The death of [ 1 Warrior] Premo (Human)

in A Dark Forest with Tall Evergreens

from the perspective of [50 Spiritualist] Lurt La Resistance (Drow Elf)

<worn as a badge>    a daemonic serpent insignia
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a pair of goggles of faerie sight (magic) [68%]             
<worn in ear>        a tiny sapphire earring [superior] (glowing)
<worn in ear>        a tiny diorite ear stud of sight [superior] made by Daweava (magic)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a delicate silver chain [superior] (magic) (glowing)
<worn around neck>   the neck-charm of Savannah of Broken Trusts
<worn on body>       a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body>    a cloak of swirling mist (invis)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of fresh blood
<worn on arms>       some cracked bone arm bracers
<held as shield>     a fire-hardened copper shield
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist>  a magical dragonscale bracer
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a bright platinum wedding band
<worn on finger>     the glorious titanium ring of physical resistance (magic)
<held>               a lump of charcoal covered in flames [superior] (magic) (glowing)
<worn on legs>       a pleated red and blue kilt
<worn on feet>       the mage boots of the maelstrom

*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Nib La Resistance (Orc)(small) stands in mid-air here.(Red Aura)

< 827h/827H 185v/185V Pos: standing >
You quickly scan the area.
A Human who is not far off to your south.

< 827h/827H 185v/185V Pos: standing >
Obeen sneaks east.

< 827h/827H 185v/185V Pos: standing >
 
 M*.^^  
 **@*.  
 +**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
The corpse of Dollyra the drow elf psionicist is lying here.
The corpse of Kralim is lying here.
The corpse of an elite elven guard is lying here.
The corpse of an elven guard is lying here.
[2] The corpse of a swarm of insects is lying here.
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Ghi's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Nib La Resistance (Orc)(small) stands in mid-air here.(Red Aura)

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
You are using:
<worn as a badge>    a daemonic serpent insignia
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a pair of goggles of faerie sight (magic) [68%]             
<worn in ear>        a tiny sapphire earring [superior] (glowing)
<worn in ear>        a tiny diorite ear stud of sight [superior] made by Daweava (magic)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a delicate silver chain [superior] (magic) (glowing)
<worn around neck>   the neck-charm of Savannah of Broken Trusts
<worn on body>       a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body>    a cloak of swirling mist (invis)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of fresh blood
<worn on arms>       some cracked bone arm bracers
<held as shield>     a fire-hardened copper shield
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist>  a magical dragonscale bracer
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a bright platinum wedding band
<worn on finger>     the glorious titanium ring of physical resistance (magic)
<held>               a lump of charcoal covered in flames [superior] (magic) (glowing)
<worn on legs>       a pleated red and blue kilt
<worn on feet>       the mage boots of the maelstrom

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
 
 ^*.^^  
 **@*.  
 +**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
The corpse of Dollyra the drow elf psionicist is lying here.
The corpse of Kralim is lying here.
The corpse of an elite elven guard is lying here.
The corpse of an elven guard is lying here.
[2] The corpse of a swarm of insects is lying here.
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Ghi's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Nib La Resistance (Orc)(small) stands in mid-air here.(Red Aura)

< 827h/827H 185v/185V Pos: standing >
Powerful sparks of magic seem to flow out from Jov's mask.

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
Jov starts casting a spell.

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
Jov completes his spell...
Jov utters the word 'zuharuhl'

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
Jov starts casting a spell.

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
Jov completes his spell...
Jov utters the word 'zuharuhl'

< 827h/827H 185v/185V Pos: standing >
You are using:
<worn as a badge>    a daemonic serpent insignia
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a pair of goggles of faerie sight (magic) [68%]             
<worn in ear>        a tiny sapphire earring [superior] (glowing)
<worn in ear>        a tiny diorite ear stud of sight [superior] made by Daweava (magic)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a delicate silver chain [superior] (magic) (glowing)
<worn around neck>   the neck-charm of Savannah of Broken Trusts
<worn on body>       a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body>    a cloak of swirling mist (invis)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of fresh blood
<worn on arms>       some cracked bone arm bracers
<held as shield>     a fire-hardened copper shield
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist>  a magical dragonscale bracer
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a bright platinum wedding band
<worn on finger>     the glorious titanium ring of physical resistance (magic)
<held>               a lump of charcoal covered in flames [superior] (magic) (glowing)
<worn on legs>       a pleated red and blue kilt
<worn on feet>       the mage boots of the maelstrom

< 827h/827H 185v/185V Pos: standing >
Jov starts casting a spell.

< 827h/827H 185v/185V Pos: standing >
Autosaving...

< 827h/827H 185v/185V Pos: standing >
Jov completes his spell...
Jov utters the word 'zuharuhl'
You feel a slight magical surge that reinforces and refreshes your vitality.

