The death of [ 1 Warrior] Premo (Human)

in A Dark Forest with Tall Evergreens

from the perspective of [ 1 Warrior] Premo (Human)


A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 28h/28H 114v/114V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A homeless peasant who is not far off to your east.
A tharnadian thief-hunter who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A human merchant who is in the distance to your west.

< 28h/28H 114v/114V Pos: standing >
Saving Premo.

< 28h/28H 114v/114V Pos: standing >

< 28h/28H 114v/114V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
[5] A small bandage rests upon the ground here.
A cudgel has been dropped here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 28h/28H 114v/114V Pos: standing >

< 28h/28H 114v/114V Pos: standing >

< 28h/28H 114v/114V Pos: standing >

< 28h/28H 114v/114V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
[5] A small bandage rests upon the ground here.
A cudgel has been dropped here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 28h/28H 114v/114V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A homeless peasant who is not far off to your east.
A tharnadian thief-hunter who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
Jusatip who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 28h/28H 114v/114V Pos: standing >
Saving Premo.

< 28h/28H 114v/114V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
[5] A small bandage rests upon the ground here.
A cudgel has been dropped here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 28h/28H 114v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 28h/28H 112v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.

< 28h/28H 110v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 28h/28H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 28h/28H 108v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 28h/28H 107v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 28h/28H 105v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 28h/28H 103v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.

< 28h/28H 101v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 28h/28H 100v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.

< 28h/28H 98v/114V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -EastD -West
The corpse of an elite guard is lying here.

< 28h/28H 97v/114V Pos: standing >
You quickly scan the area.
Hiebol who is not far off to your east.
An elite highwayman who is a brief walk away to your east.
A religious zealot who is close by to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 28h/28H 98v/114V Pos: standing >
It is pitch black...

< 28h/28H 98v/114V Pos: standing >
You quickly scan the area.
A human traveller who is a brief walk away to your north.
An elite highwayman who is close by to your east.
Hiebol who is close by to your east.
Sxtchat who is close by to your east.
A religious zealot who is not far off to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.

< 28h/28H 99v/114V Pos: standing >
 
  ^**M*.^^.   
  *******...  
   *D+**^**.  
    ^D@+++++  
   *C+*^*.**  
  M^*D****..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD
Hiebol (Human)(medium) stands here.
Sxtchat (Human)(medium) stands here.

< 28h/28H 98v/114V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your west.
A militia guard who is in the distance to your west.

< 28h/28H 99v/114V Pos: standing >
Sxtchat leaves north.

< 28h/28H 99v/114V Pos: standing >
 
  ^**M*.^^.   
  *******...  
   *D+**^**.  
    ^D@+++++  
   *CM*^*.**  
  M^*D****..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD
Hiebol (Human)(medium) stands here.

< 28h/28H 100v/114V Pos: standing >
Hiebol leaves west.

< 28h/28H 101v/114V Pos: standing >
You quickly scan the area.
A highwayman who is almost out of sight to your east.
Hiebol who is not far off to your west.
A religious zealot who is a brief walk away to your west.
A militia guard who is in the distance to your west.
A militia guard who is in the distance to your west.

< 28h/28H 101v/114V Pos: standing >
 
  ^**M*.^^.   
  *******...  
   *D+**^**M  
    ^D@+++++  
   *M+*^*.**  
  M^*D****..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD

< 28h/28H 102v/114V Pos: standing >

< 28h/28H 102v/114V Pos: standing >
You quickly scan the area.
A highwayman who is almost out of sight to your east.
A religious zealot who is a brief walk away to your west.
Hiebol who is in the distance to your west.
A militia guard who is in the distance to your west.
A militia guard who is in the distance to your west.

< 28h/28H 102v/114V Pos: standing >
It is pitch black...

< 28h/28H 103v/114V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -EastD -West
The corpse of an elite guard is lying here.

< 28h/28H 103v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.

< 28h/28H 102v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 28h/28H 100v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.

< 28h/28H 98v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 28h/28H 99v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 28h/28H 99v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 28h/28H 98v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.

