The death of [47 Magician] Ishta The Empire (Githzerai)

in A Sergeant's Quarters

from the perspective of [47 Magician] Ishta The Empire (Githzerai)

<worn as a badge>    a frozen diamond badge from The Caverns of Armageddon
<worn on head>       a helm of gnome scalps [superior]
<worn on eyes>       a set of metal eye protectors
<worn in ear>        the skull of the Magi [superior]
<worn in ear>        a sapphire earring (glowing)
<worn on face>       a mask made of leaves
<worn around neck>   an ashen sapphire charm
<worn around neck>   a dangling crow's foot
<worn on body>       a set of snakeskin holy garments [poor] (glowing)
<worn about body>    a cloak of swirling mist (invis)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms>       some platinum linked sleeves of life[99h 13m 13s]
<held as shield>     a scale from the elder golden wyrm
<worn around wrist>  the ancestral bracelet of Sevenoaks [86%]             
<worn around wrist>  a satanic bracelet [superior]
<worn on hands>      some steel carving gauntlets [86%]             
<worn on finger>     a silvery ring with engraved sigils (glowing)
<worn on finger>     a ring of citizenship of regeneration
<held>               a beholder stalk [superior] [85%]             
<worn on legs>       a pair of flayed illithid hide leggings [poor] (glowing)

Looks like an exit.
You extend your sights southward.
Tvlar Street
Obvious exits: -N -E# -S -W#
A Kobold (small) stands, floating here.

< 413h/413H 123v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W

< 413h/413H 123v/125V Pos: standing >
A Back Alley
Obvious exits: -E -W

< 413h/413H 121v/125V Pos: standing >
A Back Alley
Obvious exits: -E -W

< 413h/413H 121v/125V Pos: standing >
A Back Alley
Obvious exits: -E -W

< 413h/413H 124v/125V Pos: standing >
A Back Alley
Obvious exits: -E -W

< 413h/413H 125v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W

< 413h/413H 123v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W
A Kobold (small) stands, floating here.

< 413h/413H 123v/125V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is not far off to your north.
A gnoll commoner who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A burly ogre traveller who is a brief walk away to your north.
A insane duergar who is a brief walk away to your north.
A stout duergar who is close by to your east.
A duergar taskmaster who is not far off to your east.
A drow priestess who is not far off to your east.
A drow caretaker who is not far off to your east.
A duergar brewer who is not far off to your east.
A goblin mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
A bugbear mercenary who is rather far off to your west.

< 413h/413H 123v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W
A Kobold (small) stands, floating here.

< 413h/413H 123v/125V Pos: standing >
You quickly scan the area.
A small child who is not far off to your north.
A gnoll commoner who is not far off to your north.
A drow guard who is not far off to your north.
A gnoll commoner who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A burly ogre traveller who is a brief walk away to your north.
A insane duergar who is a brief walk away to your north.
A stout duergar who is close by to your east.
A duergar taskmaster who is not far off to your east.
A drow priestess who is not far off to your east.
A drow caretaker who is not far off to your east.
A duergar brewer who is not far off to your east.
A goblin mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.

< 413h/413H 123v/125V Pos: standing >
You quickly scan the area.
A small child who is not far off to your north.
A small child who is not far off to your north.
A gnoll commoner who is not far off to your north.
A drow guard who is not far off to your north.
A gnoll commoner who is a brief walk away to your north.
A insane duergar who is a brief walk away to your north.
A stout duergar who is close by to your east.
A duergar taskmaster who is not far off to your east.
A drow priestess who is not far off to your east.
A drow caretaker who is not far off to your east.
A duergar brewer who is not far off to your east.
A goblin mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.

< 413h/413H 123v/125V Pos: standing >
A Back Alley
Obvious exits: -E -W

< 413h/413H 121v/125V Pos: standing >
A Back Alley
Obvious exits: -E -W

< 413h/413H 122v/125V Pos: standing >
A Back Alley
Obvious exits: -E -W
A goblin mercenary lurks here.
An ogre mercenary lurks here.

< 413h/413H 122v/125V Pos: standing >
A Back Alley
Obvious exits: -E -W
A goblin mercenary lurks here.
An ogre mercenary lurks here.

< 413h/413H 122v/125V Pos: standing >
You quickly scan the area.
A stout duergar who is a brief walk away to your east.
A duergar taskmaster who is rather far off to your east.
A drow priestess who is rather far off to your east.
A drow caretaker who is rather far off to your east.
A duergar brewer who is rather far off to your east.
A goblin mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
An orc mercenary who is not far off to your west.

< 413h/413H 123v/125V Pos: standing >
You start chanting...