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
The night has begun.
Jov starts casting a spell.

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
Jov completes his spell...
Jov utters the word 'zuharuhl'

< 827h/827H 185v/185V Pos: standing >
Jov starts casting a spell.

< 827h/827H 185v/185V Pos: standing >
The Cerrio, the bartender gave you the following quest:
Go kill 2 the skeletal knight (2 left) in New Cave city!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 827h/827H 185v/185V Pos: standing >
Jov completes his spell...
Jov utters the word 'zuharuhl'
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
  *The Battlefield                               (evil)
   The Swamp Laboratory of Khul'Lor              (very evil)
  *Clan Stoutdorf Settlement                     (slightly good)
  *Kobold Settlement                             (very evil)
   The High Moor Forest                          (slightly good)
  *The Stone Tomb of Kelek                       (slightly evil)
  *Orrak                                         (very evil)
   Pits of Cerberus                              (evil)
  *Myrloch Vale                                  (pure good)
  *Pharr Valley Swamp                            (good)
   Village of Werrun                             (extremely good)
   Nizari                                        (good)
   The Dark Stone Tower of the Northern Realms   (good)
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil)
  *The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (very good)
   Temple of Flames                              (slightly evil)
  *Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (good)
   Nakral's Crypt                                (evil)
  *The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (slightly evil)
   Crystalspyre Mountains                        (good)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (slightly good)
  *Labyrinth of No Return                        (slightly good)
  *The Desert City of Venan'Trut                 (slightly good)
  *Rogue Plains                                  (pure good)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (good)
   Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly good)
  *Desolate Under Fire                           (slightly evil)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (slightly good)
  *Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (slightly evil)
  *The Jade Empire                               (extremely good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (good)
  *The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (slightly evil)
   The Kingdom of Torg                           (slightly good)
   Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (very good)
   Plane of Water                                (slightly evil)
  *Shadamehr Keep                                (slightly evil)
  *The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (good)
   The Ethereal Plane                            (evil)
   The Caverns of Armageddon                     (slightly good)
  *The Forest City of Aravne                     (evil)
   Plane of Fire                                 (good)
   Ruined Temple of Tezcatlipoca                 (very good)
   The Astral Plane                              (evil)
   Jotunheim                                     (good)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (slightly evil)
  *Plane of Earth                                (evil)
   Sevenoaks                                     (slightly evil)
   The Keep of Evil                              (good)
   The Forgotten Mansion                         (good)
   Domain of Lost Souls                          (slightly good)
  *The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (very evil)
   Valley of the Snow Ogres                      (slightly evil)
  *The Great Shaboath                            (good)
   The Tempest Court                             
   Pit of Dragons                                (good)
   Ny'Neth                                       (slightly good)
  *Lost Temple of Tikitzopl                      (good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (very evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           (good)
   Vecna's Tomb                                  (evil)
   Ny'Neth's Stronghold                          (slightly evil)
  *Apocalypse Castle                             (evil)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (very evil)
   The Bronze Citadel                            (very evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              (evil)

* = already completed this boot.

< 827h/827H 185v/185V Pos: standing >
Noz sneaks south.
You follow Jov.

 
 **P*.  
 P*@M*  
 D++M+  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Ghi enters from the north.
A void elemental sneaks in from the north.
Rexx enters from the north.

< 827h/827H 183v/185V Pos: standing >
You follow Jov.

 
 ^*.^^  
 **@*.  
 P*PM*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
The corpse of Dollyra the drow elf psionicist is lying here.
The corpse of Kralim is lying here.
The corpse of an elite elven guard is lying here.
The corpse of an elven guard is lying here.
[2] The corpse of a swarm of insects is lying here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Ghi enters from the south.
Rexx enters from the south.

< 827h/827H 181v/185V Pos: standing >

< 827h/827H 181v/185V Pos: standing >

< 827h/827H 181v/185V Pos: standing >

< 827h/827H 182v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
The blood-red glow surrounding you fades away.

< 827h/827H 185v/185V Pos: standing >
The winds of time have reclaimed the corpse of Kralim.
The corpse of Kralim crumbles to dust and blows away.

< 827h/827H 185v/185V Pos: standing >
Nib sneaks in from the south.

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
The winds of time have reclaimed the corpse of a swarm of insects.
The corpse of a swarm of insects crumbles to dust and blows away.
The winds of time have reclaimed the corpse of a swarm of insects.
The corpse of a swarm of insects crumbles to dust and blows away.
You are surrounded by a blood-red glow.

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
Jov says in orc 'stone'

< 827h/827H 185v/185V Pos: standing >
Nib shouts out loudly.. MOVING!!!!

< 827h/827H 185v/185V Pos: standing >
Nib shouts out loudly.. MOVING!!!!

