The death of [56 Diabolis] Hakan (Gnome)

in The Great Fountain of Tharnadia

from the perspective of [56 Thief] Belcon The Empire of Lloth (Goblin)

<worn as a badge>    an emblem of the dragonslayer (magic)
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming) [72%]             
<worn on eyes>       a blackened eyepatch of the minotaur of damage (magic) [25%]             
<worn in ear>        a wad of spawn goo of dexterity enchanted by Belcon (magic) (humming)
<worn in ear>        a tiny orb of obsidian of intelligence (magic) [75%]             
<worn on face>       a demon-faced mask with an evil symbol (humming) [67%]             
<worn around neck>   a collar of dark flames of agility [46%]             
<worn around neck>   a shrunken halfling head on a platinum chain of endurance [47%]             
<worn on body>       a suit of wickedly-barbed devil hide enchanted by Belcon (magic) (humming)
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing) [83%]             
<worn as quiver>     a tarnished dematite quiver of dexterity
<worn about waist>   Jadem's magical device of protection enchanted by Belcon (glowing)
<worn on belt buckle>a kraken scale [83%]             
<worn on arms>       a shoulder drape of emerald dragonscale of constitution enchanted by Belcon (magic)
<worn around wrist>  a chrome circlet [53%]             
<worn around wrist>  a twisted nether crystal bracelet of agility (magic) (glowing) [76%]             
<worn on hands>      the cubes of protection of health (humming) [68%]             
<worn on finger>     a ring of regeneration enchanted by Belcon (magic) (glowing)
<worn on finger>     a ring of constitution of regeneration [66%]             
<primary weapon>     a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<secondary weapon>   the otherworldly dagger of Lokpan [superior] (magic) (glowing)
<worn on legs>       a transparent sheen of slime
<worn on feet>       boots of thundering might of dexterity (magic) (humming) [44%]             

A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 583h/626H 199v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 584h/626H 199v/200V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Human (medium) stands in mid-air here.(Gold Aura)

< 587h/626H 199v/200V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Human in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Human makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.

< 587h/626H 199v/200V Pos: standing >
< T: a gnome peasant TP: sta TC:few scratches E: A Human sta EP: excellent >
 You do an amazing maneuver, tripping a Human.
Unfortunately, a Human proves to be quite agile himself, and you go down as well.

< 588h/626H 199v/200V Pos: sitting >
< T: a gnome peasant TP: sit TC:few scratches E: A Human ass EP: excellent >
 A Human's skin seems to turn to stone.

< 588h/626H 199v/200V Pos: sitting >
< T: a gnome peasant TP: sit TC:few scratches E: A Human ass EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage:  6 ] [Damage:  1 ] [Damage:  3 ] You attack a Human. [3 hits]
A Gnome enters from above.

< 588h/626H 199v/200V Pos: sitting >
< T: a gnome peasant TP: sit TC:few scratches E: A Human ass EP: excellent >
 A Human attacks you. [5 hits]

< 554h/626H 199v/200V Pos: sitting >
< T: a gnome peasant TP: sit TC: small wounds E: A Human ass EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage:  3 ] [Damage:  4 ] [Damage:  1 ] You attack a Human. [3 hits]

< 554h/626H 199v/200V Pos: sitting >
< T: a gnome peasant TP: sit TC: small wounds E: A Human ass EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  4 ] [Damage:  5 ] [Damage:  5 ] [Damage: 13 ] You attack a Human. [4 hits]

< 554h/626H 199v/200V Pos: sitting >
< T: a gnome peasant TP: sit TC: small wounds E: A Human ass EP: few scratches >
 You tuck and roll away from the attack.
A Human's flaming axe of the Illithid lords ignites into a raging inferno as it bites deep into your flesh.
You tuck and roll away from the attack.
You feel your skin soften and return to normal.
A Human's flaming axe of the Illithid lords tears into your thoughts and unleashes a vicious mental attack!
That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
A Human attacks you. [3 hits]
A Gnome looks at you.

< 366h/626H 199v/200V Pos: sitting >
< T: a gnome peasant TP: sit TC: few wounds E: A Human ass EP: few scratches >
 A Human clambers to his feet.

< 366h/626H 199v/200V Pos: sitting >
< T: a gnome peasant TP: sit TC: few wounds E: A Human sta EP: few scratches >
 A Human attempts to flee.
A Human leaves up.

< 366h/626H 199v/200V Pos: sitting >
You feel your skin harden to stone.