< 413h/413H 125v/125V Pos: standing >
Casting: watching wall *******

< 413h/413H 125v/125V Pos: standing >
Casting: watching wall ******

< 413h/413H 125v/125V Pos: standing >
Casting: watching wall *****

< 413h/413H 125v/125V Pos: standing >
Casting: watching wall ****

< 413h/413H 125v/125V Pos: standing >
Casting: watching wall ***

< 413h/413H 125v/125V Pos: standing >
Casting: watching wall **

< 413h/413H 125v/125V Pos: standing >
Casting: watching wall *

< 413h/413H 125v/125V Pos: standing >
You complete your spell...

< 413h/413H 125v/125V Pos: standing >
You sit down and relax.

< 413h/413H 125v/125V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - imprisonment
( 9th circle)  1 - mass invisibility
               1 - detect illusion
               2 - dream travel
( 8th circle)  1 - fly
               1 - mask
               2 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               2 - reflection
               1 - watching wall
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               5 - insects
( 3rd circle)  6 - blindness
               3 - mirror image
( 2nd circle)  3 - burning hands
               1 - continual light
               6 - dispel magic
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 6th) watching wall

You can memorize no more spells.
You continue your study.

< 413h/413H 125v/125V Pos: sitting >
You start meditating...

< 413h/413H 125v/125V Pos: sitting >
You have finished memorizing watching wall.
Your studies are complete.

< 413h/413H 125v/125V Pos: sitting >
You clamber to your feet.

< 413h/413H 125v/125V Pos: standing >
A Back Alley
Obvious exits: -E -W
A massive stone wall embedded with eyes is here to the west. (Illusion)
A goblin mercenary lurks here.
An ogre mercenary lurks here.

< 413h/413H 125v/125V Pos: standing >
You quickly scan the area.
A stout duergar who is a brief walk away to your east.
A duergar taskmaster who is rather far off to your east.
A drow priestess who is rather far off to your east.
A drow caretaker who is rather far off to your east.
A duergar brewer who is rather far off to your east.
A goblin mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
A goblin mercenary who is not far off to your west.
An orc mercenary who is not far off to your west.

< 413h/413H 125v/125V Pos: standing >
A Back Alley
Obvious exits: -E -W

< 413h/413H 123v/125V Pos: standing >
You quickly scan the area.
A stout duergar who is not far off to your east.
A duergar taskmaster who is a brief walk away to your east.
A drow priestess who is a brief walk away to your east.
A drow caretaker who is a brief walk away to your east.
A duergar brewer who is a brief walk away to your east.
A goblin mercenary who is close by to your west.
An ogre mercenary who is close by to your west.
A goblin mercenary who is not far off to your west.
A goblin mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.
An orc mercenary who is a brief walk away to your west.

< 413h/413H 123v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W

< 413h/413H 121v/125V Pos: standing >
You quickly scan the area.
A small child who is not far off to your north.
A small child who is not far off to your north.
A drow guard who is not far off to your north.
A gnoll commoner who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A stout duergar who is close by to your east.
A duergar taskmaster who is not far off to your east.
A drow priestess who is not far off to your east.
A drow caretaker who is not far off to your east.
A duergar brewer who is not far off to your east.
A goblin mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is rather far off to your west.
An orc mercenary who is rather far off to your west.

< 413h/413H 121v/125V Pos: standing >
Looks like an exit.
You extend your sights northward.
Tvlar Street
Obvious exits: -N -E -S -W

< 413h/413H 124v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W

< 413h/413H 123v/125V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A small child who is close by to your north.
A drow guard who is close by to your north.
A gnoll commoner who is not far off to your north.
A bugbear mercenary who is a brief walk away to your north.
A insane duergar who is a brief walk away to your north.
A steeder who is a brief walk away to your north.
A insane duergar who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A steeder who is close by to your east.
A bugbear mercenary who is close by to your east.
A goblin mercenary who is close by to your east.
A goblin mercenary who is close by to your east.
A bugbear mercenary who is close by to your east.
A small child who is not far off to your east.
An ogre mercenary who is a brief walk away to your east.
A fat orc stablekeeper who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.

< 413h/413H 123v/125V Pos: standing >

< 413h/413H 123v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W

< 413h/413H 121v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#

< 413h/413H 119v/125V Pos: standing >
You quickly scan the area.
A gnoll commoner who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A drow guard who is a brief walk away to your north.
A Kobold who is not far off to your south.

< 413h/413H 119v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#

< 413h/413H 119v/125V Pos: standing >
You quickly scan the area.
A gnoll commoner who is rather far off to your north.
A small child who is rather far off to your north.
A small child who is rather far off to your north.
A drow guard who is rather far off to your north.

