The death of [47 Magician] Ishta The Empire (Githzerai)

in A Sergeant's Quarters

from the perspective of [35 Mercenary] Thal (Kobold)

<worn on head>       a rusty dragonscale skullcap
<worn on eyes>       a black, leather eyepatch [superior]
<worn in ear>        a dangling crimson earring of endurance
<worn in ear>        a dangling crimson earring
<worn on face>       a bronze mask
<worn around neck>   a cracked bone pendant from BogenTok
<worn around neck>   an alligator tooth necklace [superior]
<worn on body>       a revolting orange and yellow cloak [poor] [83%]             
<worn about body>    a humming crystal cloak from BogenTok
<worn on back>       a large leather backpack
<worn on tail>       a fragile ivory tail protector
<worn about waist>   a shimmering electrum belt from BogenTok
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some skin-wrapped softwood arm plates from The Town of Moregeeth
<worn around wrist>  a shiny mithril bracelet
<worn around wrist>  a durithalite bracelet of sight [superior] made by Om
<worn on hands>      the skinned hands of a troll [superior]
<worn on finger>     a small black ring [poor]
<worn on finger>     a static steel band from BogenTok
<primary weapon>     a jagged sword
<secondary weapon>   a bloodstained serrated shark tooth
<worn on legs>       some pitted ivory pants
<worn on feet>       a pair of dwarf-hide boots [poor]

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East# -South -West#

< 330h/330H 115v/119V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East# -South -West#

< 330h/330H 115v/119V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East# -South# -West#

< 330h/330H 117v/119V Pos: standing >
The door seems to be closed.

< 330h/330H 117v/119V Pos: standing >
Ok.

< 330h/330H 117v/119V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A drow warrior is stretched out, sound asleep.
A drow warrior is stretched out, sound asleep.
A drow warrior is stretched out, sound asleep.
A drow warrior is stretched out, sound asleep.

< 330h/330H 117v/119V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 50% complete.
You have 25:17 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:17 left.

< 330h/330H 117v/119V Pos: standing >
[Damage: 160 ] A drow warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
A drow warrior has a RUDE awakening!

< 330h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:excellent E: warrior ass EP: pretty hurt >
 You parry a drow warrior's lunge at you.
A drow warrior misses you.
A drow warrior clambers to his feet.
You dodge a drow warrior's feeble leg sweep.
[Damage: 22 ] Your powerful slash causes a drow warrior to grimace in pain.
You score a CRITICAL HIT!!!!!
[Damage: 51 ] You successfully stab a drow warrior in the heart, killing him instantly.
A drow warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A drow warrior's death cry reverberates in your head as he falls to the ground.

< 330h/330H 117v/119V Pos: standing >
Headbutt requires you to be able to reach his head!

< 330h/330H 117v/119V Pos: standing >
[Damage: 160 ] A drow warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
A drow warrior has a RUDE awakening!

< 330h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:excellent E: warrior ass EP: pretty hurt >
 A drow warrior clambers to his feet.
A drow warrior misses you.
With superb grace and ease, you intercept a drow warrior's attack with bloodstained serrated shark tooth and counter-attack!
You score a CRITICAL HIT!!!!!
[Damage: 51 ] Your mighty slash hits a drow warrior.
A drow warrior is mortally wounded, and will die soon, if not aided.
[Damage: 33 ] You beautifully slash a drow warrior into two parts - both dead.
A drow warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a drow warrior dies in agony.

< 330h/330H 117v/119V Pos: standing >
Headbutt requires you to be able to reach his head!

< 330h/330H 117v/119V Pos: standing >
[Damage: 160 ] A drow warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
A drow warrior has a RUDE awakening!

< 330h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:excellent E: warrior ass EP: pretty hurt >
 You parry a drow warrior's lunge at you.
A drow warrior clambers to his feet.
A drow warrior's sweep catches you in the side and you almost stumble.

< 327h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: warrior sta EP: pretty hurt >
 [Damage: 110 ] You split a drow warrior's skull wide open, causing immediate death!
A drow warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a drow warrior.

< 327h/330H 117v/119V Pos: standing >
[Damage: 160 ] A drow warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
A drow warrior has a RUDE awakening!

