The death of [56 Diabolis] Hakan (Gnome)

in The Great Fountain of Tharnadia

from the perspective of [56 Diabolis] Hakan (Gnome)

<held>               a spellbook

You are memorizing energy drain, which will take about 3 seconds.

< 254h/254H 150v/150V Pos: sitting >
You can't hold any more spells in your thought.

< 254h/254H 150v/150V Pos: sitting >
You can't hold any more spells in your thought.

< 254h/254H 150v/150V Pos: sitting >
You can't hold any more spells in your thought.

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing energy drain.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing vampiric trance, which will take about 3 seconds.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing vampiric trance, which will take about 3 seconds.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing vampiric trance, which will take about 3 seconds.

< 254h/254H 150v/150V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - energy drain

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) energy drain
    5 seconds:  ( 9th) energy drain
    8 seconds:  ( 9th) energy drain
   11 seconds:  ( 9th) energy drain
   15 seconds:  (10th) vampiric trance
   18 seconds:  (10th) vampiric trance
   22 seconds:  (10th) vampiric trance

You can memorize 12 1st, 11 2nd, 10 3rd, 9 4th, 8 5th, 7 6th, 6 7th, 6 8th, 2 10th, 4 11th and 1 12th circle spell(s).

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing energy drain.

< 254h/254H 150v/150V Pos: sitting >
You don't have that spell in your memory!

< 254h/254H 150v/150V Pos: sitting >
You don't have that spell in your memory!
Alarm bells sound, signalling an invasion!

< 254h/254H 150v/150V Pos: sitting >
A stray dog enters from the west.
Alarm bells sound, signalling an invasion!

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing energy drain.

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing energy drain.

< 254h/254H 150v/150V Pos: sitting >
You don't have that spell in your memory!

< 254h/254H 150v/150V Pos: sitting >
You don't have that spell in your memory!

< 254h/254H 150v/150V Pos: sitting >
Koldyn enters from the south.

< 254h/254H 150v/150V Pos: sitting >
Koldyn leaves west.

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing energy drain.

< 254h/254H 150v/150V Pos: sitting >
Damn!  Lost your train of thought!
You abandon your studies.
You purge 'vampiric trance' from your thoughts.

< 254h/254H 150v/150V Pos: sitting >
You purge 'vampiric trance' from your thoughts.

< 254h/254H 150v/150V Pos: sitting >
You have memorized the following spells:
( 9th circle)  5 - energy drain

And you are currently memorizing the following spells:
    3 seconds:  (10th) vampiric trance

You can memorize 12 1st, 11 2nd, 10 3rd, 9 4th, 8 5th, 7 6th, 6 7th, 6 8th, 4 10th, 4 11th and 1 12th circle spell(s).
You continue your study.

< 254h/254H 150v/150V Pos: sitting >

< 254h/254H 150v/150V Pos: sitting >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.

< 254h/254H 150v/150V Pos: sitting >
A stray dog leaves west.

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing vampiric trance.
Your studies are complete.

< 254h/254H 150v/150V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 254h/254H 150v/150V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 254h/254H 150v/150V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 254h/254H 150v/150V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 254h/254H 150v/150V Pos: sitting >
Um.. what spell are you trying to memorize?

< 254h/254H 150v/150V Pos: sitting >
Um.. what spell are you trying to memorize?

< 254h/254H 150v/150V Pos: sitting >
Um.. what spell are you trying to memorize?

< 254h/254H 150v/150V Pos: sitting >
Um.. what spell are you trying to memorize?

< 254h/254H 150v/150V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 254h/254H 150v/150V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 254h/254H 150v/150V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing negative concussion blast, which will take about 3 seconds.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing negative concussion blast, which will take about 3 seconds.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing negative concussion blast, which will take about 3 seconds.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing negative concussion blast, which will take about 3 seconds.
Rramqa enters from the south.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing negative concussion blast, which will take about 3 seconds.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing negative concussion blast, which will take about 3 seconds.

< 254h/254H 150v/150V Pos: sitting >
You can't hold any more spells in your thought.

< 254h/254H 150v/150V Pos: sitting >
You can't hold any more spells in your thought.

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing negative concussion blast.
You feel completely aligned with your spirit as you sink in meditation...

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing negative concussion blast.

< 254h/254H 150v/150V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - vampiric trance
( 9th circle)  5 - energy drain
( 8th circle)  2 - negative concussion blast

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) negative concussion blast
    4 seconds:  ( 8th) negative concussion blast
    7 seconds:  ( 8th) negative concussion blast
   10 seconds:  ( 8th) negative concussion blast

You can memorize 12 1st, 11 2nd, 10 3rd, 9 4th, 8 5th, 7 6th, 6 7th, 4 10th, 4 11th and 1 12th circle spell(s).

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing negative concussion blast.

< 254h/254H 150v/150V Pos: sitting >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing negative concussion blast.

