The death of [ 1 Ranger] Rhuphal (Human)

in Inside the Southern City Gates

from the perspective of [ 1 Ranger] Rhuphal (Human)

<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<secondary weapon>   a long steel sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots


< 25h/25H 93v/112V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.

< 25h/25H 93v/112V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.

< 25h/25H 95v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 96v/112V Pos: standing >
An Arch Before the Keeps
   A huge bloodstone arch leads through the city's defensive wall, joining a
path that leads up the steep mesa to the first of the twin keeps.  The crimson
cobblestones of the Grand Tharnadian Way mix with the larger sienna-colored
stones of the western wall road, both to the north and south.  No guard towers
rise above your head, as the only way to the mesa is through the city itself,
making the need for defense mute.  The Grand Tharnadian Way heads back to the
east through the center of Tharnadia.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 96v/112V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.

< 25h/25H 97v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  The city's armory stands to
the north of here.
Obvious exits: -North# -East -West

< 25h/25H 96v/112V Pos: standing >
The oak seems to be closed.

< 25h/25H 97v/112V Pos: standing >
Ok.

< 25h/25H 99v/112V Pos: standing >
The Tharnadian Armoury
   This large building is where most of the armor in Tharnadia is produced,
repaired, or refitted.  There are large racks along the walls that could be
used to hold armor, shields, and clothing of all kinds.  The forge, set in the
back wall, is responsible for the room's high temperature and the heavy layer
of soot that covers most of the shop.  Through an arch in the west wall, you
can see a storage room.
Obvious exits: -South -West
Sten Hardik stands before the forge banging out some new armor.

< 25h/25H 98v/112V Pos: standing >
You can buy:
 1) A pair of mithril gauntlets [poor]       for 22 platinum, 6 gold, 4 silver, and 9 copper.
 2) Some leather leggings                    for 9 gold, 1 silver, and 5 copper.
 3) Some vorhide leggings [superior]         for 2 platinum, 2 gold, 8 silver, and 7 copper.
 4) A pair of leather pants                  for 6 gold, 7 silver, and 9 copper.
 5) A leather cap                            for 2 platinum, 6 gold, 1 silver, and 6 copper.
 6) A pair of vorhide fingers [poor]         for 2 platinum, 6 gold, 1 silver, and 6 copper.
 7) A suit of chainmail armor [superior]     for 7 platinum, 2 silver, and 1 copper.
 8) A pair of high-soft leather boots        for 1 platinum, 7 gold, 9 silver, and 3 copper.
 9) Some spiked leather armor                for 2 platinum, 2 gold, and 1 silver.
10) Some vorhide armplates [superior]        for 2 platinum, 4 gold, 9 silver, and 1 copper.
11) A blacksteel coif                        for 3 platinum, 2 gold, 8 silver, and 8 copper.

< 25h/25H 100v/112V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 25h/25H 101v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  The city's armory stands to
the north of here.
Obvious exits: -North -East -West

< 25h/25H 101v/112V Pos: standing >
Ok.

< 25h/25H 103v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the
west, while to the east the road turns north.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
Obvious exits: -North -West
A stray tomcat is darting after rodents, here.

< 25h/25H 104v/112V Pos: standing >
You would need a lot of luck!

< 25h/25H 107v/112V Pos: standing >
A stray cat leaves north.

< 25h/25H 107v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A peasant farmer is here from his farmstead, probably on business.
A stray tomcat is darting after rodents, here.
A devious looking cat burglar is standing here, ready to cut your throat out.
A young man in leather armor seems to be patrolling the walls.

< 25h/25H 107v/112V Pos: standing >
Your slash strikes a stray cat.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  small wounds >
 A militia guard enters from the east.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  small wounds >
 A militia guard is waving a platinum coin around wanting to make a bet on the outcome.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  small wounds >
 A stray cat dodges your futile attack.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  small wounds >
 You parry a stray cat's lunge at you.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  small wounds >
 Your kick at a stray cat's belly comes up short.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  small wounds >
 A stray cat dodges your futile attack.
A stray cat dodges your futile attack.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  small wounds >
 A militia guard is waving a platinum coin around wanting to make a bet on the outcome.
A militia guard leaves south.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  small wounds >
 You parry a stray cat's lunge at you.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  small wounds >
 A militia guard enters from the east.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  small wounds >
 Your crude slash strikes a stray cat very hard.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 You dodge a stray cat's vicious attack.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 A militia guard enters from the south.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 Your crude slash strikes a stray cat very hard.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP: pretty hurt >
 A stray cat misses you.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP: pretty hurt >
 A militia guard watches the battle in amusement.
A militia guard leaves south.
A militia guard frowns in boredom at the obviously one-sided struggle.
A militia guard leaves east.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP: pretty hurt >
 A peasant farmer leaves south.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP: pretty hurt >
 Your crude slash seriously wounds a stray cat.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  bleeding, close to death >
 A militia guard is waving a platinum coin around wanting to make a bet on the outcome.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  bleeding, close to death >
 A stray cat misses you.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  bleeding, close to death >
 A stray cat dodges your futile attack.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  bleeding, close to death >
 A militia guard enters from the south.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  bleeding, close to death >
 A stray cat misses you.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  bleeding, close to death >
 Your weak slash strikes a stray cat very hard.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  bleeding, close to death >
 A stray cat eyes close quickly as your foot flies by his face.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  bleeding, close to death >
 A militia guard enters from the east.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  bleeding, close to death >
 You parry a stray cat's lunge at you.