< 327h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: warrior ass EP: pretty hurt >
 With superb grace and ease, you intercept a drow warrior's attack with bloodstained serrated shark tooth and counter-attack!
You score a CRITICAL HIT!!!!!
[Damage: 76 ] You beautifully slash a drow warrior into two parts - both dead.
A drow warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a drow warrior.

< 327h/330H 117v/119V Pos: standing >
Headbutt whom?

< 327h/330H 117v/119V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A drow warrior is stretched out, sound asleep.
A drow warrior is stretched out, sound asleep.
A drow warrior is stretched out, sound asleep.
A drow warrior is stretched out, sound asleep.

< 327h/330H 115v/119V Pos: standing >

< 327h/330H 115v/119V Pos: standing >
[Damage: 160 ] A drow warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
A drow warrior has a RUDE awakening!

< 328h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: drow ass EP: pretty hurt >
 You parry a drow warrior's lunge at you.
A drow warrior misses you.
A drow warrior clambers to his feet.
A drow warrior's kick crashes into your chest.

< 324h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: drow sta EP: pretty hurt >
 [Damage: 108 ] You split a drow warrior's skull wide open, causing immediate death!
A drow warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
A drow warrior's death cry reverberates in your head as he falls to the ground.

< 324h/330H 117v/119V Pos: standing >
[Damage: 160 ] A drow warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
A drow warrior has a RUDE awakening!

< 324h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: drow ass EP: pretty hurt >
 A drow warrior misses you.
A drow warrior misses you.
A drow warrior clambers to his feet.

< 324h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: drow sta EP: pretty hurt >
 A drow warrior dodges your futile attack.
[Damage: 10 ] Your pierce strikes a drow warrior very hard.
[Damage:  7 ] Your fine slash strikes a drow warrior very hard.

< 324h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: drow sta EP: pretty hurt >
 [Damage: 100 ] You split a drow warrior's skull wide open, causing immediate death!
A drow warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a drow warrior.

< 324h/330H 117v/119V Pos: standing >
[Damage: 160 ] A drow warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
A drow warrior has a RUDE awakening!

< 324h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: drow ass EP: pretty hurt >
 You parry a drow warrior's lunge at you.
A drow warrior clambers to his feet.

< 324h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: drow sta EP: pretty hurt >
 [Damage: 110 ] You split a drow warrior's skull wide open, causing immediate death!
A drow warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a drow warrior cause a sickening chill to run up your spine.

< 324h/330H 117v/119V Pos: standing >
[Damage: 160 ] A drow warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
A drow warrior has a RUDE awakening!

< 324h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: drow ass EP: pretty hurt >
 You parry a drow warrior's lunge at you.
You parry a drow warrior's lunge at you.
A drow warrior clambers to his feet.
A drow warrior's kick hits you directly in the face.

< 318h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: drow sta EP: pretty hurt >
 [Damage: 108 ] You split a drow warrior's skull wide open, causing immediate death!
A drow warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a drow warrior.

< 318h/330H 117v/119V Pos: standing >
A Quiet Barracks
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[4] The corpse of a drow warrior is lying here.

< 318h/330H 118v/119V Pos: standing >
A Sergeant's Quarters
    The sergeant of each barracks is given a relative set of quarters
at the end of each barracks.  Each barracks, containing just each
race ends with the highest skilled member of that race.  The quarters
are quite nice, being the end of the barracks, there is a small door
before the sergeant's quarters.  Once inside the quarters, the trophies
and full sets of weapons and armor are fully visible.
Obvious exits: -West
A drow sergeant sits in his well-mannered quarters.

< 321h/330H 117v/119V Pos: standing >

< 321h/330H 117v/119V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[4] The corpse of a drow warrior is lying here.

< 321h/330H 115v/119V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[4] The corpse of a drow warrior is lying here.

< 322h/330H 114v/119V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East -South# -West#

< 322h/330H 113v/119V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 325h/330H 118v/119V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East# -South -West#

< 326h/330H 117v/119V Pos: standing >

< 327h/330H 117v/119V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 76% complete.
You have 24:51 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:51 left.

< 328h/330H 117v/119V Pos: standing >
The door seems to be closed.

< 330h/330H 117v/119V Pos: standing >

< 330h/330H 117v/119V Pos: standing >
Ok.

< 330h/330H 117v/119V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.

< 330h/330H 116v/119V Pos: standing >
[Damage: 160 ] An orc warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
An orc warrior has a RUDE awakening!

