The death of [43 Cenobite] Zlo (Human)

in Before the Du'kel Mansion

from the perspective of [56 Necrolyte] Kesk La Resistance (Kobold)

<floating about head>a LARGE green ioun stone[236h 48m 51s]
<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[236h 48m 51s]
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        an enchanted earring of power
<worn in ear>        an enchanted earring of constitution [87%]             
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a charm made of dwarf bone [superior] [89%]             
<worn around neck>   a bloody flesh torque from The BrimStone Forge [73%]             
<worn on body>       a mysterious hooded white robe emitting black smoke [poor] (magic) [43%]             
<worn about body>    a threadbare gold-trimmed black robe [poor] (magic) [74%]             
<worn on back>       a large leather backpack
<worn on tail>       a tail of a giant salamander (magic) (illuminating)
<worn as quiver>     a glowing stone [superior] (glowing) [71%]             
<worn about waist>   a tattered belt of dwarven scalps
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [70%]             
<attached to belt>   a dark bound tome (magic) [57%]             
<attached to belt>   a midnight blue tome with silver bindings (glowing) [70%]             
<worn on arms>       sleeves of gold dragonskin [poor] (magic) [89%]             
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[236h 48m 51s]
<worn on hands>      the gloves of the adept (magic) [62%]             
<worn on finger>     a bone band [poor] (magic) (humming) [78%]             
<worn on finger>     a ring of elemental control [superior] (magic) (glowing)
<primary weapon>     the staff of blue flames (magic) (glowing) (illuminating)[236h 48m 51s]
<held>               the globe of shadows (invis) (magic)[236h 48m 51s]
<worn on legs>       some ruby studded greaves (magic) (glowing) [76%]             
<worn on feet>       the cubes of protection [superior] (humming) [78%]             

Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 156v/160V Pos: standing >
 
   ******^.^^^    
  *^****^.^^^^M   
 *.^**^.^^^^^^MM  
 ******^.^^.^^MM  
 *****^^@^^.^^MM  
 ****^^^D^^^^^MM  
 ^***.^^^^^.^^MM  
  ^****^^^^^^^M   
   ^****.^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 154v/160V Pos: standing >
 
   *****....^^    
  *******^.^^^M   
 **^****^m^^^^MM  
 *.^**^.^^^^^^MM  
 ******^@^^.^^MM  
 *****^^D^^.^^MM  
 ****^^^.^^^^^MM  
  ***.^^^^^.^^M   
   ****^^^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 153v/160V Pos: standing >
 
   .*****....^    
  ********^.^^^   
 ***^****^m^^^^M  
 **.^**^.^^^^^^M  
 *******@D^^.^^M  
 ******^^.^^.^^M  
 *****^^^.^^^^^M  
  ^***.^^^^^.^^   
   ^****^^^^^^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the east.
A shadow dracolich enters from the east.

< 526h/526H 152v/160V Pos: standing >
 
 **^.^  
 **@D.  
 **^^.  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the east.
A shadow dracolich enters from the east.

< 526h/526H 151v/160V Pos: standing >
 
   ^.^^*****..    
  .^.*****....^   
 ^^********^.^^^  
 ****^****^.^^^^  
 ***.^**@.^^^^^^  
 ********^.^^.^^  
 *******^^.^^.^^  
  *****^^^.^^^^   
   ^***.^^^^^.    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 152v/160V Pos: standing >

< 526h/526H 155v/160V Pos: standing >

< 526h/526H 156v/160V Pos: standing >

< 526h/526H 159v/160V Pos: standing >

< 526h/526H 160v/160V Pos: standing >

< 526h/526H 160v/160V Pos: standing >
You feel your skin soften and return to normal.

< 526h/526H 160v/160V Pos: standing >
You feel your skin harden to stone.

< 526h/526H 160v/160V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 526h/526H 160v/160V Pos: standing >
Saving Kesk.

