The death of [22 Warrior] Bimli (Thri-Kreen)

in a Well Traveled Path

from the perspective of [22 Warrior] Bimli (Thri-Kreen)

<worn as a badge>    a beacon of courage (glowing) (illuminating) [85%]             
<worn on head>       an unearthly hardwood cap from Village of Split Shield
<worn on eyes>       a feathered leather eyepatch [poor] (illuminating)
<worn on face>       the mask of armageddon
<worn around neck>   a human-made cured leather torque from Sevenoaks
<worn about waist>   a belt of blades [superior]
<attached to belt>   a magical platinum belt buckle
<worn on arms>       some diabolical granite vambraces from Shairak and Smokeveil Forest
<worn on lower arms> some frost-rimed mithril vambraces
<held as shield>     a dwarven-made electrum shield from Sarmiz'Duul
<worn around wrist>  a well-crafted ivory wristguard from The Surface Realm of Duris
<worn around wrist>  a magical marble wristguard [79%]             
<worn on lower wrist>a knight's gold bracer
<worn on hands>      some gauntlets of cooled magma [poor] (glowing) (illuminating)
<worn on lower hands>some masterly-crafted hide gloves
<primary weapon>     a scimitar named 'Woundhealer'
<secondary weapon>   a hand axe
<third weapon>       a hand axe


< 239h/257H 129v/163V Pos: standing >
< T: Bimli TP: sta TC:few scratches E: citizen sit EP: few scratches >
 You parry a village commoner's lunge at you.

< 239h/257H 130v/163V Pos: standing >
< T: Bimli TP: sta TC:few scratches E: citizen sit EP: few scratches >
 [Damage: 18 ] -=[Your slash strikes a village commoner very hard.]=-
[Damage: 13 ] -=[Your impressive whip strikes a village commoner very hard.]=-
[Damage: 14 ] -=[Your impressive whip strikes a village commoner very hard.]=-

< 240h/257H 130v/163V Pos: standing >
< T: Bimli TP: sta TC:few scratches E: citizen sit EP:  few wounds >
 You parry a village commoner's lunge at you.

< 240h/257H 130v/163V Pos: standing >
< T: Bimli TP: sta TC:few scratches E: citizen sit EP:  few wounds >
 A traveling adventurer enters from the south.

< 240h/257H 130v/163V Pos: standing >
< T: Bimli TP: sta TC:few scratches E: citizen sit EP:  few wounds >
 [Damage: 15 ] -=[Your slash seriously wounds a village commoner.]=-
[Damage: 23 ] -=[Your powerful whip enshrouds a village commoner in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 52 ] The crack of your whip is the last thing a village commoner hears before death.
A village commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a village commoner's last actions in this world.

< 244h/257H 130v/163V Pos: standing >
You get some soft leather boots [poor].

< 244h/257H 131v/163V Pos: standing >
You get a few coins from the corpse of a village commoner.
There were: 3 gold coins, 9 silver coins, 11 copper coins. 

< 244h/257H 131v/163V Pos: standing >
Ok.
You put 0 platinum, 3 gold, 9 silver, and 11 copper coins into a rugged adventurers satchel.

< 244h/257H 131v/163V Pos: standing >
You can't use some soft leather boots [poor].

< 244h/257H 132v/163V Pos: standing >
You drop some soft leather boots [poor].

< 245h/257H 136v/163V Pos: standing >
A traveling adventurer enters from the south.

< 245h/257H 136v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A pair of simple looking boots is on the ground here.
Fresh blood splatters cover the area.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 245h/257H 136v/163V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 245h/257H 136v/163V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
[4] A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 245h/257H 135v/163V Pos: standing >
[Damage:  5 ] Your bash knocks a peasant commoner to the ground!

< 246h/257H 138v/163V Pos: standing >
< T: Bimli TP: sta TC:few scratches E: peasant sit EP: few scratches >
 You parry a peasant commoner's lunge at you.

< 246h/257H 138v/163V Pos: standing >
< T: Bimli TP: sta TC:few scratches E: peasant sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 23 ] -=[Your slash seriously wounds a peasant commoner.]=-
[Damage:  8 ] -=[Your impressive whip strikes a peasant commoner hard.]=-
[Damage: 12 ] -=[Your impressive whip seriously wounds a peasant commoner.]=-
[Damage: 15 ] -=[Your slash enshrouds a peasant commoner in a mist of blood.]=-
[Damage: 14 ] -=[Your impressive whip enshrouds a peasant commoner in a mist of blood.]=-
[Damage: 14 ] -=[Your impressive slash grievously wounds a peasant commoner.]=-

< 259h/257H 138v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: peasant sit EP:  awful >
 You parry a peasant commoner's lunge at you.