< 827h/827H 185v/185V Pos: standing >

< 827h/827H 185v/185V Pos: standing >
You are already standing.

< 827h/827H 185v/185V Pos: standing >
You are already standing.
Nib sneaks west.
Jov sneaks west.
You follow Jov.

 
 M^*.^  
 **@P*  
 DP*M^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A few coins lie scattered here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Nib La Resistance (Orc)(small) stands in mid-air here.(Red Aura)
Ghi enters from the east.
A void elemental sneaks in from the east.
Rexx enters from the east.

< 827h/827H 183v/185V Pos: standing >
Ghi starts casting a spell.

< 827h/827H 183v/185V Pos: standing >
Nib sneaks north.
Noz sneaks north.
You follow Jov.

 
 ***..  
 M^@.^  
 **PM*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Nib La Resistance (Orc)(small) stands in mid-air here.(Red Aura)
Rexx enters from the south.

< 827h/827H 181v/185V Pos: standing >
A gnomish grenadier enters from the east.

< 827h/827H 183v/185V Pos: standing >
Jov sneaks south.
You follow Jov.

 
 M^P.^  
 **@**  
 DP**^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A few coins lie scattered here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Nib La Resistance (Orc)(small) stands in mid-air here.(Red Aura)
*A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Ghi's head.
Rexx enters from the north.

< 827h/827H 181v/185V Pos: standing >
Jov's skin seems to turn to stone.
A gnomish grenadier enters from the north.
A Human shouts '!'

< 827h/827H 181v/185V Pos: standing >
Rexx's skin seems to turn to stone.
A gnomish grenadier suddenly attacks YOU!
You snap into visibility.
-=[A gnomish grenadier's powerful bludgeon wounds you.]=-

< 814h/827H 181v/185V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: gnome sta EP:  few wounds >
 A gnomish grenadier gets a few coins.
 
 M^*.^  
 **@**  
 D+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A gnomish grenadier stands, floating here, fighting YOU!(Gold Aura)
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Nib La Resistance (Orc)(small) stands in mid-air here.(Red Aura)
*A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Ghi's head.
Nib snaps into visibility.
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a gnomish grenadier from his target!
A dark shroud encases Nib as he charges into battle.
You are rescued by Nib, you are confused, but grateful!

< 814h/827H 181v/185V Pos: standing >
Nib parries a gnomish grenadier's lunge at him.
Nib anticipates a gnomish grenadier's attack and masterfully parries the incoming blow.
Nib parries a gnomish grenadier's lunge at him.
Nib parries a gnomish grenadier's lunge at him.
A gnomish grenadier kicks Nib in the stomach, rendering him breathless.

< 814h/827H 181v/185V Pos: standing >
A gnomish grenadier parries Nib's lunge at him.
A gnomish grenadier parries Nib's lunge at him.
Nib's fine slash wounds a gnomish grenadier.
A gnomish grenadier dodges Nib's attack.
A gnomish grenadier deflects Nib's blow and strikes back at him!
A gnomish grenadier suddenly appears a bit confused!
A gnomish grenadier's bludgeon grazes Nib.
a gnomish grenadier hurls a large stick of gnomish dynamite towards Nib!
The sphere circling Nib's body darts in front of a gnomish grenadier's assault!
Nib snaps into visibility.
Nib's fine slash wounds a gnomish grenadier.
Nib's slash wounds a gnomish grenadier.

< 814h/827H 181v/185V Pos: standing >
You quickly scan the area.
An elite human soldier who is in the distance to your east.
A Human who is not far off to your south.

< 814h/827H 181v/185V Pos: standing >
Nib parries a gnomish grenadier's lunge at him.
Nib parries a gnomish grenadier's lunge at him.
Nib snaps into visibility.
A gnomish grenadier's weak bludgeon grazes Nib.
Nib parries a gnomish grenadier's lunge at him.
Ghi starts casting an offensive spell.
Ghi snaps into visibility.

< 814h/827H 181v/185V Pos: standing >
Jov starts casting an offensive spell.
Jov snaps into visibility.

< 814h/827H 181v/185V Pos: standing >
 
 M^*.^  
 **@**  
 D+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A gnomish grenadier stands, floating here, fighting Nib.(Gold Aura)
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Jov La Resistance (Orc)(medium) stands in mid-air here. (casting) (Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Nib La Resistance (Orc)(small) stands in mid-air here, fighting a gnomish grenadier.(Red Aura)
*A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
An impenetrable globe of darkness floats near Ghi's head.
Rexx snaps into visibility.
A gnomish grenadier's face turns pale as Rexx slams his head into his face.

< 814h/827H 181v/185V Pos: standing >
Ghi snaps into visibility.

< 814h/827H 181v/185V Pos: standing >
Jov snaps into visibility.

