The death of [43 Cenobite] Zlo (Human)

in Before the Du'kel Mansion

from the perspective of [43 Cenobite] Zlo (Human)

<worn on head>       the crown of unholy saints [poor]
<worn on eyes>       some snake eyes
<worn in ear>        a troglodyte earring [superior]
<worn in ear>        an earring of pure gold
<worn on face>       a mask of charred flesh [superior]
<worn around neck>   a royal token of Valois (glowing)
<worn around neck>   a set of copper wire coils
<worn about body>    a red and white striped bodycloak [superior]
<worn about waist>   a silver cinch cord
<held as shield>     a rusted iron tower shield [superior]
<worn around wrist>  a shriveled band of human flesh
<worn around wrist>  a set of opal prayer beads [poor] (illuminating)
<held>               a steel-tipped peacock feather [poor]
<worn on legs>       a pleated red and blue kilt [superior]
<worn on feet>       a velvet-lined pair of lizard-skin slippers

Casting: earthen maul *

< 545h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: dining sta EP:  nasty wounds >
 Casting: earthen maul 

< 545h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: dining sta EP:  nasty wounds >
 You complete your spell...
[Damage: 138 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A dining guest dodges your futile attack.
You miss a dining guest.
You block a dining guest's lunge at you.
You block a dining guest's lunge at you.

< 545h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: dining sta EP: pretty hurt >
 You start chanting...

< 545h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: dining sta EP: pretty hurt >
 Casting: earthen maul *

< 545h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: dining sta EP: pretty hurt >
 You block a dining guest's lunge at you.
A dining guest's punch grazes you.
A dining guest's kick crashes into your chest.

< 532h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: dining sta EP: pretty hurt >
 Casting: earthen maul 

< 532h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: dining sta EP: pretty hurt >
 You complete your spell...
[Damage: 136 ] Your earthen fist leaves only a battered corpse of a dining guest behind!
A dining guest is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A dining guest's death cry reverberates in your head as he falls to the ground.

< 532h/624H 165v/165V Pos: standing >
You attempt to flee...
A Room lined with Items of War
   Weapons and armor of varying origins decorate the walls. Some is much too
old to be of any use, having been forged thousands of years ago. The
collection seems to honor battle, though in a way that doesn't support
unnecessary violence or bloodshed. Several paintings and tapestries hang
between the monuments of battle, each depicting knights and rangers in
their greatest glory. The other decor is quite plain, consisting of a few
potted plants and emerald curtains. This is to keep the weapons and armor a
focus of the room. The floor is polished and crafted of a dark hardwood. Its
surface reflects the glow of several lamps which hang from brass holders
attached to the walls.
Obvious exits: -North -West
A servant scurries along on an errand.
The weaponsmaster polishes a scimitar.
Arki enters from the north.
You flee southward!

< 532h/624H 144v/165V Pos: standing >
A Rectangular Dining Area
   The dining room stretches about a hundred feet in length, providing enough
room for crowds of people to feast without much difficulty. One massive table
stretches the length of this room, its surface covered with a fine white table
cloth and platinum candle holders. High backed wooden chairs provide the only
seats within the room, each one positioned evenly around the table. A
crackling stone fireplace has been inserted in the northern wall, providing
heat and a bit of light.
Obvious exits: -South -West
Fresh blood covers everything in the area.
A tiny spring bubbles here from the ground.
[2] The corpse of a dining guest is lying here.
A servant scurries along on an errand.
Arki enters from the south.

< 532h/624H 143v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 532h/624H 143v/165V Pos: standing >

< 532h/624H 147v/165V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 533h/624H 148v/165V Pos: standing >
It appears to be the corpse of a dining guest.
a few coins

< 533h/624H 149v/165V Pos: standing >

< 533h/624H 150v/165V Pos: standing >
Arki nods.

< 534h/624H 152v/165V Pos: standing >
You get a few coins from the corpse of a dining guest.
There were: 3 platinum coins, 18 gold coins. 