< 526h/526H 160v/160V Pos: standing >

< 526h/526H 160v/160V Pos: standing >

< 526h/526H 160v/160V Pos: standing >

< 526h/526H 160v/160V Pos: standing >
 
 ***M*  
 **@*^  
 **D.^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 158v/160V Pos: standing >
 
 ****.  
 **@M*  
 **D*^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 156v/160V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 526h/526H 157v/160V Pos: standing >
 
 ^****  
 **@*.  
 **DM*  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 156v/160V Pos: standing >

< 526h/526H 158v/160V Pos: standing >
 
 ^^^^*  
 ^*@**  
 **D*.  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 156v/160V Pos: standing >
 
   *.***^^.^^^    
  **.**^^^.^^^.   
 *.^..M....^M..^  
 .^^^^^^^^^^^.^^  
 ^^^^.^^@^**.^^^  
 ^^^.^^*****..^^  
 ..^.*****....^^  
  ^********^.^^   
   **^****^.^^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 155v/160V Pos: standing >
 
   ..****^.^.^    
  **.***^^.^^^^   
 ***.**^^^.^^^.^  
 *.^.......^M..^  
 .^^^^M^@^^^^.^^  
 ^^^^.^^D^**.^^^  
 ^^^.^^*****..^^  
  .^.*****....^   
   ********^.^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 158v/160V Pos: standing >
 
   ******^.^^^    
  ...****^.^.^.   
 ***.***^^.^^^^^  
 ***.**^^^.^^^.^  
 *.^....@..^M..^  
 .^^^^M^D^^^^.^^  
 ^^^^.^^^^**.^^^  
  ^^.^^*****..^   
   ^.*****....    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 156v/160V Pos: standing >
 
   ******^.^^^    
  *******^.^^^^   
 ....****^.^.^.M  
 ***.***^^.^^^^^  
 ***.**^@^.^^^.^  
 *.^....D..^M..^  
 .^^^^M^^^^^^.^^  
  ^^^.^^^^**.^^   
   ^.^^*****..    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 154v/160V Pos: standing >
 
   *****^.^^^.    
  ******^.^^^^M   
 ...****^.^.^.MM  
 **.***^^.^^^^^^  
 **.**^D@.^^^.^^  
 .^.......^M..^^  
 ^^^^M^^^^^^.^^^  
  ^^.^^^^**.^^^   
   .^^*****..^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the west.
A shadow dracolich enters from the west.

< 526h/526H 153v/160V Pos: standing >
 
   ****^.^^^.M    
  *****^.^^^^MM   
 ..****^.^.^.MMM  
 *.***^^.^^^^^^M  
 *.**^^D@^^^.^^M  
 ^.......^M..^^M  
 ^^^M^^^^^^.^^^M  
  ^.^^^^**.^^^M   
   ^^*****..^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the west.
A shadow dracolich enters from the west.

< 526h/526H 152v/160V Pos: standing >
 
   *****.^^^^M    
  *****^.^^^.MM   
 ******^.^^^^MMM  
 ..****^.^.^.MMM  
 *.***^^@^^^^^^M  
 *.**^^^D^^^.^^M  
 ^.......^M..^^M  
  ^^M^^^^^^.^^^   
   .^^^^**.^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 151v/160V Pos: standing >
 
   ***.^^^^.MM    
  ******.^^^^MM   
 ******^.^^^.MMM  
 ******^.^^^^MMM  
 ..****^@^.^.MMM  
 *.***^^D^^^^^^M  
 *.**^^^.^^^.^^M  
  .......^M..^^   
   ^M^^^^^^.^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 150v/160V Pos: standing >
 
   **.^^^^MMMM    
  ****.^^^^.MMM   
 *******.^^^^MMM  
 ******^.^^^.MMM  
 ******^@^^^^MMM  
 ..****^D^.^.MMM  
 *.***^^.^^^^^^M  
  .**^^^.^^^.^^   
   ......^M..^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 148v/160V Pos: standing >
 