< 330h/330H 118v/119V Pos: standing >
< T: Thal TP: sta TC:excellent E: orc ass EP:  awful >
 You parry an orc warrior's lunge at you.
With superb grace and ease, you intercept an orc warrior's attack with bloodstained serrated shark tooth and counter-attack!
[Damage: 38 ] You beautifully slash an orc warrior into two parts - both dead.
An orc warrior is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an orc warrior's last actions in this world.

< 330h/330H 119v/119V Pos: standing >
[Damage: 160 ] An orc warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
An orc warrior has a RUDE awakening!

< 330h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC:excellent E: orc ass EP:  awful >
 You dodge an orc warrior's vicious attack.
You parry an orc warrior's lunge at you.
An orc warrior clambers to his feet.
An orc warrior's sweep catches you in the side and you almost stumble.
[Damage: 27 ] Your final slash sends an orc warrior's head bouncing along the ground.
An orc warrior is dead! R.I.P.
You receive your share of experience.
An orc warrior's death cry reverberates in your head as he falls to the ground.

< 326h/330H 119v/119V Pos: standing >
[Damage: 160 ] An orc warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
An orc warrior has a RUDE awakening!

< 326h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc ass EP:  awful >
 You parry an orc warrior's lunge at you.
You parry an orc warrior's lunge at you.
An orc warrior clambers to his feet.
An orc warrior's sweep catches you in the side and you almost stumble.

< 319h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc sta EP:  awful >
 [Damage: 11 ] Your impressive slash causes an orc warrior to grimace in pain.
[Damage: 12 ] Your pierce hits an orc warrior.
An orc warrior is mortally wounded, and will die soon, if not aided.

< 319h/330H 119v/119V Pos: standing >
[Damage: 102 ] You split an orc warrior's skull wide open, causing immediate death!
An orc warrior is dead! R.I.P.
You receive your share of experience.
The last gasps of an orc warrior cause a sickening chill to run up your spine.

< 319h/330H 119v/119V Pos: standing >
[Damage: 160 ] An orc warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
An orc warrior has a RUDE awakening!

< 319h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc ass EP:  awful >
 With superb grace and ease, you intercept an orc warrior's attack with bloodstained serrated shark tooth and counter-attack!
[Damage: 11 ] Your slash causes an orc warrior to grimace in pain.
An orc warrior clambers to his feet.
[Damage: 10 ] Your impressive slash critically injures an orc warrior.
An orc warrior is mortally wounded, and will die soon, if not aided.

< 319h/330H 119v/119V Pos: standing >
Headbutt requires you to be able to reach his head!

< 319h/330H 119v/119V Pos: standing >
[Damage: 400 ] An orc warrior makes a strange sound but is suddenly very silent as you place a bloodstained serrated shark tooth in his back.
An orc warrior is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an orc warrior.

< 319h/330H 119v/119V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West#
A steeder walks around here making clicking-sounds.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.

< 319h/330H 117v/119V Pos: standing >

< 319h/330H 117v/119V Pos: standing >
[Damage: 160 ] An orc warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
An orc warrior has a RUDE awakening!

< 320h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc ass EP: pretty hurt >
 You dodge an orc warrior's vicious attack.
An orc warrior clambers to his feet.
You duck under an orc warrior's lame kick.

< 320h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc sta EP: pretty hurt >
 An orc warrior awakens.

< 320h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc sta EP: pretty hurt >
 [Damage: 108 ] You split an orc warrior's skull wide open, causing immediate death!
An orc warrior is dead! R.I.P.
You receive your share of experience.
The last gasps of an orc warrior cause a sickening chill to run up your spine.

< 320h/330H 117v/119V Pos: standing >
[Damage: 160 ] An orc warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
An orc warrior has a RUDE awakening!

< 320h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc ass EP: pretty hurt >
 You dodge an orc warrior's vicious attack.
You parry an orc warrior's lunge at you.
An orc warrior clambers to his feet.
An orc warrior's kick crashes into your chest.

< 315h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc sta EP: pretty hurt >
 [Damage: 112 ] You split an orc warrior's skull wide open, causing immediate death!
An orc warrior is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an orc warrior's last actions in this world.
It appears you were able to salvage a piece of equipment from your enemy.

< 315h/330H 117v/119V Pos: standing >
[Damage: 40 ] An orc warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.

