from the north.

< 1042h/1042H 204v/207V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is not far off to your east.
A Kobold who is rather far off to your east.
A stocky duergar who is in the distance to your east.
A thin drow who is not far off to your south.
The harbor master who is not far off to your south.

< 1042h/1042H 204v/207V Pos: standing >
Before the Docks of Quietus Quay
Obvious exits: -N -S
Org enters from the south.

< 1042h/1042H 203v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A lanky orcish sailor walks the docks with a rolling gait.(Red Aura)
Org enters from the north.

< 1042h/1042H 202v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
Org enters from the north.

< 1042h/1042H 201v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E
A thin drow warrior patrols the docks.(Red Aura)
A tall orc watches over the harbor.(Red Aura)
Org enters from the north.

< 1042h/1042H 201v/207V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is not far off to your north.
A Kobold who is in the distance to your east.
A thin drow who is in the distance to your east.
A rakshasa pirate who is in the distance to your east.
A stocky duergar who is in the distance to your east.
An elderly orcish shipwright who is in the distance to your east.

< 1042h/1042H 202v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
Org enters from the south.

< 1042h/1042H 203v/207V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1042h/1042H 204v/207V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1042h/1042H 204v/207V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1042h/1042H 205v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A lanky orcish sailor walks the docks with a rolling gait.(Red Aura)
Org enters from the south.

< 1042h/1042H 203v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
Org enters from the west.

< 1042h/1042H 202v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N# -E -W
A lanky orcish sailor walks the docks with a rolling gait.(Red Aura)
Org enters from the west.

< 1042h/1042H 200v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
Org enters from the west.

< 1042h/1042H 198v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
Org enters from the west.

< 1042h/1042H 198v/207V Pos: standing >

< 1042h/1042H 200v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E# -S -W
A stocky duergar patrols the docks.(Red Aura)
Org enters from the west.

< 1042h/1042H 199v/207V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is close by to your south.
A Kobold who is not far off to your south.
A thin drow who is not far off to your south.
A rakshasa pirate who is not far off to your south.
A stocky duergar who is not far off to your south.
An elderly orcish shipwright who is not far off to your south.
A lanky orcish sailor who is a brief walk away to your west.
A lanky orcish sailor who is in the distance to your west.

< 1042h/1042H 199v/207V Pos: standing >
Autosaving...

< 1042h/1042H 200v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -S -W
The Corvette  -83- floats here.
A lanky orcish sailor walks the docks with a rolling gait.(Red Aura)
Org enters from the north.

< 1042h/1042H 200v/207V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -W
The Sloop Darkhorse floats here.
The Sloop The Darkhorse floats here.
The Ketch Siren's Lament  floats here.
A Kobold (small) stands in mid-air here.
A thin drow warrior patrols the docks.(Red Aura)
(Q)A graceful rakshasa pirate stalks the docks.(Red Aura)
A stocky duergar patrols the docks.(Red Aura)
An elderly orcish shipwright stands here selling boats.(Red Aura)
Org enters from the north.

< 1042h/1042H 199v/207V Pos: standing >
A Kobold is knocked to the ground by Org's mighty bash!

< 1042h/1042H 199v/207V Pos: standing >
A Kobold attacks Org. [0 hits]

< 1042h/1042H 200v/207V Pos: standing >

< 1042h/1042H 201v/207V Pos: standing >
A rakshasa pirate leaves north.

< 1042h/1042H 202v/207V Pos: standing >
You start chanting...
You snap into visibility.

< 1042h/1042H 203v/207V Pos: standing >
Casting: arieks shattering iceball 

< 1042h/1042H 205v/207V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 145 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
A Kobold is incapacitated and will slowly die, if not aided.

< 1042h/1042H 205v/207V Pos: standing >
A stocky duergar stands to the side, evaluating the fray.

< 1042h/1042H 206v/207V Pos: standing >
A Kobold is slashed into two by a master stroke performed by Org.
A Kobold's unique electrum cloak was completely destroyed by the massive blow!
A Kobold's copper-plated mask [superior] was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.