< 366h/626H 199v/200V Pos: sitting >
A Gnome leaves up.

< 366h/626H 199v/200V Pos: sitting >
A Human enters from above.

< 367h/626H 200v/200V Pos: sitting >
Maybe you should get on your feet first?

< 369h/626H 200v/200V Pos: sitting >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 369h/626H 200v/200V Pos: sitting >
The fires lick at your wound, causing you to scream in pain!
Your disguise falls apart!

< 367h/626H 200v/200V Pos: sitting >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  9 ] [Damage:  7 ] You attack a Human. [2 hits]

< 367h/626H 200v/200V Pos: sitting >
< T: Belcon TP: sit TC: few wounds E: A Human sta EP: few scratches >
 Maybe you should get on your feet first?

< 367h/626H 200v/200V Pos: sitting >
< T: Belcon TP: sit TC: few wounds E: A Human sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 367h/626H 200v/200V Pos: sitting >
< T: Belcon TP: sit TC: few wounds E: A Human sta EP: few scratches >
 You clamber to your feet.

< 367h/626H 200v/200V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: A Human sta EP: few scratches >
 PooF! You perform an evasive maneouver, quickling darting into the shadows!

< 367h/626H 200v/200V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)

< 367h/626H 199v/200V Pos: standing >
Pardon?

< 367h/626H 199v/200V Pos: standing >
The town crier suddenly attacks YOU!
The town crier suddenly appears a bit confused!
You watch in glee as the town crier looks dazzled.
Sorry, you aren't allowed to do that in combat.

< 365h/626H 199v/200V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: crier sta EP: excellent >
 The fires lick at your wound, causing you to scream in pain!

< 363h/626H 199v/200V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: crier sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 363h/626H 199v/200V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: crier sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 363h/626H 199v/200V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: crier sta EP: excellent >
 You dodge a bash from the Tharnadian Quartermaster, who loses his balance and falls.
The Tharnadian Quartermaster attacks you. [0 hits]

< 363h/626H 199v/200V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: crier sta EP: excellent >
 You must wait for the shadows to coalesce before attempting to shadow step once again.
A Gnome enters from the east.
A Human enters from the south.

< 363h/626H 199v/200V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: crier sta EP: excellent >
 A Gnome enters from the south.

< 363h/626H 199v/200V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: crier sta EP: excellent >
 A Gnome leaves south.

< 363h/626H 199v/200V Pos: standing >
< T: Belcon TP: sta TC: few wounds E: crier sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 11 ] The town crier is mortally wounded, and will die soon, if not aided.
[Damage: 20 ] You successfully stab the town crier in the heart, killing him instantly.
The town crier is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the town crier.
You have killed 1 of 1 Human(s) for boon # 1305.
You attempt to flee...
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Gnome (small) stands here.(Gold Aura)
There are some tracks.
You flee southward!

< 363h/626H 186v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 363h/626H 186v/200V Pos: standing >
You do not see that item here.

< 363h/626H 187v/200V Pos: standing >
A Gnome leaves up.

< 363h/626H 188v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 365h/626H 192v/200V Pos: standing >
The fires lick at your wound, causing you to scream in pain!

< 363h/626H 193v/200V Pos: standing >
Tharnadia Postal Servics
Obvious exits: -U
The corpse of the mailman is lying here.
The postal master of Tharnadia sorts piles of letters.

< 364h/626H 193v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 365h/626H 195v/200V Pos: standing >
You grin as the shadows slowly coalesce around you.

< 367h/626H 200v/200V Pos: standing >
The fires lick at your wound, causing you to scream in pain!

< 367h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 367h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 368h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 368h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 369h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 369h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 370h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 370h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 370h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 372h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 372h/626H 200v/200V Pos: standing >
The flames engulfing your body subside.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 372h/626H 200v/200V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Human (medium) stands in mid-air here.(Gold Aura)

< 373h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A Human enters from above.

< 374h/626H 200v/200V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 376h/626H 199v/200V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Gnome (small) sits resting.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
There are some tracks heading south.
There are some tracks heading west.
Alarm bells sound, signalling an invasion!

< 376h/626H 198v/200V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A large wandering dog is here, growling at you.
There are Goblin tracks going west.

< 377h/626H 197v/200V Pos: standing >
A stray dog leaves east.
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A shady looking youth is standing here, eyeing you with a devious glance.
There are some tracks heading west.
There are some tracks heading east.
Alarm bells sound, signalling an invasion!