< 25h/25H 110v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  bleeding, close to death >
 Your weak slash strikes a stray cat very hard.
A stray cat is incapacitated and will slowly die, if not aided.

< 25h/25H 110v/112V Pos: standing >
<The sun rises over the northern horizon.

< 25h/25H 110v/112V Pos: standing >
<Your slash enshrouds a stray cat in a mist of blood.
A stray cat is incapacitated and will slowly die, if not aided.
Your crude slash enshrouds a stray cat in a mist of blood.
A stray cat is mortally wounded, and will die soon, if not aided.

< 25h/25H 110v/112V Pos: standing >
<A militia guard is waving a platinum coin around wanting to make a bet on the outcome.

< 25h/25H 110v/112V Pos: standing >
<You would probably hurt yourself trying.

< 25h/25H 110v/112V Pos: standing >
<You kick a stray cat in the belly, mangling several ribs and killing him instantly.
A stray cat is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.
It appears you were able to salvage a piece of equipment from your enemy.

< 25h/25H 110v/112V Pos: standing >
A militia guard leaves east.

< 25h/25H 112v/112V Pos: standing >
You get an unearthly softwood tiara from the corpse of a stray cat.

< 25h/25H 112v/112V Pos: standing >

This item is from the zone: Heaven.
'an unearthly softwood tiara'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 1
This item will also affect your MOVE positively.
An unearthly softwood tiara has an item value of 66.
An unearthly softwood tiara is made of soft wood and appears to be of average quality.
An unearthly softwood tiara has an item value of 66.

< 25h/25H 112v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a stray cat is lying here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 25h/25H 112v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the
west, while to the east the road turns north.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
Obvious exits: -North -West
A peasant farmer is here from his farmstead, probably on business.

< 25h/25H 111v/112V Pos: standing >
A militia guard enters from the north.

< 25h/25H 111v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  The city's armory stands to
the north of here.
Obvious exits: -North# -East -West
A devious looking cat burglar is standing here, ready to cut your throat out.

< 25h/25H 110v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the
west, while to the east the road turns north.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling the walls.

< 25h/25H 111v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a stray cat is lying here.
A peasant farmer is here from his farmstead, probably on business.
A young man in leather armor seems to be patrolling the area.

< 25h/25H 110v/112V Pos: standing >
A militia guard leaves east.
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.

< 25h/25H 109v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
An odd little man, with a shaved head and an orange robe, hums something.
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the walls.

< 25h/25H 109v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 25h/25H 109v/112V Pos: standing >
The town crier says in common 'Remember when leaving the city limits to take caution. Undead and Evil forces prowl the wilderness.'

< 25h/25H 110v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 25h/25H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 112v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 25h/25H 111v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
An odd little man, with a shaved head and an orange robe, hums something.
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the walls.

< 25h/25H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 110v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 25h/25H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the walls.

< 25h/25H 110v/112V Pos: standing >
The door seems to be closed.

< 25h/25H 112v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 25h/25H 111v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -WestD

< 25h/25H 110v/112V Pos: standing >
It is pitch black...

< 25h/25H 110v/112V Pos: standing >
It is pitch black...

< 25h/25H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 111v/112V Pos: standing >
It is pitch black...

< 25h/25H 111v/112V Pos: standing >
You quickly scan the area.
A shitting youth who is close by to your north.

< 25h/25H 111v/112V Pos: standing >
It is pitch black...

< 25h/25H 110v/112V Pos: standing >
It is pitch black...

< 25h/25H 110v/112V Pos: standing >
A Community Outhouse
   The interior of this building is made of ten long boxes, each cut with ten
holes to accomodate a hundred flexing bottoms doing what they do best.
However, due to poor hygene, only about seventy five percent of the holes are
serviceable, the other twenty five either broken, covered with refuse, or just
too nasty to use because some jerk left a turd perched happily on the edge of
the hole.
Obvious exits: -SouthD -Up#
A youth turns red, and quickly moves his hands to his knees, as you enter.

< 25h/25H 110v/112V Pos: standing >
Consider killing who?

< 25h/25H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 25h/25H 112v/112V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 25h/25H 112v/112V Pos: standing >
It is pitch black...