< 254h/254H 150v/150V Pos: sitting >

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing negative concussion blast.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing protect undead, which will take about 2 seconds.

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing negative concussion blast.

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.
You are memorizing heal undead, which will take about 2 seconds.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing heal undead, which will take about 2 seconds.

< 254h/254H 150v/150V Pos: sitting >
You are memorizing heal undead, which will take about 2 seconds.

< 254h/254H 150v/150V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - vampiric trance
( 9th circle)  5 - energy drain
( 8th circle)  6 - negative concussion blast
( 7th circle)  1 - protect undead

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) heal undead
    2 seconds:  ( 5th) heal undead
    5 seconds:  ( 5th) heal undead

You can memorize 12 1st, 11 2nd, 10 3rd, 9 4th, 5 5th, 7 6th, 5 7th, 4 10th, 4 11th and 1 12th circle spell(s).

< 254h/254H 150v/150V Pos: sitting >

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing heal undead.

< 254h/254H 150v/150V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing heal undead.

< 254h/254H 150v/150V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 254h/254H 150v/150V Pos: sitting >
You clamber to your feet.

< 254h/254H 150v/150V Pos: standing >
You start chanting...

< 254h/254H 150v/150V Pos: standing >
Casting: vampiric trance 

< 254h/254H 150v/150V Pos: standing >
You complete your spell...
You take on the shape of undead...

< 254h/254H 150v/150V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Rramqa (Human)(medium) stands in mid-air here.
The Tharnadian Quartermaster stands here.

< 254h/254H 150v/150V Pos: standing >
Rramqa leaves west.

< 254h/254H 150v/150V Pos: standing >
You start chanting...

< 254h/254H 150v/150V Pos: standing >
Rramqa enters from the west.

< 254h/254H 150v/150V Pos: standing >
Casting: protect undead 

< 254h/254H 150v/150V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 254h/254H 150v/150V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Rramqa (Human)(medium) stands in mid-air here.
The Tharnadian Quartermaster stands here.

< 254h/254H 150v/150V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Rramqa (Human)(medium) stands in mid-air here.
The Tharnadian Quartermaster stands here.

< 254h/254H 150v/150V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 254h/254H 149v/150V Pos: standing >
Rramqa enters from the north.

< 254h/254H 149v/150V Pos: standing >
Rramqa leaves up.

< 254h/254H 149v/150V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (illuminating)
[16] An arrow has been left here.
A pile of rough leather lies on the ground.
The corpse of a Human is lying here.
The corpse of the receptionist is lying here.
The corpse of a Gnome is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
Rramqa (Human)(medium) stands in mid-air here.
The Ogre's Foot Inn
Obvious exits: -W -D
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (illuminating)
[16] An arrow has been left here.
A pile of rough leather lies on the ground.
The corpse of a Human is lying here.
The corpse of the receptionist is lying here.
The corpse of a Gnome is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.
Rramqa leaves west.

< 254h/254H 150v/150V Pos: standing >
You do not see that here.

< 254h/254H 150v/150V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (illuminating)
[16] An arrow has been left here.
A pile of rough leather lies on the ground.
The corpse of a Human is lying here.
The corpse of the receptionist is lying here.
The corpse of a Gnome is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
The Ogre's Foot Inn
Obvious exits: -W -D
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (illuminating)
[16] An arrow has been left here.
A pile of rough leather lies on the ground.
The corpse of a Human is lying here.
The corpse of the receptionist is lying here.
The corpse of a Gnome is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (illuminating)
[16] An arrow has been left here.
A pile of rough leather lies on the ground.
The corpse of a Human is lying here.
The corpse of the receptionist is lying here.
The corpse of a Gnome is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
The Ogre's Foot Inn
Obvious exits: -W -D
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (illuminating)
[16] An arrow has been left here.
A pile of rough leather lies on the ground.
The corpse of a Human is lying here.
The corpse of the receptionist is lying here.
The corpse of a Gnome is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.

< 254h/254H 150v/150V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 254h/254H 150v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
The corpse of a raccoon is lying here.
A small pile of coins lies here.
A ring lies here, hidden in the leaves.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
[3] A steel bastard sword lies discarded here.
[3] A small round shield has been dropped here.

< 254h/254H 149v/150V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.

< 254h/254H 149v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A few coins lie scattered here.
Rramqa (Human)(medium) stands in mid-air here.
Rramqa leaves west.

< 254h/254H 148v/150V Pos: standing >
You quickly scan the area.
Rhed, the elven ranger who is close by to your south.

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
The corpse of a raccoon is lying here.
A small pile of coins lies here.
A ring lies here, hidden in the leaves.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
[3] A steel bastard sword lies discarded here.
[3] A small round shield has been dropped here.