< 534h/624H 153v/165V Pos: standing >
A Room lined with Items of War
   Weapons and armor of varying origins decorate the walls. Some is much too
old to be of any use, having been forged thousands of years ago. The
collection seems to honor battle, though in a way that doesn't support
unnecessary violence or bloodshed. Several paintings and tapestries hang
between the monuments of battle, each depicting knights and rangers in
their greatest glory. The other decor is quite plain, consisting of a few
potted plants and emerald curtains. This is to keep the weapons and armor a
focus of the room. The floor is polished and crafted of a dark hardwood. Its
surface reflects the glow of several lamps which hang from brass holders
attached to the walls.
Obvious exits: -North -West
A servant scurries along on an errand.
The weaponsmaster polishes a scimitar.
Arki enters from the north.

< 534h/624H 153v/165V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.

< 534h/624H 153v/165V Pos: standing >
The Entrance to the Oakencrest Mansion
   The vaulted entryway into the Oakencrest Mansion is is quite large,
stretching well over fifty feet across. Several different hallways stretch
in every direction, leading towards different parts of the mansion. The floor
here is covered with simple tiles, decorated with a pattern of dark hunter
green and white diamonds. Several tapestries hang from the walls, accenting
the floor with their green dies and golden borders. The occasional portrait of
an Oakencrest family member can be seen hanging from the walls, usually a
memorial to someone who has fallen with honor in battle.
Obvious exits: -North -East -South# -West
Arki enters from the east.

< 534h/624H 154v/165V Pos: standing >
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East -Up
Arki enters from the east.

< 534h/624H 153v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/624H 153v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/624H 154v/165V Pos: standing >

< 534h/624H 154v/165V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East -Down
Arki enters from below.

< 535h/624H 153v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 535h/624H 154v/165V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North# -East# -South -West#
Arki enters from the south.

< 535h/624H 154v/165V Pos: standing >
The door seems to be closed.

< 535h/624H 154v/165V Pos: standing >
Ok.

< 535h/624H 155v/165V Pos: standing >
Master Bedroom of General Oakencrest
   The master bedroom of the Oakencrest Mansion is huge, stretching almost
twenty feet across. Its floor is covered with a thick hunter green carpet,
lined with a golden trim. A massive king sized bed takes up most of the
northern wall, its sides flanked by two oak dressers. Thick green linen drapes
across the bed's surface, providing protection during the coldest of Valoisian
nights. An ancient sword hangs from the northern wall, its keen blade glowing
with a soft bluish light.
Obvious exits: -South
Lord Oakencrest silently thinks to himself.
Arki enters from the south.

< 535h/624H 154v/165V Pos: standing >

< 536h/624H 158v/165V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 536h/624H 160v/165V Pos: standing >

< 536h/624H 161v/165V Pos: standing >
You start chanting...

< 536h/624H 162v/165V Pos: standing >
Casting: sunray *

< 537h/624H 163v/165V Pos: standing >
Casting: sunray 

< 537h/624H 164v/165V Pos: standing >
You complete your spell...
[Damage: 191 ] You unleash light in a focused, searing ray at lord Oakencrest!
Lord Oakencrest's weak punch grazes you.
Lord Oakencrest's punch wounds you.
You block lord Oakencrest's lunge at you.
Lord Oakencrest's sweep catches you in the side and you almost stumble.

< 510h/624H 164v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: lord sta EP:  small wounds >
 You are rescued by Arki, you are confused, but grateful!

< 510h/624H 165v/165V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 510h/624H 165v/165V Pos: standing >
You start chanting...

< 510h/624H 165v/165V Pos: standing >
Arki misses lord Oakencrest.
Arki misses lord Oakencrest.
Arki misses lord Oakencrest.

< 510h/624H 165v/165V Pos: standing >
Casting: sunray *

< 510h/624H 165v/165V Pos: standing >
Arki parries lord Oakencrest's lunge at him.
Arki parries lord Oakencrest's lunge at him.
Lord Oakencrest's fine punch strikes Arki.
Lord Oakencrest's decent punch strikes Arki.

< 510h/624H 165v/165V Pos: standing >
Casting: sunray 

< 510h/624H 165v/165V Pos: standing >
You complete your spell...
[Damage: 198 ] You unleash light in a focused, searing ray at lord Oakencrest!

< 510h/624H 165v/165V Pos: standing >
You must commune with nature more before invoking its power.