< 28h/28H 96v/114V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -EastD -West
The corpse of an elite guard is lying here.

< 28h/28H 96v/114V Pos: standing >
The night has begun.
It is pitch black...

< 28h/28H 95v/114V Pos: standing >

< 28h/28H 95v/114V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *DP**^**M  
    ^D@+++++  
   *C+*^*.**  
  M^*D****..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD

< 28h/28H 95v/114V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *DP**^**MM  
   ^D+@+++++  
  *CM*^*.***  
 M^*D****...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 28h/28H 96v/114V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your west.
A militia guard who is almost out of sight to your west.

< 28h/28H 97v/114V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *DP**^**M  
    ^D@+++++  
   *CM*^*.**  
  M^*D****..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD
An elite highwayman stands here, protecting the roads of Tharnadia.

< 28h/28H 97v/114V Pos: standing >
 
 *****  
 DP@*^  
 ^DM++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 28h/28H 96v/114V Pos: standing >
 
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *D@**^**  
     ^DM++++  
    *C+*^*.*  
   M^*D****   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -SouthD -WestD
[3] A small bandage rests upon the ground here.
Sxtchat (Human)(medium) stands here.

< 28h/28H 95v/114V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is rather far off to your east.
An elite human soldier who is almost out of sight to your east.

< 28h/28H 96v/114V Pos: standing >
A highwayman enters from the south.

< 28h/28H 96v/114V Pos: standing >
A highwayman leaves west.

< 28h/28H 98v/114V Pos: standing >
A highwayman enters from the west.
You hear the sounds of movement in the distance.

< 28h/28H 99v/114V Pos: standing >
Sudden freezing winds slice through the area, chilling everything they touch.

You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 28h/28H 99v/114V Pos: standing >
Bashing without a shield is tough, but you try anyway...
As Sxtchat avoids your bash, you topple over and fall to the ground.

< 28h/28H 99v/114V Pos: on your ass >
< T: Premo TP: ass TC:excellent E: Sxtchat sta EP: excellent >
 A highwayman leaves south.

< 28h/28H 100v/114V Pos: on your ass >
< T: Premo TP: ass TC:excellent E: Sxtchat sta EP: excellent >
 You miss Sxtchat.

< 28h/28H 100v/114V Pos: on your ass >
< T: Premo TP: ass TC:excellent E: Sxtchat sta EP: excellent >
 Sxtchat's crude punch wounds you.

< 27h/28H 100v/114V Pos: on your ass >
< T: Premo TP: ass TC:few scratches E: Sxtchat sta EP: excellent >
 Sxtchat dodges your futile attack.

< 27h/28H 100v/114V Pos: on your ass >
< T: Premo TP: ass TC:few scratches E: Sxtchat sta EP: excellent >
 You hear the sounds of movement in the distance.

< 27h/28H 100v/114V Pos: on your ass >
< T: Premo TP: ass TC:few scratches E: Sxtchat sta EP: excellent >
 Sxtchat's punch wounds you.

< 26h/28H 100v/114V Pos: on your ass >
< T: Premo TP: ass TC:few scratches E: Sxtchat sta EP: excellent >
 You miss Sxtchat.

< 26h/28H 100v/114V Pos: on your ass >
< T: Premo TP: ass TC:few scratches E: Sxtchat sta EP: excellent >
 Sxtchat's crude punch wounds you.

< 25h/28H 100v/114V Pos: on your ass >
< T: Premo TP: ass TC: small wounds E: Sxtchat sta EP: excellent >
 You miss Sxtchat.

< 25h/28H 100v/114V Pos: on your ass >
< T: Premo TP: ass TC: small wounds E: Sxtchat sta EP: excellent >
 You clamber to your feet.

< 25h/28H 100v/114V Pos: standing >
< T: Premo TP: sta TC: small wounds E: Sxtchat sta EP: excellent >
  
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *D@**^**  
     ^D+++++  
    *C+*^*.*  
   M^*D****   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -SouthD -WestD
[3] A small bandage rests upon the ground here.
Sxtchat (Human)(medium) stands here, fighting YOU!