   ...MMMMMMMM    
  ***.^^^^MMMMM   
 *****.^^^^.MMMM  
 *******.^^^^MMM  
 ******^@^^^.MMM  
 ******^D^^^^MMM  
 ..****^.^.^.MMM  
  .***^^.^^^^^^   
   **^^^.^^^.^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 147v/160V Pos: standing >
 
   ^^^MMMMMMMM    
  ....MMMMMMMMM   
 ****.^^^^MMMMMM  
 *****.^^^^.MMMM  
 *******@^^^^MMM  
 ******^D^^^.MMM  
 ******^.^^^^MMM  
  .****^.^.^.MM   
   ***^^.^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 146v/160V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 145v/160V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 144v/160V Pos: standing >

< 526h/526H 144v/160V Pos: standing >
You quickly scan the area.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.

< 526h/526H 153v/160V Pos: standing >
You quickly scan the area.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.

< 526h/526H 153v/160V Pos: standing >
You quickly scan the area.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.

< 526h/526H 154v/160V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West
The lich of Troggahn, the black dragon enters from the west.
A shadow dracolich enters from the west.

< 526h/526H 156v/160V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
The lich of Troggahn, the black dragon enters from the west.
A shadow dracolich enters from the west.

< 526h/526H 156v/160V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
The lich of Troggahn, the black dragon enters from the south.
A shadow dracolich enters from the south.

< 526h/526H 155v/160V Pos: standing >

< 526h/526H 157v/160V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A Human who is close by to your east.
A snow fox who is close by to your east.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A wandering bard who is not far off to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.

< 526h/526H 158v/160V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A Human who is close by to your east.
A snow fox who is close by to your east.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A wandering bard who is not far off to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.

< 526h/526H 159v/160V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A Human who is close by to your east.
A snow fox who is close by to your east.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A wandering bard who is not far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.

< 526h/526H 159v/160V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A Human who is close by to your east.
A snow fox who is close by to your east.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A wandering bard who is not far off to your east.
A noble lord who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.

< 526h/526H 160v/160V Pos: standing >

< 526h/526H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A Human (medium) stands in mid-air here.(Gold Aura)
A Human (medium) stands in mid-air here. (casting) 
A small snow fox trots here, foraging the tundra.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 526h/526H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A Human (medium) stands in mid-air here.(Gold Aura)
A Human (medium) stands in mid-air here, fighting a swordsman.
A small snow fox trots here, foraging the tundra.
A swordsman stands in mid-air here, fighting a Human.
A loyal swordsman stands at the gate.

< 526h/526H 160v/160V Pos: standing >

< 526h/526H 160v/160V Pos: standing >
Ok.
The lich of Troggahn, the black dragon starts casting a spell.

< 526h/526H 160v/160V Pos: standing >

< 526h/526H 160v/160V Pos: standing >

< 526h/526H 160v/160V Pos: standing >
The lich of Troggahn, the black dragon completes its spell...
The lich of Troggahn, the black dragon utters the words 'xarr ay ghaiz'

< 526h/526H 160v/160V Pos: standing >

< 526h/526H 160v/160V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A Human (medium) stands in mid-air here.(Gold Aura)
A Human (medium) stands in mid-air here, fighting a swordsman.
A small snow fox trots here, foraging the tundra.
A swordsman stands in mid-air here, fighting a Human.
A swordsman stands in mid-air here, fighting a Human.
The lich of Troggahn, the black dragon enters from the west.
A shadow dracolich enters from the west.
A Human heroically rescues a Human.

< 526h/526H 159v/160V Pos: standing >
Ok.
A shadow dracolich lashes out with its bony tail!

< 526h/526H 159v/160V Pos: standing >
A swordsman's impressive slash wounds a Human.
A swordsman's powerful slash strikes a Human.
A Human's eyes roll as a swordsman plants a foot in his face.

