The death of [56 Air Magus] Krey Arcane Hooligans (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [56 Air Magus] Krey Arcane Hooligans (Grey Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the helm of the dragonlords (magic)
<worn on eyes>       devil eyes of the ghargatula of strength (magic)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        the earring of the Krahns (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an amulet of the Neogi Lords of power (magic) [88%]             
<worn around neck>   a gory string of cyclops eyes (magic)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    the robes of the maelstrom
<worn on back>       an ermineskin backpack
<worn as quiver>     the timeless quiver of the dragons
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a mystical serpent runed grimoire (magic) [66%]             
<attached to belt>   a black leather tome with an embossed dracolich (magic) [62%]             
<attached to belt>   a demon skin book (magic) [70%]             
<worn on arms>       some sleeves of stretched drow-skin of health
<held as shield>     a knight's dragonscale heater shield
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  some polished endurium bracers of regeneration (magic)
<worn on hands>      the sacred stone claws of Aan (magic)
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords of constitution (glowing)
<held>               a swirling staff of air conjuration (magic) (glowing)[238h 16m 52s]
<worn on legs>       some leggings of red flames of health (magic)
<worn on feet>       the slippers of rot and decay

A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tharnadian illusionist stands here watching for intruders. (casting) 
A small tornado buzzling with life spins around here. (minion) 
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A Lich sneaks in from the north.

< 608h/794H 123v/146V Pos: standing >
Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell called 'electrical execution'.
A Lich snaps into visibility.

< 608h/794H 124v/146V Pos: standing >
An elite guard suddenly attacks a Lich!
An elite guard's feeble punch grazes a Lich.
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
You snap into visibility.
A huge shower of arcing electricity from a Lich engulfs you.
OUCH!  That really did HURT!

< 518h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: excellent >
 A tharnadian thief-hunter recognizes a Lich, and charges to attack!
A Lich avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.

< 518h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
The electrical arcs turn your exposed flesh black!
Ok.
An air sylph suddenly attacks a Lich!
An air sylph snaps into visibility.
An air sylph's fine pierce grazes a Lich.
A LARGE air elemental suddenly attacks a Lich!
A LARGE air elemental snaps into visibility.
A LARGE air elemental's weak crush grazes a Lich.
An air sylph suddenly attacks a Lich!
An air sylph's crude pierce grazes a Lich.

< 496h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: few scratches >
 You miss a Lich.
You miss a Lich.

< 496h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: few scratches >
 A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 496h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: few scratches >
 A militia guard assists a tharnadian thief-hunter heroically.
A militia guard suddenly attacks a Lich!
A militia guard misses a Lich.

< 496h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: few scratches >
 You snap into visibility.
The electrical arcs turn your exposed flesh black!
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
A tharnadian thief-hunter flies through the air, free as a bird!

< 468h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
OUCH!  That really did HURT!

< 378h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
The electrical arcs turn your exposed flesh black!
Your mask of stone form is filled with electrical energy!

< 320h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell called 'electrical execution'.

< 320h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: excellent >
 You snap into visibility.
The electrical arcs turn your exposed flesh black!

< 306h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
You resist the effects of a Lich's spell!

< 306h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: excellent >
 A militia guard assists a militia guard heroically.
A Lich avoids being bashed by a militia guard, who loses his balance and falls.
A Lich dodges a militia guard's attack.
A Lich snaps into visibility.
A Lich misses an elite guard.
A Lich misses an elite guard.

< 306h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: excellent >
 You snap into visibility.
The electrical arcs turn your exposed flesh black!

< 287h/794H 125v/146V Pos: standing >
< T: elite TP: sta TC:excellent E: A Lich sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
An air sylph's weak pierce grazes a Lich.
A Lich dodges an air sylph's attack.
An air sylph's weak pierce grazes a Lich.
An air sylph misses a Lich.
A Lich dodges an air sylph's attack.
A LARGE air elemental's weak crush grazes a Lich.
A LARGE air elemental's crush grazes a Lich.
A LARGE air elemental misses a Lich.
A Lich dodges a LARGE air elemental's attack.
A LARGE air elemental's weak crush grazes a Lich.
A LARGE air elemental's weak crush grazes a Lich.
A LARGE air elemental's weak crush grazes a Lich.
A Lich snaps into visibility.
An air sylph's fine pierce grazes a Lich.
An air sylph's weak crush grazes a Lich.
An air sylph's weak pierce grazes a Lich.
an air sylph's diamondine short spear called 'Mankiller' lets out a fearsome SCREAM, directed at a Lich!
A Lich is stunned!
An air sylph's weak pierce grazes a Lich.
An air sylph's decent pierce grazes a Lich.
An air sylph's weak pierce grazes a Lich.
an air sylph's diamondine short spear called 'Mankiller' lets out a fearsome SCREAM, directed at a Lich!
An air sylph's pierce grazes a Lich.
An elite guard's feeble punch grazes a Lich.
An elite guard's feeble punch grazes a Lich.