< 315h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc ass EP:  small wounds >
 You dodge an orc warrior's vicious attack.
An orc warrior clambers to his feet.
You dodge an orc warrior's feeble leg sweep.

< 315h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc sta EP:  small wounds >
 [Damage: 15 ] Your impressive slash strikes an orc warrior hard.
[Damage: 19 ] Your pierce strikes an orc warrior very hard.
[Damage: 11 ] Your impressive slash strikes an orc warrior.

< 315h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc sta EP:  few wounds >
 [Damage: 114 ] You leave a huge, red swollen lump on an orc warrior's temple.

< 315h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc sta EP:  awful >
 [Damage: 10 ] Your impressive slash causes an orc warrior to grimace in pain.
[Damage:  7 ] Your fine pierce grievously wounds an orc warrior.
An orc warrior is incapacitated and will slowly die, if not aided.

< 315h/330H 117v/119V Pos: standing >
[Damage: 400 ] An orc warrior makes a strange sound but is suddenly very silent as you place a bloodstained serrated shark tooth in his back.
An orc warrior is dead! R.I.P.
You receive your share of experience.
An orc warrior's death cry reverberates in your head as he falls to the ground.

< 315h/330H 117v/119V Pos: standing >
Headbutt requires you to be able to reach his head!

< 315h/330H 117v/119V Pos: standing >
You get a small pile of coins from the corpse of an orc warrior.
There were: 1 platinum coin, 5 gold coins, 10 silver coins, 20 copper coins. 
You get an unique obsidian tiara from the corpse of an orc warrior.

< 315h/330H 117v/119V Pos: standing >
You get a small pile of coins from the corpse of an orc warrior.
There were: 6 gold coins, 14 silver coins, 13 copper coins. 

< 315h/330H 117v/119V Pos: standing >
[Damage: 160 ] An orc warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
An orc warrior has a RUDE awakening!

< 315h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc ass EP: pretty hurt >
 You parry an orc warrior's lunge at you.
An orc warrior clambers to his feet.
You dodge a bash from an orc warrior, who loses his balance and falls.

< 315h/330H 118v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc ass EP: pretty hurt >
 A Quiet Barracks
Obvious exits: -East -West#
Puddles of fresh blood cover the ground.
[3] The corpse of an orc warrior is lying here.
You sense a lifeform nearby.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, fighting YOU!

< 315h/330H 118v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc ass EP: pretty hurt >
 [Damage: 38 ] Your mighty slash grievously wounds an orc warrior.
[Damage: 17 ] Your pierce critically injures an orc warrior.
An orc warrior is incapacitated and will slowly die, if not aided.

< 315h/330H 118v/119V Pos: standing >
Headbutt requires you to be able to reach his head!

< 315h/330H 118v/119V Pos: standing >
Someone completes his spell...
Someone utters the words 'xahqpuio xarr'

< 315h/330H 118v/119V Pos: standing >
A Quiet Barracks
Obvious exits: -East -West#
A massive stone wall embedded with eyes is here to the east.
Puddles of fresh blood cover the ground.
[3] The corpse of an orc warrior is lying here.
You sense a lifeform nearby.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, incapacitated.

< 315h/330H 118v/119V Pos: standing >
A Quiet Barracks
Obvious exits: -East -West#
A massive stone wall embedded with eyes is here to the east.
Puddles of fresh blood cover the ground.
[3] The corpse of an orc warrior is lying here.
You sense a lifeform nearby.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, incapacitated.

< 315h/330H 118v/119V Pos: standing >
An ogre mercenary snaps into visibility.

< 315h/330H 118v/119V Pos: standing >
You place a wicked grin on your face.

< 315h/330H 118v/119V Pos: standing >
Ok.

< 316h/330H 118v/119V Pos: standing >
A Sergeant's Quarters
    The sergeant of each barracks is given a relative set of quarters
at the end of each barracks.  Each barracks, containing just each
race ends with the highest skilled member of that race.  The quarters
are quite nice, being the end of the barracks, there is a small door
before the sergeant's quarters.  Once inside the quarters, the trophies
and full sets of weapons and armor are fully visible.
Obvious exits: -East
An orc sergeant relaxes before the next drill session.

< 317h/330H 116v/119V Pos: standing >
An ogre mercenary enters from the east.

< 319h/330H 119v/119V Pos: standing >
An ogre mercenary closes the door.