< 510h/624H 165v/165V Pos: standing >
Arki misses lord Oakencrest.
Arki misses lord Oakencrest.
Arki misses lord Oakencrest.
You must commune with nature more before invoking its power.

< 510h/624H 165v/165V Pos: standing >
Your group consists of ( 2/30):
( Head)   510/624   hit,  165/165  move Zlo
(Front)   324/350   hit,  103/103  move Arki

< 510h/624H 165v/165V Pos: standing >
You must commune with nature more before invoking its power.

< 510h/624H 165v/165V Pos: standing >
You must commune with nature more before invoking its power.

< 510h/624H 165v/165V Pos: standing >
Arki parries lord Oakencrest's lunge at him.
Arki parries lord Oakencrest's lunge at him.
Arki parries lord Oakencrest's lunge at him.
Arki parries lord Oakencrest's lunge at him.

< 510h/624H 165v/165V Pos: standing >
You must commune with nature more before invoking its power.

< 510h/624H 165v/165V Pos: standing >
You must commune with nature more before invoking its power.

< 510h/624H 165v/165V Pos: standing >
Lord Oakencrest appears to be Human and has quite a few wounds.
He's medium in size.
He seems to be moving much faster than normal..


< 510h/624H 165v/165V Pos: standing >
Lord Oakencrest dodges Arki's attack.
Arki's powerful pierce wounds lord Oakencrest.
Arki misses lord Oakencrest.

< 510h/624H 165v/165V Pos: standing >
You must commune with nature more before invoking its power.

< 510h/624H 165v/165V Pos: standing >

< 510h/624H 165v/165V Pos: standing >
Arki parries lord Oakencrest's lunge at him.
Arki parries lord Oakencrest's lunge at him.
Arki parries lord Oakencrest's lunge at him.
Arki dodges lord Oakencrest's attack.
Arki's eyes roll as lord Oakencrest plants a foot in his face.
You must commune with nature more before invoking its power.

< 511h/624H 165v/165V Pos: standing >
Lord Oakencrest's face turns pale as Arki slams his head into his face.

< 511h/624H 165v/165V Pos: standing >
You must commune with nature more before invoking its power.

< 511h/624H 165v/165V Pos: standing >
Arki's slash strikes lord Oakencrest.
Arki's impressive pierce wounds lord Oakencrest.
Arki misses lord Oakencrest.

< 511h/624H 165v/165V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 511h/624H 165v/165V Pos: standing >
Arki's intercepts lord Oakencrest's attack with troglodyte sword [superior] with eloquent ease.
Arki's powerful slash wounds lord Oakencrest.
Arki's awesome slash strikes lord Oakencrest.
Lord Oakencrest's fine punch strikes Arki.
Arki parries lord Oakencrest's lunge at him.
Lord Oakencrest's fine punch strikes Arki.

< 512h/624H 165v/165V Pos: standing >
Arki's powerful slash wounds lord Oakencrest.
Arki's fine pierce grazes lord Oakencrest.
Arki misses lord Oakencrest.

< 512h/624H 165v/165V Pos: standing >

< 512h/624H 165v/165V Pos: standing >
Arki parries lord Oakencrest's lunge at him.
Arki parries lord Oakencrest's lunge at him.
Arki parries lord Oakencrest's lunge at him.
Lord Oakencrest's impressive punch strikes Arki very hard.

< 512h/624H 165v/165V Pos: standing >
Your group consists of ( 2/30):
( Head)   512/624   hit,  165/165  move Zlo
(Front)   252/350   hit,  103/103  move Arki

< 512h/624H 165v/165V Pos: standing >
You start chanting...

< 513h/624H 165v/165V Pos: standing >
Casting: sunray *

< 513h/624H 165v/165V Pos: standing >
Casting: sunray 

< 513h/624H 165v/165V Pos: standing >
You complete your spell...
[Damage: 203 ] You unleash light in a focused, searing ray at lord Oakencrest!

< 513h/624H 165v/165V Pos: standing >
Arki misses lord Oakencrest.
Arki misses lord Oakencrest.
Lord Oakencrest dodges Arki's attack.

< 513h/624H 165v/165V Pos: standing >
Lord Oakencrest's decent punch strikes Arki.
Arki parries lord Oakencrest's lunge at him.
Arki parries lord Oakencrest's lunge at him.
Arki easily ducks under lord Oakencrest's lame kick.