< 814h/827H 181v/185V Pos: standing >
Ghi completes his spell...
Ghi utters the word 'qawzh'
Ghi's comet strikes a gnomish grenadier, the blast rending his flesh and throwing him back several feet.

< 814h/827H 181v/185V Pos: standing >
Jov completes his spell...
Jov utters the words 'paffue xurhuio'
a gnomish grenadier seems to be blinded!
A gnomish grenadier begins to dry and wilt.

< 814h/827H 181v/185V Pos: standing >
Nib's mighty slash enshrouds a gnomish grenadier in a mist of blood.
Nib's impressive slash strikes a gnomish grenadier very hard.
Nib's slash strikes a gnomish grenadier very hard.
Nib's slash strikes a gnomish grenadier very hard.
Nib's slash grievously wounds a gnomish grenadier.
Nib's fine slash enshrouds a gnomish grenadier in a mist of blood.
Nib's fine slash causes a gnomish grenadier to grimace in pain.

< 814h/827H 181v/185V Pos: standing >
Nib anticipates a gnomish grenadier's attack and masterfully parries the incoming blow.
Nib parries a gnomish grenadier's lunge at him.
A gnomish grenadier's weak bludgeon grazes Nib.
Nib parries a gnomish grenadier's lunge at him.

< 814h/827H 181v/185V Pos: standing >
Rexx neatly performs a coup de grace and beheads a gnomish grenadier.
A gnomish grenadier is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a gnomish grenadier.

< 814h/827H 181v/185V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
  *The Battlefield                               (evil)
   The Swamp Laboratory of Khul'Lor              (very evil)
  *Clan Stoutdorf Settlement                     (slightly good)
  *Kobold Settlement                             (very evil)
   The High Moor Forest                          (slightly good)
  *The Stone Tomb of Kelek                       (slightly evil)
  *Orrak                                         (very evil)
   Pits of Cerberus                              (evil)
  *Myrloch Vale                                  (pure good)
  *Pharr Valley Swamp                            (good)
   Village of Werrun                             (extremely good)
   Nizari                                        (good)
   The Dark Stone Tower of the Northern Realms   (good)
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil)
  *The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (very good)
   Temple of Flames                              (slightly evil)
  *Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (good)
   Nakral's Crypt                                (evil)
  *The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (slightly evil)
   Crystalspyre Mountains                        (good)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (slightly good)
  *Labyrinth of No Return                        (slightly good)
  *The Desert City of Venan'Trut                 (slightly good)
  *Rogue Plains                                  (pure good)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (good)
   Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly good)
  *Desolate Under Fire                           (slightly evil)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (slightly good)
  *Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (slightly evil)
  *The Jade Empire                               (extremely good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (good)
  *The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (slightly evil)
   The Kingdom of Torg                           (slightly good)
   Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (very good)
   Plane of Water                                (slightly evil)
  *Shadamehr Keep                                (slightly evil)
  *The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (good)
   The Ethereal Plane                            (evil)
   The Caverns of Armageddon                     (slightly good)
  *The Forest City of Aravne                     (evil)
   Plane of Fire                                 (good)
   Ruined Temple of Tezcatlipoca                 (very good)
   The Astral Plane                              (evil)
   Jotunheim                                     (good)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (slightly evil)
  *Plane of Earth                                (evil)
   Sevenoaks                                     (slightly evil)
   The Keep of Evil                              (good)
   The Forgotten Mansion                         (good)
   Domain of Lost Souls                          (slightly good)
  *The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (very evil)
   Valley of the Snow Ogres                      (slightly evil)
  *The Great Shaboath                            (good)
   The Tempest Court                             
   Pit of Dragons                                (good)
   Ny'Neth                                       (slightly good)
  *Lost Temple of Tikitzopl                      (good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (very evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           (good)
   Vecna's Tomb                                  (evil)
   Ny'Neth's Stronghold                          (slightly evil)
  *Apocalypse Castle                             (evil)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (very evil)
   The Bronze Citadel                            (very evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              (evil)

* = already completed this boot.

< 814h/827H 181v/185V Pos: standing >
Ghi gets something from the corpse of a gnomish grenadier.

< 814h/827H 181v/185V Pos: standing >
Ghi puts a small pile of coins into a large leather backpack.

< 814h/827H 181v/185V Pos: standing >
A Human enters from the south.
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Human is knocked to the ground by Noz's mighty bash!

< 814h/827H 181v/185V Pos: standing >
Jov gets some stuff from the corpse of a gnomish grenadier.

< 814h/827H 181v/185V Pos: standing >
Noz parries a Human's lunge at him.

< 815h/827H 181v/185V Pos: standing >
Noz neatly performs a coup de grace and beheads a Human.
A Human is dead! R.I.P.
You receive your share of experience.