< 25h/28H 100v/114V Pos: standing >
< T: Premo TP: sta TC: small wounds E: Sxtchat sta EP: excellent >
 You are already standing.

< 25h/28H 100v/114V Pos: standing >
< T: Premo TP: sta TC: small wounds E: Sxtchat sta EP: excellent >
 Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
You snicker softly.

< 25h/28H 100v/114V Pos: standing >
< T: Premo TP: sta TC: small wounds E: Sxtchat sta EP: excellent >
 You are already standing.

< 25h/28H 100v/114V Pos: standing >
< T: Premo TP: sta TC: small wounds E: Sxtchat sta EP: excellent >
 You attempt to flee...
It is pitch black...
You flee southward!

< 25h/28H 74v/114V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 25h/28H 75v/114V Pos: standing >
It is pitch black...

< 25h/28H 76v/114V Pos: standing >
You hear the sounds of movement in the distance.

< 25h/28H 76v/114V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *DP**^**M  
    ^D@+++++  
   *C+*^*.**  
  M^*D****..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD

< 25h/28H 75v/114V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your west.
A militia guard who is in the distance to your west.

< 25h/28H 76v/114V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 26h/28H 78v/114V Pos: standing >
You shout '!'

< 26h/28H 78v/114V Pos: standing >
 
  ^**^*.^^.   
  *******..M  
   *DP**^**.  
    ^D@+++++  
   *C+*^*.**  
  M^*D****..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD

< 26h/28H 79v/114V Pos: standing >
 
  ^**^*.^^.   
  *******..M  
   *DP**^**.  
    ^D@+++++  
   *C+*^*.**  
  M^*D****..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD

< 26h/28H 80v/114V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is not far off to your north.
A Drow Elf who is not far off to your north.
A religious zealot who is rather far off to your west.
A militia guard who is in the distance to your west.

< 26h/28H 81v/114V Pos: standing >
 
  ^**^*.^^.   
  *******..M  
   *D+**^**.  
    ^D@+++++  
   *C+*^*.**  
  M^*D****..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD

< 26h/28H 81v/114V Pos: standing >
Sxtchat enters from the west.

< 26h/28H 81v/114V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
A religious zealot who is rather far off to your west.
A militia guard who is in the distance to your west.

< 26h/28H 82v/114V Pos: standing >
Sxtchat leaves east.

< 26h/28H 83v/114V Pos: standing >
You are not a member of any associations.

< 27h/28H 87v/114V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *D+**^**.  
    ^D@+P+++  
   *C+*^*.**  
  M^*D****..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD

< 27h/28H 87v/114V Pos: standing >
Sxtchat enters from the east.
You quickly scan the area.
A gnomish grenadier who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
An Orc who is not far off to your north.
A Drow Elf who is not far off to your north.
An elite highwayman who is almost out of sight to your east.
A religious zealot who is rather far off to your west.
Jusatip who is in the distance to your west.
A militia guard who is in the distance to your west.

< 27h/28H 87v/114V Pos: standing >
Sxtchat leaves west.

< 27h/28H 88v/114V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is not far off to your north.
An Orc who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
A Drow Elf who is not far off to your north.
A tharnadian highway marshall who is almost out of sight to your east.
An elite highwayman who is almost out of sight to your east.
Sxtchat who is rather far off to your west.
Jusatip who is rather far off to your west.
A religious zealot who is rather far off to your west.
A militia guard who is in the distance to your west.

< 28h/28H 89v/114V Pos: standing >
 
 M*P**  
 D+@*^  
 ^D+++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 28h/28H 89v/114V Pos: standing >
 
 *^*.^  
 M*@**  
 D+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a gnomish grenadier is lying here.
An Orc (medium) On parole, La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (small) La Resistance stands in mid-air here.
A Drow Elf snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Drow Elf's mighty bash!

< 27h/28H 87v/114V Pos: sitting >
< T: Premo TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf parries your futile lunge at him.

< 27h/28H 87v/114V Pos: sitting >
< T: Premo TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 Your vision spins into darkness as your head falls towards the ground.