< 25h/25H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 111v/112V Pos: standing >
It is pitch black...

< 25h/25H 110v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -WestD

< 25h/25H 109v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 25h/25H 108v/112V Pos: standing >
Are you mad!?

< 25h/25H 112v/112V Pos: standing >
Your slash strikes a slutty whore.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  small wounds >
 The day has begun.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  small wounds >
 You feel your skill in 1h slashing improving.
Your weak slash strikes a slutty whore.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  small wounds >
 You dodge a slutty whore's vicious attack.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  small wounds >
 You would probably hurt yourself trying.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  small wounds >
 A slutty whore deftly blocks your kick with her forearm.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  small wounds >
 Your weak slash strikes a slutty whore.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  small wounds >
 You parry a slutty whore's lunge at you.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  small wounds >
 Your crude slash strikes a slutty whore hard.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You parry a slutty whore's lunge at you.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You would probably hurt yourself trying.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 A slutty whore ducks, and your foot flies a mile high.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 A slutty whore dodges your futile attack.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 A slutty whore misses you.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You miss a slutty whore.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 A slutty whore misses you.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You feel your skill in dual wield improving.
A slutty whore dodges your futile attack.
A slutty whore dodges your futile attack.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You dodge a slutty whore's vicious attack.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 Autosaving...

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 A slutty whore dodges your futile attack.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You parry a slutty whore's lunge at you.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 A slutty whore dodges your futile attack.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You parry a slutty whore's lunge at you.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 A slutty whore dodges your futile attack.
A slutty whore dodges your futile attack.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You parry a slutty whore's lunge at you.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You would probably hurt yourself trying.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 A slutty whore ducks, and your foot flies a mile high.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 Your slash strikes a slutty whore hard.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You parry a slutty whore's lunge at you.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 Your weak slash strikes a slutty whore.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You parry a slutty whore's lunge at you.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  few wounds >
 You feel your skill in double attack improving.
Your slash strikes a slutty whore very hard.
A slutty whore dodges your futile attack.

< 25h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: whore sta EP:  nasty wounds >
 You kneel.

< 25h/25H 112v/112V Pos: kneeling >
< T: Rhuphal TP: kne TC:excellent E: whore sta EP:  nasty wounds >
 A slutty whore misses you.
You raise your eyebrow. Hmmm..

< 25h/25H 112v/112V Pos: kneeling >
< T: Rhuphal TP: kne TC:excellent E: whore sta EP:  nasty wounds >
 You manage with complete incompetence to throw yourself head first into the ground!

< 25h/25H 112v/112V Pos: sitting >
< T: Rhuphal TP: sit TC:excellent E: whore sta EP:  nasty wounds >
 Your weak slash strikes a slutty whore.

< 25h/25H 112v/112V Pos: sitting >
< T: Rhuphal TP: sit TC:excellent E: whore sta EP: pretty hurt >
 A slutty whore's punch wounds you.

< 24h/25H 112v/112V Pos: sitting >
< T: Rhuphal TP: sit TC:few scratches E: whore sta EP: pretty hurt >
 A slutty whore dodges your futile attack.

< 24h/25H 112v/112V Pos: sitting >
< T: Rhuphal TP: sit TC:few scratches E: whore sta EP: pretty hurt >
 A slutty whore misses you.

< 24h/25H 112v/112V Pos: sitting >
< T: Rhuphal TP: sit TC:few scratches E: whore sta EP: pretty hurt >
 You miss a slutty whore.

< 24h/25H 112v/112V Pos: sitting >
< T: Rhuphal TP: sit TC:few scratches E: whore sta EP: pretty hurt >
 You clamber to your feet.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP: pretty hurt >
 You parry a slutty whore's lunge at you.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP: pretty hurt >
 A slutty whore dodges your futile attack.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP: pretty hurt >
 You kneel.

< 24h/25H 112v/112V Pos: kneeling >
< T: Rhuphal TP: kne TC:few scratches E: whore sta EP: pretty hurt >
 You raise your eyebrow. Hmmm..

< 24h/25H 112v/112V Pos: kneeling >
< T: Rhuphal TP: kne TC:few scratches E: whore sta EP: pretty hurt >
 You manage with complete incompetence to throw yourself head first into the ground!

< 24h/25H 112v/112V Pos: sitting >
< T: Rhuphal TP: sit TC:few scratches E: whore sta EP: pretty hurt >
 A slutty whore misses you.

< 24h/25H 112v/112V Pos: sitting >
< T: Rhuphal TP: sit TC:few scratches E: whore sta EP: pretty hurt >
 You miss a slutty whore.

< 24h/25H 112v/112V Pos: sitting >
< T: Rhuphal TP: sit TC:few scratches E: whore sta EP: pretty hurt >
 A slutty whore misses you.
Your weak slash strikes a slutty whore.