< 227h/794H 125v/146V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Lich sta EP: few scratches >
 A tharnadian thief-hunter misses a Lich.
A Lich snaps into visibility.
A tharnadian thief-hunter's punch grazes a Lich.

< 227h/794H 125v/146V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Lich sta EP: few scratches >
 A stray dog leaves south.

< 227h/794H 125v/146V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Lich sta EP: few scratches >
 You resist the effects of a Lich's spell!
You miss a Lich.
You miss a Lich.

< 227h/794H 125v/146V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Lich sta EP: few scratches >
 An elite guard recognizes a Lich, and charges to attack!
An elite guard suddenly attacks a Lich!
An elite guard's punch grazes a Lich.
You snap into visibility.
The electrical arcs turn your exposed flesh black!
A militia guard misses a Lich.
A Lich snaps into visibility.

< 207h/794H 125v/146V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Lich sta EP: excellent >
 A Lich avoids being bashed by a tharnadian illusionist, who loses his balance and falls.
You attempt to flee...
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
You flee southward!

< 207h/794H 96v/146V Pos: standing >
You resist the effects of a Lich's spell!

< 207h/794H 96v/146V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 190h/794H 96v/146V Pos: standing >
You resist the effects of a Lich's spell!

< 190h/794H 97v/146V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
Fresh blood covers everything in the area.
A shady looking youth is standing here, eyeing you with a devious glance.

< 190h/794H 96v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 191h/794H 97v/146V Pos: standing >
You resist the effects of a Lich's spell!
Alas, you cannot go that way. . . .

< 191h/794H 97v/146V Pos: standing >
You resist the effects of a Lich's spell!

< 192h/794H 98v/146V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South -West

< 192h/794H 98v/146V Pos: standing >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
Your timeless quiver of the dragons is filled with electrical energy!
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the south it bends west.
Obvious exits: -East -South

< 168h/794H 97v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 168h/794H 98v/146V Pos: standing >
The arcs of electricty surrounding you ground out!

< 168h/794H 98v/146V Pos: standing >
You resist the effects of a Lich's spell!

< 169h/794H 99v/146V Pos: standing >
You do not seem to have the 'robes'.

< 169h/794H 100v/146V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 151h/794H 100v/146V Pos: standing >
You resist the effects of a Lich's spell!
You don't have that spell memorized.

< 152h/794H 101v/146V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 134h/794H 102v/146V Pos: standing >
You resist the effects of a Lich's spell!

< 135h/794H 104v/146V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.

< 136h/794H 104v/146V Pos: standing >
You resist the effects of a Lich's spell!
Alas, you cannot go that way. . . .

< 137h/794H 104v/146V Pos: standing >
The arcs of electricty surrounding you ground out!

< 137h/794H 105v/146V Pos: standing >
The electrical arcs turn your exposed flesh black!
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
Fresh blood covers everything in the area.
A large wandering dog is here, growling at you.

< 118h/794H 105v/146V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South# -West
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 118h/794H 104v/146V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 119h/794H 104v/146V Pos: standing >
You resist the effects of a Lich's spell!

< 119h/794H 104v/146V Pos: standing >
The arcs of electricty surrounding you ground out!

< 120h/794H 106v/146V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South# -West
Fresh blood covers everything in the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 121h/794H 105v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 121h/794H 106v/146V Pos: standing >
You resist the effects of a Lich's spell!

< 122h/794H 107v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 122h/794H 107v/146V Pos: standing >
The arcs of electricty surrounding you ground out!
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
Fresh blood splatters cover the area.

< 123h/794H 107v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 123h/794H 108v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 124h/794H 108v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 124h/794H 109v/146V Pos: standing >
A Lich enters from the east.

< 125h/794H 110v/146V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 125h/794H 109v/146V Pos: standing >
The electrical arcs turn your exposed flesh black!
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 108h/794H 109v/146V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 108h/794H 108v/146V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
[2] The corpse of a large rat is lying here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 108h/794H 108v/146V Pos: standing >
The door seems to be closed.

< 109h/794H 109v/146V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A stack of papers is strewn about haphazardly.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 111h/794H 110v/146V Pos: standing >
The arcs of electricty surrounding you ground out!