< 377h/626H 196v/200V Pos: standing >
A Commoner's Dwelling
Obvious exits: -N
An iron wood-burning stove stands here. (glowing)
A female commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 377h/626H 196v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 378h/626H 197v/200V Pos: standing >
You get a disguise kit from a satchel containing spell components.

< 383h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/626H 200v/200V Pos: standing >
You can see the Grand Tharnadian Way through the doorway.
You extend your sights northward.
The Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 386h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 387h/626H 200v/200V Pos: standing >
a satchel containing spell components does not contain the cod.

< 391h/626H 200v/200V Pos: standing >
You can't find it!

< 392h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 392h/626H 200v/200V Pos: standing >
You quickly scan the area.
The auctioneer who is not far off to your north.

< 392h/626H 200v/200V Pos: standing >
You can see the Grand Tharnadian Way through the doorway.
You extend your sights northward.
The Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 392h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 393h/626H 200v/200V Pos: standing >
You get a small clam from a satchel containing spell components.

< 396h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 396h/626H 200v/200V Pos: standing >
You eat the small clam.

< 397h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 398h/626H 200v/200V Pos: standing >
Your ring of regeneration enchanted by Belcon glows with a soft light.

< 399h/626H 200v/200V Pos: standing >
You are carrying: (8/13)
a disguise kit
a strange vial of blood (magic)
[2] a silvery potion (magic)
[2] a bluestone vial (magic)
a yellow vial
a satchel containing spell components

< 417h/626H 200v/200V Pos: standing >
A Commoner's Dwelling
Obvious exits: -N
An iron wood-burning stove stands here. (glowing)
A female commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 418h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 421h/626H 200v/200V Pos: standing >
A Commoner's Dwelling
Obvious exits: -N
An iron wood-burning stove stands here. (glowing)
A female commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 422h/626H 200v/200V Pos: standing >
Your body cannot yet handle another jolt of magical influence!

< 442h/626H 200v/200V Pos: standing >
You are carrying: (8/13)
a disguise kit
a strange vial of blood (magic)
[2] a silvery potion (magic)
[2] a bluestone vial (magic)
a yellow vial
a satchel containing spell components

< 452h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 465h/626H 200v/200V Pos: standing >
You feel your mind recover from the assault.

< 474h/626H 200v/200V Pos: standing >

Top Fraggers

   Nib                                         55.68
   Saif                                        16.72
   Doo                                          9.22
   Dwibli                                       2.58
   Kishkumen                                    2.50
   Deathsorc                                    2.33
   Parthus                                      1.90
   Sorcer                                       1.50
   Aloz                                         1.00
   Ramqa                                        0.73


Lowest Fraggers

   Renaud                                      -4.41
   Rae                                         -2.00
   Phalcor                                     -2.00
   Hakan                                       -2.00
   Koldyn                                      -1.50
   Zack                                        -1.00
   Zlorc                                       -1.00
   Mephal                                      -1.00
   Tiri                                        -1.00
   Groil                                       -1.00


< 512h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 515h/626H 200v/200V Pos: standing >
Disguise as who?

< 539h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 549h/626H 200v/200V Pos: standing >
You disguise yourself into Deathsorc.

< 582h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 200v/200V Pos: standing >

< 626h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 200v/200V Pos: standing >
A Commoner's Dwelling
Obvious exits: -N
An iron wood-burning stove stands here. (glowing)
A female commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 626h/626H 200v/200V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
There are some tracks heading north.

< 626h/626H 199v/200V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A stray dog who is close by to your east.
The Tharnadian Quartermaster who is not far off to your east.
A stray cat who is a brief walk away to your east.
Kieta who is rather far off to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A Gnome who is not far off to your west.
The doctor who is not far off to your west.

< 626h/626H 199v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 199v/200V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A stray dog who is close by to your east.
The Tharnadian Quartermaster who is not far off to your east.
A stray cat who is a brief walk away to your east.
Kieta who is rather far off to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A Gnome who is not far off to your west.
The doctor who is not far off to your west.

< 626h/626H 199v/200V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
There are Goblin tracks going west.
There are some tracks heading north.

< 626h/626H 198v/200V Pos: standing >
Doctors Office
Obvious exits: -E
A cold mace sits on the ground here. (magic) (illuminating)
A Gnome (small) sits resting.(Gold Aura)
The doctor on duty reads a current medical journal.(Gold Aura)

< 626h/626H 197v/200V Pos: standing >
A Gnome is disrupted from meditation.
A Gnome, looking very frustrated, packs up his book.
[Damage: 141 ] A Gnome makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.