< 513h/624H 165v/165V Pos: standing >
You start chanting...

< 514h/624H 165v/165V Pos: standing >
Casting: vitality *

< 514h/624H 165v/165V Pos: standing >
Casting: vitality 
Arki's powerful slash wounds lord Oakencrest.
Arki misses lord Oakencrest.
Lord Oakencrest dodges Arki's attack.

< 514h/624H 165v/165V Pos: standing >
You complete your spell...
You vitalize Arki.

< 514h/624H 165v/165V Pos: standing >
Lord Oakencrest's fine punch strikes Arki.
Arki parries lord Oakencrest's lunge at him.
Lord Oakencrest's fine punch strikes Arki.
Lord Oakencrest's weak punch wounds Arki.

< 514h/624H 165v/165V Pos: standing >
Your group consists of ( 2/30):
( Head)   515/624   hit,  165/165  move Zlo
(Front)   383/522   hit,  103/103  move Arki

< 515h/624H 165v/165V Pos: standing >
Your group consists of ( 2/30):
( Head)   515/624   hit,  165/165  move Zlo
(Front)   383/522   hit,  103/103  move Arki

< 515h/624H 165v/165V Pos: standing >
Arki's slash strikes lord Oakencrest.
Arki's powerful pierce strikes lord Oakencrest.
Arki misses lord Oakencrest.

< 515h/624H 165v/165V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
You start chanting...

< 515h/624H 165v/165V Pos: standing >
Lord Oakencrest's crude punch wounds Arki.
Lord Oakencrest's decent punch wounds Arki.
Arki parries lord Oakencrest's lunge at him.
Arki parries lord Oakencrest's lunge at him.

< 515h/624H 165v/165V Pos: standing >

< 515h/624H 165v/165V Pos: standing >
Casting: full heal *

< 515h/624H 165v/165V Pos: standing >
Casting: full heal 

< 515h/624H 165v/165V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Arki's body, and his wounds begin to heal!

< 515h/624H 165v/165V Pos: standing >
Arki misses lord Oakencrest.
Arki's awesome pierce strikes lord Oakencrest hard.
Arki misses lord Oakencrest.

< 516h/624H 165v/165V Pos: standing >
Lord Oakencrest's face turns pale as Arki slams his head into his face.
Lord Oakencrest stumbles side to side with starry eyes and a lost expression... finally collapsing.
You start chanting...

< 516h/624H 165v/165V Pos: standing >
Casting: sunray *

< 516h/624H 165v/165V Pos: standing >
Casting: sunray 

< 516h/624H 165v/165V Pos: standing >
You complete your spell...
[Damage: 192 ] You unleash light in a focused, searing ray at lord Oakencrest!

< 516h/624H 165v/165V Pos: standing >
Arki's mighty slash strikes lord Oakencrest very hard.
Arki's mighty pierce seriously wounds lord Oakencrest.
Arki's mighty slash enshrouds lord Oakencrest in a mist of blood.

< 517h/624H 165v/165V Pos: standing >

< 517h/624H 165v/165V Pos: standing >
You must commune with nature more before invoking its power.

< 517h/624H 165v/165V Pos: standing >
You must commune with nature more before invoking its power.

< 517h/624H 165v/165V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Arki's slash causes lord Oakencrest to grimace in pain.
Arki's pierce critically injures lord Oakencrest.
Lord Oakencrest is incapacitated and will slowly die, if not aided.
Lord Oakencrest is slashed into two by a master stroke performed by Arki.
Lord Oakencrest is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of lord Oakencrest.

< 518h/624H 165v/165V Pos: standing >
Autosaving...

< 518h/624H 165v/165V Pos: standing >
You find Lord Oakencrest's signet ring!

< 518h/624H 165v/165V Pos: standing >
You get a small pile of coins from the corpse of lord Oakencrest.
There were: 4 platinum coins, 30 gold coins. 
You get Lord Oakencrest's signet ring from the corpse of lord Oakencrest.