< 319h/330H 119v/119V Pos: standing >
An ogre mercenary starts casting an offensive spell.

< 319h/330H 119v/119V Pos: standing >
[Damage: 50 ] You leave a huge, red swollen lump on an ogre mercenary's temple.

< 320h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: an ogre mercenary sta EP:  small wounds >
 An ogre mercenary completes his spell...
An ogre mercenary utters the word 'pawwzf'
An ogre mercenary creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 You parry an ogre mercenary's lunge at you.
An ogre mercenary misses you.

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 You miss an ogre mercenary.
An ogre mercenary dodges your futile attack.
[Damage:  5 ] Your fine slash wounds an ogre mercenary.

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 An ogre mercenary starts casting an offensive spell.

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 [Damage:  8 ] Your fine slash wounds an ogre mercenary.
[Damage:  2 ] Your weak pierce grazes an ogre mercenary.
An ogre mercenary dodges your futile attack.

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 You're still spinning in circles from your last headbutt.

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 An ogre mercenary completes his spell...
An ogre mercenary utters the word 'pawwzf'
An ogre mercenary creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 112h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: nasty wounds E: an ogre mercenary sta EP:  small wounds >
 You're still spinning in circles from your last headbutt.
An ogre mercenary starts casting an offensive spell.

< 112h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: nasty wounds E: an ogre mercenary sta EP:  small wounds >
 [Damage:  7 ] Your fine slash wounds an ogre mercenary.
[Damage:  6 ] Your fine pierce wounds an ogre mercenary.
[Damage:  6 ] Your slash wounds an ogre mercenary.

< 112h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: nasty wounds E: an ogre mercenary sta EP:  small wounds >
 An ogre mercenary completes his spell...
An ogre mercenary utters the word 'pawwzf'
An ogre mercenary creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...
PANIC!  You couldn't escape!

< 5h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: an ogre mercenary sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 5h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: an ogre mercenary sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 5h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: an ogre mercenary sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!
An ogre mercenary starts casting an offensive spell.

< 5h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: an ogre mercenary sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your impressive slash strikes an ogre mercenary.
An ogre mercenary's ancestral bracelet of Sevenoaks was damaged from the massive blow!
You miss an ogre mercenary.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your slash strikes an ogre mercenary.
The illusion surrounding a Githzerai fades apart!
You attempt to flee...
PANIC!  You couldn't escape!

< 5h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP:  few wounds >
 [Damage: 49 ] You leave a huge, red swollen lump on a Githzerai's temple.
A Githzerai stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 5h/330H 119v/119V Pos: standing >
A Githzerai stops invoking abruptly!

< 5h/330H 119v/119V Pos: standing >
A Sergeant's Quarters
Obvious exits: -East#
A Githzerai (medium) Legionary of The Empire is lying unconscious in mid-air here.
An orc sergeant relaxes before the next drill session.

< 12h/330H 119v/119V Pos: standing >
[Damage: 80 ] A Githzerai makes a strange sound as you place a bloodstained serrated shark tooth in his back.

< 13h/330H 119v/119V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 80 ] A Githzerai makes a strange sound as you place a bloodstained serrated shark tooth in his back.

< 14h/330H 119v/119V Pos: standing >
A Githzerai seems to have come back to his senses.

< 15h/330H 119v/119V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  5 ] A Githzerai makes a strange sound as you place a bloodstained serrated shark tooth in his back.
A Githzerai clambers to his feet.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 You play with a Githzerai before lunging into an offensive routine!
[Damage:  4 ] Your slash strikes a Githzerai.
You miss a Githzerai.
You parry a Githzerai's lunge at you.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.
A Githzerai starts casting an offensive spell.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 [Damage:  5 ] Your fine slash strikes a Githzerai.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your impressive pierce strikes a Githzerai very hard.
You miss a Githzerai.
Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 [Damage: 49 ] You leave a huge, red swollen lump on a Githzerai's temple.
A Githzerai stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 15h/330H 119v/119V Pos: standing >
A Githzerai stops invoking abruptly!

< 15h/330H 119v/119V Pos: standing >
[Damage: 80 ] A Githzerai makes a strange sound but is suddenly very silent as you place a bloodstained serrated shark tooth in his back.
A Githzerai's pair of red-worm boots was completely destroyed by the massive blow!
A Githzerai's a silver cinch cord was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!