< 259h/257H 138v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: peasant sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  6 ] -=[Your fine slash grievously wounds a peasant commoner.]=-
A peasant commoner is mortally wounded, and will die soon, if not aided.
[Damage: 24 ] The crack of your whip is the last thing a peasant commoner hears before death.
A peasant commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a peasant commoner.

< 266h/257H 138v/163V Pos: standing >
You get a hand axe.

< 266h/257H 138v/163V Pos: standing >
You get a hand axe.

< 266h/257H 138v/163V Pos: standing >
You get a few coins from the corpse of a peasant commoner.
There were: 2 gold coins, 7 silver coins, 11 copper coins. 

< 266h/257H 138v/163V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 7 silver, and 11 copper coins into a rugged adventurers satchel.

< 266h/257H 138v/163V Pos: standing >
You stop using a patched dragonscale whip.

< 266h/257H 138v/163V Pos: standing >
You stop using a dark ruby whip.

< 266h/257H 139v/163V Pos: standing >
You wield a hand axe.

< 266h/257H 139v/163V Pos: standing >
You wield a hand axe.

< 266h/257H 139v/163V Pos: standing >

		Character attributes for Bimli

Level: 22   Race: Thri-Kreen   Class: Warrior 
Age: 20 yrs / 0 mths  Height: 76 inches Weight: 205 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 118 ( 94)    Pow:  56 ( 80)
Dex: 129 ( 99)    Int:  52 ( 80)   
Agi: 116 ( 89)    Wis:  52 ( 80)
Con:  94 ( 94)    Cha:  60 ( 80)   Luc:  77 ( 85)
Equipped Items:  18     Carried weight:   64

Armor Points: -222  Reduces melee damage taken by 22.2% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: fairly good	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Paltry

< 266h/257H 140v/163V Pos: standing >
You put 2 items into a rugged adventurers satchel.

< 266h/257H 144v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a peasant commoner is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 266h/257H 144v/163V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A muscular villager wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 266h/257H 143v/163V Pos: standing >
[Damage:  4 ] Your bash knocks a muscular villager to the ground!

< 266h/257H 145v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP: few scratches >
 You feel your skill in riposte improving.
You parry a muscular villager's lunge at you.

< 266h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP: few scratches >
 A traveling adventurer enters from the west.

< 266h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your impressive slash strikes a muscular villager.]=-
You miss a muscular villager.
You miss a muscular villager.
[Damage: 10 ] -=[Your impressive slash strikes a muscular villager.]=-
[Damage: 10 ] -=[Your slash strikes a muscular villager.]=-
[Damage: 15 ] -=[Your impressive slash strikes a muscular villager hard.]=-

< 271h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP:  few wounds >
 You parry a muscular villager's lunge at you.

< 271h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP:  few wounds >
 A muscular villager leaves west.

< 271h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] -=[Your impressive slash strikes a muscular villager.]=-
[Damage:  6 ] -=[Your fine slash strikes a muscular villager.]=-
[Damage: 17 ] -=[Your slash strikes a muscular villager very hard.]=-
[Damage: 10 ] -=[Your impressive slash strikes a muscular villager.]=-
You miss a muscular villager.
[Damage:  8 ] -=[Your impressive slash strikes a muscular villager.]=-
[Damage:  5 ] -=[Your slash strikes a muscular villager.]=-
[Damage: 19 ] -=[Your powerful slash seriously wounds a muscular villager.]=-

< 283h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP:  nasty wounds >
 You parry a muscular villager's lunge at you.

< 283h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP:  nasty wounds >
 Skill
1h bludgeon                   33
1h flaying                    46
1h piercing                   33
1h slashing                   44
2h bludgeon                   33
2h flaying                    33
2h slashing                   33
bandage                       33
bash                          33
berserk                       33
blindfighting                 33
carve                         33
climb                         33
disarm                        33
double attack                 40
dual wield                    43
fishing                       33
guard                     (obtained at level 41)
hitall                        33
kick                          33
mount                         33
parry                         43
reach weapons             (obtained at level 25)
rescue                        33
retreat                       33
riposte                       37
salvage                       33
shield block                  45
swim                          33
switch opponents              33
triple attack             (obtained at level 56)
unarmed damage                33

< 283h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP:  nasty wounds >
 A village warrior enters from the west.

< 283h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP:  nasty wounds >
 A muscular villager clambers to his feet.

< 283h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your slash strikes a muscular villager very hard.]=-
A muscular villager dodges your futile attack.

< 288h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sta EP:  nasty wounds >
 You parry a muscular villager's lunge at you.
You parry a muscular villager's lunge at you.
Hint: Type "group" to see your groupmates' health and movement.

< 288h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sta EP:  nasty wounds >
 As a muscular villager avoids your bash, you topple over and fall to the ground.