< 519h/624H 165v/165V Pos: standing >

< 519h/624H 165v/165V Pos: standing >

		Score information for Zlo

Level: 43   Race: Human   Class: Druid Cleric Sex: Male
Hit points: 519(624)  Moves: 165(165)
Coins carried:  142 platinum    48 gold     0 silver     0 copper
Coins in bank:   12 platinum  2431 gold    15 silver     5 copper
Playing time: 1 days / 3 hours/ 58 minutes
Received data: 3.4316 MB this session.
Send data:     0.0241 MB this session.
Compression ratio: none
Send data:     0.0241 MB this session.
Followers:
   Arki
Status:  Standing.
Epic points(total): 36(36)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   14
Enchantments:    Fly Armor Aware
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  438 

Active Spells:
--------------
aid (41 minutes)
mielikki vitality (10 minutes)
barkskin (19 minutes)
armor (14 minutes)
fly (36 minutes)


< 519h/624H 165v/165V Pos: standing >
OK.

< 520h/624H 165v/165V Pos: standing >
Master Bedroom of General Oakencrest
Obvious exits: -South
A small pile of coins lies here.
Fresh blood covers everything in the area.
The corpse of lord Oakencrest is lying here.
Arki (Human)(medium) stands in mid-air here.

< 520h/624H 165v/165V Pos: standing >

< 520h/624H 165v/165V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East# -South -West#
Arki enters from the north.

< 520h/624H 164v/165V Pos: standing >
The door seems to be closed.

< 520h/624H 164v/165V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 520h/624H 164v/165V Pos: standing >
That's impossible, I'm afraid.

< 520h/624H 165v/165V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East -Down
Arki enters from the north.

< 520h/624H 164v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 520h/624H 164v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 521h/624H 164v/165V Pos: standing >
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East -Up
Arki enters from above.

< 521h/624H 163v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 521h/624H 163v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 521h/624H 163v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 521h/624H 163v/165V Pos: standing >
Arki chuckles politely.

< 521h/624H 164v/165V Pos: standing >
The Entrance to the Oakencrest Mansion
   The vaulted entryway into the Oakencrest Mansion is is quite large,
stretching well over fifty feet across. Several different hallways stretch
in every direction, leading towards different parts of the mansion. The floor
here is covered with simple tiles, decorated with a pattern of dark hunter
green and white diamonds. Several tapestries hang from the walls, accenting
the floor with their green dies and golden borders. The occasional portrait of
an Oakencrest family member can be seen hanging from the walls, usually a
memorial to someone who has fallen with honor in battle.
Obvious exits: -North -East -South# -West
Arki enters from the west.

< 521h/624H 163v/165V Pos: standing >
The door seems to be closed.

< 521h/624H 163v/165V Pos: standing >
Ok.

< 521h/624H 164v/165V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North -East -West
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
Arki enters from the north.

< 521h/624H 164v/165V Pos: standing >
Ok.

< 521h/624H 164v/165V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
Arki enters from the east.

< 521h/624H 163v/165V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
A wandering bard walks toward the castle.
Arki enters from the east.

< 521h/624H 162v/165V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A small snow fox trots here, foraging the tundra.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
Arki enters from the east.

< 522h/624H 161v/165V Pos: standing >
You start chanting...

< 522h/624H 163v/165V Pos: standing >
Casting: sunray *

< 522h/624H 164v/165V Pos: standing >
Casting: sunray 

< 522h/624H 165v/165V Pos: standing >
You complete your spell...
[Damage: 190 ] You unleash light in a focused, searing ray at a swordsman!
A swordsman's powerful slash strikes you.
You dodge a swordsman's vicious attack.
A swordsman's sweep catches you in the side and you almost stumble.

< 500h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: loyal sta EP:  few wounds >
 Arki fails miserably in his attempt to rescue you.

< 500h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: loyal sta EP:  few wounds >
 You start chanting...

< 500h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: loyal sta EP:  few wounds >
 A swordsman assists a swordsman heroically.
A swordsman suddenly attacks YOU!
A swordsman's slash strikes you.

< 484h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: loyal sta EP:  few wounds >
 Casting: sunray ***

< 484h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: loyal sta EP:  few wounds >
 A swordsman's impressive slash wounds you.
A swordsman's fine slash wounds you.

< 466h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP:  few wounds >
 Casting: sunray **

< 466h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP:  few wounds >
 Arki fails miserably in his attempt to rescue you.