< 24h/25H 112v/112V Pos: sitting >
< T: Rhuphal TP: sit TC:few scratches E: whore sta EP: pretty hurt >
 You clamber to your feet.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP: pretty hurt >
 You feel your skill in dual wield improving.
Your crude slash strikes a slutty whore very hard.
You miss a slutty whore.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  awful >
 A slutty whore misses you.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  awful >
 A slutty whore dodges your futile attack.
A slutty whore dodges your futile attack.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  awful >
 You dodge a slutty whore's vicious attack.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  awful >
 You would probably hurt yourself trying.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  awful >
 A slutty whore deftly blocks your kick with her forearm.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  awful >
 Your slash strikes a slutty whore hard.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  awful >
 You parry a slutty whore's lunge at you.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  awful >
 Your crude slash seriously wounds a slutty whore.
A slutty whore is stunned!

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  bleeding, close to death >
 You dodge a slutty whore's vicious attack.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  bleeding, close to death >
 Your weak slash strikes a slutty whore very hard.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  bleeding, close to death >
 A slutty whore misses you.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  bleeding, close to death >
 A slutty whore dodges, and you miss your kick at her legs.

< 24h/25H 112v/112V Pos: standing >
< T: Rhuphal TP: sta TC:few scratches E: whore sta EP:  bleeding, close to death >
 You feel your skill in double attack improving.
A slutty whore dodges your futile attack.
Your weak slash strikes a slutty whore very hard.
A slutty whore is incapacitated and will slowly die, if not aided.

< 24h/25H 112v/112V Pos: standing >
<Your decent slash causes a slutty whore to grimace in pain.
A slutty whore is mortally wounded, and will die soon, if not aided.

< 24h/25H 112v/112V Pos: standing >
<Your weak slash seriously wounds a slutty whore.
A slutty whore is mortally wounded, and will die soon, if not aided.
Your crude slash grievously wounds a slutty whore.
A slutty whore is mortally wounded, and will die soon, if not aided.

< 24h/25H 112v/112V Pos: standing >
<Your weak slash hits a slutty whore.
A slutty whore is mortally wounded, and will die soon, if not aided.
You beautifully slash a slutty whore into two parts - both dead.
A slutty whore is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A slutty whore's death cry reverberates in your head as she falls to the ground.

< 24h/25H 112v/112V Pos: standing >
You get 4 coins from the corpse of a slutty whore.
There were: 2 silver coins, 2 copper coins. 
You get a piece of painted hard wood from the corpse of a slutty whore.

< 24h/25H 112v/112V Pos: standing >
You are carrying: (7/11)
a piece of painted hard wood
an unearthly softwood tiara
[5] a small bandage

< 24h/25H 112v/112V Pos: standing >
You stop using a bronze skull cap.
You don an unearthly softwood tiara on your head.

< 25h/25H 112v/112V Pos: standing >
Keats Street
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a slutty whore is lying here.
A street sweeper is cleaning here, singing songs of labor.
A homeless child is here, scrounging around for some food.

< 25h/25H 123v/123V Pos: standing >
You are carrying: (7/11)
a bronze skull cap
a piece of painted hard wood
[5] a small bandage

< 25h/25H 123v/123V Pos: standing >
You drop a bronze skull cap.

< 25h/25H 123v/123V Pos: standing >
A bronze skull cap crumbles to dust and blows away.

< 25h/25H 123v/123V Pos: standing >
Keats Street
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a slutty whore is lying here.
A street sweeper is cleaning here, singing songs of labor.
A homeless child is here, scrounging around for some food.

< 25h/25H 123v/123V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 25h/25H 122v/123V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South# -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 121v/123V Pos: standing >
Your crude slash strikes a stray cat very hard.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 An elite guard watches the area, making sure the battle does not get out of hand.
An elite guard stands to the side, evaluating the fray.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 A stray cat dodges your futile attack.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 A stray cat misses you.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 A stray cat eyes close quickly as your foot flies by his face.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 An elite guard watches the area, making sure the battle does not get out of hand.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 An elite guard stands to the side, evaluating the fray.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 A stray cat dodges your futile attack.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 You parry a stray cat's lunge at you.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  few wounds >
 Your crude slash strikes a stray cat very hard.
Your crude slash seriously wounds a stray cat.
A stray cat is stunned!

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  awful >
 You parry a stray cat's lunge at you.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  awful >
 An elite guard watches the battle in amusement.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  awful >
 An elite guard evaluates the struggle, watching your battle tactics.

< 25h/25H 123v/123V Pos: standing >
< T: Rhuphal TP: sta TC:excellent E: cat sta EP:  awful >
 A human merchant's pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a human merchant stabs you in the back, RIP...
Your suit of spiked leather armor was completely destroyed by the massive blow!
Your unearthly softwood tiara was completely destroyed by the massive blow!