< 254h/254H 149v/150V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (illuminating)
[16] An arrow has been left here.
A pile of rough leather lies on the ground.
The corpse of a Human is lying here.
The corpse of the receptionist is lying here.
The corpse of a Gnome is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
The Ogre's Foot Inn
Obvious exits: -W -D
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (illuminating)
[16] An arrow has been left here.
A pile of rough leather lies on the ground.
The corpse of a Human is lying here.
The corpse of the receptionist is lying here.
The corpse of a Gnome is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.

< 254h/254H 148v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Rramqa enters from the west.

< 254h/254H 150v/150V Pos: standing >
The innkeeper stores Rramqa's stuff in the safe and shows him to his room.

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Rramqa has entered the game.

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Rramqa leaves down.

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Rramqa (Human)(medium) stands in mid-air here.

< 254h/254H 149v/150V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the town crier is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.

< 254h/254H 148v/150V Pos: standing >
Koldyn enters from the west.
Koldyn drops some platinum coins.

< 254h/254H 148v/150V Pos: standing >
The Tharnadian Quartermaster gets a small pile of coins.
Koldyn leaves east.

< 254h/254H 148v/150V Pos: standing >
Rramqa enters from the south.

< 254h/254H 150v/150V Pos: standing >
Rramqa leaves east.

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >
You are using:
<held>               a spellbook

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Slay whom?

< 254h/254H 150v/150V Pos: standing >

		Score information for Hakan

Level: 56   Race: Gnome   Class: Necromancer / Diabolis Sex: Male
Hit points: 254(254)  Moves: 150(150)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 3500 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 9 hours/ 6 minutes
Received data: 0.0603 MB this session.
Send data:     0.0020 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points(total): 548(3640) Current task: find runestone of Sevenoaks
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -2.00   Deaths:   13
Detecting:       Heat
Protected from:  All but High Circle Spells
Enchantments:    Ultravision Farsee
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  393 

Active Spells:
--------------
stone skin (10 minutes)
globe of invulnerability (8 minutes)
vampiric trance (10 minutes)
Auctions Disabled (less than a minute remaining)
rested bonus (14 minutes)


		Score information for Hakan

Level: 56   Race: Gnome   Class: Necromancer / Diabolis Sex: Male
Hit points: 254(254)  Moves: 150(150)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 3500 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 9 hours/ 6 minutes
Received data: 0.0603 MB this session.
Send data:     0.0020 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points(total): 548(3640) Current task: find runestone of Sevenoaks
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -2.00   Deaths:   13
Detecting:       Heat
Protected from:  All but High Circle Spells
Enchantments:    Ultravision Farsee
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  393 

Active Spells:
--------------
stone skin (10 minutes)
globe of invulnerability (8 minutes)
vampiric trance (10 minutes)
Auctions Disabled (less than a minute remaining)
rested bonus (14 minutes)


< 254h/254H 150v/150V Pos: standing >

< 254h/254H 150v/150V Pos: standing >
Deathsorc attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, Deathsorc stabs you in the back.

< 253h/254H 150v/150V Pos: standing >
< T: Hakan TP: sta TC:few scratches E: Deathsorc sta EP: excellent >
 Deathsorc parries your futile lunge at him.
Deathsorc parries your futile lunge at him.
Deathsorc's powerful pierce strikes you hard.
OUCH!  That really did HURT!
Deathsorc's impressive pierce strikes you.
Deathsorc's fine pierce strikes you.
You dodge Deathsorc's vicious attack.
Deathsorc's fine pierce strikes you.
Deathsorc's impressive pierce strikes you hard.

< 174h/254H 150v/150V Pos: standing >
< T: Hakan TP: sta TC: few wounds E: Deathsorc sta EP: excellent >
 You are using:
<held>               a spellbook

< 174h/254H 150v/150V Pos: standing >
< T: Hakan TP: sta TC: few wounds E: Deathsorc sta EP: excellent >
 Deathsorc dances an amazing maneuver in battle, tripping you.

< 174h/254H 150v/150V Pos: on your ass >
< T: Hakan TP: ass TC: few wounds E: Deathsorc sta EP: excellent >
 A stray cat enters from the east.
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 174h/254H 150v/150V Pos: on your ass >
< T: Hakan TP: ass TC: few wounds E: Deathsorc sta EP: excellent >
 Deathsorc's powerful pierce seriously wounds you.
OUCH!  That really did HURT!
Deathsorc's powerful pierce seriously wounds you.
OUCH!  That really did HURT!
Deathsorc's powerful pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
Deathsorc's impressive pierce seriously wounds you.
Deathsorc's impressive pierce enshrouds you in a mist of blood.
Deathsorc's impressive pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 19h/254H 150v/150V Pos: on your ass >
< T: Hakan TP: ass TC: awful E: Deathsorc sta EP: excellent >
 Deathsorc dodges your futile attack.
Deathsorc parries your futile lunge at him.

< 19h/254H 150v/150V Pos: on your ass >
< T: Hakan TP: ass TC: awful E: Deathsorc sta EP: excellent >
 Deathsorc slips beneath your guard, dealing you a vicious attack!
Deathsorc's impressive pierce critically injures you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.