< 526h/526H 159v/160V Pos: standing >
A swordsman's powerful slash strikes a Human.
As a swordsman attempts to attack a swordsman, a Human intercepts the attack with their hands and twist a swordsman's arm!
A swordsman whacks a Human in the side with a sound kick.

< 526h/526H 159v/160V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 526h/526H 159v/160V Pos: standing >

< 526h/526H 159v/160V Pos: standing >
A Human attempts to flee.
A Human leaves east.

< 526h/526H 159v/160V Pos: standing >
A swordsman dodges a Human's attack.
A swordsman dodges a Human's attack.
A Human misses a swordsman.

< 526h/526H 159v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 526h/526H 159v/160V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 121 ] You drain a Human of some of his energy.

< 620h/526H 160v/160V Pos: standing >

< 620h/526H 160v/160V Pos: standing >
A Human parries a swordsman's lunge at him.
You start chanting...
You snap into visibility.

< 620h/526H 160v/160V Pos: standing >
A Human attempts to flee.
A Human leaves west.

< 620h/526H 160v/160V Pos: standing >
You abort your spell before it's done!
A Human enters from the east.

< 620h/526H 160v/160V Pos: standing >
A Human avoids being bashed by a swordsman, who loses its balance and falls.

< 620h/526H 160v/160V Pos: standing >
A Human misses a swordsman.
A Human misses a swordsman.

< 620h/526H 160v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 620h/526H 160v/160V Pos: standing >
A Human is knocked to the ground by a swordsman's mighty bash!

< 620h/526H 160v/160V Pos: standing >
You complete your spell...
[Damage: 104 ] You drain a Human of some of his energy.

< 620h/526H 160v/160V Pos: standing >
A swordsman misses a Human.

< 620h/526H 160v/160V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
A Human (medium) stands in mid-air here.(Gold Aura)
The lich of Troggahn, the black dragon enters from the east.
A shadow dracolich enters from the east.
A Human leaves south.

< 620h/526H 159v/160V Pos: standing >
You failed.

< 620h/526H 159v/160V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A Human (medium) sits in mid-air here, fighting a swordsman.
A small snow fox trots here, foraging the tundra.
A swordsman stands in mid-air here, fighting a Human.
A swordsman is lying in mid-air here, fighting a Human.
The lich of Troggahn, the black dragon enters from the west.
A shadow dracolich enters from the west.

< 620h/526H 158v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 620h/526H 159v/160V Pos: standing >

< 620h/526H 160v/160V Pos: standing >
You complete your spell...
[Damage: 98 ] You drain a Human of some of his energy.

< 620h/526H 160v/160V Pos: standing >
A swordsman's impressive slash strikes a Human.
A Human misses a swordsman.

< 620h/526H 160v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 620h/526H 160v/160V Pos: standing >
A wandering bard enters from the east.
A swordsman misses a Human.

< 620h/526H 160v/160V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You complete your spell...
[Damage: 101 ] You drain a Human of some of his energy.

< 620h/526H 160v/160V Pos: standing >
You don't have that spell memorized.

< 619h/526H 160v/160V Pos: standing >
You don't have that spell memorized.

< 619h/526H 160v/160V Pos: standing >
You don't have that spell memorized.

< 619h/526H 160v/160V Pos: standing >
A shadow dracolich stands to the side, evaluating the fray.
You start chanting...
You snap into visibility.

< 619h/526H 160v/160V Pos: standing >
You complete your spell...
[Damage: 90 ] Your concussion blast rips into a Human, shattering his soul!
A Human is mortally wounded, and will die soon, if not aided.

< 619h/526H 160v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 619h/526H 160v/160V Pos: standing >
You complete your spell...
[Damage: 102 ] Your blast shatters a Human into a million pieces!
A Human is dead! R.I.P.
You receive your share of experience.