< 288h/257H 146v/163V Pos: kneeling >
< T: Bimli TP: kne TC:excellent E: muscular sta EP:  nasty wounds >
 A muscular villager misses you.

< 288h/257H 146v/163V Pos: kneeling >
< T: Bimli TP: kne TC:excellent E: muscular sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A muscular villager dodges your futile attack.

< 288h/257H 146v/163V Pos: kneeling >
< T: Bimli TP: kne TC:excellent E: muscular sta EP:  nasty wounds >
 You feel your skill in shield block improving.
A muscular villager misses you.
You block a muscular villager's lunge at you.
A muscular villager misses you with his clumsy kick at your chest.

< 288h/257H 146v/163V Pos: kneeling >
< T: Bimli TP: kne TC:excellent E: muscular sta EP:  nasty wounds >
 A muscular villager dodges your futile attack.

< 288h/257H 146v/163V Pos: kneeling >
< T: Bimli TP: kne TC:excellent E: muscular sta EP:  nasty wounds >
 A muscular villager misses you.
-=[A muscular villager's fine punch strikes you.]=-

< 276h/257H 146v/163V Pos: kneeling >
< T: Bimli TP: kne TC:excellent E: muscular sta EP:  nasty wounds >
 You rise to your feet.

< 276h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sta EP:  nasty wounds >
 [Damage:  4 ] Your bash knocks a muscular villager to the ground!

< 276h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP:  nasty wounds >
 A village warrior enters from the west.

< 276h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP:  nasty wounds >
 A muscular villager enters from the west.

< 276h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You miss a muscular villager.
You feel your skill in 1h slashing improving.
[Damage:  3 ] -=[Your decent slash strikes a muscular villager.]=-
You miss a muscular villager.

< 276h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP: pretty hurt >
 A traveling adventurer leaves west.
You feel your skill in parry improving.
You dodge a muscular villager's vicious attack.

< 276h/257H 146v/163V Pos: standing >
< T: Bimli TP: sta TC:excellent E: muscular sit EP: pretty hurt >
 A Halfling completes her spell...
A Halfling utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 160h/257H 146v/163V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You miss someone.
You miss someone.
[Damage: 10 ] -=[Your impressive slash strikes someone very hard.]=-
You feel your skill in 1h slashing improving.
You feel your skill in blindfighting improving.
[Damage:  3 ] -=[Your slash strikes someone.]=-
[Damage: 17 ] -=[Your powerful slash enshrouds someone in a mist of blood.]=-

< 162h/257H 146v/163V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sit EP:  awful >
 You dodge someone's vicious attack.

< 162h/257H 146v/163V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sit EP:  awful >
 Someone completes her spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!

< 68h/257H 146v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sit EP:  awful >
 You are already standing.

< 68h/257H 146v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sit EP:  awful >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee westward!

< 68h/257H 116v/163V Pos: standing >
You can't see a damn thing, you're blinded!

< 68h/257H 114v/163V Pos: standing >
You can't see a damn thing, you're blinded!

< 68h/257H 113v/163V Pos: standing >
Someone suddenly attacks YOU!
Someone misses you.
Sorry, you aren't allowed to do that in combat.

< 68h/257H 113v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone suddenly attacks YOU!
-=[Someone's punch strikes you.]=-
Sorry, you aren't allowed to do that in combat.

< 65h/257H 113v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 65h/257H 113v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 65h/257H 113v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 65h/257H 113v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee westward!

< 65h/257H 87v/163V Pos: standing >
You can't see a damn thing, you're blinded!

< 65h/257H 85v/163V Pos: standing >
Someone suddenly attacks YOU!
-=[Someone's fine punch strikes you very hard.]=-
Sorry, you aren't allowed to do that in combat.

< 56h/257H 85v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 56h/257H 85v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 56h/257H 85v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 56h/257H 85v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 56h/257H 85v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  awful >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee eastward!

< 56h/257H 54v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/257H 55v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/257H 55v/163V Pos: standing >
You can't see a damn thing, you're blinded!

< 56h/257H 53v/163V Pos: standing >
You can't see a damn thing, you're blinded!

< 56h/257H 51v/163V Pos: standing >
You can't see a damn thing, you're blinded!

< 56h/257H 50v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/257H 50v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/257H 50v/163V Pos: standing >
You can't see a damn thing, you're blinded!

< 56h/257H 48v/163V Pos: standing >
You can't see a damn thing, you're blinded!

< 56h/257H 47v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/257H 47v/163V Pos: standing >
You can't see a damn thing, you're blinded!

< 56h/257H 46v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/257H 46v/163V Pos: standing >
You can't see a damn thing, you're blinded!

< 56h/257H 45v/163V Pos: standing >
Someone suddenly attacks YOU!
Someone misses you.
You can't see a thing let alone a door or whatever.