< 626h/626H 197v/200V Pos: standing >
< T: Deathsorc TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 A Gnome is already on the ground!
But hey you try anyways and you fall on yer ass!

< 626h/626H 198v/200V Pos: sitting >
< T: Deathsorc TP: sit TC:excellent E: A Gnome sit EP:  few wounds >
 A Gnome clambers to his feet.

< 626h/626H 198v/200V Pos: sitting >
< T: Deathsorc TP: sit TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome attempts to flee.
A Gnome leaves east.

< 626h/626H 198v/200V Pos: sitting >
You clamber to your feet.

< 626h/626H 198v/200V Pos: standing >
Doctors Office
Obvious exits: -E
A cold mace sits on the ground here. (magic) (illuminating)
The doctor on duty reads a current medical journal.(Gold Aura)

< 626h/626H 198v/200V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
There are some tracks heading east.
There are some tracks heading north.

< 626h/626H 197v/200V Pos: standing >
You are already standing.

< 626h/626H 197v/200V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A shady looking youth is standing here, eyeing you with a devious glance.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.

< 626h/626H 196v/200V Pos: standing >
Backstab who?

< 626h/626H 197v/200V Pos: standing >
Trip who?

< 626h/626H 198v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 199v/200V Pos: standing >
You are already standing.

< 626h/626H 200v/200V Pos: standing >
You are carrying: (7/13)
a strange vial of blood (magic)
[2] a silvery potion (magic)
[2] a bluestone vial (magic)
a yellow vial
a satchel containing spell components

< 626h/626H 200v/200V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A stray dog who is close by to your east.
A Gnome who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
A stray cat who is a brief walk away to your east.
Kieta who is rather far off to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A militia guard who is close by to your west.
The doctor who is not far off to your west.

< 626h/626H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 200v/200V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A few coins lie scattered here.
A large wandering dog is here, growling at you.
There are some tracks heading east.
There are some tracks heading west.

< 626h/626H 199v/200V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the town crier is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Gnome (small) stands here.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
There are Goblin tracks going east.
There are some tracks heading west.

< 626h/626H 198v/200V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pile of coins lies here.
A stray tomcat is darting after rodents, here.
There are some tracks heading east.
There are some tracks heading east.

< 626h/626H 197v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 198v/200V Pos: standing >
A Gnome enters from the south.

< 626h/626H 199v/200V Pos: standing >
A Gnome leaves east.

< 626h/626H 200v/200V Pos: standing >
Backstab who?

< 626h/626H 200v/200V Pos: standing >
Trip who?

< 626h/626H 200v/200V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the town crier is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Gnome (small) stands here.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
There are some tracks heading east.
There are some tracks heading west.

< 626h/626H 199v/200V Pos: standing >
You attempt to stab a Gnome in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Gnome makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.

< 626h/626H 199v/200V Pos: standing >
< T: Deathsorc TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A Gnome attacks you. [0 hits]
Your improved dexterity grants you an additional attack!
[Damage: 26 ] [Damage: 16 ] [Damage:  8 ] [Damage:  9 ] [Damage: 20 ] You attack a Gnome. [5 hits]

< 626h/626H 199v/200V Pos: standing >
< T: Deathsorc TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You do an amazing maneuver, tripping a Gnome.

< 626h/626H 199v/200V Pos: standing >
< T: Deathsorc TP: sta TC:excellent E: A Gnome ass EP:  few wounds >
 A stray cat enters from the east.

< 626h/626H 199v/200V Pos: standing >
< T: Deathsorc TP: sta TC:excellent E: A Gnome ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 34 ] [Damage: 32 ] [Damage: 36 ] [Damage: 14 ] [Damage: 19 ] [Damage: 20 ] You attack a Gnome. [6 hits]

< 626h/626H 199v/200V Pos: standing >
< T: Deathsorc TP: sta TC:excellent E: A Gnome ass EP:  awful >
 A Gnome attacks you. [0 hits]

< 626h/626H 199v/200V Pos: standing >
< T: Deathsorc TP: sta TC:excellent E: A Gnome ass EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You slip beneath a Gnome's guard dealing a vicious attack!
[Damage: 22 ] A Gnome is incapacitated and will slowly die, if not aided.
[Damage: 14 ] You successfully stab a Gnome in the heart, killing him instantly.
A Gnome is dead! R.I.P.
You receive your share of experience.