< 413h/413H 120v/125V Pos: standing >
Looks like an exit.
You extend your sights southward.
Tvlar Street
Obvious exits: -N -E# -S -W

< 413h/413H 122v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W

< 413h/413H 123v/125V Pos: standing >
Looks like an exit.
You extend your sights southward.
Tvlar Street
Obvious exits: -N -E -S# -W#

< 413h/413H 123v/125V Pos: standing >

< 413h/413H 123v/125V Pos: standing >
You quickly scan the area.
A gnoll commoner who is in the distance to your north.
A small child who is in the distance to your north.
A small child who is in the distance to your north.
A drow guard who is in the distance to your north.
A Kobold who is close by to your west.
An orc warrior who is close by to your west.
An orc warrior who is close by to your west.
A steeder who is not far off to your west.
An orc warrior who is not far off to your west.
An orc warrior who is not far off to your west.
An orc warrior who is not far off to your west.
An orc warrior who is not far off to your west.

< 413h/413H 123v/125V Pos: standing >
The door is open.
You extend your sights westward.
A Quiet Barracks
Obvious exits: -E -W
Fresh blood covers everything in the area.
[2] The corpse of an orc warrior is lying here.
A Kobold (small) stands, floating here, fighting an orc warrior.
An orc warrior stands here, fighting a Kobold.
An orc warrior is stretched out, sound asleep.

< 413h/413H 123v/125V Pos: standing >

< 413h/413H 123v/125V Pos: standing >

< 413h/413H 123v/125V Pos: standing >

< 413h/413H 123v/125V Pos: standing >

< 413h/413H 123v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#

< 413h/413H 121v/125V Pos: standing >
You start chanting...

< 413h/413H 123v/125V Pos: standing >
Casting: watching wall ***

< 413h/413H 125v/125V Pos: standing >
Casting: watching wall **

< 413h/413H 125v/125V Pos: standing >
Casting: watching wall *

< 413h/413H 125v/125V Pos: standing >
You complete your spell...

< 413h/413H 125v/125V Pos: standing >
You do not see that here.

< 413h/413H 125v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#
A massive stone wall embedded with eyes is here to the north. (Illusion)

< 413h/413H 125v/125V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W

< 413h/413H 123v/125V Pos: standing >
You quickly scan the area.
A gnoll commoner who is in the distance to your north.
A small child who is in the distance to your north.
A small child who is in the distance to your north.
A drow guard who is in the distance to your north.
A Kobold who is not far off to your west.
A steeder who is not far off to your west.
An orc warrior who is not far off to your west.
An orc warrior who is not far off to your west.

< 413h/413H 123v/125V Pos: standing >
The door is open.
You extend your sights westward.
A Quiet Barracks
Obvious exits: -E -W
Fresh blood covers everything in the area.
[4] The corpse of an orc warrior is lying here.

< 413h/413H 123v/125V Pos: standing >
A Quiet Barracks
Obvious exits: -E -W
Fresh blood covers everything in the area.
[4] The corpse of an orc warrior is lying here.

< 413h/413H 121v/125V Pos: standing >
A Quiet Barracks
Obvious exits: -E -W#
Puddles of fresh blood cover the ground.
[3] The corpse of an orc warrior is lying here.
A Kobold (small) stands, floating here.
A steeder walks around here making clicking-sounds.
An orc warrior is stretched out, sound asleep.

< 413h/413H 123v/125V Pos: standing >
A Kobold gets some stuff from the corpse of an orc warrior.

< 413h/413H 123v/125V Pos: standing >
A Kobold gets something from the corpse of an orc warrior.

< 413h/413H 123v/125V Pos: standing >
You receive a vision from elsewhere.
A Back Alley
Obvious exits: -E -W
A massive stone wall embedded with eyes is here to the west. (Illusion)
A goblin mercenary lurks here.
An ogre mercenary lurks here.
A Kobold places a bloodstained serrated shark tooth in the back of an orc warrior, resulting in some strange noises and some blood.
An orc warrior has a RUDE awakening!

< 413h/413H 123v/125V Pos: standing >
A Kobold parries an orc warrior's lunge at him.
An orc warrior clambers to his feet.
A Kobold avoids being bashed by an orc warrior, who loses his balance and falls.
You start chanting...

< 413h/413H 123v/125V Pos: standing >
Casting: watching wall ***

< 413h/413H 123v/125V Pos: standing >
Casting: watching wall **

< 413h/413H 123v/125V Pos: standing >
A Kobold's mighty slash grievously wounds an orc warrior.
A Kobold's pierce critically injures an orc warrior.
An orc warrior is incapacitated and will slowly die, if not aided.

< 413h/413H 123v/125V Pos: standing >
You complete your spell...

< 413h/413H 123v/125V Pos: standing >
You start chanting...
You snap into visibility.

< 413h/413H 123v/125V Pos: standing >
A Kobold grins wickedly.

< 413h/413H 123v/125V Pos: standing >
Casting: hammer *
A Kobold opens the door.

< 413h/413H 124v/125V Pos: standing >
You abort your spell before it's done!