< 56h/257H 46v/163V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You feel a cloak of blindness dissolve.
Rushdie Inn
Obvious exits: -South# -Down
Fresh blood covers everything in the area.
A Halfling (small) TongJun - AnGEr Of The Honoured stands in mid-air here, fighting YOU!
A tiny infant has been abandoned here, left to die.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 56h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.

< 56h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 Rushdie Inn
Obvious exits: -South# -Down
Fresh blood covers everything in the area.
A tiny infant has been abandoned here, left to die.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 56h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You miss someone.
You miss someone.
You miss someone.
Someone dodges your futile attack.
Someone blocks your futile lunge at her.
Someone dodges your futile attack.

< 56h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 Rushdie Inn
Obvious exits: -South# -Down
Fresh blood covers everything in the area.
A tiny infant has been abandoned here, left to die.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 56h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone misses you.
Someone misses you.
-=[A Halfling's fine punch strikes you.]=-

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 That's tough to do in battle, but still you try...

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You miss someone.
Someone blocks your futile lunge at her.
You miss someone.
Someone blocks your futile lunge at her.
You miss someone.

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 That's tough to do in battle, but still you try...

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone misses you.
Someone misses you.
Someone misses you.

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 Someone dodges your futile attack.
Someone dodges your futile attack.
You miss someone.
You see nothing special about her.
This Halfling is in excellent condition.
She's small in size.
She is in the front rank.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
Her body seems to be made of stone!
She is glowing with holiness!
She has little gills in her neck!

<floating about head>a dark ioun stone
<worn as a badge>    a tarnished flesh badge from The Valoisian Castle [80%]             
<worn on head>       a plumed griffon's feather helm and visor [poor]
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming)
<worn in ear>        a sapphire earring (glowing)
<worn in ear>        a tiny diorite ear stud of fire protection [superior] made by Daweava [80%]             
<worn on face>       a mask of kraken scales [poor]
<worn around neck>   a royal token of Valois (glowing)
<worn around neck>   a royal token of Valois (glowing)
<worn on body>       a mithril-plated gnomish mobility suit (humming)
<worn about body>    a cloak of Elvenkind (glowing) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a quiver smeared with blood [54%]             
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>a potion named 'Wild' (glowing)
<attached to belt>   a glowing bard sack [superior] (glowing) [71%]             
<worn on arms>       a set of unique redweave sleeves
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a sapphire and gold bracelet
<worn around wrist>  a blackened bluestone bracer (glowing)
<worn on finger>     the ring of the mind flayer [superior] (glowing) [69%]             
<worn on finger>     a jeweled gemstone ring [superior]
<held>               the holy githzerai bible [superior] (glowing) [89%]             
<worn on legs>       the elven chainmail leggings of speed

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 Rushdie Inn
Obvious exits: -South# -Down
Fresh blood covers everything in the area.
A tiny infant has been abandoned here, left to die.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone misses you.
You parry someone's lunge at you.
Someone misses you.

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 Rushdie Inn
Obvious exits: -South# -Down
Fresh blood covers everything in the area.
A tiny infant has been abandoned here, left to die.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: someone sta EP: excellent >
 
		Score information for Bimli

Level: 22   Race: Thri-Kreen   Class: Warrior Sex: Male
Hit points: 53(257)  Moves: 46(163)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     1 silver     0 copper
Playing time: 0 days / 1 hours/ 37 minutes
Received data: 0.4506 MB this session.
Send data:     0.0131 MB this session.
Compression ratio: 84%
84%
Status:  Standing, fighting someone.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:       Good
Enchantments:    Ultravision Aware Levitation
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  219 

Active Spells:
--------------
Auctions Disabled (less than a minute remaining)


< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Someone dodges your futile attack.
Someone dodges your futile attack.
Someone blocks your futile lunge at her.
Someone dodges your futile attack.

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 Someone misses you.
Someone misses you.
Someone misses you.

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 Rushdie Inn
Obvious exits: -South# -Down
Fresh blood covers everything in the area.
A tiny infant has been abandoned here, left to die.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: someone sta EP: excellent >
 That's tough to do in battle, but still you try...

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: someone sta EP: excellent >
 That's tough to do in battle, but still you try...

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone dodges your futile attack.
You miss someone.
Someone blocks your futile lunge at her.
Someone blocks your futile lunge at her.
Someone dodges your futile attack.
You parry someone's lunge at you.
Someone misses you.
You parry someone's lunge at you.

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 That's tough to do in battle, but still you try...

< 53h/257H 46v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Ok.

< 53h/257H 46v/163V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down
Fresh blood covers everything in the area.
A tiny infant has been abandoned here, left to die.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 53h/257H 47v/163V Pos: standing >
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 17h/257H 50v/163V Pos: standing >
You feel enlightened by the lightning bolt a Halfling sends, and then all is dark - RIP.