< 111h/794H 111v/146V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A scale from a dragon lies here.
The corpse of a stray dog is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 112h/794H 110v/146V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West# -Down
A few drops of fresh blood are scattered around the area.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
The corpse of a Centaur is lying here.
[7] The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
[9] The corpse of a Human is lying here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Whorg ThE FuRY - The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Nibafk (Human)(medium) stands here.(Gold Aura)
Joo (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Lazin (Human)(medium) stands here (Newbie).(Gold Aura)

< 113h/794H 110v/146V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West# -Down
A few drops of fresh blood are scattered around the area.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
The corpse of a Centaur is lying here.
[7] The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
[9] The corpse of a Human is lying here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Whorg ThE FuRY - The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Nibafk (Human)(medium) stands here.(Gold Aura)
Joo (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Lazin (Human)(medium) stands here (Newbie).(Gold Aura)

< 115h/794H 113v/146V Pos: standing >
You say in elven 'heal plz'

< 117h/794H 116v/146V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West# -Down
A few drops of fresh blood are scattered around the area.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
The corpse of a Centaur is lying here.
[7] The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
[9] The corpse of a Human is lying here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Whorg ThE FuRY - The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Nibafk (Human)(medium) stands here.(Gold Aura)
Joo (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Lazin (Human)(medium) stands here (Newbie).(Gold Aura)

< 118h/794H 117v/146V Pos: standing >
A Lich floats in from below.

< 118h/794H 117v/146V Pos: standing >
A Lich starts casting an offensive spell called 'immolate'.
A Lich snaps into visibility.

< 119h/794H 118v/146V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West# -Down
A few drops of fresh blood are scattered around the area.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
The corpse of a Centaur is lying here.
[7] The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
[9] The corpse of a Human is lying here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Lich (medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near a Lich's head.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Whorg ThE FuRY - The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Nibafk (Human)(medium) stands here.(Gold Aura)
Joo (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Lazin (Human)(medium) stands here (Newbie).(Gold Aura)

< 119h/794H 118v/146V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'uwwarahz'
A fiery conflagration spews from a Lich striking you full on!
You snap into visibility.
You resist the effects of a Lich's spell!

< 120h/794H 120v/146V Pos: standing >
< T: Krey TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
 You attempt to flee...
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Fresh blood splatters cover the area.
A scale from a dragon lies here.
The corpse of a stray dog is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee downward!

< 120h/794H 98v/146V Pos: standing >

< 120h/794H 100v/146V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West# -Down
Fresh blood covers everything in the area.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
The corpse of a Centaur is lying here.
[7] The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
[9] The corpse of a Human is lying here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
*A Lich (medium) stands in mid-air here, fighting Whorg.(Red Aura)
An impenetrable globe of darkness floats near a Lich's head.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Whorg ThE FuRY - The Resistance (Grey Elf)(medium) stands here, fighting a Lich.(Gold Aura)
Nibafk (Human)(medium) stands here.(Gold Aura)
Joo (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Lazin (Human)(medium) stands here (Newbie).(Gold Aura)

< 120h/794H 100v/146V Pos: standing >
A Lich starts casting an offensive spell called 'immolate'.
A Lich snaps into visibility.

< 120h/794H 101v/146V Pos: standing >
An elite guard frowns in boredom at the obviously one-sided struggle.
A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the word 'uwwarahz'
A fiery conflagration spews from a Lich striking you full on!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Lich misses Whorg.
Whorg dodges a Lich's attack.

< 35h/794H 103v/146V Pos: standing >
< T: Whorg TP: sta TC:excellent E: A Lich sta EP: excellent >
 The Ogre's Foot Inn
Obvious exits: -West# -Down
Fresh blood covers everything in the area.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
The corpse of a Centaur is lying here.
[7] The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
[9] The corpse of a Human is lying here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
*A Lich (medium) stands in mid-air here, fighting Whorg.(Red Aura)
An impenetrable globe of darkness floats near a Lich's head.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Whorg ThE FuRY - The Resistance (Grey Elf)(medium) stands here, fighting a Lich.(Gold Aura)
Nibafk (Human)(medium) stands here.(Gold Aura)
Joo (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Lazin (Human)(medium) stands here (Newbie).(Gold Aura)

< 35h/794H 103v/146V Pos: standing >
< T: Whorg TP: sta TC:excellent E: A Lich sta EP: excellent >
 A tharnadian thief-hunter enters from below.
Whorg misses a Lich.
Whorg misses a Lich.
A Lich snaps into visibility.

< 35h/794H 103v/146V Pos: standing >
< T: Whorg TP: sta TC:excellent E: A Lich sta EP: excellent >
 A tharnadian thief-hunter suddenly attacks a Lich!
A tharnadian thief-hunter's punch grazes a Lich.
Sorry, you aren't allowed to do that in combat.

< 35h/794H 103v/146V Pos: standing >
< T: Whorg TP: sta TC:excellent E: A Lich sta EP: few scratches >
 You scream in agony as the flames consume you completely.