< 413h/413H 125v/125V Pos: standing >
You failed.

< 413h/413H 125v/125V Pos: standing >
A Sergeant's Quarters
Obvious exits: -E
A Kobold (small) stands, floating here.
An orc sergeant relaxes before the next drill session.

< 413h/413H 123v/125V Pos: standing >
Ok.

< 413h/413H 123v/125V Pos: standing >
You start chanting...

< 413h/413H 123v/125V Pos: standing >
Everything is blurry after a Kobold's head came crashing into your skull.
OUCH!  That really did HURT!

< 363h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 Casting: hammer 

< 363h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 You complete your spell...
[Damage: 107 ] Your massive hammer causes a Kobold to double over in pain!

< 363h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  few wounds >
 A Kobold parries your futile lunge at him.
You miss a Kobold.

< 363h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  few wounds >
 A Kobold misses you.
You dodge a Kobold's vicious attack.
-=[A Kobold's fine slash wounds you.]=-

< 358h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  few wounds >
 You start chanting...

< 358h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  few wounds >
 Casting: hammer *
-=[A Kobold's fine slash wounds you.]=-
-=[A Kobold's weak pierce grazes you.]=-
You dodge a Kobold's vicious attack.

< 348h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  few wounds >
 Casting: hammer 

< 348h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  few wounds >
 You complete your spell...
[Damage: 101 ] Your massive hammer causes a Kobold to double over in pain!

< 348h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  nasty wounds >
 You start chanting...

< 348h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  nasty wounds >
 -=[A Kobold's fine slash wounds you.]=-
-=[A Kobold's fine pierce wounds you.]=-
-=[A Kobold's slash wounds you.]=-

< 329h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  nasty wounds >
 Casting: hammer 

< 329h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  nasty wounds >
 You complete your spell...
[Damage: 107 ] Your massive hammer causes a Kobold to double over in pain!
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 329h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  awful >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 329h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  awful >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 329h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  awful >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!
You start chanting...

< 329h/413H 123v/125V Pos: standing >
< T: an ogre mercenary TP: sta TC: small wounds E: A Kobold sta EP:  awful >
 -=[A Kobold's impressive slash strikes you.]=-
Your ancestral bracelet of Sevenoaks was damaged from the massive blow!
A Kobold misses you.
-=[A Kobold's slash strikes you.]=-
The illusion surrounding you fades away!
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 295h/413H 123v/125V Pos: standing >
< T: Ishta TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 Casting: hammer *

< 295h/413H 123v/125V Pos: standing >
< T: Ishta TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 Everything is blurry after a Kobold's head came crashing into your skull.
OUCH!  That really did HURT!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 246h/413H 123v/125V Pos: on your ass >
Standing would be a good first step.
You abort your spell before it's done!

< 246h/413H 123v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 247h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 248h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 250h/413H 125v/125V Pos: on your ass >

< 251h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 251h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 252h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 253h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 254h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 255h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 255h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 176h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 177h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 98h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 99h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 99h/413H 125v/125V Pos: on your ass >
Feeling begins to return... a major headache.

< 99h/413H 125v/125V Pos: on your ass >
Out of nowhere, a Kobold stabs you in the back.
You clamber to your feet.

< 95h/413H 125v/125V Pos: standing >
< T: Ishta TP: sta TC:pretty hurt E: A Kobold sta EP:  awful >
 A Kobold's skillfully shifts his stance and jagged sword glistens with insane speed to thwart your attack!
-=[A Kobold's slash strikes you.]=-
A Kobold misses you.
A Kobold parries your futile lunge at him.
You are already standing.

< 91h/413H 125v/125V Pos: standing >
< T: Ishta TP: sta TC:pretty hurt E: A Kobold sta EP:  awful >
 You start chanting...

< 91h/413H 125v/125V Pos: standing >
< T: Ishta TP: sta TC:pretty hurt E: A Kobold sta EP:  awful >
 -=[A Kobold's fine slash strikes you.]=-
-=[A Kobold's impressive pierce strikes you very hard.]=-
A Kobold misses you.

< 71h/413H 125v/125V Pos: standing >
< T: Ishta TP: sta TC:pretty hurt E: A Kobold sta EP:  awful >
 Casting: boulder *

< 71h/413H 125v/125V Pos: standing >
< T: Ishta TP: sta TC:pretty hurt E: A Kobold sta EP:  awful >
 Everything is blurry after a Kobold's head came crashing into your skull.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 22h/413H 125v/125V Pos: on your ass >
Standing would be a good first step.
You abort your spell before it's done!

< 22h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 23h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 25h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 25h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 26h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 27h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 28h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 28h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 29h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 30h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 30h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 31h/413H 125v/125V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 31h/413H 125v/125V Pos: on your ass >