< 466h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP:  few wounds >
 Casting: sunray *

< 466h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP:  few wounds >
 Casting: sunray 

< 466h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP:  few wounds >
 You complete your spell...
[Damage: 280 ] You unleash light in a focused, searing ray at a swordsman!
A swordsman's slash strikes you.
A swordsman's impressive slash wounds you.

< 437h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP:  nasty wounds >
 You dodge a swordsman's vicious attack.
A swordsman's fine slash wounds you.
You must commune with nature more before invoking its power.

< 432h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP:  nasty wounds >
 A swordsman dodges your futile attack.

< 432h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP:  nasty wounds >
 You are rescued by Arki, you are confused, but grateful!

< 432h/624H 165v/165V Pos: standing >
Someone gives an order to his followers.
Someone lashes out with its bony tail!
You nimbly dodge the sweep!

< 432h/624H 165v/165V Pos: standing >
Is WHO there?

< 432h/624H 165v/165V Pos: standing >
A swordsman's impressive slash wounds you.
A swordsman's powerful slash strikes you.
A swordsman's kick hits you directly in the face.

< 398h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP: excellent >
 
< 398h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP: excellent >
 A swordsman's powerful slash strikes Arki.
As a swordsman attempts to attack a swordsman, Arki intercepts the attack with their hands and twist a swordsman's arm!
A swordsman whacks Arki in the side with a sound kick.
Before the Du'kel Mansion
Obvious exits: -North# -East -West
Arki (Human)(medium) stands in mid-air here, fighting a swordsman.
A small snow fox trots here, foraging the tundra.
A swordsman stands in mid-air here, fighting Arki.
A swordsman stands in mid-air here, fighting YOU!

< 398h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 398h/624H 165v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal sta EP: excellent >
 You attempt to flee...
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
A wandering bard walks toward the castle.
You flee eastward!

< 398h/624H 137v/165V Pos: standing >

< 398h/624H 138v/165V Pos: standing >

< 398h/624H 138v/165V Pos: standing >

< 398h/624H 138v/165V Pos: standing >

< 398h/624H 140v/165V Pos: standing >

< 398h/624H 140v/165V Pos: standing >

< 398h/624H 140v/165V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A Kobold (small) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Kobold's head.
A small snow fox trots here, foraging the tundra.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 398h/624H 140v/165V Pos: standing >
You dodge a bash from a swordsman, who loses its balance and falls.
Sorry, you aren't allowed to do that in combat.

< 398h/624H 140v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal ass EP: excellent >
 You miss a swordsman.
You miss a swordsman.
Sorry, you aren't allowed to do that in combat.

< 398h/624H 140v/165V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: loyal ass EP: excellent >
 You are knocked to the ground by a swordsman's mighty bash!

< 397h/624H 140v/165V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: loyal ass EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 293h/624H 140v/165V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: loyal ass EP: excellent >
 A swordsman misses you.

< 293h/624H 140v/165V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: loyal ass EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'energy drain'
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 195h/624H 140v/165V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: loyal ass EP: excellent >
 A swordsman's impressive slash strikes you.
You miss a swordsman.

< 184h/624H 140v/165V Pos: sitting >
< T: Zlo TP: sit TC:pretty hurt E: loyal ass EP: excellent >
 
< 184h/624H 140v/165V Pos: sitting >
< T: Zlo TP: sit TC:pretty hurt E: loyal ass EP: excellent >
 A wandering bard enters from the east.
A swordsman misses you.

< 184h/624H 140v/165V Pos: sitting >
< T: Zlo TP: sit TC:pretty hurt E: loyal ass EP: excellent >
 Shadows stretch across the land as the sun limps towards the horizon.
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 83h/624H 140v/165V Pos: sitting >
< T: Zlo TP: sit TC: awful E: loyal ass EP: excellent >
 
< 83h/624H 140v/165V Pos: sitting >
< T: Zlo TP: sit TC: awful E: loyal ass EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
A Kobold's concussion blast rips into you, shattering your soul!
Your consciousness begins to fade in and out as your mortality slips away.....

< -7h/624H 140v/165V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -7h/624H 140v/165V Pos: on your ass >